add leo and arnold

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huangjy-pku 2023-12-20 13:21:21 +08:00
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@ -24,6 +24,7 @@ If you find this repository useful, please consider [citing](#citation) and STAR
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## Reasoning
* **LEO**: "An Embodied Generalist Agent in 3D World", *arXiv, Nov 2023*. [[Paper](https://arxiv.org/abs/2311.12871)] [[Code](https://github.com/embodied-generalist/embodied-generalist)] [[Website](https://embodied-generalist.github.io/)]
* **Robogen**: "A generative and self-guided robotic agent that endlessly propose and master new skills.", *arXiv, Nov 2023*. [[Paper](https://arxiv.org/abs/2311.01455)] [[Code](https://github.com/Genesis-Embodied-AI/RoboGen)] [[Website](https://robogen-ai.github.io/)]
* **[LLaRP]** "Large Language Models as Generalizable Policies for Embodied Tasks", *arXiv, Oct 2023*.
[[Paper](https://arxiv.org/abs/2310.17722)] [[Website](https://llm-rl.github.io)]
@ -143,6 +144,7 @@ If you find this repository useful, please consider [citing](#citation) and STAR
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## Simulation Frameworks
* **GENESIS**: "A generative world for general-purpose robotics & embodied AI learning.", *arXiv, Nov 2023*. [[Code](https://github.com/Genesis-Embodied-AI/Genesis)]
* **ARNOLD**: "ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes", *ICCV, Apr 2023*. [[Paper](https://arxiv.org/abs/2304.04321)] [[Code](https://github.com/arnold-benchmark/arnold)] [[Website](https://arnold-benchmark.github.io/)]
* **MineDojo**: "MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge", *arXiv, Jun 2022*. [[Paper](https://arxiv.org/abs/2206.08853)] [[Code](https://github.com/MineDojo/MineDojo)] [[Website](https://minedojo.org/)] [[Open Database](https://minedojo.org/knowledge_base.html)]
* **Habitat 2.0**: "Habitat 2.0: Training Home Assistants to Rearrange their Habitat", *NeurIPS, Dec 2021*. [[Paper](https://arxiv.org/abs/2106.14405)] [[Code](https://github.com/facebookresearch/habitat-sim)] [[Website](https://aihabitat.org/)]
* **BEHAVIOR**: "BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments", *CoRL, Nov 2021*. [[Paper](https://arxiv.org/abs/2108.03332)] [[Code](https://github.com/StanfordVL/behavior)] [[Website](https://behavior.stanford.edu/)]