#pragma once #include "kinodynamics.hpp" #include #include "Planner/Gait.hpp" #include "Planner/FootSwingTrajectory.h" #include "utils.hpp" #include "memory_types.hpp" class Planner { public: Planner(); Planner(std::string name); ~Planner(); virtual Eigen::Vector3d GetDesiredFootPosition(const uint8_t&, const float&); virtual void SetFeetTarget(); virtual void SetBaseTarget(); virtual void SetTarget(); void SetRobot(Quadruped& robot) { m_robot = robot; InitClass(); } void SetGait(Gait& gait) { m_gait = gait; InitClass(); } void setPlannerDataPtr(QuadrupedPlannerData* pd) { m_planner_data_ptr = pd; } void setEstimationDataPtr(QuadrupedEstimationData* est_ptr) { m_estimation_data_ptr = est_ptr; } void SetDesiredVelocity(const float& vx, const float& vy, const float& vyaw); virtual void Step(); float m_t_curr = 0; Gait m_gait; bool m_check_safe_orientation = true; bool m_check_desired_footholds = true; void InitClass(); void reset(); protected: Quadruped m_robot; Eigen::Vector4d getScheduledContactProbability(const float &t, Gait &gait); Eigen::Array4i m_cs_ref; int4 m_cs_act; Eigen::Vector4d p_cs_phi; float m_v_cmd_x = 0.0; float m_v_cmd_y = 0.0; float m_v_cmd_yaw = 0.0; float max_vel_x = 1.0; float max_vel_y = 1.0; float max_vel_yaw = 1.0; float m_loop_rate = 1000; float m_dt = 0.001; vec4 m_Pc_act; vec12 m_theta; vec19 m_joint_state_act; vec18 m_joint_vel_act; vec19 m_ee_state_ref; vec18 m_ee_vel_ref, m_ee_acc_ref; private: Eigen::VectorXd GetHipPosition(const Eigen::VectorXd&); void updateExpectedStanceFlag(); void UpdateTakeoffData(); void adjustStanceLegs(); double getTimeSinceStart(); QuadrupedPlannerData* m_planner_data_ptr; QuadrupedEstimationData* m_estimation_data_ptr; void updatePlannerData(); void updateEstimationData(); // bool CheckSafeOrientation(); // void CheckDesiredFootholds(Eigen::Vector3d&); std::string m_name; std::chrono::time_point m_startTimePoint; std::chrono::time_point m_currentTimePoint; vec4 m_t_takeoff; vec12 m_p_takeoff_full; vec19 m_ee_state_init; int4 m_expected_stance; // reference foot trajectories FootSwingTrajectory ref_foot_traj[4]; };