RoboWaiter/robowaiter/scene/scene.py

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import time
import grpc
import numpy as np
import matplotlib.pyplot as plt
from robowaiter.proto import GrabSim_pb2
from robowaiter.proto import GrabSim_pb2_grpc
channel = grpc.insecure_channel(
"localhost:30001",
options=[
("grpc.max_send_message_length", 1024 * 1024 * 1024),
("grpc.max_receive_message_length", 1024 * 1024 * 1024),
],
)
stub = GrabSim_pb2_grpc.GrabSimStub(channel)
animation_step = [4, 5, 7, 3, 3]
loc_offset = [-700, -1400]
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def init_world(scene_num=1, mapID=11):
stub.SetWorld(GrabSim_pb2.BatchMap(count=scene_num, mapID=mapID))
time.sleep(3) # wait for the map to load
def show_image(camera_data):
print('------------------show_image----------------------')
#获取第0张照片
im = camera_data.images[0]
#使用numpy(np) 数值类型矩阵的frombuffer将im.data以流的形式向量的形式读入在变型reshape成三位矩阵的形式(长度,宽度,深度)即三阶张量
d = np.frombuffer(im.data, dtype=im.dtype).reshape((im.height, im.width, im.channels))
#matplotlib中的plt方法 对矩阵d 进行图形绘制,如果 深度相机拍摄的带深度的图片图片名字中有depth信息则转换成黑白图即灰度图
plt.imshow(d, cmap="gray" if "depth" in im.name.lower() else None)
#图像展示在屏幕上
plt.show()
return d
class Scene:
robot = None
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event_list = []
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show_bubble = False
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default_state = {
"map": {
"2d": None,
"obj_pos": {}
},
"chat_list": [], # 未处理的顾客的对话, (顾客的位置,顾客对话的内容)
"sub_goal_list": [], # 子目标列表
"status": None, # 仿真器中的观测信息,见下方详细解释
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"condition_set": set()
}
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"""
status:
location: Dict[X: float, Y: float]
rotation: Dict[Yaw: float]
joints: List[Dict[name: str, location: Dict[X: float, Y: float, Z: float]]]
fingers: List[Dict[name: str, location: List[3 * Dict[X: float, Y: float, Z: float]]]]
objects[:-1]: List[Dict[name: str, location: Dict[X: float, Y: float, Z: float]]]
objects[-1]: Dict[name: "Hand", boxes: List[Dict[diagonals: List[4 * Dict[X0: float, Y0: float, Z0: float, X1: float, Y1: float, Z1: float]]]]]
walkers: List[name: str, pose: Dict[X: float, Y: float, Yaw: float], speed: float, target: Dict[X: float, Y: float, Yaw: float]]
timestamp: int, timestep: int
collision: str, info: str
"""
def __init__(self,robot=None, sceneID=0):
self.sceneID = sceneID
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self.use_offset = False
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self.start_time = time.time()
self.time = 0
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self.sub_task_seq = None
# init robot
if robot:
robot.set_scene(self)
robot.load_BT()
self.robot = robot
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# myx op
# 1-7 正常执行, 8-10 控灯操作移动到6, 11-12窗帘操作不需要移动,
self.op_dialog = ["","制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
"关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
"调整空调开关","调高空调温度","调低空调温度", # 13-15
"抓握物体","放置物体"] # 16-17
self.op_act_num = [0,3,4,6,3,2,0,1,
0,0,0,0,0,
0,0,0,
0,0]
self.op_v_list = [[[0.0,0.0]],[[250.0, 310.0]],[[-70.0, 480.0]],[[250.0, 630.0]],[[-70.0, 740.0]],[[260.0, 1120.0]],[[300.0, -220.0]],
[[0.0, -70.0]]]
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self.op_typeToAct = {8:[6,2],9:[6,3],10:[6,4],11:[8,1],12:[8,2]}
# 空调面板位置
self.obj_loc = [[300.5, -140.0,114]]
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def reset(self):
# 基类reset默认执行仿真器初始化操作
self.reset_sim()
# reset state
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self.state = self.default_state
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print("场景初始化完成")
self._reset()
self.running = True
def run(self):
# 基类run
self._run()
# 运行并由robot打印每步信息
while True:
self.step()
def step(self):
# 基类step默认执行行为树tick操作
self.time = time.time() - self.start_time
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self.deal_event()
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self._step()
self.robot.step()
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def deal_event(self):
if len(self.event_list)>0:
next_event = self.event_list[0]
t,func = next_event
if self.time >= t:
print(f'event: {t}, {func.__name__}')
self.event_list.pop(0)
func()
def create_chat_event(self,sentence):
def customer_say():
print(f'顾客说:{sentence}')
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if self.show_bubble:
self.chat_bubble(f'顾客说:{sentence}')
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self.state['chat_list'].append(f'{sentence}')
return customer_say
@property
def status(self):
return stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID))
def reset_sim(self):
# reset world
init_world()
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stub.Reset(GrabSim_pb2.ResetParams(scene=self.sceneID))
def _reset(self):
# 场景自定义的reset
pass
def _run(self):
# 场景自定义的run
pass
def _step(self):
# 场景自定义的step
pass
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def walker_control_generator(self, walkerID, autowalk, speed, X, Y, Yaw):
if self.use_offset:
X, Y = X + loc_offset[0], Y + loc_offset[1]
return GrabSim_pb2.WalkerControls.WControl(
id=walkerID,
autowalk=autowalk,
speed=speed,
pose=GrabSim_pb2.Pose(X=X, Y=Y, Yaw=Yaw),
)
def walk_to(self, X, Y, Yaw=None, velocity=200, dis_limit=0):
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walk_v = [X,Y,Yaw,velocity,dis_limit]
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action = GrabSim_pb2.Action(
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scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v
)
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scene = stub.Do(action)
return scene
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def reachable_check(self, X, Y, Yaw):
if self.use_offset:
X, Y = X + loc_offset[0], Y + loc_offset[1]
navigation_info = stub.Do(
GrabSim_pb2.Action(
scene=self.sceneID,
action=GrabSim_pb2.Action.ActionType.WalkTo,
values=[X, Y, Yaw],
)
).info
if navigation_info == "Unreachable":
return False
else:
return True
def add_walker(self, X, Y, Yaw):
if self.use_offset:
X, Y = X + loc_offset[0], Y + loc_offset[1]
if self.reachable_check(X, Y, Yaw):
stub.AddWalker(
GrabSim_pb2.WalkerList(
walkers=[
GrabSim_pb2.WalkerList.Walker(
id=0,
pose=GrabSim_pb2.Pose(
X=X, Y=Y, Yaw=Yaw
), # Parameter id is useless
)
],
scene=self.sceneID,
)
)
def remove_walker(self, *args): # take single walkerID or a list of walkerIDs
remove_list = []
if isinstance(args[0], list):
remove_list = args[0]
else:
for walkerID in args:
# walkerID is the index of the walker in status.walkers.
# Since status.walkers is a list, some walkerIDs would change after removing a walker.
remove_list.append(walkerID)
stub.RemoveWalkers(GrabSim_pb2.RemoveList(IDs=remove_list, scene=self.sceneID))
def clean_walker(self):
stub.CleanWalkers(GrabSim_pb2.SceneID(value=self.sceneID))
def control_walker(self, control_list):
stub.ControlWalkers(
GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
)
def control_joints(self, angles):
stub.Do(
GrabSim_pb2.Action(
scene=self.sceneID,
action=GrabSim_pb2.Action.ActionType.RotateJoints,
values=angles,
)
)
def add_object(self, type, X, Y, Z, Yaw=0):
if self.use_offset:
X, Y = X + loc_offset[0], Y + loc_offset[1]
stub.AddObjects(
GrabSim_pb2.ObjectList(
objects=[
GrabSim_pb2.ObjectList.Object(x=X, y=Y, yaw=Yaw, z=Z, type=type)
],
scene=self.sceneID,
)
)
def remove_object(self, *args): # refer to remove_walker
remove_list = []
if isinstance(args[0], list):
remove_list = args[0]
else:
for objectID in args:
remove_list.append(objectID)
stub.RemoveObjects(GrabSim_pb2.RemoveList(IDs=remove_list, scene=self.sceneID))
def clean_object(self):
stub.CleanObjects(GrabSim_pb2.SceneID(value=self.sceneID))
def grasp(self, handID, objectID):
stub.Do(
GrabSim_pb2.Action(
scene=self.sceneID,
action=GrabSim_pb2.Action.ActionType.Grasp,
values=[handID, objectID],
)
)
def release(self, handID):
stub.Do(
GrabSim_pb2.Action(
scene=self.sceneID,
action=GrabSim_pb2.Action.ActionType.Release,
values=[handID],
)
)
def get_camera_color(self, image_only=True):
camera_data = stub.Capture(
GrabSim_pb2.CameraList(
cameras=[GrabSim_pb2.CameraName.Head_Color], scene=self.sceneID
)
)
if image_only:
return show_image(camera_data)
else:
return camera_data
def get_camera_depth(self, image_only=True):
camera_data = stub.Capture(
GrabSim_pb2.CameraList(
cameras=[GrabSim_pb2.CameraName.Head_Depth], scene=self.sceneID
)
)
if image_only:
return show_image(camera_data)
else:
return camera_data
def get_camera_segment(self, show=True):
camera_data = stub.Capture(
GrabSim_pb2.CameraList(
cameras=[GrabSim_pb2.CameraName.Head_Segment], scene=self.sceneID
)
)
if show:
show_image(camera_data)
return camera_data
def chat_bubble(self, message):
stub.ControlRobot(
GrabSim_pb2.ControlInfo(
scene=self.sceneID, type=0, action=1, content=message
)
)
def animation_control(self, animation_type):
# animation_type: 1:make coffee 2: pour water 3: grab food 4: mop floor 5: clean table
scene = stub.ControlRobot(
GrabSim_pb2.ControlInfo(scene=self.sceneID, type=animation_type, action=1)
)
if scene.info == "action success":
for i in range(2, animation_step[animation_type - 1] + 1):
stub.ControlRobot(
GrabSim_pb2.ControlInfo(
scene=self.sceneID, type=animation_type, action=i
)
)
def animation_reset(self):
stub.ControlRobot(GrabSim_pb2.ControlInfo(scene=self.sceneID, type=0, action=0))
# 手指移动到指定位置
def ik_control_joints(self, handNum=2, x=30, y=40, z=80):
# print('------------------ik_control_joints----------------------')
# IK控制,双手, 1左手, 2右手; 暂时只动右手
HandPostureObject = [GrabSim_pb2.HandPostureInfos.HandPostureObject(handNum=handNum, x=x, y=y, z=z, roll=0, pitch=0, yaw=0),
# GrabSim_pb2.HandPostureInfos.HandPostureObject(handNum=1, x=0, y=0, z=0, roll=0, pitch=0, yaw=0),
]
temp = stub.GetIKControlInfos(GrabSim_pb2.HandPostureInfos(scene=self.sceneID, handPostureObjects=HandPostureObject))
# 移动到进行操作任务的指定地点
def move_task_area(self,op_type):
if op_type==11 or op_type==12: # 开关窗帘不需要移动
return
scene = stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID))
walk_value = [scene.location.X, scene.location.Y, scene.rotation.Yaw]
if op_type < 8:
v_list = self.op_v_list[op_type]
if op_type>=8 and op_type<=10: # 控灯
v_list = self.op_v_list[6]
if op_type in [13,14,15]: # 空调
v_list = [[240, -140.0]] # KongTiao [300.5, -140.0] # 250
print("------------------move_task_area----------------------")
print("Current Position:", walk_value,"开始任务:",self.op_dialog[op_type])
for walk_v in v_list:
walk_v = walk_v + [scene.rotation.Yaw, 180, 0]
walk_v[2] = 0 if (op_type in [13,14,15]) else scene.rotation.Yaw # 空调操作朝向墙面
action = GrabSim_pb2.Action(
scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v
)
scene = stub.Do(action)
print("After Walk Position:",[scene.location.X, scene.location.Y, scene.rotation.Yaw])
# 相应的行动,由主办方封装
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def control_robot_action(self, type=0, action=0, message="你好"):
scene = stub.ControlRobot(
GrabSim_pb2.ControlInfo(
scene=self.sceneID, type=type, action=action, content=message
)
)
if str(scene.info).find("Action Success") > -1:
print(scene.info)
return True
else:
print(scene.info)
return False
def adjust_kongtiao(self,op_type):
obj_loc = self.obj_loc[0][:]
obj_loc[2] -= 5
print("obj_loc:",obj_loc)
if op_type == 13: obj_loc[1] -= 2
if op_type == 14: obj_loc[1] -= 0
if op_type == 15: obj_loc[1] += 2
self.ik_control_joints(2, obj_loc[0], obj_loc[1], obj_loc[2])
time.sleep(3.0)
self.robo_recover()
return True
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def gen_obj(self,type=5,h=100):
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# 4;冰红(盒) 5;酸奶 7:保温杯 9;冰红(瓶) 13:代语词典 14:cake 61:甜牛奶
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# type= 5 #9
scene = stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID))
ginger_loc = [scene.location.X, scene.location.Y, scene.location.Z]
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obj_list = [GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 40, z = 95, roll=0, pitch=0, yaw=0, type=type),
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# GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 50, y=ginger_loc[1] - 40, z=h, roll=0, pitch=0, yaw=0, type=9),
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# GrabSim_pb2.ObjectList.Object(x=340, y=960, z = 88, roll=0, pitch=0, yaw=0, type=9),
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]
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scene = stub.AddObjects(GrabSim_pb2.ObjectList(objects=obj_list, scene=self.sceneID))
time.sleep(1.0)
def grasp_obj(self,obj_id,hand_id=1):
# Move to Obj
print('------------------moveTo_obj----------------------')
scene = stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID))
obj_info = scene.objects[obj_id]
# Robot
obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
walk_v = [obj_x+50, obj_y] + [180, 180, 0]
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if obj_y>=820 and obj_y<= 1200 and obj_x>=240 and obj_x<= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200])
walk_v = [obj_x+40, obj_y-35, 130, 180, 0]
obj_x += 3
obj_y += 2.5
# walk_v = [obj_x,obj_y-30,130, 180, 0]
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action)
time.sleep(1.0)
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# Finger
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self.ik_control_joints(2, obj_x-9, obj_y, obj_z) # -10, 0, 0
time.sleep(3.0)
# Grasp Obj
print('------------------grasp_obj----------------------')
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Grasp, values=[hand_id, obj_id])
scene = stub.Do(action)
time.sleep(4)
return True
# robot的肢体恢复原位
def robo_recover(self):
action = GrabSim_pb2.Action(scene=self.sceneID,action=GrabSim_pb2.Action.ActionType.RotateJoints, # 恢复原位
values=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
scene = stub.Do(action)
def robo_stoop_parallel(self):
# 0-3是躯干4-6是脖子和头7-13是左胳膊14-20是右胳膊
scene = stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID))
angle = [scene.joints[i].angle for i in range(21)]
angle[0] = 15
angle[19] = -15
angle[20] = -30
action = GrabSim_pb2.Action(scene=self.sceneID,action=GrabSim_pb2.Action.ActionType.RotateJoints, # 弯腰
values=angle)
scene = stub.Do(action)
time.sleep(1.0)
def release_obj(self,release_pos):
print("------------------Move to Realese Position----------------------")
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walk_v = [release_pos[i] for i in range(2)] + [180,180,0]
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if release_pos==[340.0, 900.0, 99.0]:
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walk_v[2] = 130
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action)
print("------------------release_obj----------------------")
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if release_pos==[340.0, 900.0, 99.0]:
self.ik_control_joints(2, 300.0, 935, release_pos[2])
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time.sleep(2.0)
else:
self.ik_control_joints(2, release_pos[0] - 80, release_pos[1], release_pos[2])
time.sleep(2.0)
self.robo_stoop_parallel()
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Release, values=[1])
scene = stub.Do(action)
time.sleep(2.0)
self.robo_recover()
return True
# 执行过程:输出"开始(任务名)" -> 按步骤数执行任务 -> Robot输出成功或失败的对话
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def op_task_execute(self,op_type,obj_id=0,release_pos=[240,-140]):
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self.control_robot_action(0, 1, "开始"+self.op_dialog[op_type]) # 开始制作咖啡
if op_type in [13,14,15]: # 调整空调:13代表按开关,14升温,15降温
result = self.adjust_kongtiao(op_type)
elif op_type ==16:
result = self.grasp_obj(obj_id)
elif op_type ==17:
result = self.release_obj(release_pos)
elif op_type>=8:
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result = self.control_robot_action(self.op_typeToAct[op_type][0], self.op_typeToAct[op_type][1])
print("result:",result)
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else:
result = self.control_robot_action(op_type, 1) #
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self.control_robot_action(0, 2)
if result:
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if self.op_act_num[op_type]>0:
for i in range(2,2+self.op_act_num[op_type]):
self.control_robot_action(op_type,i)
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self.control_robot_action(0, 2)
# self.control_robot_action(0, 1, "成功"+self.op_dialog[op_type])
# else:
# self.control_robot_action(0, 1, self.op_dialog[op_type]+"失败")
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def test_move(self):
v_list = [[0, 880], [250, 1200], [-55, 750], [70, -200]]
scene = self.status
for walk_v in v_list:
walk_v = walk_v + [scene.rotation.Yaw - 90, 600, 100]
print("walk_v", walk_v)
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action)
print(scene.info)
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