更新指引顾客的多个地点
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cb637bf2f6
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077bff8775
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@ -13,10 +13,15 @@ class Bahavior(ptree.behaviour.Behaviour):
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'''
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'''
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scene = None
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scene = None
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print_name_prefix = ""
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print_name_prefix = ""
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all_place = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3'}
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tables_for_placement = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3',"BrightTable6"}
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all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk',
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all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk',
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'VacuumCup'}
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'VacuumCup'}
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# BrightTable5 = Table4
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tables_for_guiding = {"QuietTable1","QuietTable2",
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"BrightTable1","BrightTable2","BrightTable3","BrightTable4","BrightTable5","BrightTable6"
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'CoffeeTable','WaterTable','Table1', 'Table2', 'Table3'}
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# all_place = {'Bar', 'WaterTable', 'CoffeeTable'}
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# all_place = {'Bar', 'WaterTable', 'CoffeeTable'}
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# all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'Yogurt'}
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# all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'Yogurt'}
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# all_object = {'Coffee', 'Water'}
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# all_object = {'Coffee', 'Water'}
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@ -31,7 +36,16 @@ class Bahavior(ptree.behaviour.Behaviour):
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'CoffeeTable':(250.0, 310.0, 100.0),
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'CoffeeTable':(250.0, 310.0, 100.0),
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'Table1': (340.0, 900.0, 99.0),
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'Table1': (340.0, 900.0, 99.0),
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'Table2': (-55.0, 0.0, 107),
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'Table2': (-55.0, 0.0, 107),
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'Table3':(-55.0, 150.0, 107)
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'Table3':(-55.0, 150.0, 107),
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'BrightTable6': (5, -315, 116.5),
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'QuietTable1':(480,1300,90),
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'QuietTable2':(250,-240,-65),
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'BrightTable1':(230,1200,135),
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'BrightTable2': (65, 1000, 135),
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'BrightTable3': (-80, 850, 135),
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'BrightTable4': (-270, 520, 150),
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'BrightTable5': (-270, 420, -135)
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}
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}
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container_dic={
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container_dic={
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'Coffee':'CoffeeCup',
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'Coffee':'CoffeeCup',
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@ -20,6 +20,7 @@ class DealChat(Act):
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res_dict = ask_llm(chat)
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res_dict = ask_llm(chat)
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answer = res_dict["Answer"]
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answer = res_dict["Answer"]
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self.scene.chat_bubble(answer) # 机器人输出对话
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self.chat_history += answer + '\n'
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self.chat_history += answer + '\n'
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goal = res_dict["Goal"]
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goal = res_dict["Goal"]
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@ -5,7 +5,7 @@ from robowaiter.algos.navigator.navigate import Navigator
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class MoveTo(Act):
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class MoveTo(Act):
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can_be_expanded = True
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can_be_expanded = True
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num_args = 1
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num_args = 1
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valid_args = Act.all_object | Act.all_place
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valid_args = Act.all_object | Act.tables_for_placement | Act.tables_for_guiding
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valid_args.add('Customer')
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valid_args.add('Customer')
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def __init__(self, target_place):
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def __init__(self, target_place):
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@ -35,7 +35,7 @@ class MoveTo(Act):
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# 走到固定的地点
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# 走到固定的地点
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if self.target_place in Act.place_xyz_dic:
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if self.target_place in Act.place_xyz_dic:
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goal = Act.place_xyz_dic[self.target_place]
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goal = Act.place_xyz_dic[self.target_place]
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self.scene.walk_to(goal[0]+1,goal[1])
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self.scene.walk_to(goal[0]+1,goal[1],goal[2])
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# 走到物品边上
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# 走到物品边上
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else:
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else:
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# 是否用容器装好
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# 是否用容器装好
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@ -18,7 +18,7 @@ class PickUp(Act):
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info["pre"] = {f'At(Robot,{arg})','Holding(Nothing)'}
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info["pre"] = {f'At(Robot,{arg})','Holding(Nothing)'}
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info["add"] = {f'Holding({arg})'}
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info["add"] = {f'Holding({arg})'}
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info["del_set"] = {f'Holding(Nothing)'}
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info["del_set"] = {f'Holding(Nothing)'}
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for place in Act.all_place:
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for place in cls.valid_args:
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info["del_set"] |= {f'On({arg},{place})'}
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info["del_set"] |= {f'On({arg},{place})'}
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return info
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return info
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@ -8,7 +8,7 @@ class PutDown(Act):
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can_be_expanded = True
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can_be_expanded = True
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num_args = 2
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num_args = 2
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valid_args = tuple(itertools.product(Act.all_object, Act.all_place))
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valid_args = tuple(itertools.product(Act.all_object, Act.tables_for_placement))
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def __init__(self, *args):
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def __init__(self, *args):
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super().__init__(*args)
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super().__init__(*args)
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@ -7,7 +7,7 @@ class At(Cond):
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can_be_expanded = True
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can_be_expanded = True
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num_params = 2
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num_params = 2
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valid_args = list(itertools.product(('Robot','Customer'), tuple(Cond.all_object | Cond.all_place | {'Customer'})))
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valid_args = list(itertools.product(('Robot','Customer'), tuple(Cond.all_object | Cond.tables_for_placement | Cond.tables_for_guiding | {'Customer'})))
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valid_args.remove(('Customer','Customer'))
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valid_args.remove(('Customer','Customer'))
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valid_args = tuple(valid_args)
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valid_args = tuple(valid_args)
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@ -6,7 +6,7 @@ class On(Cond):
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can_be_expanded = True
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can_be_expanded = True
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num_params = 2
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num_params = 2
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valid_params = [tuple(Cond.all_object),
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valid_params = [tuple(Cond.all_object),
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tuple(Cond.all_place)]
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tuple(Cond.tables_for_placement)]
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def __init__(self,*args):
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def __init__(self,*args):
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@ -1 +1 @@
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{"做一杯咖啡": {"Answer": "OK,我这就去做一杯咖啡", "Goal": "{\"On(Coffee,CoffeeTable)\"}"}, "做一杯咖啡放到吧台上": {"Answer": "OK,我这就去做一杯咖啡放到吧台上", "Goal": "{\"On(Coffee,Bar)\"}"}, "做一杯咖啡放到水杯桌上,再倒一杯水": {"Answer": "OK,我这就去做一杯咖啡放到水杯桌上,再倒一杯水", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Water,WaterTable)\"}"}, "前往2号桌": {"Answer": "OK,我这前往2号桌", "Goal": "{\"At(Robot,Table2)\"}"}, "测试AEM": {"Answer": "测试AEM", "Goal": "{\"EnvExplored()\"}"}, "倒一杯水": {"Answer": "OK,我这就去倒一杯水", "Goal": "{\"On(Water,WaterTable)\"}"}, "开空调": {"Answer": "OK,我这就去开空调", "Goal": "{\"Is(AC,On)\"}"}, "关空调": {"Answer": "OK,我这就去关空调", "Goal": "{\"Is(AC,Off)\"}"}, "关大厅灯": {"Answer": "OK,我这就去关大厅灯", "Goal": "{\"Is(HallLight,Off)\"}"}, "开大厅灯": {"Answer": "OK,我这就去开大厅灯", "Goal": "{\"Is(HallLight,On)\"}"}, "关筒灯": {"Answer": "OK,我这就去关筒灯", "Goal": "{\"Is(TubeLight,Off)\"}"}, "开筒灯": {"Answer": "OK,我这就去开筒灯", "Goal": "{\"Is(TubeLight,On)\"}"}, "关窗帘": {"Answer": "OK,我这就去关窗帘", "Goal": "{\"Is(Curtain,Off)\"}"}, "开窗帘": {"Answer": "OK,我这就去开窗帘", "Goal": "{\"Is(Curtain,On)\"}"}, "拖地": {"Answer": "OK,我这就去拖地", "Goal": "{\"Is(Floor,Clean)\"}"}, "擦桌子": {"Answer": "OK,我这就去擦桌子", "Goal": "{\"Is(Table1,Clean)\"}"}, "整理椅子": {"Answer": "OK,我这就去整理椅子", "Goal": "{\"Is(Chairs,Clean)\"}"}, "把冰红茶放到Table2": {"Answer": "OK,我这就去把冰红茶放到Table2", "Goal": "{\"On(BottledDrink,Table2)\"}"}, "我有点热,能开个空调吗?": {"Answer": "当然可以,我现在就开!", "Goal": "{\"Is(AC,On)\"}"}, "可以带我去吗": {"Answer": "当然可以,前往一号桌", "Goal": "{\"At(Robot,Table1)\"}"}, "把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。": {"Answer": "明白,我这就去办!", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Yogurt,Table1)\",\"On(Water,WaterTable)\"}"}, "下班啦!打扫卫生,关灯关空调关窗帘。": {"Answer": "太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。", "Goal": "{\"Is(Floor,Clean)\",\"Is(Table1,Clean)\",\"Is(Chairs,Clean)\",\"Is(AC,Off)\",\"Is(HallLight,Off)\",\"Is(TubeLight,Off)\",\"Is(Curtain,Off)\"}"}}
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{"做一杯咖啡": {"Answer": "OK,我这就去做一杯咖啡", "Goal": "{\"On(Coffee,CoffeeTable)\"}"}, "做一杯咖啡放到吧台上": {"Answer": "OK,我这就去做一杯咖啡放到吧台上", "Goal": "{\"On(Coffee,Bar)\"}"}, "做一杯咖啡放到水杯桌上,再倒一杯水": {"Answer": "OK,我这就去做一杯咖啡放到水杯桌上,再倒一杯水", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Water,WaterTable)\"}"}, "前往2号桌": {"Answer": "OK,我这前往2号桌", "Goal": "{\"At(Robot,Table2)\"}"}, "测试AEM": {"Answer": "测试AEM", "Goal": "{\"EnvExplored()\"}"}, "倒一杯水": {"Answer": "OK,我这就去倒一杯水", "Goal": "{\"On(Water,WaterTable)\"}"}, "开空调": {"Answer": "OK,我这就去开空调", "Goal": "{\"Is(AC,On)\"}"}, "关空调": {"Answer": "OK,我这就去关空调", "Goal": "{\"Is(AC,Off)\"}"}, "关大厅灯": {"Answer": "OK,我这就去关大厅灯", "Goal": "{\"Is(HallLight,Off)\"}"}, "开大厅灯": {"Answer": "OK,我这就去开大厅灯", "Goal": "{\"Is(HallLight,On)\"}"}, "关筒灯": {"Answer": "OK,我这就去关筒灯", "Goal": "{\"Is(TubeLight,Off)\"}"}, "开筒灯": {"Answer": "OK,我这就去开筒灯", "Goal": "{\"Is(TubeLight,On)\"}"}, "关窗帘": {"Answer": "OK,我这就去关窗帘", "Goal": "{\"Is(Curtain,Off)\"}"}, "开窗帘": {"Answer": "OK,我这就去开窗帘", "Goal": "{\"Is(Curtain,On)\"}"}, "拖地": {"Answer": "OK,我这就去拖地", "Goal": "{\"Is(Floor,Clean)\"}"}, "擦桌子": {"Answer": "OK,我这就去擦桌子", "Goal": "{\"Is(Table1,Clean)\"}"}, "整理椅子": {"Answer": "OK,我这就去整理椅子", "Goal": "{\"Is(Chairs,Clean)\"}"}, "把冰红茶放到Table2": {"Answer": "OK,我这就去把冰红茶放到Table2", "Goal": "{\"On(BottledDrink,Table2)\"}"}, "我有点热,能开个空调吗?": {"Answer": "当然可以,我现在就开!", "Goal": "{\"Is(AC,On)\"}"}, "可以带我去吗": {"Answer": "当然可以,前往一号桌", "Goal": "{\"At(Robot,Table1)\"}"}, "把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。": {"Answer": "明白,我这就去办!", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Yogurt,Table1)\",\"On(Water,WaterTable)\"}"}, "下班啦!打扫卫生,关灯关空调关窗帘。": {"Answer": "太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。", "Goal": "{\"Is(Floor,Clean)\",\"Is(Table1,Clean)\",\"Is(Chairs,Clean)\",\"Is(AC,Off)\",\"Is(HallLight,Off)\",\"Is(TubeLight,Off)\",\"Is(Curtain,Off)\"}"}, "请问可以带我去空位上嘛?我想晒太阳。": {"Answer": "没问题!请跟我来。", "Goal": "{\"At(Robot,BrightTable1)\"}"}}
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@ -21,3 +21,4 @@ Question,Answer,Goal
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可以带我去吗,当然可以,前往一号桌,"{""At(Robot,Table1)""}"
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可以带我去吗,当然可以,前往一号桌,"{""At(Robot,Table1)""}"
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把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。,明白,我这就去办!,"{""On(Coffee,WaterTable)"",""On(Yogurt,Table1)"",""On(Water,WaterTable)""}"
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把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。,明白,我这就去办!,"{""On(Coffee,WaterTable)"",""On(Yogurt,Table1)"",""On(Water,WaterTable)""}"
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下班啦!打扫卫生,关灯关空调关窗帘。,太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。,"{""Is(Floor,Clean)"",""Is(Table1,Clean)"",""Is(Chairs,Clean)"",""Is(AC,Off)"",""Is(HallLight,Off)"",""Is(TubeLight,Off)"",""Is(Curtain,Off)""}"
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下班啦!打扫卫生,关灯关空调关窗帘。,太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。,"{""Is(Floor,Clean)"",""Is(Table1,Clean)"",""Is(Chairs,Clean)"",""Is(AC,Off)"",""Is(HallLight,Off)"",""Is(TubeLight,Off)"",""Is(Curtain,Off)""}"
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请问可以带我去空位上嘛?我想晒太阳。,没问题!请跟我来。,"{""At(Robot,BrightTable1)""}"
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@ -16,12 +16,12 @@ selector
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}
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}
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sequence
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sequence
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{
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{
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cond DetectCustomer()
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selector
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selector
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{
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{
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cond At(Robot,Bar)
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cond At(Robot,Bar)
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act MoveTo(Bar)
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act MoveTo(Bar)
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}
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}
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cond DetectCustomer()
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act GreatCustomer()
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act GreatCustomer
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}
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}
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}
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}
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"sub_goal_list": [], # 子目标列表
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"sub_goal_list": [], # 子目标列表
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"status": None, # 仿真器中的观测信息,见下方详细解释
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"status": None, # 仿真器中的观测信息,见下方详细解释
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"condition_set": {'At(Robot,Bar)', 'Is(AC,Off)',
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"condition_set": {'At(Robot,Bar)', 'Is(AC,Off)',
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'Holding(Nothing)',
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'Holding(Nothing)','Exist(Yogurt)','Exist(BottledDrink)','On(Yogurt,Bar)','On(BottledDrink,Table1)',
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# 'Holding(Yogurt)'
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'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
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'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
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'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
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'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
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}
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}
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"""
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"""
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status:
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status:
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# 基类run
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# 基类run
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self._run()
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self._run()
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# 运行并由robot打印每步信息
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# 运行并由robot打印每步信息
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while True:
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while True:
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self.step()
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self.step()
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def walker_control_generator(self, walkerID, autowalk, speed, X, Y, Yaw):
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def walker_control_generator(self, walkerID, autowalk, speed, X, Y, Yaw):
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if self.use_offset:
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if self.use_offset:
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X, Y = X + loc_offset[0], Y + loc_offset[1]
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X, Y = X + loc_offset[0], Y + loc_offset[1]
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else:
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else:
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return True
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return True
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def add_walker(self,id,x,y,yaw=0,v=0,scope=100):
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loc = [x,y,yaw,v,scope]
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action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=loc)
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scene = stub.Do(action)
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# print(scene.info)
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walker_list=[]
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if (str(scene.info).find('unreachable') > -1):
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print('当前位置不可达,无法初始化NPC')
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else:
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walker_list.append(
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GrabSim_pb2.WalkerList.Walker(id=id+5, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=loc[2])))
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stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID))
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def add_walkers(self,walker_loc=[[0, 880], [250, 1200], [-55, 750], [70, -200]]):
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def add_walkers(self,walker_loc=[[0, 880], [250, 1200], [-55, 750], [70, -200]]):
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print('------------------add_walkers----------------------')
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print('------------------add_walkers----------------------')
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walker_list = []
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for id,walker in enumerate(walker_loc):
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for i in range(len(walker_loc)):
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if len(walker)==2:
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loc = walker_loc[i] + [0,0, 100]
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self.add_walker(id,walker[0],walker[1])
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action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=loc)
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elif len(walker)==3:
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scene = stub.Do(action)
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self.add_walker(id, walker[0], walker[1],walker[2])
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print(scene.info)
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elif len(walker) == 4:
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if (str(scene.info).find('unreachable') > -1):
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self.add_walker(id, walker[0], walker[1], walker[2], walker[3])
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print('当前位置不可达,无法初始化NPC')
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elif len(walker) == 5:
|
||||||
else:
|
self.add_walker(id, walker[0], walker[1], walker[2], walker[3], walker[4])
|
||||||
walker_list.append(
|
|
||||||
GrabSim_pb2.WalkerList.Walker(id=i + 5, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=90)))
|
|
||||||
|
|
||||||
scene = stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID))
|
|
||||||
return scene
|
|
||||||
|
|
||||||
def remove_walker(self, *args): # take single walkerID or a list of walkerIDs
|
def remove_walker(self, *args): # take single walkerID or a list of walkerIDs
|
||||||
remove_list = []
|
remove_list = []
|
||||||
|
@ -272,12 +277,13 @@ class Scene:
|
||||||
GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
|
GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
def control_walkers(self,walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True):
|
def control_walkers(self,walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True):
|
||||||
"""pose:表示行人的终止位置姿态"""
|
"""pose:表示行人的终止位置姿态"""
|
||||||
scene = self.status
|
scene = self.status
|
||||||
walker_loc = walker_loc
|
walker_loc = walker_loc
|
||||||
controls = []
|
controls = []
|
||||||
for i in range(len(scene.walkers)):
|
for i in range(len(walker_loc)):
|
||||||
loc = walker_loc[i]
|
loc = walker_loc[i]
|
||||||
is_autowalk = is_autowalk
|
is_autowalk = is_autowalk
|
||||||
pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)
|
pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)
|
||||||
|
|
|
@ -18,10 +18,17 @@ class SceneOT(Scene):
|
||||||
super().__init__(robot)
|
super().__init__(robot)
|
||||||
# 在这里加入场景中发生的事件
|
# 在这里加入场景中发生的事件
|
||||||
self.event_list = [
|
self.event_list = [
|
||||||
(5, self.set_goal("At(Robot,Table2)"))
|
# (5, self.set_goal("At(Robot,WaterTable)"))
|
||||||
|
# (5, self.set_goal("On(Yogurt,Table4)"))
|
||||||
|
(5, self.set_goal("At(Robot,BrightTable4)"))
|
||||||
]
|
]
|
||||||
|
|
||||||
def _reset(self):
|
def _reset(self):
|
||||||
|
self.gen_obj()
|
||||||
|
self.state["condition_set"] = {'At(Robot,Bar)', 'Is(AC,Off)',
|
||||||
|
'Holding(Nothing)','Exist(Yogurt)','Exist(BottledDrink)','On(Yogurt,Bar)','On(BottledDrink,Table1)',
|
||||||
|
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
|
||||||
|
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -41,9 +41,11 @@ class SceneVLM(Scene):
|
||||||
'Holding(Nothing)','Exist(Yogurt)','Exist(Softdrink)','On(Yogurt,Bar)','On(Softdrink,Table1)',
|
'Holding(Nothing)','Exist(Yogurt)','Exist(Softdrink)','On(Yogurt,Bar)','On(Softdrink,Table1)',
|
||||||
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
|
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
|
||||||
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
|
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
|
||||||
self.add_walkers([[0, 880], [250, 1200], [-55, 750], [70, -200]])
|
# 随机生成4个自由行走,一个在 BrightTable4,BrightTable5(-20,220)
|
||||||
# self.add_walkers([[-500, 500]])
|
self.add_walkers([[0, 880], [250, 1200], [-55, 750], [70, -200],[-290, 400, 0],[20, -150,180]])
|
||||||
self.control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
|
self.control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
|
||||||
|
|
||||||
|
|
||||||
# self.control_walkers(walker_loc=[[-55, 750]],is_autowalk = False)
|
# self.control_walkers(walker_loc=[[-55, 750]],is_autowalk = False)
|
||||||
# 在场景中随机增加一堆行人。
|
# 在场景中随机增加一堆行人。
|
||||||
# walker_loc = [[-55, 750], [70, -200], [250, 1200], [0, 880]]
|
# walker_loc = [[-55, 750], [70, -200], [250, 1200], [0, 880]]
|
||||||
|
|
|
@ -11,11 +11,10 @@ class SceneVLM(Scene):
|
||||||
super().__init__(robot)
|
super().__init__(robot)
|
||||||
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
|
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
|
||||||
self.event_list = [
|
self.event_list = [
|
||||||
|
(5, self.create_chat_event("请问可以带我去空位上嘛?我想晒太阳。")),
|
||||||
]
|
]
|
||||||
|
|
||||||
def _reset(self):
|
def _reset(self):
|
||||||
self.gen_obj()
|
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def _run(self, op_type=10):
|
def _run(self, op_type=10):
|
||||||
|
@ -25,13 +24,34 @@ class SceneVLM(Scene):
|
||||||
# 带领行人去有太阳的地方
|
# 带领行人去有太阳的地方
|
||||||
# 行人说 有点热
|
# 行人说 有点热
|
||||||
# 好的,这就去开空调
|
# 好的,这就去开空调
|
||||||
scene = self.add_walkers([[47, 920]])
|
|
||||||
self.control_walker(
|
|
||||||
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=60, Y=520, Yaw=0)])
|
|
||||||
|
|
||||||
cont = scene.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳"
|
self.gen_obj()
|
||||||
|
self.add_walkers([[47, 920]])
|
||||||
|
self.control_walker(
|
||||||
|
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=60, Y=520, Yaw=180)])
|
||||||
|
time.sleep(1)
|
||||||
|
cont = self.status.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳。"
|
||||||
self.control_robot_action(0,3,cont)
|
self.control_robot_action(0,3,cont)
|
||||||
|
|
||||||
|
# time.sleep(3)
|
||||||
|
# self.event_list.append((5, self.set_goal("At(Robot,BrightTable1)"))) # "请问可以带我去空位上嘛?我想晒太阳"
|
||||||
|
# self.chat_bubble("没问题!请跟我来。")
|
||||||
|
|
||||||
|
|
||||||
|
# 跟随机器人
|
||||||
|
# cont = self.status.walkers[0].name + "好的!"
|
||||||
|
# self.control_robot_action(0, 3, cont)
|
||||||
|
#
|
||||||
|
# start = [self.status.location.X, self.status.location.Y]
|
||||||
|
# time.sleep(0.2)
|
||||||
|
# end = [self.status.location.X, self.status.location.Y]
|
||||||
|
# while abs(start[0]-end[0])>=1 or abs(start[1]-end[1])>=1:
|
||||||
|
# self.control_walker(
|
||||||
|
# [self.walker_control_generator(walkerID=0, autowalk=False, speed=100, X=end[0], Y=end[1], Yaw=0)])
|
||||||
|
#
|
||||||
|
# cont = self.status.walkers[0].name+"谢谢!"
|
||||||
|
# self.control_robot_action(0,3,cont)
|
||||||
|
|
||||||
# 共17个操作
|
# 共17个操作
|
||||||
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
|
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
|
||||||
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
|
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
|
||||||
|
@ -51,11 +71,21 @@ class SceneVLM(Scene):
|
||||||
# pos = [240.0, 40.0, 100.0]
|
# pos = [240.0, 40.0, 100.0]
|
||||||
# self.move_task_area(op_type, release_pos=pos)
|
# self.move_task_area(op_type, release_pos=pos)
|
||||||
# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
|
# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
|
||||||
|
|
||||||
|
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def _step(self):
|
def _step(self):
|
||||||
|
|
||||||
|
# 如果机器人不在 吧台
|
||||||
|
# if "At(Robot,Bar)" not in self.state['condition_set']:
|
||||||
|
end = [self.status.location.X, self.status.location.Y]
|
||||||
|
print("end:",end)
|
||||||
|
if end[1]>=600 or end[1]<=450 or end[0]>=250:
|
||||||
|
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
|
||||||
|
self.control_walker(
|
||||||
|
[self.walker_control_generator(walkerID=0, autowalk=False, speed=100, X=end[0], Y=end[1], Yaw=-90)])
|
||||||
|
|
||||||
|
cont = self.status.walkers[0].name+"谢谢!"
|
||||||
|
self.control_robot_action(0,3,cont)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue