# Conflicts:
#	robowaiter/llm_client/tool_register.py
This commit is contained in:
Netceor 2023-11-17 21:18:08 +08:00
commit 37c6302a5d
20 changed files with 5272 additions and 303 deletions

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@ -13,10 +13,15 @@ class Bahavior(ptree.behaviour.Behaviour):
'''
scene = None
print_name_prefix = ""
all_place = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3'}
tables_for_placement = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3',"BrightTable6"}
all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk',
'VacuumCup'}
# BrightTable5 = Table4
tables_for_guiding = {"QuietTable1","QuietTable2",
"BrightTable1","BrightTable2","BrightTable3","BrightTable4","BrightTable5","BrightTable6"
'CoffeeTable','WaterTable','Table1', 'Table2', 'Table3'}
# all_place = {'Bar', 'WaterTable', 'CoffeeTable'}
# all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'Yogurt'}
# all_object = {'Coffee', 'Water'}
@ -31,7 +36,16 @@ class Bahavior(ptree.behaviour.Behaviour):
'CoffeeTable':(250.0, 310.0, 100.0),
'Table1': (340.0, 900.0, 99.0),
'Table2': (-55.0, 0.0, 107),
'Table3':(-55.0, 150.0, 107)
'Table3':(-55.0, 150.0, 107),
'BrightTable6': (5, -315, 116.5),
'QuietTable1':(480,1300,90),
'QuietTable2':(250,-240,-65),
'BrightTable1':(230,1200,135),
'BrightTable2': (65, 1000, 135),
'BrightTable3': (-80, 850, 135),
'BrightTable4': (-270, 520, 150),
'BrightTable5': (-270, 420, -135)
}
container_dic={
'Coffee':'CoffeeCup',

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@ -20,6 +20,7 @@ class DealChat(Act):
res_dict = ask_llm(chat)
answer = res_dict["Answer"]
self.scene.chat_bubble(answer) # 机器人输出对话
self.chat_history += answer + '\n'
goal = res_dict["Goal"]

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@ -5,7 +5,7 @@ from robowaiter.algos.navigator.navigate import Navigator
class MoveTo(Act):
can_be_expanded = True
num_args = 1
valid_args = Act.all_object | Act.all_place
valid_args = Act.all_object | Act.tables_for_placement | Act.tables_for_guiding
valid_args.add('Customer')
def __init__(self, target_place):
@ -35,7 +35,7 @@ class MoveTo(Act):
# 走到固定的地点
if self.target_place in Act.place_xyz_dic:
goal = Act.place_xyz_dic[self.target_place]
self.scene.walk_to(goal[0]+1,goal[1])
self.scene.walk_to(goal[0]+1,goal[1],goal[2])
# 走到物品边上
else:
# 是否用容器装好

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@ -18,7 +18,7 @@ class PickUp(Act):
info["pre"] = {f'At(Robot,{arg})','Holding(Nothing)'}
info["add"] = {f'Holding({arg})'}
info["del_set"] = {f'Holding(Nothing)'}
for place in Act.all_place:
for place in cls.valid_args:
info["del_set"] |= {f'On({arg},{place})'}
return info

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@ -8,7 +8,7 @@ class PutDown(Act):
can_be_expanded = True
num_args = 2
valid_args = tuple(itertools.product(Act.all_object, Act.all_place))
valid_args = tuple(itertools.product(Act.all_object, Act.tables_for_placement))
def __init__(self, *args):
super().__init__(*args)

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@ -7,7 +7,7 @@ class At(Cond):
can_be_expanded = True
num_params = 2
valid_args = list(itertools.product(('Robot','Customer'), tuple(Cond.all_object | Cond.all_place | {'Customer'})))
valid_args = list(itertools.product(('Robot','Customer'), tuple(Cond.all_object | Cond.tables_for_placement | Cond.tables_for_guiding | {'Customer'})))
valid_args.remove(('Customer','Customer'))
valid_args = tuple(valid_args)

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@ -6,7 +6,7 @@ class On(Cond):
can_be_expanded = True
num_params = 2
valid_params = [tuple(Cond.all_object),
tuple(Cond.all_place)]
tuple(Cond.tables_for_placement)]
def __init__(self,*args):

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@ -297,7 +297,7 @@ def mutex(path: str):
new_line = re.sub('#', '', new_line)
lines = re.sub('#', '', lines)
with open(os.path.join(path), 'a', encoding='utf-8') as file:
with open(os.path.join(path), 'w', encoding='utf-8') as file:
file.write(new_line*13 + lines * 13)

File diff suppressed because it is too large Load Diff

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@ -1,196 +1,3 @@
At(Robot,Bar) 请你来一下#Bar。
At(Robot,Bar) 请你去一下#Bar。
At(Robot,Bar) 你能去#Bar那个位置吗
At(Robot,WaterTable) 请你来一下#WaterTable。
At(Robot,WaterTable) 请你去一下#WaterTable。
At(Robot,WaterTable) 你能去#WaterTable那个位置吗
At(Robot,CoffeeTable) 请你来一下#CoffeeTable。
At(Robot,CoffeeTable) 请你去一下#CoffeeTable。
At(Robot,CoffeeTable) 你能去#CoffeeTable那个位置吗
At(Robot,Bar2) 请你来一下#Bar2。
At(Robot,Bar2) 请你去一下#Bar2。
At(Robot,Bar2) 你能去#Bar2那个位置吗
At(Robot,Table1) 请你来一下#Table1。
At(Robot,Table1) 请你去一下#Table1。
At(Robot,Table1) 你能去#Table1那个位置吗
At(Robot,Table2) 请你来一下#Table2。
At(Robot,Table2) 请你去一下#Table2。
At(Robot,Table2) 你能去#Table2那个位置吗
At(Robot,Table3) 请你来一下#Table3。
At(Robot,Table3) 请你去一下#Table3。
At(Robot,Table3) 你能去#Table3那个位置吗
On(Softdrink,Bar) 请你把#Softdrink放到#Bar那个位置。
On(Softdrink,Bar) 请你拿一下#Softdrink到#Bar位置。
On(Softdrink,WaterTable) 请你把#Softdrink放到#WaterTable那个位置。
On(Softdrink,WaterTable) 请你拿一下#Softdrink到#WaterTable位置。
On(Softdrink,CoffeeTable) 请你把#Softdrink放到#CoffeeTable那个位置。
On(Softdrink,CoffeeTable) 请你拿一下#Softdrink到#CoffeeTable位置。
On(Softdrink,Bar2) 请你把#Softdrink放到#Bar2那个位置。
On(Softdrink,Bar2) 请你拿一下#Softdrink到#Bar2位置。
On(Softdrink,Table1) 请你把#Softdrink放到#Table1那个位置。
On(Softdrink,Table1) 请你拿一下#Softdrink到#Table1位置。
On(Softdrink,Table2) 请你把#Softdrink放到#Table2那个位置。
On(Softdrink,Table2) 请你拿一下#Softdrink到#Table2位置。
On(Softdrink,Table3) 请你把#Softdrink放到#Table3那个位置。
On(Softdrink,Table3) 请你拿一下#Softdrink到#Table3位置。
On(BottledDrink,Bar) 请你把#BottledDrink放到#Bar那个位置。
On(BottledDrink,Bar) 请你拿一下#BottledDrink到#Bar位置。
On(BottledDrink,WaterTable) 请你把#BottledDrink放到#WaterTable那个位置。
On(BottledDrink,WaterTable) 请你拿一下#BottledDrink到#WaterTable位置。
On(BottledDrink,CoffeeTable) 请你把#BottledDrink放到#CoffeeTable那个位置。
On(BottledDrink,CoffeeTable) 请你拿一下#BottledDrink到#CoffeeTable位置。
On(BottledDrink,Bar2) 请你把#BottledDrink放到#Bar2那个位置。
On(BottledDrink,Bar2) 请你拿一下#BottledDrink到#Bar2位置。
On(BottledDrink,Table1) 请你把#BottledDrink放到#Table1那个位置。
On(BottledDrink,Table1) 请你拿一下#BottledDrink到#Table1位置。
On(BottledDrink,Table2) 请你把#BottledDrink放到#Table2那个位置。
On(BottledDrink,Table2) 请你拿一下#BottledDrink到#Table2位置。
On(BottledDrink,Table3) 请你把#BottledDrink放到#Table3那个位置。
On(BottledDrink,Table3) 请你拿一下#BottledDrink到#Table3位置。
On(Yogurt,Bar) 请你把#Yogurt放到#Bar那个位置。
On(Yogurt,Bar) 请你拿一下#Yogurt到#Bar位置。
On(Yogurt,WaterTable) 请你把#Yogurt放到#WaterTable那个位置。
On(Yogurt,WaterTable) 请你拿一下#Yogurt到#WaterTable位置。
On(Yogurt,CoffeeTable) 请你把#Yogurt放到#CoffeeTable那个位置。
On(Yogurt,CoffeeTable) 请你拿一下#Yogurt到#CoffeeTable位置。
On(Yogurt,Bar2) 请你把#Yogurt放到#Bar2那个位置。
On(Yogurt,Bar2) 请你拿一下#Yogurt到#Bar2位置。
On(Yogurt,Table1) 请你把#Yogurt放到#Table1那个位置。
On(Yogurt,Table1) 请你拿一下#Yogurt到#Table1位置。
On(Yogurt,Table2) 请你把#Yogurt放到#Table2那个位置。
On(Yogurt,Table2) 请你拿一下#Yogurt到#Table2位置。
On(Yogurt,Table3) 请你把#Yogurt放到#Table3那个位置。
On(Yogurt,Table3) 请你拿一下#Yogurt到#Table3位置。
On(ADMilk,Bar) 请你把#ADMilk放到#Bar那个位置。
On(ADMilk,Bar) 请你拿一下#ADMilk到#Bar位置。
On(ADMilk,WaterTable) 请你把#ADMilk放到#WaterTable那个位置。
On(ADMilk,WaterTable) 请你拿一下#ADMilk到#WaterTable位置。
On(ADMilk,CoffeeTable) 请你把#ADMilk放到#CoffeeTable那个位置。
On(ADMilk,CoffeeTable) 请你拿一下#ADMilk到#CoffeeTable位置。
On(ADMilk,Bar2) 请你把#ADMilk放到#Bar2那个位置。
On(ADMilk,Bar2) 请你拿一下#ADMilk到#Bar2位置。
On(ADMilk,Table1) 请你把#ADMilk放到#Table1那个位置。
On(ADMilk,Table1) 请你拿一下#ADMilk到#Table1位置。
On(ADMilk,Table2) 请你把#ADMilk放到#Table2那个位置。
On(ADMilk,Table2) 请你拿一下#ADMilk到#Table2位置。
On(ADMilk,Table3) 请你把#ADMilk放到#Table3那个位置。
On(ADMilk,Table3) 请你拿一下#ADMilk到#Table3位置。
On(MilkDrink,Bar) 请你把#MilkDrink放到#Bar那个位置。
On(MilkDrink,Bar) 请你拿一下#MilkDrink到#Bar位置。
On(MilkDrink,WaterTable) 请你把#MilkDrink放到#WaterTable那个位置。
On(MilkDrink,WaterTable) 请你拿一下#MilkDrink到#WaterTable位置。
On(MilkDrink,CoffeeTable) 请你把#MilkDrink放到#CoffeeTable那个位置。
On(MilkDrink,CoffeeTable) 请你拿一下#MilkDrink到#CoffeeTable位置。
On(MilkDrink,Bar2) 请你把#MilkDrink放到#Bar2那个位置。
On(MilkDrink,Bar2) 请你拿一下#MilkDrink到#Bar2位置。
On(MilkDrink,Table1) 请你把#MilkDrink放到#Table1那个位置。
On(MilkDrink,Table1) 请你拿一下#MilkDrink到#Table1位置。
On(MilkDrink,Table2) 请你把#MilkDrink放到#Table2那个位置。
On(MilkDrink,Table2) 请你拿一下#MilkDrink到#Table2位置。
On(MilkDrink,Table3) 请你把#MilkDrink放到#Table3那个位置。
On(MilkDrink,Table3) 请你拿一下#MilkDrink到#Table3位置。
On(Milk,Bar) 请你把#Milk放到#Bar那个位置。
On(Milk,Bar) 请你拿一下#Milk到#Bar位置。
On(Milk,WaterTable) 请你把#Milk放到#WaterTable那个位置。
On(Milk,WaterTable) 请你拿一下#Milk到#WaterTable位置。
On(Milk,CoffeeTable) 请你把#Milk放到#CoffeeTable那个位置。
On(Milk,CoffeeTable) 请你拿一下#Milk到#CoffeeTable位置。
On(Milk,Bar2) 请你把#Milk放到#Bar2那个位置。
On(Milk,Bar2) 请你拿一下#Milk到#Bar2位置。
On(Milk,Table1) 请你把#Milk放到#Table1那个位置。
On(Milk,Table1) 请你拿一下#Milk到#Table1位置。
On(Milk,Table2) 请你把#Milk放到#Table2那个位置。
On(Milk,Table2) 请你拿一下#Milk到#Table2位置。
On(Milk,Table3) 请你把#Milk放到#Table3那个位置。
On(Milk,Table3) 请你拿一下#Milk到#Table3位置。
On(VacuumCup,Bar) 请你把#VacuumCup放到#Bar那个位置。
On(VacuumCup,Bar) 请你拿一下#VacuumCup到#Bar位置。
On(VacuumCup,WaterTable) 请你把#VacuumCup放到#WaterTable那个位置。
On(VacuumCup,WaterTable) 请你拿一下#VacuumCup到#WaterTable位置。
On(VacuumCup,CoffeeTable) 请你把#VacuumCup放到#CoffeeTable那个位置。
On(VacuumCup,CoffeeTable) 请你拿一下#VacuumCup到#CoffeeTable位置。
On(VacuumCup,Bar2) 请你把#VacuumCup放到#Bar2那个位置。
On(VacuumCup,Bar2) 请你拿一下#VacuumCup到#Bar2位置。
On(VacuumCup,Table1) 请你把#VacuumCup放到#Table1那个位置。
On(VacuumCup,Table1) 请你拿一下#VacuumCup到#Table1位置。
On(VacuumCup,Table2) 请你把#VacuumCup放到#Table2那个位置。
On(VacuumCup,Table2) 请你拿一下#VacuumCup到#Table2位置。
On(VacuumCup,Table3) 请你把#VacuumCup放到#Table3那个位置。
On(VacuumCup,Table3) 请你拿一下#VacuumCup到#Table3位置。
Is(AC,0) 你能把#AC#关闭一下吗?
Is(AC,1) 你能把#AC#打开一下吗?
Is(ACTemperature,0) 你能把#ACTemperature#调高一下吗?
Is(ACTemperature,1) 你能把#ACTemperature#调低一下吗?
Is(HallLight,0) 你能把#HallLight#关闭一下吗?
Is(HallLight,1) 你能把#HallLight#打开一下吗?
Is(TubeLight,0) 你能把#TubeLight#关闭一下吗?
Is(TubeLight,1) 你能把#TubeLight#打开一下吗?
Is(Curtain,0) 你能把#Curtain#关闭一下吗?
Is(Curtain,1) 你能把#Curtain#打开一下吗?
Is(Chairs,0) 你能把#Chairs#脏一下吗?
Is(Chairs,1) 你能把#Chairs#打扫干净一下吗?
Is(Floor,0) 你能把#Floor#脏一下吗?
Is(Floor,1) 你能把#Floor#打扫干净一下吗?
Is(Table1,0) 你能把#Table1#脏一下吗?
Is(Table1,1) 你能把#Table1#打扫干净一下吗?
Holding(Softdrink) 你能把#Softdrink抓在手里吗
Holding(Softdrink) 你能一直拿着#Softdrink吗
Holding(BottledDrink) 你能把#BottledDrink抓在手里吗
Holding(BottledDrink) 你能一直拿着#BottledDrink吗
Holding(Yogurt) 你能把#Yogurt抓在手里吗
Holding(Yogurt) 你能一直拿着#Yogurt吗
Holding(ADMilk) 你能把#ADMilk抓在手里吗
Holding(ADMilk) 你能一直拿着#ADMilk吗
Holding(MilkDrink) 你能把#MilkDrink抓在手里吗
Holding(MilkDrink) 你能一直拿着#MilkDrink吗
Holding(Milk) 你能把#Milk抓在手里吗
Holding(Milk) 你能一直拿着#Milk吗
Holding(VacuumCup) 你能把#VacuumCup抓在手里吗
Holding(VacuumCup) 你能一直拿着#VacuumCup吗
Holding(Nothing) 你能把#Nothing抓在手里吗
Holding(Nothing) 你能一直拿着#Nothing吗
On(Coffee,Bar) 你能制作#Coffee并把它端到#Bar这里来吗
On(Coffee,Bar) 给我来点#Coffee并把它端到#Bar这里来。
On(Coffee,WaterTable) 你能制作#Coffee并把它端到#WaterTable这里来吗
On(Coffee,WaterTable) 给我来点#Coffee并把它端到#WaterTable这里来。
On(Coffee,CoffeeTable) 你能制作#Coffee并把它端到#CoffeeTable这里来吗
On(Coffee,CoffeeTable) 给我来点#Coffee并把它端到#CoffeeTable这里来。
On(Coffee,Bar2) 你能制作#Coffee并把它端到#Bar2这里来吗
On(Coffee,Bar2) 给我来点#Coffee并把它端到#Bar2这里来。
On(Coffee,Table1) 你能制作#Coffee并把它端到#Table1这里来吗
On(Coffee,Table1) 给我来点#Coffee并把它端到#Table1这里来。
On(Coffee,Table2) 你能制作#Coffee并把它端到#Table2这里来吗
On(Coffee,Table2) 给我来点#Coffee并把它端到#Table2这里来。
On(Coffee,Table3) 你能制作#Coffee并把它端到#Table3这里来吗
On(Coffee,Table3) 给我来点#Coffee并把它端到#Table3这里来。
On(Water,Bar) 你能制作#Water并把它端到#Bar这里来吗
On(Water,Bar) 给我来点#Water并把它端到#Bar这里来。
On(Water,WaterTable) 你能制作#Water并把它端到#WaterTable这里来吗
On(Water,WaterTable) 给我来点#Water并把它端到#WaterTable这里来。
On(Water,CoffeeTable) 你能制作#Water并把它端到#CoffeeTable这里来吗
On(Water,CoffeeTable) 给我来点#Water并把它端到#CoffeeTable这里来。
On(Water,Bar2) 你能制作#Water并把它端到#Bar2这里来吗
On(Water,Bar2) 给我来点#Water并把它端到#Bar2这里来。
On(Water,Table1) 你能制作#Water并把它端到#Table1这里来吗
On(Water,Table1) 给我来点#Water并把它端到#Table1这里来。
On(Water,Table2) 你能制作#Water并把它端到#Table2这里来吗
On(Water,Table2) 给我来点#Water并把它端到#Table2这里来。
On(Water,Table3) 你能制作#Water并把它端到#Table3这里来吗
On(Water,Table3) 给我来点#Water并把它端到#Table3这里来。
On(Dessert,Bar) 你能制作#Dessert并把它端到#Bar这里来吗
On(Dessert,Bar) 给我来点#Dessert并把它端到#Bar这里来。
On(Dessert,WaterTable) 你能制作#Dessert并把它端到#WaterTable这里来吗
On(Dessert,WaterTable) 给我来点#Dessert并把它端到#WaterTable这里来。
On(Dessert,CoffeeTable) 你能制作#Dessert并把它端到#CoffeeTable这里来吗
On(Dessert,CoffeeTable) 给我来点#Dessert并把它端到#CoffeeTable这里来。
On(Dessert,Bar2) 你能制作#Dessert并把它端到#Bar2这里来吗
On(Dessert,Bar2) 给我来点#Dessert并把它端到#Bar2这里来。
On(Dessert,Table1) 你能制作#Dessert并把它端到#Table1这里来吗
On(Dessert,Table1) 给我来点#Dessert并把它端到#Table1这里来。
On(Dessert,Table2) 你能制作#Dessert并把它端到#Table2这里来吗
On(Dessert,Table2) 给我来点#Dessert并把它端到#Table2这里来。
On(Dessert,Table3) 你能制作#Dessert并把它端到#Table3这里来吗
On(Dessert,Table3) 给我来点#Dessert并把它端到#Table3这里来。
At(Robot,Bar) 请你来一下吧台。
At(Robot,Bar) 请你去一下吧台。
At(Robot,Bar) 你能去吧台那个位置吗?

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@ -0,0 +1,10 @@
import os
with open(os.path.join('./goal_states_with_description.txt'), 'r', encoding='utf-8') as file:
lines = file.readlines()
with open(os.path.join('./goal_states_with_description.jsonl'), 'w', encoding='utf-8') as file:
for line in lines:
tmp = line[:-1].split('\t')
file.write("""{"title":"%s","text":"%s"}\n""" % (tmp[1], tmp[0]))

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@ -1 +1 @@
{"做一杯咖啡": {"Answer": "OK我这就去做一杯咖啡", "Goal": "{\"On(Coffee,CoffeeTable)\"}"}, "做一杯咖啡放到吧台上": {"Answer": "OK我这就去做一杯咖啡放到吧台上", "Goal": "{\"On(Coffee,Bar)\"}"}, "做一杯咖啡放到水杯桌上,再倒一杯水": {"Answer": "OK我这就去做一杯咖啡放到水杯桌上再倒一杯水", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Water,WaterTable)\"}"}, "前往2号桌": {"Answer": "OK我这前往2号桌", "Goal": "{\"At(Robot,Table2)\"}"}, "测试AEM": {"Answer": "测试AEM", "Goal": "{\"EnvExplored()\"}"}, "倒一杯水": {"Answer": "OK我这就去倒一杯水", "Goal": "{\"On(Water,WaterTable)\"}"}, "开空调": {"Answer": "OK我这就去开空调", "Goal": "{\"Is(AC,On)\"}"}, "关空调": {"Answer": "OK我这就去关空调", "Goal": "{\"Is(AC,Off)\"}"}, "关大厅灯": {"Answer": "OK我这就去关大厅灯", "Goal": "{\"Is(HallLight,Off)\"}"}, "开大厅灯": {"Answer": "OK我这就去开大厅灯", "Goal": "{\"Is(HallLight,On)\"}"}, "关筒灯": {"Answer": "OK我这就去关筒灯", "Goal": "{\"Is(TubeLight,Off)\"}"}, "开筒灯": {"Answer": "OK我这就去开筒灯", "Goal": "{\"Is(TubeLight,On)\"}"}, "关窗帘": {"Answer": "OK我这就去关窗帘", "Goal": "{\"Is(Curtain,Off)\"}"}, "开窗帘": {"Answer": "OK我这就去开窗帘", "Goal": "{\"Is(Curtain,On)\"}"}, "拖地": {"Answer": "OK我这就去拖地", "Goal": "{\"Is(Floor,Clean)\"}"}, "擦桌子": {"Answer": "OK我这就去擦桌子", "Goal": "{\"Is(Table1,Clean)\"}"}, "整理椅子": {"Answer": "OK我这就去整理椅子", "Goal": "{\"Is(Chairs,Clean)\"}"}, "把冰红茶放到Table2": {"Answer": "OK我这就去把冰红茶放到Table2", "Goal": "{\"On(BottledDrink,Table2)\"}"}, "我有点热,能开个空调吗?": {"Answer": "当然可以,我现在就开!", "Goal": "{\"Is(AC,On)\"}"}, "可以带我去吗": {"Answer": "当然可以,前往一号桌", "Goal": "{\"At(Robot,Table1)\"}"}, "把酸奶放到1号桌再做一杯咖啡送到水杯桌上再倒一杯水。": {"Answer": "明白,我这就去办!", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Yogurt,Table1)\",\"On(Water,WaterTable)\"}"}, "下班啦!打扫卫生,关灯关空调关窗帘。": {"Answer": "太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。", "Goal": "{\"Is(Floor,Clean)\",\"Is(Table1,Clean)\",\"Is(Chairs,Clean)\",\"Is(AC,Off)\",\"Is(HallLight,Off)\",\"Is(TubeLight,Off)\",\"Is(Curtain,Off)\"}"}}
{"做一杯咖啡": {"Answer": "OK我这就去做一杯咖啡", "Goal": "{\"On(Coffee,CoffeeTable)\"}"}, "做一杯咖啡放到吧台上": {"Answer": "OK我这就去做一杯咖啡放到吧台上", "Goal": "{\"On(Coffee,Bar)\"}"}, "做一杯咖啡放到水杯桌上,再倒一杯水": {"Answer": "OK我这就去做一杯咖啡放到水杯桌上再倒一杯水", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Water,WaterTable)\"}"}, "前往2号桌": {"Answer": "OK我这前往2号桌", "Goal": "{\"At(Robot,Table2)\"}"}, "测试AEM": {"Answer": "测试AEM", "Goal": "{\"EnvExplored()\"}"}, "倒一杯水": {"Answer": "OK我这就去倒一杯水", "Goal": "{\"On(Water,WaterTable)\"}"}, "开空调": {"Answer": "OK我这就去开空调", "Goal": "{\"Is(AC,On)\"}"}, "关空调": {"Answer": "OK我这就去关空调", "Goal": "{\"Is(AC,Off)\"}"}, "关大厅灯": {"Answer": "OK我这就去关大厅灯", "Goal": "{\"Is(HallLight,Off)\"}"}, "开大厅灯": {"Answer": "OK我这就去开大厅灯", "Goal": "{\"Is(HallLight,On)\"}"}, "关筒灯": {"Answer": "OK我这就去关筒灯", "Goal": "{\"Is(TubeLight,Off)\"}"}, "开筒灯": {"Answer": "OK我这就去开筒灯", "Goal": "{\"Is(TubeLight,On)\"}"}, "关窗帘": {"Answer": "OK我这就去关窗帘", "Goal": "{\"Is(Curtain,Off)\"}"}, "开窗帘": {"Answer": "OK我这就去开窗帘", "Goal": "{\"Is(Curtain,On)\"}"}, "拖地": {"Answer": "OK我这就去拖地", "Goal": "{\"Is(Floor,Clean)\"}"}, "擦桌子": {"Answer": "OK我这就去擦桌子", "Goal": "{\"Is(Table1,Clean)\"}"}, "整理椅子": {"Answer": "OK我这就去整理椅子", "Goal": "{\"Is(Chairs,Clean)\"}"}, "把冰红茶放到Table2": {"Answer": "OK我这就去把冰红茶放到Table2", "Goal": "{\"On(BottledDrink,Table2)\"}"}, "我有点热,能开个空调吗?": {"Answer": "当然可以,我现在就开!", "Goal": "{\"Is(AC,On)\"}"}, "可以带我去吗": {"Answer": "当然可以,前往一号桌", "Goal": "{\"At(Robot,Table1)\"}"}, "把酸奶放到1号桌再做一杯咖啡送到水杯桌上再倒一杯水。": {"Answer": "明白,我这就去办!", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Yogurt,Table1)\",\"On(Water,WaterTable)\"}"}, "下班啦!打扫卫生,关灯关空调关窗帘。": {"Answer": "太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。", "Goal": "{\"Is(Floor,Clean)\",\"Is(Table1,Clean)\",\"Is(Chairs,Clean)\",\"Is(AC,Off)\",\"Is(HallLight,Off)\",\"Is(TubeLight,Off)\",\"Is(Curtain,Off)\"}"}, "请问可以带我去空位上嘛?我想晒太阳。": {"Answer": "没问题!请跟我来。", "Goal": "{\"At(Robot,BrightTable1)\"}"}}

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@ -21,3 +21,4 @@ Question,Answer,Goal
可以带我去吗,当然可以,前往一号桌,"{""At(Robot,Table1)""}"
把酸奶放到1号桌再做一杯咖啡送到水杯桌上再倒一杯水。,明白,我这就去办!,"{""On(Coffee,WaterTable)"",""On(Yogurt,Table1)"",""On(Water,WaterTable)""}"
下班啦!打扫卫生,关灯关空调关窗帘。,太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。,"{""Is(Floor,Clean)"",""Is(Table1,Clean)"",""Is(Chairs,Clean)"",""Is(AC,Off)"",""Is(HallLight,Off)"",""Is(TubeLight,Off)"",""Is(Curtain,Off)""}"
请问可以带我去空位上嘛?我想晒太阳。,没问题!请跟我来。,"{""At(Robot,BrightTable1)""}"

1 Question Answer Goal
21 可以带我去吗 当然可以,前往一号桌 {"At(Robot,Table1)"}
22 把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。 明白,我这就去办! {"On(Coffee,WaterTable)","On(Yogurt,Table1)","On(Water,WaterTable)"}
23 下班啦!打扫卫生,关灯关空调关窗帘。 太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。 {"Is(Floor,Clean)","Is(Table1,Clean)","Is(Chairs,Clean)","Is(AC,Off)","Is(HallLight,Off)","Is(TubeLight,Off)","Is(Curtain,Off)"}
24 请问可以带我去空位上嘛?我想晒太阳。 没问题!请跟我来。 {"At(Robot,BrightTable1)"}

View File

@ -6,12 +6,12 @@ from types import GenericAlias
from typing import get_origin, Annotated
import robowaiter.llm_client.find_obj_utils as find_obj_utils
import random
import spacy
# import spacy
_TOOL_HOOKS = {}
_TOOL_DESCRIPTIONS = {}
nlp = spacy.load('en_core_web_lg')
all_object = find_obj_utils.all_loc + find_obj_utils.all_obj
# nlp = spacy.load('en_core_web_lg')
def register_tool(func: callable):
tool_name = func.__name__
@ -147,46 +147,56 @@ def create_sub_task(
return goal
@register_tool
def find_object(
object: Annotated[str, '客人咨询的物品', True]
) -> str:
""""
用户想找某个物品获取的object中文
在输出中可以找到
基于生活经验从输出中选择一个可以与object相关联的来描述物品
"""
near_object = None
# @register_tool
# def get_object_info(
# obj: Annotated[str, '需要获取信息的物体名称', True]
# ) -> str:
# """
# 获取场景中指定物体 `object` 在哪里,不涉及到具体的执行任务
# 如果`object` 是一个地点,例如洗手间,则输出大门。
# 如果`object`是咖啡,则输出桌子,咖啡在桌子上。
# 如果`object` 是空桌子,则输出一号桌
# """
# near_object = None
# # if obj == "Table":
# # near_object = "Bar"
# # if obj == "洗手间":
# # near_object = "大门"
# # if obj == "空桌子":
# # near_object = "一号桌"
# if obj in find_obj_utils.all_loc: # object是一个地点
# mp = list(find_obj_utils.loc_map[obj])
# # near_object = random.choice(mp)
# near_object = mp
# if obj in find_obj_utils.all_obj: # object是一个物品
# near_ls = find_obj_utils.all_loc + find_obj_utils.all_obj
# near_object = random.choices(near_ls,k=5)
# return near_object
if object in find_obj_utils.all_obj: # object是一个物品
near_object = random.choices(all_object, k=10)
# near_object.append(object)
return near_object
@register_tool
def find_location(
location: Annotated[str, '客人咨询的地点', True]
) -> str:
"""
获取的location为英文
用户想找某个地点
"""
near_location = None
query_token = nlp(location)
max_similarity = 0
similar_word = None
for w in find_obj_utils.all_loc_en:
word_token = nlp(w)
similarity = query_token.similarity(word_token)
if similarity > max_similarity:
max_similarity = similarity
similar_word = w
print("similarity:", max_similarity, "similar_word:", similar_word)
if similar_word:
mp = list(find_obj_utils.loc_map_en[similar_word])
near_location = random.choice(mp)
return near_location
# @register_tool
# def find_location(
# location: Annotated[str, '客人咨询的地点', True]
# ) -> str:
# """"
# 获取的location为英文
# 用户想找某个地点
# """
# near_location = None
# query_token = nlp(location)
# max_similarity = 0
# similar_word = None
# for w in find_obj_utils.all_loc_en:
# word_token = nlp(w)
# similarity = query_token.similarity(word_token)
#
# if similarity > max_similarity:
# max_similarity = similarity
# similar_word = w
# print("similarity:", max_similarity, "similar_word:", similar_word)
# if similar_word:
# mp = list(find_obj_utils.loc_map_en[similar_word])
# near_location = random.choice(mp)
# return near_location
if __name__ == "__main__":
print(dispatch_tool("get_weather", {"city_name": "beijing"}))

View File

@ -16,12 +16,12 @@ selector
}
sequence
{
cond DetectCustomer()
selector
{
cond At(Robot,Bar)
act MoveTo(Bar)
}
cond DetectCustomer()
act GreatCustomer
act GreatCustomer()
}
}

View File

@ -60,10 +60,9 @@ class Scene:
"sub_goal_list": [], # 子目标列表
"status": None, # 仿真器中的观测信息,见下方详细解释
"condition_set": {'At(Robot,Bar)', 'Is(AC,Off)',
'Holding(Nothing)',
# 'Holding(Yogurt)'
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
'Holding(Nothing)','Exist(Yogurt)','Exist(BottledDrink)','On(Yogurt,Bar)','On(BottledDrink,Table1)',
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
}
"""
status:
@ -135,7 +134,6 @@ class Scene:
# 基类run
self._run()
# 运行并由robot打印每步信息
while True:
self.step()
@ -159,9 +157,9 @@ class Scene:
def create_chat_event(self,sentence):
def customer_say():
print(f'顾客说:{sentence}')
print(f'{sentence}')
if self.show_bubble:
self.chat_bubble(f'顾客说:{sentence}')
self.chat_bubble(f'{sentence}')
self.state['chat_list'].append(f'{sentence}')
return customer_say
@ -199,8 +197,6 @@ class Scene:
def walker_control_generator(self, walkerID, autowalk, speed, X, Y, Yaw):
if self.use_offset:
X, Y = X + loc_offset[0], Y + loc_offset[1]
@ -236,22 +232,31 @@ class Scene:
else:
return True
def add_walker(self,id,x,y,yaw=0,v=0,scope=100):
loc = [x,y,yaw,v,scope]
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=loc)
scene = stub.Do(action)
# print(scene.info)
walker_list=[]
if (str(scene.info).find('unreachable') > -1):
print('当前位置不可达,无法初始化NPC')
else:
walker_list.append(
GrabSim_pb2.WalkerList.Walker(id=id+5, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=loc[2])))
stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID))
def add_walkers(self,walker_loc=[[0, 880], [250, 1200], [-55, 750], [70, -200]]):
print('------------------add_walkers----------------------')
walker_list = []
for i in range(len(walker_loc)):
loc = walker_loc[i] + [0,0, 100]
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=loc)
scene = stub.Do(action)
print(scene.info)
if (str(scene.info).find('unreachable') > -1):
print('当前位置不可达,无法初始化NPC')
else:
walker_list.append(
GrabSim_pb2.WalkerList.Walker(id=i + 5, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=90)))
scene = stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID))
return scene
for id,walker in enumerate(walker_loc):
if len(walker)==2:
self.add_walker(id,walker[0],walker[1])
elif len(walker)==3:
self.add_walker(id, walker[0], walker[1],walker[2])
elif len(walker) == 4:
self.add_walker(id, walker[0], walker[1], walker[2], walker[3])
elif len(walker) == 5:
self.add_walker(id, walker[0], walker[1], walker[2], walker[3], walker[4])
def remove_walker(self, *args): # take single walkerID or a list of walkerIDs
remove_list = []
@ -272,12 +277,13 @@ class Scene:
GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
)
def control_walkers(self,walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True):
"""pose:表示行人的终止位置姿态"""
scene = self.status
walker_loc = walker_loc
controls = []
for i in range(len(scene.walkers)):
for i in range(len(walker_loc)):
loc = walker_loc[i]
is_autowalk = is_autowalk
pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)

View File

@ -18,10 +18,17 @@ class SceneOT(Scene):
super().__init__(robot)
# 在这里加入场景中发生的事件
self.event_list = [
(5, self.set_goal("At(Robot,Table2)"))
# (5, self.set_goal("At(Robot,WaterTable)"))
# (5, self.set_goal("On(Yogurt,Table4)"))
(5, self.set_goal("At(Robot,BrightTable4)"))
]
def _reset(self):
self.gen_obj()
self.state["condition_set"] = {'At(Robot,Bar)', 'Is(AC,Off)',
'Holding(Nothing)','Exist(Yogurt)','Exist(BottledDrink)','On(Yogurt,Bar)','On(BottledDrink,Table1)',
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
pass

View File

@ -41,9 +41,11 @@ class SceneVLM(Scene):
'Holding(Nothing)','Exist(Yogurt)','Exist(Softdrink)','On(Yogurt,Bar)','On(Softdrink,Table1)',
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
self.add_walkers([[0, 880], [250, 1200], [-55, 750], [70, -200]])
# self.add_walkers([[-500, 500]])
# 随机生成4个自由行走一个在 BrightTable4,BrightTable5(-20,220)
self.add_walkers([[0, 880], [250, 1200], [-55, 750], [70, -200],[-290, 400, 0],[20, -150,180]])
self.control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
# self.control_walkers(walker_loc=[[-55, 750]],is_autowalk = False)
# 在场景中随机增加一堆行人。
# walker_loc = [[-55, 750], [70, -200], [250, 1200], [0, 880]]

View File

@ -11,11 +11,12 @@ class SceneVLM(Scene):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.event_list = [
(5, self.create_chat_event("请问可以带我去空位上嘛?我想晒太阳。")),
]
def _reset(self):
self.gen_obj()
self.add_walkers([[47, 920]])
pass
def _run(self, op_type=10):
@ -25,37 +26,28 @@ class SceneVLM(Scene):
# 带领行人去有太阳的地方
# 行人说 有点热
# 好的,这就去开空调
scene = self.add_walkers([[47, 920]])
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=60, Y=520, Yaw=0)])
cont = scene.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳"
self.control_robot_action(0,3,cont)
# 共17个操作
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
# "调整空调开关","调高空调温度","调低空调温度", # 13-15
# "抓握物体","放置物体" # 16-17
# self.gen_obj()
# if op_type <=15:
# self.move_task_area(op_type)
# self.op_task_execute(op_type)
# if op_type == 16: # 16: 抓操作需要传入物品id
# self.move_task_area(op_type, obj_id=0)
# self.op_task_execute(op_type, obj_id=0)
# # 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107]
# # 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107],
# if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域
# pos = [240.0, 40.0, 100.0]
# self.move_task_area(op_type, release_pos=pos)
# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
pass
def _step(self):
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=60, Y=520, Yaw=180)])
time.sleep(3)
cont = self.status.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳。"
self.control_robot_action(0,3,cont)
# 如果机器人不在 吧台
# if "At(Robot,Bar)" not in self.state['condition_set']:
end = [self.status.location.X, self.status.location.Y]
# print("end:",end)
if end[1]>=600 or end[1]<=450 or end[0]>=250:
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=100, X=end[0], Y=end[1], Yaw=-90)])
cont = self.status.walkers[0].name+"谢谢!"
self.control_robot_action(0,3,cont)
pass

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@ -0,0 +1,101 @@
"""
视觉语言操作
机器人根据指令人的指令调节空调自主探索环境导航到目标点通过手臂的运动规划能力操作空调比如开关按钮调温按钮显示面板
"""
import time
from robowaiter.scene.scene import Scene
class SceneVLM(Scene):
def __init__(self, robot):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.event_list = [
(5, self.create_chat_event("请问可以带我去空位上嘛?我想晒太阳。")),
]
def _reset(self):
pass
def _run(self, op_type=10):
# 一个行人从门口走到 吧台
# 打招呼需要什么
# 行人说 哪里有位置,想晒个太阳
# 带领行人去有太阳的地方
# 行人说 有点热
# 好的,这就去开空调
self.gen_obj()
self.add_walkers([[47, 920]])
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=60, Y=520, Yaw=180)])
time.sleep(1)
cont = self.status.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳。"
self.control_robot_action(0,3,cont)
# time.sleep(3)
# self.event_list.append((5, self.set_goal("At(Robot,BrightTable1)"))) # "请问可以带我去空位上嘛?我想晒太阳"
# self.chat_bubble("没问题!请跟我来。")
# 跟随机器人
# cont = self.status.walkers[0].name + "好的!"
# self.control_robot_action(0, 3, cont)
#
# start = [self.status.location.X, self.status.location.Y]
# time.sleep(0.2)
# end = [self.status.location.X, self.status.location.Y]
# while abs(start[0]-end[0])>=1 or abs(start[1]-end[1])>=1:
# self.control_walker(
# [self.walker_control_generator(walkerID=0, autowalk=False, speed=100, X=end[0], Y=end[1], Yaw=0)])
#
# cont = self.status.walkers[0].name+"谢谢!"
# self.control_robot_action(0,3,cont)
# 共17个操作
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
# "调整空调开关","调高空调温度","调低空调温度", # 13-15
# "抓握物体","放置物体" # 16-17
# self.gen_obj()
# if op_type <=15:
# self.move_task_area(op_type)
# self.op_task_execute(op_type)
# if op_type == 16: # 16: 抓操作需要传入物品id
# self.move_task_area(op_type, obj_id=0)
# self.op_task_execute(op_type, obj_id=0)
# # 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107]
# # 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107],
# if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域
# pos = [240.0, 40.0, 100.0]
# self.move_task_area(op_type, release_pos=pos)
# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
pass
def _step(self):
# 如果机器人不在 吧台
# if "At(Robot,Bar)" not in self.state['condition_set']:
end = [self.status.location.X, self.status.location.Y]
print("end:",end)
if end[1]>=600 or end[1]<=450 or end[0]>=250:
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=100, X=end[0], Y=end[1], Yaw=-90)])
cont = self.status.walkers[0].name+"谢谢!"
self.control_robot_action(0,3,cont)
pass
if __name__ == '__main__':
import os
from robowaiter.robot.robot import Robot
robot = Robot()
# create task
task = SceneVLM(robot)
task.reset()
task.run()