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@ -194,3 +194,9 @@ get_object_info
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create_sub_task
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{"goal":"On(Softdrink,Bar)"}
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水杯
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好的
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create_sub_task
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{"goal":"On(Glass,Bar)"}
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@ -736,10 +736,10 @@ class Scene:
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obj_info = scene.objects[obj_id]
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obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
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walk_v = [obj_x + 50, obj_y] + [180, 180, 0]
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print("obj_y:",obj_y,"obj_x:",obj_x)
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if obj_info.name == 'Plate':
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walk_v = [obj_x + 51, obj_y] + [180, 180, 0]
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if 820 <= obj_y <= 1200 and 240 <= obj_x <= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200])
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walk_v = [obj_x + 40, obj_y - 35, 130, 180, 0]
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print("walk_v:",walk_v)
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if op_type == 17: # 放置物体,移动到物体周围的可达区域
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walk_v = release_pos[:-1] + [180, 180, 0]
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if release_pos == [340.0, 900.0, 99.0]:
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@ -793,12 +793,19 @@ class Scene:
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scene = self.status
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ginger_loc = [scene.location.X, scene.location.Y, scene.location.Z]
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obj_list = [
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# GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 40, z=95, roll=0, pitch=0, yaw=0,
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# type=5), #48是薯片,6是AD钙奶
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GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 40, z=95, roll=0, pitch=0, yaw=0,
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type=5),
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type=57),
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# GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 50, y=ginger_loc[1] - 40, z=h, roll=0, pitch=0, yaw=0, type=9),
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# GrabSim_pb2.ObjectList.Object(x=340, y=960, z=88, roll=0, pitch=0, yaw=90, type=7),
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# GrabSim_pb2.ObjectList.Object(x=340, y=960, z = 88, roll=0, pitch=0, yaw=90, type=9),
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GrabSim_pb2.ObjectList.Object(x=340, y=952, z=88, roll=0, pitch=0, yaw=90, type=4),
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# 斜桌三瓶冰红茶
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GrabSim_pb2.ObjectList.Object(x=340, y=965, z=88, roll=0, pitch=0, yaw=90, type=4),
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GrabSim_pb2.ObjectList.Object(x=320, y=940, z=88, roll=0, pitch=0, yaw=90, type=4),
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GrabSim_pb2.ObjectList.Object(x=300, y=930, z=88, roll=0, pitch=0, yaw=90, type=4),
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GrabSim_pb2.ObjectList.Object(x=-102, y=10, z=90, roll=0, pitch=0, yaw=90, type=7),
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# GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 70, z=95, roll=0, pitch=0, yaw=0,
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# type=9),
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@ -816,13 +823,13 @@ class Scene:
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scene = self.status
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# 低头
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value = [0] * 21
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for i in range(21):
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value[i] = self.status.joints[i].angle
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value[5] = 30
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action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value)
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scene = stub.Do(action)
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time.sleep(1.0)
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# value = [0] * 21
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# for i in range(21):
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# value[i] = self.status.joints[i].angle
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# value[5] = 30
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# action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value)
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# scene = stub.Do(action)
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# time.sleep(1.0)
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if self.take_picture:
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self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio)
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@ -833,10 +840,10 @@ class Scene:
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obj_x += 3
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obj_y += 2.5
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if obj_info.name == "CoffeeCup":
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# obj_x += 1
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# obj_y -= 1
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# values = [0,0,0,0,0, 10,-25,-45,-45,-45]
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# values= [-6, 0, 0, 0, 0, -6, 0, 45, 45, 45]
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# obj_x += 2.5
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# obj_y -= 0.7 # 1.7
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# obj_z -= 6
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# values= [0, 0, 0, 0, 0, 15, -6, -6, -6, -6] # 后5位右手 [-6,45]
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# stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
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pass
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if obj_info.name == "Glass":
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@ -83,18 +83,19 @@ class SceneVLM(Scene):
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# "抓握物体","放置物体" # 16-17
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# self.gen_obj()
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if op_type <=15:
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self.move_task_area(op_type)
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self.op_task_execute(op_type)
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if op_type == 16: # 16: 抓操作需要传入物品id
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self.move_task_area(op_type, obj_id=1)
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self.op_task_execute(op_type, obj_id=1)
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# 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107]
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# 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107],
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if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域
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pos = [240.0, 40.0, 100.0]
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self.move_task_area(op_type, release_pos=pos)
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self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
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# if op_type <=15:
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# self.move_task_area(op_type)
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# self.op_task_execute(op_type)
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# if op_type == 16: # 16: 抓操作需要传入物品id
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# self.move_task_area(op_type, obj_id=281)
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# self.op_task_execute(op_type, obj_id=281)
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# op_type = 17
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# # 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107]
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# # 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107],
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# if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域
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# pos = [240.0, 40.0, 100.0]
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# self.move_task_area(op_type, release_pos=pos)
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# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
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@ -111,11 +112,12 @@ class SceneVLM(Scene):
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# self.move_task_area(1)
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# self.op_task_execute(1)
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#
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# self.find_obj("CoffeeCup")
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self.find_obj("Plate")
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#
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# self.move_task_area(16, obj_id=275)
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# self.op_task_execute(16, obj_id=275)
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# pos = [-70.0, 500.0, 107]
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id = 158
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self.move_task_area(16, obj_id=id)
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self.op_task_execute(16, obj_id=id)
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# pos = [-70.0, 500.0, 107] # 107 98
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# self.move_task_area(17, release_pos=pos)
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# self.op_task_execute(17, release_pos=pos)
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#
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