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liwang_zhang 2023-11-23 21:09:04 +08:00
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122 changed files with 2280 additions and 3749 deletions

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README.md
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@ -12,164 +12,45 @@ pip install -e .
``` ```
以上步骤将完成robowaiter项目以及相关依赖库的安装 以上步骤将完成robowaiter项目以及相关依赖库的安装
### 安装UI
1. 安装 [graphviz-9.0.0](https://gitlab.com/api/v4/projects/4207231/packages/generic/graphviz-releases/9.0.0/windows_10_cmake_Release_graphviz-install-9.0.0-win64.exe) (详见[官网](https://www.graphviz.org/download/#windows))
2. 将软件安装目录的bin文件添加到系统环境中。如电脑是Windows系统Graphviz安装在D:\Program Files (x86)\Graphviz2.38该目录下有bin文件将该路径添加到电脑系统环境变量path中即D:\Program Files (x86)\Graphviz2.38\bin。
### 快速入门 ### 快速入门
1. 安装UE及Harix插件打开默认项目并运行 1. 安装UE及Harix插件打开默认项目并运行
2. 运行 run_robowaiter.py 文件即可实现机器人控制端与仿真器的交互 2. 运行 tasks 文件夹下的任意场景即可实现机器人控制端与仿真器的交互
# 运行流程介绍 # 代码框架介绍
run_robowaiter.py 入口文件如下:
```python
import os
from robowaiter import Robot, task_map
TASK_NAME = 'GQA'
# create robot
project_path = "./robowaiter"
ptml_path = os.path.join(project_path, 'robot/Default.ptml')
behavior_lib_path = os.path.join(project_path, 'behavior_lib')
robot = Robot(ptml_path,behavior_lib_path)
# create task
task = task_map[TASK_NAME](robot)
task.reset()
task.run()
```
## Robot ## Robot
Robot是机器人类包括从ptml加载行为树的方法以及执行行为树的方法等 Robot是机器人类包括从ptml加载行为树的方法以及执行行为树的方法等
## task_map ## tasks
task_map是任务字典通过任务缩写来返回相应的场景类 tasks文件夹中存放的场景定义及运行代码。
| 缩写 | 任务 | | 缩写 | 任务 |
|----|---------| |---------------------|-------------|
| AEM | 主动探索和记忆 | | AEM | 主动探索和记忆 |
| GQA | 具身多轮对话 | | GQA | 具身多轮对话 |
| VLN | 视觉语言导航 | | VLN | 视觉语言导航 |
| VLM | 视觉语言操作 | | VLM | 视觉语言操作 |
| OT | 复杂开放任务 | | OT | 复杂开放任务 |
| AT | 自主任务 | | AT | 自主任务 |
| CafeDailyOperations | 整体展示:咖啡厅的一天 |
| Interact | 命令行自由交互 |
## Scene ## Scene
Scene是场景基类task_map返回的任务场景都继承于Scene。 Scene是场景基类task_map返回的任务场景都继承于Scene。
该类实现了一些通用的场景操作接口。 该类实现了一些通用的场景操作接口。
### 场景中物品类别
| ID | Item |
|-----|----------------------|
| 0 | Mug |
| 1 | Banana |
| 2 | Toothpaste |
| 3 | Bread |
| 4 | Softdrink |
| 5 | Yogurt |
| 6 | ADMilk |
| 7 | VacuumCup |
| 8 | Bernachon |
| 9 | BottledDrink |
| 10 | PencilVase |
| 11 | Teacup |
| 12 | Caddy |
| 13 | Dictionary |
| 14 | Cake |
| 15 | Date |
| 16 | Stapler |
| 17 | LunchBox |
| 18 | Bracelet |
| 19 | MilkDrink |
| 20 | CocountWater |
| 21 | Walnut |
| 22 | HamSausage |
| 23 | GlueStick |
| 24 | AdhensiveTape |
| 25 | Calculator |
| 26 | Chess |
| 27 | Orange |
| 28 | Glass |
| 29 | Washbowl |
| 30 | Durian |
| 31 | Gum |
| 32 | Towl |
| 33 | OrangeJuice |
| 34 | Cardcase |
| 35 | RubikCube |
| 36 | StickyNotes |
| 37 | NFCJuice |
| 38 | SpringWater |
| 39 | Apple |
| 40 | Coffee |
| 41 | Gauze |
| 42 | Mangosteen |
| 43 | SesameSeedCake |
| 44 | Glove |
| 45 | Mouse |
| 46 | Kettle |
| 47 | Atomize |
| 48 | Chips |
| 49 | SpongeGourd |
| 50 | Garlic |
| 51 | Potato |
| 52 | Tray |
| 53 | Hemomanometer |
| 54 | TennisBall |
| 55 | ToyDog |
| 56 | ToyBear |
| 57 | TeaTray |
| 58 | Sock |
| 59 | Scarf |
| 60 | ToiletPaper |
| 61 | Milk |
| 62 | Soap |
| 63 | Novel |
| 64 | Watermelon |
| 65 | Tomato |
| 66 | CleansingFoam |
| 67 | CocountMilk |
| 68 | SugarlessGum |
| 69 | MedicalAdhensiveTape |
| 70 | SourMilkDrink |
| 71 | PaperCup |
| 72 | Tissue |
| 73 | YogurtDrink |
| 74 | Newspaper |
| 75 | Box |
| 76 | PaperCupStarbucks |
| 77 | CoffeeMachine |
| 78 | GingerLHand |
| 79 | GingerRHand |
| 80 | Straw |
| 81 | Cake |
| 82 | Tray |
| 83 | Bread |
| 84 | Glass |
| 85 | Door |
| 86 | Mug |
| 87 | Machine |
| 88 | Packaged Coffee |
| 89 | Cube Sugar |
| 90 | Apple |
| 91 | Spoon |
| 92 | Drinks |
| 93 | Drink |
| 94 | Take-Away Cup |
| 95 | Saucer |
| 96 | Trash Bin |
| 97 | Knife |
| 251 | Ginger |
| 252 | Floor |
| 253 | Roof |
| 254 | Wall |
注意78及以后无法使用add_object方法生成
# 调用大模型接口 # 调用大模型接口
运行llm_client.py文件调用大模型进行多轮对话。 运行llm_client.py文件调用大模型进行多轮对话。
```shell ```shell
python llm_client.py cd robowaiter/llm_client
python multi_rounds.py
``` ```
输入字符即可等待回答输入end表示对话结束。 输入字符即可等待回答

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@ -14,3 +14,4 @@ numpy~=1.26.0
setuptools~=68.0.0 setuptools~=68.0.0
pydot~=1.4.2 pydot~=1.4.2
colorama~=0.4.6 colorama~=0.4.6
pyqt5

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@ -114,7 +114,7 @@ class Navigator:
self.scene.walk_to(next_pos[0], next_pos[1], math.degrees(yaw), velocity=self.v, dis_limit=10) self.scene.walk_to(next_pos[0], next_pos[1], math.degrees(yaw), velocity=self.v, dis_limit=10)
# 拍照片 # 拍照片
if self.scene.take_picture: if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.scene.status, map_ratio=self.scene.map_ratio) self.scene.get_obstacle_point(self.scene.db, self.scene.status, map_ratio=self.scene.map_ratio)
self.planner.path = self.planner.path[next_step - 1:] # 去除已走过的路径 self.planner.path = self.planner.path[next_step - 1:] # 去除已走过的路径

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@ -15,8 +15,12 @@ class Bahavior(ptree.behaviour.Behaviour):
scene = None scene = None
print_name_prefix = "" print_name_prefix = ""
tables_for_placement = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3',"BrightTable6"} tables_for_placement = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3',"BrightTable6"}
all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk', # all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk',
'VacuumCup'} # 'VacuumCup'}
all_object = {
'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk','VacuumCup',
'Chips', 'NFCJuice', 'Bernachon', 'ADMilk', 'SpringWater'}
# BrightTable5 = Table4 # BrightTable5 = Table4
tables_for_guiding = {"QuietTable1","QuietTable2", tables_for_guiding = {"QuietTable1","QuietTable2",
@ -103,7 +107,7 @@ class Bahavior(ptree.behaviour.Behaviour):
# let behavior node interact with the scene # let behavior node Interact with the scene
def set_scene(self, scene=None): def set_scene(self, scene=None):
if scene: if scene:
self.scene = scene self.scene = scene

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@ -3,11 +3,22 @@ from robowaiter.behavior_lib._base.Act import Act
from robowaiter.llm_client.multi_rounds import ask_llm, new_history from robowaiter.llm_client.multi_rounds import ask_llm, new_history
import random import random
from collections import deque
# import spacy # import spacy
# nlp = spacy.load('en_core_web_lg') # nlp = spacy.load('en_core_web_lg')
class History(deque):
def __init__(self,scene,customer_name):
super().__init__(maxlen=7)
self.scene = scene
self.customer_name = customer_name
def append(self, __x) -> None:
super().append(__x)
self.scene.ui_func(("new_history",self.customer_name, __x))
class DealChat(Act): class DealChat(Act):
def __init__(self): def __init__(self):
@ -27,10 +38,15 @@ class DealChat(Act):
if name == "Goal": if name == "Goal":
self.create_sub_task(goal=sentence) self.create_sub_task(goal=sentence)
self.scene.ui_func(("new_history", "System", {
"role": "user",
"content": "set goal: " + sentence
}))
return ptree.common.Status.RUNNING return ptree.common.Status.RUNNING
if name not in self.scene.state["chat_history"]: if name not in self.scene.state["chat_history"]:
self.scene.state["chat_history"][name] = new_history() self.scene.state["chat_history"][name] = History(self.scene,name)
history = self.scene.state["chat_history"][name] history = self.scene.state["chat_history"][name]
self.scene.state["attention"]["customer"] = name self.scene.state["attention"]["customer"] = name
@ -64,6 +80,7 @@ class DealChat(Act):
self.scene.robot.expand_sub_task_tree(goal_set) self.scene.robot.expand_sub_task_tree(goal_set)
def get_object_info(self,**args): def get_object_info(self,**args):
try: try:
obj = args['obj'] obj = args['obj']

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@ -19,4 +19,5 @@ class DelSubTree(Act):
sub_task_tree = self.parent sub_task_tree = self.parent
self.scene.sub_task_seq.children.remove(sub_task_tree) self.scene.sub_task_seq.children.remove(sub_task_tree)
self.scene.draw_current_bt()
return Status.RUNNING return Status.RUNNING

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@ -0,0 +1,34 @@
import py_trees as ptree
from typing import Any
from robowaiter.behavior_lib._base.Act import Act
from robowaiter.behavior_lib._base.Behavior import Status
class FreeHands(Act):
can_be_expanded = True
num_args = 0
valid_args = set()
def __init__(self, *args):
super().__init__(*args)
@classmethod
def get_info(cls):
info = {}
info["pre"]= set()
info['add'] = {f'Holding(Nothing)'}
info['del_set'] = {f'Holding({obj})' for obj in cls.all_object}
info['cost'] = 0
return info
def _update(self) -> ptree.common.Status:
if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio,update_info_count=1)
self.scene.state["condition_set"] |= (self.info["add"])
self.scene.state["condition_set"] -= self.info["del_set"]
return Status.RUNNING

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@ -39,6 +39,9 @@ class Make(Act):
def _update(self) -> ptree.common.Status: def _update(self) -> ptree.common.Status:
if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio)
self.scene.move_task_area(self.op_type) self.scene.move_task_area(self.op_type)
self.scene.op_task_execute(self.op_type) self.scene.op_task_execute(self.op_type)
@ -54,7 +57,7 @@ class Make(Act):
# obj_info = obj_dict[id] # obj_info = obj_dict[id]
# obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z # obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
# print(id,obj.name,obj_x,obj_y,obj_z) # print(id,obj.name,obj_x,obj_y,obj_z)
if self.scene.take_picture: if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio,update_info_count=1) self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio,update_info_count=1)
self.scene.state["condition_set"] |= (self.info["add"]) self.scene.state["condition_set"] |= (self.info["add"])

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@ -21,7 +21,11 @@ class MoveTo(Act):
info['pre'] |= {f'Exist({arg})'} info['pre'] |= {f'Exist({arg})'}
info["add"] = {f'At(Robot,{arg})'} info["add"] = {f'At(Robot,{arg})'}
info["del_set"] = {f'At(Robot,{place})' for place in cls.valid_args if place != arg} info["del_set"] = {f'At(Robot,{place})' for place in cls.valid_args if place != arg}
info['cost']=5 info['cost'] = 5
# if arg!='Anything':
# info['cost']=5
# else:
# info['cost']=0
return info return info
@ -33,7 +37,7 @@ class MoveTo(Act):
# navigator.navigate_old(goal, animation=False) # navigator.navigate_old(goal, animation=False)
# 拍照片 # 拍照片
if self.scene.take_picture: if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio) self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio)
# ##################################### # #####################################
@ -69,7 +73,7 @@ class MoveTo(Act):
self.scene.move_to_obj(obj_id=obj_id) self.scene.move_to_obj(obj_id=obj_id)
# ##################################### # #####################################
if self.scene.take_picture: if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio) self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio)

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@ -7,6 +7,7 @@ class PickUp(Act):
can_be_expanded = True can_be_expanded = True
num_args = 1 num_args = 1
valid_args = Act.all_object valid_args = Act.all_object
# valid_args.add("Anything")
def __init__(self, *args): def __init__(self, *args):
super().__init__(*args) super().__init__(*args)
self.target_obj = self.args[0] self.target_obj = self.args[0]
@ -20,6 +21,15 @@ class PickUp(Act):
info["del_set"] = {f'Holding(Nothing)'} info["del_set"] = {f'Holding(Nothing)'}
for place in cls.valid_args: for place in cls.valid_args:
info["del_set"] |= {f'On({arg},{place})'} info["del_set"] |= {f'On({arg},{place})'}
info['cost'] = 1
# if arg != 'Anything':
# info['cost'] = 1
# else:
# info['cost'] = 0
#
# info["pre"] = {}
return info return info
@ -56,7 +66,7 @@ class PickUp(Act):
self.scene.move_task_area(op_type=16, obj_id=obj_id) self.scene.move_task_area(op_type=16, obj_id=obj_id)
self.scene.op_task_execute(op_type=16, obj_id=obj_id) self.scene.op_task_execute(op_type=16, obj_id=obj_id)
if self.scene.take_picture: if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio,update_info_count=1) self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio,update_info_count=1)
self.scene.state["condition_set"] |= (self.info["add"]) self.scene.state["condition_set"] |= (self.info["add"])

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@ -24,6 +24,14 @@ class PutDown(Act):
info["del_set"] = {f'Holding({arg[0]})'} info["del_set"] = {f'Holding({arg[0]})'}
info['cost'] = 1 info['cost'] = 1
# if arg[0]!='Anything':
# info['cost'] = 1
# else:
# info['cost'] = 0
# info["pre"] = {}
# info["add"] = {f'Holding(Nothing)'}
# info["del_set"] = {f'Holding({obj})' for obj in cls.valid_args if obj[0] != arg}
return info return info
@ -40,8 +48,11 @@ class PutDown(Act):
Act.num_of_obj_on_place[self.target_place]+=1 Act.num_of_obj_on_place[self.target_place]+=1
self.scene.move_task_area(op_type, release_pos=release_pos) self.scene.move_task_area(op_type, release_pos=release_pos)
if self.target_obj == "Chips":
release_pos[2] +=3
self.scene.op_task_execute(op_type, release_pos=release_pos) self.scene.op_task_execute(op_type, release_pos=release_pos)
if self.scene.take_picture: if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio,update_info_count=1) self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio,update_info_count=1)
self.scene.state["condition_set"] |= (self.info["add"]) self.scene.state["condition_set"] |= (self.info["add"])

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@ -74,9 +74,12 @@ class Turn(Act):
def _update(self) -> ptree.common.Status: def _update(self) -> ptree.common.Status:
if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio)
self.scene.move_task_area(self.op_type) self.scene.move_task_area(self.op_type)
self.scene.op_task_execute(self.op_type) self.scene.op_task_execute(self.op_type)
if self.scene.take_picture: if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio) self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio)
self.scene.state["condition_set"] |= (self.info["add"]) self.scene.state["condition_set"] |= (self.info["add"])
self.scene.state["condition_set"] -= self.info["del_set"] self.scene.state["condition_set"] -= self.info["del_set"]

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@ -11,8 +11,8 @@ class FocusingCustomer(Cond):
def _update(self) -> ptree.common.Status: def _update(self) -> ptree.common.Status:
# if self.scene.status? # if self.scene.status?
if "customer" in self.scene.state['attention']: if "customer" in self.scene.state['attention']:
if self.scene.take_picture: # if self.scene.take_picture:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio) # self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio)
return ptree.common.Status.SUCCESS return ptree.common.Status.SUCCESS
else: else:
goal = Cond.place_xy_yaw_dic['Bar'] goal = Cond.place_xy_yaw_dic['Bar']

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@ -14,8 +14,9 @@ class NewCustomer(Cond):
def _update(self) -> ptree.common.Status: def _update(self) -> ptree.common.Status:
if self.scene.take_picture: if self.scene.show_ui:
self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio) self.scene.get_obstacle_point(self.scene.db, self.status, map_ratio=self.scene.map_ratio)
# 获取customer的位置 # 获取customer的位置
# bar (247.0, 520.0, 100.0) # bar (247.0, 520.0, 100.0)
close_to_bar = False close_to_bar = False

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@ -37,6 +37,17 @@ def state_transition(state,action):
return new_state return new_state
def conflict(c):
have_at = False
for str in c:
if 'At' in str:
if not have_at:
have_at = True
else:
return True
return False
#本文所提出的完备规划算法 #本文所提出的完备规划算法
class OptBTExpAlgorithm: class OptBTExpAlgorithm:
def __init__(self,verbose=False): def __init__(self,verbose=False):
@ -51,7 +62,8 @@ class OptBTExpAlgorithm:
def clear(self): def clear(self):
self.bt = None self.bt = None
self.nodes = [] self.nodes = []
self.traversed = [] self.traversed = [] #存cond
self.expanded = [] #存整个
self.conditions = [] self.conditions = []
self.conditions_index = [] self.conditions_index = []
@ -77,7 +89,6 @@ class OptBTExpAlgorithm:
self.nodes.append(copy.deepcopy(cond_anc_pair)) # the set of explored but unexpanded conditions self.nodes.append(copy.deepcopy(cond_anc_pair)) # the set of explored but unexpanded conditions
self.traversed = [goal] # the set of expanded conditions self.traversed = [goal] # the set of expanded conditions
while len(self.nodes)!=0: while len(self.nodes)!=0:
# Find the condition for the shortest cost path # Find the condition for the shortest cost path
@ -85,6 +96,19 @@ class OptBTExpAlgorithm:
min_cost = float ('inf') min_cost = float ('inf')
index= -1 index= -1
for i,cond_anc_pair in enumerate(self.nodes): for i,cond_anc_pair in enumerate(self.nodes):
########### 剪枝操作
# cond_tmp = cond_anc_pair.cond_leaf.content
# valid = True
# for pn in self.expanded: # 剪枝操作
# if isinstance(pn.act_leaf.content,Action):
# if pn.act_leaf.content.name==cond_anc_pair.act_leaf.content.name and cond_tmp <= pn.cond_leaf.content:
# valid = False
# break
# if not valid:
# continue
########### 剪枝操作
if cond_anc_pair.cond_leaf.mincost < min_cost: if cond_anc_pair.cond_leaf.mincost < min_cost:
min_cost = cond_anc_pair.cond_leaf.mincost min_cost = cond_anc_pair.cond_leaf.mincost
pair_node = copy.deepcopy(cond_anc_pair) pair_node = copy.deepcopy(cond_anc_pair)
@ -100,10 +124,22 @@ class OptBTExpAlgorithm:
# Mount the action node and extend BT. T = Eapand(T,c,A(c)) # Mount the action node and extend BT. T = Eapand(T,c,A(c))
if c!=goal: if c!=goal:
if c!=set(): if c!=set():
# 挂在上去的时候判断要不要挂载
########### 剪枝操作 发现行不通
# valid = True
# for pn in self.expanded: # 剪枝操作
# if isinstance(pn.act_leaf.content,Action):
# if pn.act_leaf.content.name==pair_node.act_leaf.content.name and c <= pn.cond_leaf.content:
# valid = False
# break
# if valid:
########### 剪枝操作
sequence_structure = ControlBT(type='>') sequence_structure = ControlBT(type='>')
sequence_structure.add_child( sequence_structure.add_child(
[copy.deepcopy(pair_node.cond_leaf), copy.deepcopy(pair_node.act_leaf)]) [copy.deepcopy(pair_node.cond_leaf), copy.deepcopy(pair_node.act_leaf)])
subtree.add_child([copy.deepcopy(sequence_structure)]) # subtree 是回不断变化的它的父亲是self.bt subtree.add_child([copy.deepcopy(sequence_structure)]) # subtree 是回不断变化的它的父亲是self.bt
self.expanded.append(copy.deepcopy(pair_node))
# 增加实时条件判断,满足条件就不再扩展 # 增加实时条件判断,满足条件就不再扩展
if c <= self.scene.state["condition_set"]: if c <= self.scene.state["condition_set"]:
return True return True
@ -128,6 +164,10 @@ class OptBTExpAlgorithm:
print("———— 满足条件可以扩展") print("———— 满足条件可以扩展")
c_attr = (actions[i].pre | c) - actions[i].add c_attr = (actions[i].pre | c) - actions[i].add
# 这样剪枝存在错误性
if conflict(c_attr):
continue
# 剪枝操作,现在的条件是以前扩展过的条件的超集 # 剪枝操作,现在的条件是以前扩展过的条件的超集
valid = True valid = True
for j in self.traversed: # 剪枝操作 for j in self.traversed: # 剪枝操作

View File

@ -9,7 +9,7 @@ ok, 有需要您再找我。
做一杯咖啡 做一杯咖啡
好的,我马上做咖啡 好的,我马上做咖啡
create_sub_task create_sub_task
{"goal":"On(Coffee,CoffeeTable)"}00 {"goal":"On(Coffee,CoffeeTable)"}
不用了。 不用了。
好的,您有需要再跟我说 好的,您有需要再跟我说
@ -74,7 +74,7 @@ create_sub_task
没事儿,为您服务是我的荣幸! 没事儿,为您服务是我的荣幸!
大厅的桌子好啊,快带我去呀! 大厅的桌子好啊,快带我去呀!
好的好的,跟我来,我带你去找找 好的好的,跟我来。
create_sub_task create_sub_task
{"goal":"At(Robot,WaterTable)"} {"goal":"At(Robot,WaterTable)"}
@ -97,9 +97,9 @@ create_sub_task
下班啦!别忘了打扫卫生。 下班啦!别忘了打扫卫生。
收到!请问您需要来点什么吗? 收到!下班啦!
create_sub_task create_sub_task
"{""Is(Floor,Clean)"",""Is(Table1,Clean)"",""Is(Chairs,Clean)"",""Is(AC,Off)"",""Is(HallLight,Off)"",""Is(TubeLight,Off)"",""Is(Curtain,Off)""}" {"goal":"Is(Floor,Clean),Is(Table1,Clean),Is(Chairs,Clean),Is(AC,Off),Is(HallLight,Off),Is(TubeLight,Off),Is(Curtain,Off)"}
请问洗手间在哪里? 请问洗手间在哪里?
@ -112,6 +112,12 @@ get_object_info
给我来杯酸奶和冰红茶,我坐在对面的桌子那儿。 给我来杯酸奶和冰红茶,我坐在对面的桌子那儿。
好的,请稍等。 好的,请稍等。
create_sub_task create_sub_task
{"goal":"On(Chips,WaterTable),On(NFCJuice,WaterTable)"}
给我来份薯片和果汁,我坐在对面的桌子那儿。
好的,请稍等。
create_sub_task
{"goal":"On(BottledDrink,WaterTable),On(Yogurt,WaterTable)"} {"goal":"On(BottledDrink,WaterTable),On(Yogurt,WaterTable)"}
@ -186,7 +192,17 @@ get_object_info
get_object_info get_object_info
{"obj":"洗手间"} {"obj":"洗手间"}
我带着孩子呢,想要宽敞亮堂的地方。
好的,我明白了,那么我们推荐您到大厅的桌子,那里的空间比较宽敞,环境也比较明亮,适合带着孩子一起用餐。
冰红茶
好的
create_sub_task
{"goal":"On(Softdrink,Bar)"}
水杯
好的
create_sub_task
{"goal":"On(Glass,Bar)"}

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@ -342,7 +342,8 @@ def save_obj_info(img_data, objs_name):
return objs_name return objs_name
def get_obstacle_point(plt, db, scene, cur_obstacle_world_points, map_ratio): # def get_obstacle_point(plt, db, scene, cur_obstacle_world_points, map_ratio):
def get_obstacle_point(sence, db, scene, cur_obstacle_world_points, map_ratio):
cur_obstacle_pixel_points = [] cur_obstacle_pixel_points = []
object_pixels = {} object_pixels = {}
obj_detect_count = 0 obj_detect_count = 0
@ -380,10 +381,11 @@ def get_obstacle_point(plt, db, scene, cur_obstacle_world_points, map_ratio):
objs_id[251] = "walker" objs_id[251] = "walker"
# plt.imshow(d_depth, cmap="gray" if "depth" in im_depth.name.lower() else None) # plt.imshow(d_depth, cmap="gray" if "depth" in im_depth.name.lower() else None)
# plt.show() # plt.show()
plt.subplot(2, 2, 1) # plt.subplot(2, 2, 1)
plt.imshow(d_segment, cmap="gray" if "depth" in im_segment.name.lower() else None) plt.imshow(d_segment, cmap="gray" if "depth" in im_segment.name.lower() else None)
plt.axis("off") plt.axis("off")
plt.title("相机分割") # plt.title("相机分割")
sence.send_img("img_label_seg")
# plt.show() # plt.show()
d_depth = np.transpose(d_depth, (1, 0, 2)) d_depth = np.transpose(d_depth, (1, 0, 2))
@ -416,10 +418,11 @@ def get_obstacle_point(plt, db, scene, cur_obstacle_world_points, map_ratio):
world_point = transform_co(img_data_depth, pixel[0], pixel[1], d_depth[pixel[0]][pixel[1]][0], scene) world_point = transform_co(img_data_depth, pixel[0], pixel[1], d_depth[pixel[0]][pixel[1]][0], scene)
cur_obstacle_world_points.append([world_point[0], world_point[1]]) cur_obstacle_world_points.append([world_point[0], world_point[1]])
# print(f"{pixel}{[world_point[0], world_point[1]]}") # print(f"{pixel}{[world_point[0], world_point[1]]}")
plt.subplot(2, 2, 2) # plt.subplot(2, 2, 2)
plt.imshow(d_color, cmap="gray" if "depth" in im_depth.name.lower() else None) plt.imshow(d_color, cmap="gray" if "depth" in im_depth.name.lower() else None)
plt.axis('off') plt.axis('off')
plt.title("目标检测") # plt.title("目标检测")
# sence.send_img("img_label_obj")
# plt.tight_layout() # plt.tight_layout()
for key, value in object_pixels.items(): for key, value in object_pixels.items():
@ -472,10 +475,9 @@ def get_obstacle_point(plt, db, scene, cur_obstacle_world_points, map_ratio):
# height = point2[0] - point1[0] # height = point2[0] - point1[0]
# rect = patches.Rectangle((0, 255), 15, 30, linewidth=1, edgecolor='g', # rect = patches.Rectangle((0, 255), 15, 30, linewidth=1, edgecolor='g',
# facecolor='none') # facecolor='none')
sence.send_img("img_label_obj")
plt.subplot(2, 7, 14) # 这里的2,1表示总共2行1列2表示这个位置是第2个子图 # plt.subplot(2, 7, 14) # 这里的2,1表示总共2行1列2表示这个位置是第2个子图
# plt.text(0, 0.7, f'检测物体数量:{obj_detect_count}', fontsize=10)
plt.text(0, 0.7, f'检测物体数量:{obj_detect_count}', fontsize=10)
# plt.show() # plt.show()
return cur_obstacle_world_points, cur_objs_id return cur_obstacle_world_points, cur_objs_id

View File

@ -96,6 +96,8 @@ class Robot(object):
# print_tree_from_root(self.bt.root) # print_tree_from_root(self.bt.root)
print("行为树扩展完成!") print("行为树扩展完成!")
self.scene.draw_current_bt()
# 获取所有action的pre,add,del列表 # 获取所有action的pre,add,del列表
def collect_action_nodes(self): def collect_action_nodes(self):
action_list = [] action_list = []

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@ -1,11 +1,11 @@
# from .scene import Scene # from .scene import Scene
# from robowaiter.scene.tasks.AEM import SceneAEM # from robowaiter.scene.tasks_no_ui.AEM import SceneAEM
# from robowaiter.scene.tasks.GQA import SceneGQA # from robowaiter.scene.tasks_no_ui.GQA import SceneGQA
# from robowaiter.scene.tasks.VLN import SceneVLN # from robowaiter.scene.tasks_no_ui.VLN import SceneVLN
# from robowaiter.scene.tasks.VLM import SceneVLM # from robowaiter.scene.tasks_no_ui.VLM import SceneVLM
# from robowaiter.scene.tasks.Open_tasks import SceneOT # from robowaiter.scene.tasks_no_ui.Open_tasks import SceneOT
# from robowaiter.scene.tasks.Auto_tasks import SceneAT # from robowaiter.scene.tasks_no_ui.Auto_tasks import SceneAT
# task_map = { # task_map = {
# "AEM": SceneAEM, # "AEM": SceneAEM,

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@ -1,3 +1,4 @@
import io
import pickle import pickle
import sys import sys
import time import time
@ -18,6 +19,9 @@ from robowaiter.utils import get_root_path
from sklearn.cluster import DBSCAN from sklearn.cluster import DBSCAN
from matplotlib import pyplot as plt from matplotlib import pyplot as plt
from robowaiter.algos.navigator.dstar_lite import euclidean_distance from robowaiter.algos.navigator.dstar_lite import euclidean_distance
from PIL import Image
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
plt.rcParams['font.sans-serif'] = ['SimHei'] # 用来正常显示中文标签 plt.rcParams['font.sans-serif'] = ['SimHei'] # 用来正常显示中文标签
plt.rcParams['axes.unicode_minus'] = False # 用来正常显示负号 plt.rcParams['axes.unicode_minus'] = False # 用来正常显示负号
@ -30,22 +34,10 @@ channel = grpc.insecure_channel(
("grpc.max_receive_message_length", 1024 * 1024 * 1024), ("grpc.max_receive_message_length", 1024 * 1024 * 1024),
], ],
) )
stub = GrabSim_pb2_grpc.GrabSimStub(channel)
animation_step = [4, 5, 7, 3, 3] animation_step = [4, 5, 7, 3, 3]
loc_offset = [-700, -1400] loc_offset = [-700, -1400]
def init_world(scene_num=1, mapID=11):
stub.SetWorld(GrabSim_pb2.BatchMap(count=scene_num, mapID=mapID))
time.sleep(3) # wait for the map to load
def get_camera(part, scene_id=0):
# print('------------------get_camera----------------------')
action = GrabSim_pb2.CameraList(cameras=part, scene=scene_id)
return stub.Capture(action)
def show_image(camera_data): def show_image(camera_data):
print('------------------show_image----------------------') print('------------------show_image----------------------')
@ -56,7 +48,7 @@ def show_image(camera_data):
# matplotlib中的plt方法 对矩阵d 进行图形绘制,如果 深度相机拍摄的带深度的图片图片名字中有depth信息则转换成黑白图即灰度图 # matplotlib中的plt方法 对矩阵d 进行图形绘制,如果 深度相机拍摄的带深度的图片图片名字中有depth信息则转换成黑白图即灰度图
plt.imshow(d, cmap="gray" if "depth" in im.name.lower() else None) plt.imshow(d, cmap="gray" if "depth" in im.name.lower() else None)
# 图像展示在屏幕上 # 图像展示在屏幕上
plt.show() # plt.show()
return d return d
@ -68,6 +60,9 @@ class Scene:
signal_event_list = [] signal_event_list = []
# show_bubble = True # show_bubble = True
event_signal = "None" event_signal = "None"
# step_interval = 1
# camera_interval = 1.5
output_path = os.path.join(os.path.dirname(__file__), "outputs")
default_state = { default_state = {
"map": { "map": {
@ -78,9 +73,12 @@ class Scene:
"sub_goal_list": [], # 子目标列表 "sub_goal_list": [], # 子目标列表
"status": None, # 仿真器中的观测信息,见下方详细解释 "status": None, # 仿真器中的观测信息,见下方详细解释
"condition_set": {'At(Robot,Bar)', 'Is(AC,Off)', "condition_set": {'At(Robot,Bar)', 'Is(AC,Off)',
'Holding(Nothing)', 'Exist(Yogurt)', 'Exist(BottledDrink)', 'On(Yogurt,Bar)', 'Holding(Nothing)', 'Exist(Yogurt)', 'Exist(BottledDrink)',
'On(BottledDrink,Bar)', 'Exist(Softdrink)',
# 'On(Yogurt,Bar)','On(BottledDrink,Bar)',
# 'Exist(Softdrink)', 'On(Softdrink,Table1)', # 'Exist(Softdrink)', 'On(Softdrink,Table1)',
'Exist(Chips)', 'Exist(NFCJuice)', 'Exist(Bernachon)', 'Exist(ADMilk)', 'Exist(SpringWater)'
'Exist(VacuumCup)', 'On(VacuumCup,Table2)', 'Exist(VacuumCup)', 'On(VacuumCup,Table2)',
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)', 'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}, 'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'},
@ -108,35 +106,48 @@ class Scene:
""" """
def __init__(self, robot=None, sceneID=0): def __init__(self, robot=None, sceneID=0):
self.stub = GrabSim_pb2_grpc.GrabSimStub(channel)
self.robot = robot
self.sceneID = sceneID self.sceneID = sceneID
self.use_offset = False self.use_offset = False
self.start_time = time.time() self.start_time = time.time()
self.time = 0 self.time = 0
self.sub_task_seq = None self.sub_task_seq = None
os.makedirs(self.output_path,exist_ok=True)
self.show_bubble = True self.show_bubble = True
# 是否展示UI
self.show_ui = False
# 图像分割 # 图像分割
self.take_picture = True self.take_picture = False
self.map_ratio = 5 self.map_ratio = 5
self.map_map = np.zeros((math.ceil(950 / self.map_ratio), math.ceil(1850 / self.map_ratio))) self.map_map = np.zeros((math.ceil(950 / self.map_ratio), math.ceil(1850 / self.map_ratio)))
self.db = DBSCAN(eps=self.map_ratio, min_samples=int(self.map_ratio / 2)) self.db = DBSCAN(eps=self.map_ratio, min_samples=int(self.map_ratio / 2))
self.infoCount = 0 self.infoCount = 0
self.is_nav_walk = True self.is_nav_walk = False
file_name = os.path.join(root_path,'robowaiter/algos/navigator/map_5.pkl') file_name = os.path.join(root_path,'robowaiter/algos/navigator/map_5.pkl')
if os.path.exists(file_name): if os.path.exists(file_name):
with open(file_name, 'rb') as file: with open(file_name, 'rb') as file:
self.map_map_real = pickle.load(file) self.map_map_real = pickle.load(file)
# init robot
if robot:
robot.set_scene(self)
robot.load_BT()
self.robot = robot
self.robot_changed = False self.robot_changed = False
self.last_event_time = 0 self.last_event_time = 0
self.last_camera_time = -99999
self.last_step_time = -99999
self.img_cache = {
"img_label_canvas":None,
"img_label_seg":None,
"img_label_obj":None,
"img_label_map":None,
}
# 1-7 正常执行, 8-10 控灯操作移动到6, 11-12窗帘操作不需要移动, # 1-7 正常执行, 8-10 控灯操作移动到6, 11-12窗帘操作不需要移动,
self.op_dialog = ["", "制作咖啡", "倒水", "夹点心", "拖地", "擦桌子", "开筒灯", "搬椅子", # 1-7 self.op_dialog = ["", "制作咖啡", "倒水", "夹点心", "拖地", "擦桌子", "开筒灯", "搬椅子", # 1-7
@ -212,6 +223,23 @@ class Scene:
self.init_algos() # 初始化各种算法类 self.init_algos() # 初始化各种算法类
def init_world(self,scene_num=1, mapID=11):
self.stub.SetWorld(GrabSim_pb2.BatchMap(count=scene_num, mapID=mapID))
time.sleep(3) # wait for the map to load
def get_camera(self,part, scene_id=0):
# print('------------------get_camera----------------------')
action = GrabSim_pb2.CameraList(cameras=part, scene=scene_id)
return self.stub.Capture(action)
def init_robot(self):
# init robot
if self.robot:
self.robot.set_scene(self)
self.robot.load_BT()
def init_algos(self): def init_algos(self):
''' '''
初始化各种各种算法 初始化各种各种算法
@ -229,18 +257,19 @@ class Scene:
def reset(self): def reset(self):
# 基类reset默认执行仿真器初始化操作 # 基类reset默认执行仿真器初始化操作
self.reset_sim() self.reset_sim()
self.init_robot()
self.init_algos()
# reset state # reset state
self.state = copy.deepcopy(self.default_state) self.state = copy.deepcopy(self.default_state)
print("场景初始化完成")
self._reset() self._reset()
print("场景初始化完成")
self.running = True self.running = True
def run(self): def run(self):
# 基类run # 基类run
self._run() self._run()
# 运行并由robot打印每步信息 # 运行并由robot打印每步信息
while True: while True:
@ -250,11 +279,13 @@ class Scene:
# 基类step默认执行行为树tick操作 # 基类step默认执行行为树tick操作
self.time = time.time() - self.start_time self.time = time.time() - self.start_time
# if self.time - self.last_step_time > self.step_interval:
self.deal_event() self.deal_event()
self.deal_new_event() self.deal_new_event()
self.deal_signal_event() self.deal_signal_event()
self._step() self._step()
self.robot_changed = self.robot.step() self.robot_changed = self.robot.step()
self.last_step_time = self.time
def deal_new_event(self): def deal_new_event(self):
if len(self.new_event_list) > 0: if len(self.new_event_list) > 0:
@ -306,22 +337,20 @@ class Scene:
return set_sub_task return set_sub_task
def new_set_goal(self, goal):
g = eval("{'" + goal + "'}")
self.state['chat_list'].append(("Goal", g))
def new_set_goal(self,goal): def new_set_goal(self,goal):
self.state['chat_list'].append(("Goal",goal)) self.state['chat_list'].append(("Goal",goal))
@property @property
def status(self): def status(self):
return stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID)) return self.stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID))
def reset_sim(self): def reset_sim(self):
# reset world # reset world
stub.CleanWalkers(GrabSim_pb2.SceneID(value=self.sceneID)) self.stub.CleanWalkers(GrabSim_pb2.SceneID(value=self.sceneID))
init_world() self.init_world()
stub.Reset(GrabSim_pb2.ResetParams(scene=self.sceneID)) self.stub.Reset(GrabSim_pb2.ResetParams(scene=self.sceneID))
def _reset(self): def _reset(self):
# 场景自定义的reset # 场景自定义的reset
@ -350,7 +379,7 @@ class Scene:
action = GrabSim_pb2.Action( action = GrabSim_pb2.Action(
scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v
) )
scene = stub.Do(action) scene = self.stub.Do(action)
return scene return scene
@ -361,7 +390,7 @@ class Scene:
def reachable_check(self, X, Y, Yaw): def reachable_check(self, X, Y, Yaw):
if self.use_offset: if self.use_offset:
X, Y = X + loc_offset[0], Y + loc_offset[1] X, Y = X + loc_offset[0], Y + loc_offset[1]
navigation_info = stub.Do( navigation_info = self.stub.Do(
GrabSim_pb2.Action( GrabSim_pb2.Action(
scene=self.sceneID, scene=self.sceneID,
action=GrabSim_pb2.Action.ActionType.WalkTo, action=GrabSim_pb2.Action.ActionType.WalkTo,
@ -376,7 +405,7 @@ class Scene:
def add_walker(self, id, x, y, yaw=0, v=0, scope=100): def add_walker(self, id, x, y, yaw=0, v=0, scope=100):
loc = [x, y, yaw, v, scope] loc = [x, y, yaw, v, scope]
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=loc) action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=loc)
scene = stub.Do(action) scene = self.stub.Do(action)
# print(scene.info) # print(scene.info)
walker_list = [] walker_list = []
if (str(scene.info).find('unreachable') > -1): if (str(scene.info).find('unreachable') > -1):
@ -384,11 +413,15 @@ class Scene:
else: else:
walker_list.append( walker_list.append(
GrabSim_pb2.WalkerList.Walker(id=id, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=loc[2]))) GrabSim_pb2.WalkerList.Walker(id=id, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=loc[2])))
stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID)) self.stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID))
w = self.status.walkers w = self.status.walkers
num_customer = len(w) num_customer = len(w)
self.state["customer_mem"][w[-1].name] = num_customer - 1 name = w[-1].name
self.state["customer_mem"][name] = num_customer - 1
self.ui_func(("add_walker",name))
def walker_index2mem(self, index): def walker_index2mem(self, index):
for mem, i in self.state["customer_mem"].items(): for mem, i in self.state["customer_mem"].items():
@ -417,15 +450,15 @@ class Scene:
# Since status.walkers is a list, some walkerIDs would change after removing a walker. # Since status.walkers is a list, some walkerIDs would change after removing a walker.
remove_list.append(walkerID) remove_list.append(walkerID)
stub.RemoveWalkers(GrabSim_pb2.RemoveList(IDs=remove_list, scene=self.sceneID)) self.stub.RemoveWalkers(GrabSim_pb2.RemoveList(IDs=remove_list, scene=self.sceneID))
self.state["customer_mem"] = {} self.state["customer_mem"] = {}
w = self.status.walkers w = self.status.walkers
for i in range(len(w)): for i in range(len(w)):
self.state["customer_mem"][w[i].name] = i self.state["customer_mem"][w[i].name] = i
def remove_walkers(self, IDs=[0]): def remove_walkers(self, IDs=[0]):
s = stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID)) s = self.stub.Observe(GrabSim_pb2.SceneID(value=self.sceneID))
scene = stub.RemoveWalkers(GrabSim_pb2.RemoveList(IDs=IDs, scene=self.sceneID)) scene = self.stub.RemoveWalkers(GrabSim_pb2.RemoveList(IDs=IDs, scene=self.sceneID))
time.sleep(2) time.sleep(2)
self.state["customer_mem"] = {} self.state["customer_mem"] = {}
w = self.status.walkers w = self.status.walkers
@ -434,7 +467,7 @@ class Scene:
return return
def clean_walkers(self): def clean_walkers(self):
scene = stub.CleanWalkers(GrabSim_pb2.SceneID(value=self.sceneID)) scene = self.stub.CleanWalkers(GrabSim_pb2.SceneID(value=self.sceneID))
self.state["customer_mem"] = {} self.state["customer_mem"] = {}
return scene return scene
@ -444,13 +477,13 @@ class Scene:
walkerID = self.walker_index2mem(walkerID) walkerID = self.walker_index2mem(walkerID)
pose = GrabSim_pb2.Pose(X=X, Y=Y, Yaw=Yaw) pose = GrabSim_pb2.Pose(X=X, Y=Y, Yaw=Yaw)
scene = stub.ControlWalkers( scene = self.stub.ControlWalkers(
GrabSim_pb2.WalkerControls( GrabSim_pb2.WalkerControls(
controls=[GrabSim_pb2.WalkerControls.WControl(id=walkerID, autowalk=autowalk, speed=speed, pose=pose)], controls=[GrabSim_pb2.WalkerControls.WControl(id=walkerID, autowalk=autowalk, speed=speed, pose=pose)],
scene=self.sceneID) scene=self.sceneID)
) )
return scene return scene
# stub.ControlWalkers( # self.stub.ControlWalkers(
# GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID) # GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
# ) # )
@ -473,7 +506,7 @@ class Scene:
self.walker_control_generator(walkerID=control[0], autowalk=control[1], speed=control[2], X=control[3], self.walker_control_generator(walkerID=control[0], autowalk=control[1], speed=control[2], X=control[3],
Y=control[4], Yaw=control[5])) Y=control[4], Yaw=control[5]))
# 收集没有对话的统一控制 # 收集没有对话的统一控制
scene = stub.ControlWalkers( scene = self.stub.ControlWalkers(
GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID) GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
) )
return scene return scene
@ -488,7 +521,7 @@ class Scene:
is_autowalk = is_autowalk is_autowalk = is_autowalk
pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180) pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)
controls.append(GrabSim_pb2.WalkerControls.WControl(id=i, autowalk=is_autowalk, speed=80, pose=pose)) controls.append(GrabSim_pb2.WalkerControls.WControl(id=i, autowalk=is_autowalk, speed=80, pose=pose))
scene = stub.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=self.sceneID)) scene = self.stub.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=self.sceneID))
return scene return scene
def control_walker_ls(self, walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]]): def control_walker_ls(self, walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]]):
@ -508,12 +541,12 @@ class Scene:
elif len(walker) == 6: elif len(walker) == 6:
self.control_walker(walker[0], walker[1], walker[2], walker[3], walker[4], walker[5]) self.control_walker(walker[0], walker[1], walker[2], walker[3], walker[4], walker[5])
# self.control_walker() # self.control_walker()
# scene = stub.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=self.sceneID)) # scene = self.stub.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=self.sceneID))
# return scene # return scene
return return
def control_joints(self, angles): def control_joints(self, angles):
stub.Do( self.stub.Do(
GrabSim_pb2.Action( GrabSim_pb2.Action(
scene=self.sceneID, scene=self.sceneID,
action=GrabSim_pb2.Action.ActionType.RotateJoints, action=GrabSim_pb2.Action.ActionType.RotateJoints,
@ -524,7 +557,7 @@ class Scene:
def add_object(self, type, X, Y, Z, Yaw=0): def add_object(self, type, X, Y, Z, Yaw=0):
if self.use_offset: if self.use_offset:
X, Y = X + loc_offset[0], Y + loc_offset[1] X, Y = X + loc_offset[0], Y + loc_offset[1]
stub.AddObjects( self.stub.AddObjects(
GrabSim_pb2.ObjectList( GrabSim_pb2.ObjectList(
objects=[ objects=[
GrabSim_pb2.ObjectList.Object(x=X, y=Y, yaw=Yaw, z=Z, type=type) GrabSim_pb2.ObjectList.Object(x=X, y=Y, yaw=Yaw, z=Z, type=type)
@ -540,13 +573,13 @@ class Scene:
else: else:
for objectID in args: for objectID in args:
remove_list.append(objectID) remove_list.append(objectID)
stub.RemoveObjects(GrabSim_pb2.RemoveList(IDs=remove_list, scene=self.sceneID)) self.stub.RemoveObjects(GrabSim_pb2.RemoveList(IDs=remove_list, scene=self.sceneID))
def clean_object(self): def clean_object(self):
stub.CleanObjects(GrabSim_pb2.SceneID(value=self.sceneID)) self.stub.CleanObjects(GrabSim_pb2.SceneID(value=self.sceneID))
def grasp(self, handID, objectID): def grasp(self, handID, objectID):
stub.Do( self.stub.Do(
GrabSim_pb2.Action( GrabSim_pb2.Action(
scene=self.sceneID, scene=self.sceneID,
action=GrabSim_pb2.Action.ActionType.Grasp, action=GrabSim_pb2.Action.ActionType.Grasp,
@ -555,7 +588,7 @@ class Scene:
) )
def release(self, handID): def release(self, handID):
stub.Do( self.stub.Do(
GrabSim_pb2.Action( GrabSim_pb2.Action(
scene=self.sceneID, scene=self.sceneID,
action=GrabSim_pb2.Action.ActionType.Release, action=GrabSim_pb2.Action.ActionType.Release,
@ -564,7 +597,7 @@ class Scene:
) )
def get_camera_color(self, image_only=True): def get_camera_color(self, image_only=True):
camera_data = stub.Capture( camera_data = self.stub.Capture(
GrabSim_pb2.CameraList( GrabSim_pb2.CameraList(
cameras=[GrabSim_pb2.CameraName.Head_Color], scene=self.sceneID cameras=[GrabSim_pb2.CameraName.Head_Color], scene=self.sceneID
) )
@ -575,7 +608,7 @@ class Scene:
return camera_data return camera_data
def get_camera_depth(self, image_only=True): def get_camera_depth(self, image_only=True):
camera_data = stub.Capture( camera_data = self.stub.Capture(
GrabSim_pb2.CameraList( GrabSim_pb2.CameraList(
cameras=[GrabSim_pb2.CameraName.Head_Depth], scene=self.sceneID cameras=[GrabSim_pb2.CameraName.Head_Depth], scene=self.sceneID
) )
@ -586,7 +619,7 @@ class Scene:
return camera_data return camera_data
def get_camera_segment(self, show=True): def get_camera_segment(self, show=True):
camera_data = stub.Capture( camera_data = self.stub.Capture(
GrabSim_pb2.CameraList( GrabSim_pb2.CameraList(
cameras=[GrabSim_pb2.CameraName.Head_Segment], scene=self.sceneID cameras=[GrabSim_pb2.CameraName.Head_Segment], scene=self.sceneID
) )
@ -597,7 +630,7 @@ class Scene:
return camera_data return camera_data
def chat_bubble(self, message): def chat_bubble(self, message):
stub.ControlRobot( self.stub.ControlRobot(
GrabSim_pb2.ControlInfo( GrabSim_pb2.ControlInfo(
scene=self.sceneID, type=0, action=1, content=message.strip() scene=self.sceneID, type=0, action=1, content=message.strip()
) )
@ -621,7 +654,7 @@ class Scene:
# def control_robot_action(self, scene_id=0, type=0, action=0, message="你好"): # def control_robot_action(self, scene_id=0, type=0, action=0, message="你好"):
# print('------------------control_robot_action----------------------') # print('------------------control_robot_action----------------------')
# scene = stub.ControlRobot( # scene = self.stub.ControlRobot(
# GrabSim_pb2.ControlInfo(scene=scene_id, type=type, action=action, content=message)) # GrabSim_pb2.ControlInfo(scene=scene_id, type=type, action=action, content=message))
# if (str(scene.info).find("Action Success") > -1): # if (str(scene.info).find("Action Success") > -1):
# print(scene.info) # print(scene.info)
@ -632,19 +665,19 @@ class Scene:
def animation_control(self, animation_type): def animation_control(self, animation_type):
# animation_type: 1:make coffee 2: pour water 3: grab food 4: mop floor 5: clean table # animation_type: 1:make coffee 2: pour water 3: grab food 4: mop floor 5: clean table
scene = stub.ControlRobot( scene = self.stub.ControlRobot(
GrabSim_pb2.ControlInfo(scene=self.sceneID, type=animation_type, action=1) GrabSim_pb2.ControlInfo(scene=self.sceneID, type=animation_type, action=1)
) )
if scene.info == "action success": if scene.info == "action success":
for i in range(2, animation_step[animation_type - 1] + 1): for i in range(2, animation_step[animation_type - 1] + 1):
stub.ControlRobot( self.stub.ControlRobot(
GrabSim_pb2.ControlInfo( GrabSim_pb2.ControlInfo(
scene=self.sceneID, type=animation_type, action=i scene=self.sceneID, type=animation_type, action=i
) )
) )
def animation_reset(self): def animation_reset(self):
stub.ControlRobot(GrabSim_pb2.ControlInfo(scene=self.sceneID, type=0, action=0)) self.stub.ControlRobot(GrabSim_pb2.ControlInfo(scene=self.sceneID, type=0, action=0))
# 手指移动到指定位置 # 手指移动到指定位置
def ik_control_joints(self, handNum=2, x=30, y=40, z=80): def ik_control_joints(self, handNum=2, x=30, y=40, z=80):
@ -654,7 +687,7 @@ class Scene:
GrabSim_pb2.HandPostureInfos.HandPostureObject(handNum=handNum, x=x, y=y, z=z, roll=0, pitch=0, yaw=0), GrabSim_pb2.HandPostureInfos.HandPostureObject(handNum=handNum, x=x, y=y, z=z, roll=0, pitch=0, yaw=0),
# GrabSim_pb2.HandPostureInfos.HandPostureObject(handNum=1, x=0, y=0, z=0, roll=0, pitch=0, yaw=0), # GrabSim_pb2.HandPostureInfos.HandPostureObject(handNum=1, x=0, y=0, z=0, roll=0, pitch=0, yaw=0),
] ]
temp = stub.GetIKControlInfos( temp = self.stub.GetIKControlInfos(
GrabSim_pb2.HandPostureInfos(scene=self.sceneID, handPostureObjects=HandPostureObject)) GrabSim_pb2.HandPostureInfos(scene=self.sceneID, handPostureObjects=HandPostureObject))
def move_to_obj(self, obj_id): def move_to_obj(self, obj_id):
@ -666,7 +699,7 @@ class Scene:
# value[i] = self.status.joints[i].angle # value[i] = self.status.joints[i].angle
# value[5] = 0 # value[5] = 0
# action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value) # action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value)
# scene = stub.Do(action) # scene = self.stub.Do(action)
# time.sleep(1.0) # time.sleep(1.0)
obj_info = scene.objects[obj_id] obj_info = scene.objects[obj_id]
@ -683,7 +716,7 @@ class Scene:
self.navigator.navigate(goal=(walk_v[0], walk_v[1]), animation=False) self.navigator.navigate(goal=(walk_v[0], walk_v[1]), animation=False)
else: else:
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v) action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action) scene = self.stub.Do(action)
print("After Walk Position:", [scene.location.X, scene.location.Y, scene.rotation.Yaw]) print("After Walk Position:", [scene.location.X, scene.location.Y, scene.rotation.Yaw])
# 移动到进行操作任务的指定地点 # 移动到进行操作任务的指定地点
@ -696,7 +729,7 @@ class Scene:
# value[i] = self.status.joints[i].angle # value[i] = self.status.joints[i].angle
# value[5] = 0 # value[5] = 0
# action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value) # action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value)
# scene = stub.Do(action) # scene = self.stub.Do(action)
# time.sleep(1.0) # time.sleep(1.0)
cur_pos = [scene.location.X, scene.location.Y, scene.rotation.Yaw] cur_pos = [scene.location.X, scene.location.Y, scene.rotation.Yaw]
@ -705,32 +738,38 @@ class Scene:
return return
print('------------------moveTo_Area----------------------') print('------------------moveTo_Area----------------------')
if op_type < 8: # 动画控制相关任务的移动目标 if op_type < 8: # 动画控制相关任务的移动目标
if self.show_ui:
self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio)
walk_v = self.op_v_list[op_type] + [scene.rotation.Yaw, 180, 0] walk_v = self.op_v_list[op_type] + [scene.rotation.Yaw, 180, 0]
if 8 <= op_type <= 10: # 控灯相关任务的移动目标 if 8 <= op_type <= 10: # 控灯相关任务的移动目标
if self.show_ui:
self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio)
walk_v = self.op_v_list[6] + [scene.rotation.Yaw, 180, 0] walk_v = self.op_v_list[6] + [scene.rotation.Yaw, 180, 0]
if op_type in [13, 14, 15]: # 空调相关任务的移动目标 if op_type in [13, 14, 15]: # 空调相关任务的移动目标
if self.show_ui:
self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio)
walk_v = [240, -140.0] + [0, 180, 0] walk_v = [240, -140.0] + [0, 180, 0]
if op_type == 16: # 抓握物体,移动到物体周围的可达区域 if op_type == 16: # 抓握物体,移动到物体周围的可达区域
scene = self.status scene = self.status
obj_info = scene.objects[obj_id] obj_info = scene.objects[obj_id]
obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
walk_v = [obj_x + 50, obj_y] + [180, 180, 0] walk_v = [obj_x + 50, obj_y] + [180, 180, 0]
if obj_info.name == 'Plate':
walk_v = [obj_x + 51, obj_y] + [180, 180, 0]
if 820 <= obj_y <= 1200 and 240 <= obj_x <= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200]) if 820 <= obj_y <= 1200 and 240 <= obj_x <= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200])
walk_v = [obj_x + 40, obj_y - 35, 130, 180, 0] walk_v = [obj_x + 40, obj_y - 35, 130, 180, 0]
obj_x += 3
obj_y += 2.5
if op_type == 17: # 放置物体,移动到物体周围的可达区域 if op_type == 17: # 放置物体,移动到物体周围的可达区域
walk_v = release_pos[:-1] + [180, 180, 0] walk_v = release_pos[:-1] + [180, 180, 0]
if release_pos == [340.0, 900.0, 99.0]: if release_pos == [340.0, 900.0, 99.0]:
walk_v[2] = 130 walk_v[2] = 130
# 移动到目标位置 # 移动到目标位置
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v) action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action) scene = self.stub.Do(action)
print("After Walk Position:", [scene.location.X, scene.location.Y, scene.rotation.Yaw]) print("After Walk Position:", [scene.location.X, scene.location.Y, scene.rotation.Yaw])
# 相应的行动,由主办方封装 # 相应的行动,由主办方封装
def control_robot_action(self, type=0, action=0, message="你好"): def control_robot_action(self, type=0, action=0, message="你好"):
scene = stub.ControlRobot( scene = self.stub.ControlRobot(
GrabSim_pb2.ControlInfo( GrabSim_pb2.ControlInfo(
scene=self.sceneID, type=type, action=action, content=message scene=self.sceneID, type=type, action=action, content=message
) )
@ -750,10 +789,10 @@ class Scene:
value[i] = self.status.joints[i].angle value[i] = self.status.joints[i].angle
value[5] = 30 value[5] = 30
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value) action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value)
scene = stub.Do(action) scene = self.stub.Do(action)
time.sleep(1.0) time.sleep(1.0)
if self.take_picture: if self.show_ui:
self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio,update_info_count=1) self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio,update_info_count=1)
@ -772,21 +811,71 @@ class Scene:
scene = self.status scene = self.status
ginger_loc = [scene.location.X, scene.location.Y, scene.location.Z] ginger_loc = [scene.location.X, scene.location.Y, scene.location.Z]
obj_list = [ obj_list = [
GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 40, z=95, roll=0, pitch=0, yaw=0,
type=5), GrabSim_pb2.ObjectList.Object(x=190, y=40, z=87, roll=0, pitch=0, yaw=0,
# GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 50, y=ginger_loc[1] - 40, z=h, roll=0, pitch=0, yaw=0, type=9), type=38), #矿泉水
GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 75, z=95, roll=0, pitch=0, yaw=0,
type=48), # 48是薯片
# GrabSim_pb2.ObjectList.Object(x=190, y=40, z=87, roll=0, pitch=0, yaw=0,
# type=48), #48是薯片
GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 65, z=95, roll=0, pitch=0, yaw=0,
type=37), #37是NFC果汁
GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 55, z=95, roll=0, pitch=0, yaw=0,
type=8), #8是贝尔纳松
GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 45, z=95, roll=0, pitch=0, yaw=0,
type=6), #6是AD钙奶
GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 35, z=95, roll=0, pitch=0, yaw=0,
type=9), #9是冰红(瓶)
GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 25, z=95, roll=0, pitch=0, yaw=0,
type=5), # 5是酸奶
# GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 30, z=95, roll=0, pitch=0, yaw=0,
# type=13),
# GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 40, z=95, roll=0, pitch=0, yaw=0,
# type=48),
# GrabSim_pb2.ObjectList.Object(x=340, y=960, z=88, roll=0, pitch=0, yaw=90, type=7), # GrabSim_pb2.ObjectList.Object(x=340, y=960, z=88, roll=0, pitch=0, yaw=90, type=7),
# GrabSim_pb2.ObjectList.Object(x=340, y=960, z = 88, roll=0, pitch=0, yaw=90, type=9), # GrabSim_pb2.ObjectList.Object(x=340, y=960, z = 88, roll=0, pitch=0, yaw=90, type=9),
# GrabSim_pb2.ObjectList.Object(x=340, y=952, z=88, roll=0, pitch=0, yaw=90, type=4),
GrabSim_pb2.ObjectList.Object(x=320, y=400, z=95, roll=0, pitch=0, yaw=0,
type=20),
# 斜桌三瓶冰红茶
GrabSim_pb2.ObjectList.Object(x=340, y=965, z=88, roll=0, pitch=0, yaw=90, type=4),
GrabSim_pb2.ObjectList.Object(x=320, y=940, z=88, roll=0, pitch=0, yaw=90, type=4),
GrabSim_pb2.ObjectList.Object(x=300, y=930, z=88, roll=0, pitch=0, yaw=90, type=4),
# GrabSim_pb2.ObjectList.Object(x=300, y=930, z=88, roll=0, pitch=0, yaw=90, type=38), #矿泉水
GrabSim_pb2.ObjectList.Object(x=370, y=1000, z=88, roll=0, pitch=0, yaw=90, type=1), #香蕉
GrabSim_pb2.ObjectList.Object(x=380, y=1000, z=88, roll=0, pitch=0, yaw=90, type=65), # 番茄
GrabSim_pb2.ObjectList.Object(x=380, y=1020, z=88, roll=0, pitch=0, yaw=90, type=42), # 山竹
GrabSim_pb2.ObjectList.Object(x=360, y=1020, z=88, roll=0, pitch=0, yaw=90, type=27), # 橙子
# BrightTable2
# GrabSim_pb2.ObjectList.Object(x=-30, y=1000, z=35, roll=0, pitch=0, yaw=90, type=64), #西瓜
GrabSim_pb2.ObjectList.Object(x=-15, y=1050, z=40, roll=0, pitch=0, yaw=90, type=17), #a午餐盒
# 保温杯
GrabSim_pb2.ObjectList.Object(x=-102, y=10, z=90, roll=0, pitch=0, yaw=90, type=7), GrabSim_pb2.ObjectList.Object(x=-102, y=10, z=90, roll=0, pitch=0, yaw=90, type=7),
GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 70, z=95, roll=0, pitch=0, yaw=0, # GrabSim_pb2.ObjectList.Object(x=ginger_loc[0] - 55, y=ginger_loc[1] - 70, z=95, roll=0, pitch=0, yaw=0,
type=9), # type=9),
# Table3上由两套军旗一个模仿
GrabSim_pb2.ObjectList.Object(x=-115, y=200, z=85, roll=0, pitch=0, yaw=90, type=26), # Chess GrabSim_pb2.ObjectList.Object(x=-115, y=200, z=85, roll=0, pitch=0, yaw=90, type=26), # Chess
GrabSim_pb2.ObjectList.Object(x=-130, y=225, z=85, roll=0, pitch=0, yaw=90, type=55), # 玩具狗
GrabSim_pb2.ObjectList.Object(x=-110, y=225, z=85, roll=0, pitch=0, yaw=90, type=56), #玩具熊
GrabSim_pb2.ObjectList.Object(x=-115, y=250, z=85, roll=0, pitch=0, yaw=90, type=26), # Chess GrabSim_pb2.ObjectList.Object(x=-115, y=250, z=85, roll=0, pitch=0, yaw=90, type=26), # Chess
GrabSim_pb2.ObjectList.Object(x=-115, y=280, z=85, roll=0, pitch=0, yaw=90, type=35), # Chess GrabSim_pb2.ObjectList.Object(x=-115, y=280, z=85, roll=0, pitch=0, yaw=90, type=35), # 魔方
# 靠窗边的桌子上
GrabSim_pb2.ObjectList.Object(x=-400, y=520, z=70, roll=0, pitch=0, yaw=0, type=63), # 小说
GrabSim_pb2.ObjectList.Object(x=-410, y=550, z=70, roll=0, pitch=0, yaw=0, type=59), # 围巾
GrabSim_pb2.ObjectList.Object(x=-395, y=570, z=70, roll=0, pitch=0, yaw=0, type=18), # 手镯
] ]
scene = stub.AddObjects(GrabSim_pb2.ObjectList(objects=obj_list, scene=self.sceneID)) scene = self.stub.AddObjects(GrabSim_pb2.ObjectList(objects=obj_list, scene=self.sceneID))
time.sleep(1.0) time.sleep(1.0)
# 实现抓握操作 # 实现抓握操作
@ -800,19 +889,22 @@ class Scene:
value[i] = self.status.joints[i].angle value[i] = self.status.joints[i].angle
value[5] = 30 value[5] = 30
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value) action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value)
scene = stub.Do(action) scene = self.stub.Do(action)
time.sleep(1.0) time.sleep(1.0)
if self.take_picture: if self.show_ui:
self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio) self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio)
obj_info = scene.objects[obj_id] obj_info = scene.objects[obj_id]
obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
if 820 <= obj_y <= 1200 and 240 <= obj_x <= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200])
obj_x += 3
obj_y += 2.5
if obj_info.name == "CoffeeCup": if obj_info.name == "CoffeeCup":
# obj_x += 1 # obj_x += 2.5
# obj_y -= 1 # obj_y -= 0.7 # 1.7
# values = [0,0,0,0,0, 10,-25,-45,-45,-45] # obj_z -= 6
# values= [-6, 0, 0, 0, 0, -6, 0, 45, 45, 45] # values= [0, 0, 0, 0, 0, 15, -6, -6, -6, -6] # 后5位右手 [-6,45]
# stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values)) # stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
pass pass
if obj_info.name == "Glass": if obj_info.name == "Glass":
@ -824,7 +916,7 @@ class Scene:
print('------------------grasp_obj----------------------') print('------------------grasp_obj----------------------')
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Grasp, action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Grasp,
values=[hand_id, obj_id]) values=[hand_id, obj_id])
scene = stub.Do(action) scene = self.stub.Do(action)
time.sleep(3.0) time.sleep(3.0)
return True return True
@ -832,12 +924,12 @@ class Scene:
def robo_recover(self): def robo_recover(self):
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, # 恢复原位 action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, # 恢复原位
values=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) values=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
scene = stub.Do(action) scene = self.stub.Do(action)
# 恢复手指关节 # 恢复手指关节
def standard_finger(self): def standard_finger(self):
values = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0] values = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values)) self.stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
time.sleep(1.0) time.sleep(1.0)
# 弯腰以及手掌与放置面平齐 # 弯腰以及手掌与放置面平齐
@ -850,7 +942,7 @@ class Scene:
angle[20] = -30 angle[20] = -30
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, # 弯腰 action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, # 弯腰
values=angle) values=angle)
scene = stub.Do(action) scene = self.stub.Do(action)
time.sleep(1.0) time.sleep(1.0)
# 实现放置操作 # 实现放置操作
@ -862,10 +954,10 @@ class Scene:
value[i] = self.status.joints[i].angle value[i] = self.status.joints[i].angle
value[5] = 30 value[5] = 30
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value) action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value)
scene = stub.Do(action) scene = self.stub.Do(action)
time.sleep(1.0) time.sleep(1.0)
if self.take_picture: if self.show_ui:
self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio) self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio)
if release_pos == [340.0, 900.0, 99.0]: if release_pos == [340.0, 900.0, 99.0]:
@ -877,7 +969,7 @@ class Scene:
self.robo_stoop_parallel() self.robo_stoop_parallel()
print("------------------release_obj----------------------") print("------------------release_obj----------------------")
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Release, values=[1]) action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Release, values=[1])
scene = stub.Do(action) scene = self.stub.Do(action)
time.sleep(2.0) time.sleep(2.0)
self.robo_recover() # 恢复肢体关节 self.robo_recover() # 恢复肢体关节
self.standard_finger() # 恢复手指关节 self.standard_finger() # 恢复手指关节
@ -885,10 +977,15 @@ class Scene:
# 执行过程: Robot输出"开始(任务名)" -> 按步骤数执行任务 -> Robot输出成功或失败的对话 # 执行过程: Robot输出"开始(任务名)" -> 按步骤数执行任务 -> Robot输出成功或失败的对话
def op_task_execute(self, op_type, obj_id=0, release_pos=[247.0, 520.0, 100.0]): def op_task_execute(self, op_type, obj_id=0, release_pos=[247.0, 520.0, 100.0]):
#id = 196 # Glass = 188+x, Plate = 150+x
self.control_robot_action(0, 1, "开始" + self.op_dialog[op_type]) # 输出正在执行的任务 self.control_robot_action(0, 1, "开始" + self.op_dialog[op_type]) # 输出正在执行的任务
if op_type < 8: if op_type < 8:
if self.show_ui:
self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio)
result = self.control_robot_action(op_type, 1) result = self.control_robot_action(op_type, 1)
if 8 <= op_type <= 12: if 8 <= op_type <= 12:
if self.show_ui:
self.get_obstacle_point(self.db, self.status, map_ratio=self.map_ratio)
result = self.control_robot_action(self.op_typeToAct[op_type][0], self.op_typeToAct[op_type][1]) result = self.control_robot_action(self.op_typeToAct[op_type][0], self.op_typeToAct[op_type][1])
if op_type in [13, 14, 15]: # 调整空调:13代表按开关,14升温,15降温 if op_type in [13, 14, 15]: # 调整空调:13代表按开关,14升温,15降温
result = self.adjust_kongtiao(op_type) result = self.adjust_kongtiao(op_type)
@ -918,12 +1015,12 @@ class Scene:
walk_v = walk_v + [scene.rotation.Yaw - 90, 600, 100] walk_v = walk_v + [scene.rotation.Yaw - 90, 600, 100]
print("walk_v", walk_v) print("walk_v", walk_v)
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v) action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action) scene = self.stub.Do(action)
print(scene.info) print(scene.info)
def navigation_move(self, plt, cur_objs, cur_obstacle_world_points, v_list, map_ratio, db, scene_id=0, map_id=11): def navigation_move(self, plt, cur_objs, cur_obstacle_world_points, v_list, map_ratio, db, scene_id=0, map_id=11):
print('------------------navigation_move----------------------') print('------------------navigation_move----------------------')
scene = stub.Observe(GrabSim_pb2.SceneID(value=scene_id)) scene = self.stub.Observe(GrabSim_pb2.SceneID(value=scene_id))
walk_value = [scene.location.X, scene.location.Y] walk_value = [scene.location.X, scene.location.Y]
print("position:", walk_value) print("position:", walk_value)
@ -934,12 +1031,17 @@ class Scene:
walk_v = walk_value + [yaw, 250, 10] walk_v = walk_value + [yaw, 250, 10]
print("walk_v", walk_v) print("walk_v", walk_v)
action = GrabSim_pb2.Action(scene=scene_id, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v) action = GrabSim_pb2.Action(scene=scene_id, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action) scene = self.stub.Do(action)
# cur_objs, objs_name_set = camera.get_semantic_map(GrabSim_pb2.CameraName.Head_Segment, cur_objs, # cur_objs, objs_name_set = camera.get_semantic_map(GrabSim_pb2.CameraName.Head_Segment, cur_objs,
# objs_name_set) # objs_name_set)
cur_obstacle_world_points, cur_objs_id = camera.get_obstacle_point(plt, db, scene, # cur_obstacle_world_points, cur_objs_id = camera.get_obstacle_point(plt, db, scene,
# cur_obstacle_world_points, map_ratio)
cur_obstacle_world_points, cur_objs_id = camera.get_obstacle_point(self, db, scene,
cur_obstacle_world_points, map_ratio) cur_obstacle_world_points, map_ratio)
# cur_obstacle_world_points, cur_objs_id = self.get_obstacle_point(db, scene, map_ratio)
# # self.get_obstacle_point(db, scene, cur_obstacle_world_points, map_ratio)
# if scene.info == "Unreachable": # if scene.info == "Unreachable":
print(scene.info) print(scene.info)
@ -956,7 +1058,7 @@ class Scene:
walk_v = walk_v + [yaw, 250, 10] walk_v = walk_v + [yaw, 250, 10]
print("walk_v", walk_v) print("walk_v", walk_v)
action = GrabSim_pb2.Action(scene=scene_id, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v) action = GrabSim_pb2.Action(scene=scene_id, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action) scene = self.stub.Do(action)
# cur_objs, objs_name_set = camera.get_semantic_map(GrabSim_pb2.CameraName.Head_Segment, cur_objs, # cur_objs, objs_name_set = camera.get_semantic_map(GrabSim_pb2.CameraName.Head_Segment, cur_objs,
# objs_name_set) # objs_name_set)
@ -984,7 +1086,7 @@ class Scene:
return x, y return x, y
def explore(self, map, explore_range): def explore(self, map, explore_range):
scene = stub.Observe(GrabSim_pb2.SceneID(value=0)) scene = self.stub.Observe(GrabSim_pb2.SceneID(value=0))
cur_pos = [int(scene.location.X), int(scene.location.Y)] cur_pos = [int(scene.location.X), int(scene.location.Y)]
for i in range(cur_pos[0] - explore_range, cur_pos[0] + explore_range + 1): for i in range(cur_pos[0] - explore_range, cur_pos[0] + explore_range + 1):
for j in range(cur_pos[1] - explore_range, cur_pos[1] + explore_range + 1): for j in range(cur_pos[1] - explore_range, cur_pos[1] + explore_range + 1):
@ -1152,6 +1254,12 @@ class Scene:
# print("物体世界偏移的坐标: ", world_offest_coordinates) # print("物体世界偏移的坐标: ", world_offest_coordinates)
return world_coordinates return world_coordinates
def ui_func(self,args):
plt.show()
def draw_current_bt(self):
pass
def get_obstacle_point(self, db, scene, map_ratio, update_info_count=0): def get_obstacle_point(self, db, scene, map_ratio, update_info_count=0):
# if abs(self.last_take_pic_tim - self.time)< # if abs(self.last_take_pic_tim - self.time)<
@ -1161,15 +1269,14 @@ class Scene:
cur_obstacle_world_points = [] cur_obstacle_world_points = []
obj_detect_count = 0 obj_detect_count = 0
walker_detect_count = 0 walker_detect_count = 0
fig = plt.figure()
object_pixels = {} object_pixels = {}
not_key_objs_id = {255, 254, 253, 107, 81} not_key_objs_id = {255, 254, 253, 107, 81}
img_data_segment = get_camera([GrabSim_pb2.CameraName.Head_Segment])
img_data_depth = get_camera([GrabSim_pb2.CameraName.Head_Depth])
img_data_color = get_camera([GrabSim_pb2.CameraName.Head_Color])
img_data_segment,img_data_depth,img_data_color = self.get_cameras()
if len(img_data_segment.images) <1:
return
im_segment = img_data_segment.images[0] im_segment = img_data_segment.images[0]
im_depth = img_data_depth.images[0] im_depth = img_data_depth.images[0]
im_color = img_data_color.images[0] im_color = img_data_color.images[0]
@ -1181,6 +1288,7 @@ class Scene:
d_color = np.frombuffer(im_color.data, dtype=im_color.dtype).reshape( d_color = np.frombuffer(im_color.data, dtype=im_color.dtype).reshape(
(im_color.height, im_color.width, im_color.channels)) (im_color.height, im_color.width, im_color.channels))
items = img_data_segment.info.split(";") items = img_data_segment.info.split(";")
objs_id = {} objs_id = {}
for item in items: for item in items:
@ -1189,10 +1297,7 @@ class Scene:
objs_id[251] = "walker" objs_id[251] = "walker"
# plt.imshow(d_depth, cmap="gray" if "depth" in im_depth.name.lower() else None) # plt.imshow(d_depth, cmap="gray" if "depth" in im_depth.name.lower() else None)
# plt.show() # plt.show()
plt.subplot(2, 2, 1) img_segment = d_segment
plt.imshow(d_segment, cmap="gray" if "depth" in im_segment.name.lower() else None)
plt.axis("off")
plt.title("相机分割")
d_depth = np.transpose(d_depth, (1, 0, 2)) d_depth = np.transpose(d_depth, (1, 0, 2))
@ -1252,10 +1357,24 @@ class Scene:
# world_point = self.transform_co(img_data_depth, pixel[0], pixel[1], d_depth[pixel[0]][pixel[1]][0], scene) # world_point = self.transform_co(img_data_depth, pixel[0], pixel[1], d_depth[pixel[0]][pixel[1]][0], scene)
# cur_obstacle_world_points.append([world_point[0], world_point[1]]) # cur_obstacle_world_points.append([world_point[0], world_point[1]])
# print(f"{pixel}{[world_point[0], world_point[1]]}") # print(f"{pixel}{[world_point[0], world_point[1]]}")
plt.subplot(2, 2, 2) img_obj = d_color
plt.imshow(d_color, cmap="gray" if "depth" in im_depth.name.lower() else None)
# self.ui_func(("draw_img","img_label_obj",d_color))
# 画分隔图
# plt.subplot(2, 2, 1)
plt.figure()
plt.imshow(img_segment, cmap="gray" if "depth" in im_segment.name.lower() else None)
plt.axis("off")
# plt.title("相机分割")
self.send_img("img_label_seg")
# 画目标检测图
# plt.subplot(2, 2, 2)
plt.figure()
plt.imshow(img_obj, cmap="gray" if "depth" in im_depth.name.lower() else None)
plt.axis('off') plt.axis('off')
plt.title("目标检测") # plt.title("目标检测")
for key, value in object_pixels.items(): for key, value in object_pixels.items():
if key == 0: if key == 0:
@ -1315,20 +1434,57 @@ class Scene:
ha='center', ha='center',
va='center') va='center')
plt.gca().add_patch(rect) plt.gca().add_patch(rect)
self.send_img("img_label_obj")
new_map = self.updateMap(cur_obstacle_world_points) new_map = self.updateMap(cur_obstacle_world_points)
self.draw_map(plt,new_map) self.draw_map(plt,new_map)
plt.subplot(2, 7, 14)
plt.axis("off") plt.axis("off")
plt.text(0, 0.9, f'检测行人数量:{walker_detect_count}', fontsize=10) self.send_img("img_label_map")
plt.text(0, 0.7, f'检测物体数量:{obj_detect_count}', fontsize=10)
plt.text(0, 0.5, f'新增语义信息:{walker_detect_count}', fontsize=10)
plt.text(0, 0.3, f'更新语义信息:{update_info_count}', fontsize=10)
# plt.subplot(2, 7, 14)
# plt.text(0, 0.9, f'检测行人数量:{walker_detect_count}', fontsize=10)
# plt.text(0, 0.7, f'检测物体数量:{obj_detect_count}', fontsize=10)
# plt.text(0, 0.5, f'新增语义信息:{walker_detect_count}', fontsize=10)
# plt.text(0, 0.3, f'更新语义信息:{update_info_count}', fontsize=10)
# plt.text(0, 0.1, f'已存语义信息:{self.infoCount}', fontsize=10) # plt.text(0, 0.1, f'已存语义信息:{self.infoCount}', fontsize=10)
plt.show()
# draw figures
# output_path = os.path.join(self.output_path,"vision.png")
# # 转换为numpy数组
# image_np = np.asarray(image_pil)
# self.ui_func(("draw_from_file","img_label_canvas",output_path))
# plt.close()
# plt.show()
# return cur_obstacle_world_points # return cur_obstacle_world_points
def send_img(self,name):
# 将图像保存到内存
buffer = io.BytesIO()
plt.savefig(buffer, bbox_inches='tight', pad_inches=0,format='png')
image_data = buffer.getvalue()
# 关闭当前图像
plt.close()
if not self.img_cache[name] == image_data:
self.img_cache[name] = image_data
self.ui_func(("draw_img",name,image_data))
def updateMap(self, points): def updateMap(self, points):
# map = copy.deepcopy(self.map_map) # map = copy.deepcopy(self.map_map)
map = copy.deepcopy(self.map_map_real) map = copy.deepcopy(self.map_map_real)
@ -1350,19 +1506,21 @@ class Scene:
return map return map
def draw_map(self,plt, map): def draw_map(self,plt, map):
plt.subplot(2, 1, 2) # 这里的2,1表示总共2行1列2表示这个位置是第2个子图 # plt.subplot(2, 1, 2) # 这里的2,1表示总共2行1列2表示这个位置是第2个子图
plt.imshow(map, cmap='binary', alpha=0.5, origin='lower', plt.imshow(map, cmap='binary', alpha=0.5, origin='lower',
extent=(-400 / self.map_ratio, 1450 / self.map_ratio, extent=(-400 / self.map_ratio, 1450 / self.map_ratio,
-350 / self.map_ratio, 600 / self.map_ratio)) -350 / self.map_ratio, 600 / self.map_ratio))
plt.title('可达性地图') # plt.title('可达性地图')
def get_id_object_world(self, id, scene): def get_id_object_world(self, id, scene):
pixels = [] pixels = []
world_points = [] world_points = []
img_data_segment = get_camera([GrabSim_pb2.CameraName.Head_Segment])
img_data_segment,img_data_depth,_ = self.get_cameras()
# img_data_segment = get_camera([GrabSim_pb2.CameraName.Head_Segment])
im_segment = img_data_segment.images[0] im_segment = img_data_segment.images[0]
img_data_depth = get_camera([GrabSim_pb2.CameraName.Head_Depth]) # img_data_depth = get_camera([GrabSim_pb2.CameraName.Head_Depth])
im_depth = img_data_depth.images[0] im_depth = img_data_depth.images[0]
d_segment = np.frombuffer(im_segment.data, dtype=im_segment.dtype).reshape( d_segment = np.frombuffer(im_segment.data, dtype=im_segment.dtype).reshape(
@ -1380,3 +1538,14 @@ class Scene:
for pixel in pixels: for pixel in pixels:
world_points.append(self.transform_co(img_data_depth, pixel[0], pixel[1], d_depth[pixel[0]][pixel[1]][0])) world_points.append(self.transform_co(img_data_depth, pixel[0], pixel[1], d_depth[pixel[0]][pixel[1]][0]))
return world_points return world_points
def get_cameras(self):
# if self.time - self.last_camera_time > self.camera_interval:
self.img_data_segment = self.get_camera([GrabSim_pb2.CameraName.Head_Segment])
time.sleep(0.2)
self.img_data_depth = self.get_camera([GrabSim_pb2.CameraName.Head_Depth])
time.sleep(0.2)
self.img_data_color = self.get_camera([GrabSim_pb2.CameraName.Head_Color])
# self.last_camera_time = self.time
return self.img_data_segment,self.img_data_depth,self.img_data_color

View File

@ -1,93 +0,0 @@
"""
视觉语言操作
机器人根据指令人的指令调节空调自主探索环境导航到目标点通过手臂的运动规划能力操作空调比如开关按钮调温按钮显示面板
"""
import time
from robowaiter.scene.scene import Scene
class SceneVLM(Scene):
def __init__(self, robot):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.scene_flag = 1
self.st1 = 3
# self.st2 = self.st1 + 30
# self.st3 = self.st2 + 65
self.st2 = 3
self.st3 = 3
self.st4 = 3
self.signal_event_list = [
# 场景1带小女孩找阳光下的空位
(3, self.add_walker, (5, 230, 1200)), # 0号"Girl02_C_3"
(1, self.control_walker, (0, False, 200, 60, 520, 0)),
(9, self.customer_say, (0, "早上好呀,我想找个能晒太阳的地方。")),
(-1, self.customer_say, (0, "可以带我过去嘛?")),
(0, self.control_walker, (0, False, 50, 140, 1200, 180)), # 小女孩站在了 BrightTable1 旁边就餐啦
# # 场景2有个胖胖男人点单交流并要咖啡帮他送去角落的桌子
# (3, self.add_walker, (5, 230, 1200)), # 小女孩
# # # 上述准备
(10, self.add_walker, (26, -28, -150, 90)),
(0, self.add_walker, (10, -70, -200, -45)),
(6, self.customer_say, (1, "RoboWaiter过来一下")),
(8, self.control_walkers_and_say, ([[[1, False, 100, -18, -200, -90, "你们这有什么饮料嘛?"]]])),
# 20 胖胖男到了 BrightTable6
(2, self.customer_say, (1, "咖啡有哪些呢?")), # 10
(2, self.customer_say, (1, "来杯卡布奇诺吧。")), # 15
]
def _reset(self):
self.gen_obj()
# self.add_walkers([[47, 920]])
pass
def _run(self, op_type=10):
# 一个行人从门口走到 吧台
# 打招呼需要什么
# 行人说 哪里有位置,想晒个太阳
# 带领行人去有太阳的地方
# 行人说 有点热
# 好的,这就去开空调
self.walker_followed = False
pass
def _step(self):
if self.scene_flag == 1:
# 如果机器人不在 吧台
if self.walker_followed:
return
end = [self.status.location.X, self.status.location.Y]
if end[1] >= 600 or end[1] <= 450 or end[0] >= 250:
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
self.walker_followed = True
self.control_walkers_and_say([[0, False, 150, end[0], end[1], 90, "谢谢!"]])
self.scene_flag += 1
# 获得所有顾客的名字
# print("=================")
# for cus in self.status.walkers:
# print(cus)
# print("=================")
pass
if __name__ == '__main__':
import os
from robowaiter.robot.robot import Robot
robot = Robot()
# create task
task = SceneVLM(robot)
task.reset()
task.run()

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"""
视觉语言操作
机器人根据指令人的指令调节空调自主探索环境导航到目标点通过手臂的运动规划能力操作空调比如开关按钮调温按钮显示面板
"""
import time
from robowaiter.scene.scene import Scene
class SceneVLM(Scene):
def __init__(self, robot):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.scene_flag = 1
self.st1 = 3
# self.st2 = self.st1 + 30
# self.st3 = self.st2 + 65
self.st2 = 3
self.st3 = 3
self.st4 = 3
self.signal_event_list = [
# 场景1带小女孩找阳光下的空位
(3, self.add_walker, (5, 230, 1200)), # 0号"Girl02_C_3"
(1, self.control_walker, (0, False, 200, 60, 520, 0)),
(9, self.customer_say, (0, "早上好呀,我想找个能晒太阳的地方。")),
(-1, self.customer_say, (0,"可以带我过去嘛?")),
(0, self.control_walker, (0, False, 50, 140, 1200, 180)), # 小女孩站在了 BrightTable1 旁边就餐啦
# # 场景2有个胖胖男人点单交流并要咖啡帮他送去角落的桌子
# (3, self.add_walker, (5, 230, 1200)), # 小女孩
# # # 上述准备
(10, self.add_walker, (26, -28, -150, 90)),
(0, self.add_walker, (10, -70, -200, -45)),
(6, self.customer_say, (1, "RoboWaiter过来一下")),
(8, self.control_walkers_and_say, ([[[1, False, 100, -18, -200, -90, "你们这有什么饮料嘛?"]]])), # 20 胖胖男到了 BrightTable6
(2, self.customer_say, (1, "咖啡有哪些呢?")),# 10
(2, self.customer_say, (1,"来杯卡布奇诺吧。")), # 15
# # 场景3有位女士要杯水和冰红茶
(30 ,self.add_walkers,([[[21, 65, 1000, -90],[32, -80, 850, 135],[1, 60, 420, 135]]])),
(0, self.control_walker, (5, True, 50, 250, 1200, 180)), #设置id=4 的2小男孩随机游走红随机游走
(0, self.add_walkers, ([[[48, 60, 520, 0], [31, 60, 600, -90], [20, 60, 680, -90],[9, 60, 760, -90],[29, -290, 400, 180]]])),
(5, self.customer_say, (6, "哎呦,今天这么多人,还有空位吗?")),# 女士问
(15, self.customer_say, (6, "我带着孩子呢,想要宽敞亮堂的地方。")), # 女士问
# 好的,我明白了,那么您可以选择我们的家庭亲子座,这样可以容纳您的孩子,并且更加宽敞舒适。
# 这里可以加一下自主导航和探索,找到一个位置
# 好的,我明白了,那么我们推荐您到大厅的桌子,那里的空间比较宽敞,环境也比较明亮,适合带着孩子一起用餐。
(8, self.customer_say, (6, "大厅的桌子好啊,快带我去呀!")),
(15, self.control_walker, (6, False, 50,-250, 480, 0)), # #290, 400
(3, self.customer_say, (6, "我想来杯水,帮我孩子拿个酸奶吧。")),
# ### 9号灰色男 排队排着排着,不排了
(0, self.control_walker, (9, False, 100, 100, 760, 180)),
(0, self.control_walker, (9, True, 100, 0, 0, 180)),
# # ### 增加场景,孩子说热要开空调 或者9号随机游走和说
(90, self.customer_say, (6, "谢谢!不用了。")), #倒水+取放酸奶 90s
# # # 场景4三人排队点单女士要保温杯
(6, self.control_walkers_and_say, ([[[7, False, 100, 60, 520, 180, "我昨天保温杯好像落在你们咖啡厅了,你看到了吗?"]]])),
(5, self.customer_say, (7,"你可以帮我拿来吗,我在前门的桌子前等你。")),
(1, self.control_walker,(7, False, 80, -10, 520, 90)),# 红女士在吧台前后退一步
(1, self.control_walker, (7, False, 80, 240, 1000, -45)), # 红女士走到Table1前
(1, self.control_walker, (8, False, 100, 60, 600, -90)), # 大胖男排队往前走一步
(2, self.control_walker, (9, False, 100, 60, 680, -90)), # 男灰黑色排队往前走一步
(6, self.customer_say, (7,"就是这个杯子!找到啦,好开心!")), # 红女士在Table1前
(5, self.customer_say, (7, "不用了。")), # 红女士在Table1前
# # 场景5三人排队点单一人要冰红茶一个要点心一个没座位了赠送保温杯
# # 场景6大胖男点了外卖离开啦
(9, self.control_walkers_and_say, ([[[8, False, 100, 60, 520, 0, "给我来份午餐套餐。"]]])), #原来写了26s
(0, self.animation_reset,()), #重置任务
(6, self.customer_say, (8, "打包吧,快点!")),
(2, self.control_walker, (9, False, 100, 60, 620, -90)), # 男灰黑色排队往前走一步
(100, self.customer_say, (8, "谢啦,我赶时间!")), #100这个时间很合适
(2, self.control_walker, (8, False, 250, 20, 520, -90)), # 大胖男着急得离开啦
(2, self.control_walker, (8, False, 250, 240, -150, -90)),
(5, self.remove_walkers, ([[0,7,8]])),
# 场景7最后排队那个随机游走 9号变为6号随机游走。
# 机器人自主发现任务,走一圈去擦桌子/拖地,碰到灰色男问好,灰色男说“太阳大,要关窗帘和空调调低”
# 开了空调
(2, self.control_walker, (6, False, 100, 60, 520, 0)), # 10号变7号 男灰黑色排队往前,轮到他
(2, self.customer_say, (6, "好热呀!太阳也好大!")),
(10, self.control_walkers_and_say, ([[[6, True, 100, 60, 520, 0, "谢谢,这下凉快了"]]])),
# 场景8 结束了,删除所有顾客。此处增加自主探索发现空间比较暗,打开大厅灯
(3, self.clean_walkers, ()),
(1, self.add_walker, (17, 60, 1000)),# 增加警察,提醒下班啦
(3, self.control_walkers_and_say, ([[[0, False, 150, 60, 520, 0, "下班啦!别忘了打扫卫生。"]]])),
(3, self.control_walkers_and_say, ([[[0, False, 150, 60, 520, 0, "不用了。"]]])),
]
def _reset(self):
self.gen_obj()
# self.add_walkers([[47, 920]])
pass
def _run(self, op_type=10):
# 一个行人从门口走到 吧台
# 打招呼需要什么
# 行人说 哪里有位置,想晒个太阳
# 带领行人去有太阳的地方
# 行人说 有点热
# 好的,这就去开空调
self.walker_followed = False
pass
def _step(self):
if self.scene_flag == 1:
# 如果机器人不在 吧台
if self.walker_followed:
return
end = [self.status.location.X, self.status.location.Y]
if end[1]>=600 or end[1]<=450 or end[0]>=250:
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
self.walker_followed = True
self.control_walkers_and_say([[0,False,150,end[0],end[1],90,"谢谢!"]])
self.scene_flag += 1
# 获得所有顾客的名字
# print("=================")
# for cus in self.status.walkers:
# print(cus)
# print("=================")
pass
if __name__ == '__main__':
import os
from robowaiter.robot.robot import Robot
robot = Robot()
# create task
task = SceneVLM(robot)
task.reset()
task.run()

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"""
视觉语言导航
识别顾客NPC靠近打招呼对话领位导航到适合人数的空闲餐桌
开始条件监测到顾客靠近
结束条件完成领位语音请问您想喝点什么并等待下一步指令
"""
import os
import pickle
import time
import random
import matplotlib.pyplot as plt
import numpy as np
from robowaiter.scene.scene import Scene,init_world # TODO: 文件名改成Scene.py
from robowaiter.scene.scene import Scene
from robowaiter.utils import get_root_path
from robowaiter.algos.navigator.navigate import Navigator
from robowaiter.algos.navigator import test
class SceneVLN(Scene):
def __init__(self, robot):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.event_list = [
(5, self.create_chat_event("测试VLN前往2号桌")),
]
def _reset(self):
root_path = get_root_path()
file_name = os.path.join(root_path,'robowaiter/algos/navigator/map_5.pkl')
with open(file_name, 'rb') as file:
map = pickle.load(file)
self.state['map']['2d'] = map
self.state['map']['obj_pos']['Table'] = np.array((-100, 700))
def _run(self):
file_name = '../../algos/navigator/map_5.pkl'
if os.path.exists(file_name):
with open(file_name, 'rb') as file:
map = pickle.load(file)
# self.init_world(1, 11)
# scene = self.status
navigator = Navigator(scene=self, area_range=[-350, 600, -400, 1450], map=map)
'''场景1: 无行人环境 robot到达指定目标'''
# goal = np.array((-100, 700))
'''场景2: 静止行人环境 robot到达指定目标'''
# scene.clean_walker()
# scene.add_walker(50, 300, 0)
# scene.add_walker(-50, 500, 0)
# goal = np.array((-100, 700))
'''场景3: 移动行人环境 robot到达指定目标'''
self.walk_to(100, 0, -90, dis_limit=10)
self.clean_walker()
self.add_walkers([[50, 300], [-50, 500], [0, 700]])
# scene.add_walker(50, 300, 0)
# scene.add_walker(-50, 500, 0)
# scene.add_walker(0, 700, 0)
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=50, X=-50, Y=600, Yaw=0)])
self.control_walker(
[self.walker_control_generator(walkerID=1, autowalk=False, speed=50, X=100, Y=150, Yaw=0)])
self.control_walker([self.walker_control_generator(walkerID=2, autowalk=False, speed=50, X=0, Y=0, Yaw=0)])
# goal = (-100, 700)
# goal = (-300)
# goal = (340.0, 900.0)
# goal = (240.0, 1000.0)
# goal = (340.0, 900.0)
goal = (240.0, 1160.0)
'''场景4: 行人自由移动 robot到达指定目标'''
# # TODO: autowalk=True仿真器会闪退 ???
# scene.clean_walker()
# scene.add_walker(50, 300, 0)
# scene.add_walker(-50, 500, 0)
# scene.control_walker([scene.walker_control_generator(walkerID=0, autowalk=True, speed=20, X=0, Y=0, Yaw=0)])
# scene.control_walker([scene.walker_control_generator(walkerID=1, autowalk=True, speed=20, X=0, Y=0, Yaw=0)])
# time.sleep(5)
# goal = np.array((-100, 700))
navigator.navigate(goal, animation=False)
self.clean_walker()
print(self.status.collision) # TODO: 不显示碰撞信息 ???
pass
if __name__ == '__main__':
import os
from robowaiter.robot.robot import Robot
robot = Robot()
# create task
task = SceneVLN(robot)
task.reset()
task.run()

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import importlib
import os
from PyQt5.QtWidgets import QApplication, QMainWindow, QListWidgetItem
from PyQt5.QtCore import QTimer
import sys
from robowaiter.scene.ui.window import Ui_MainWindow
from robowaiter.utils.basic import get_root_path
from PyQt5.QtCore import QThread
import queue
import numpy as np
from PyQt5.QtGui import QImage, QPixmap
from PyQt5.QtCore import Qt
from PyQt5.QtCore import QThread, pyqtSignal
from robowaiter.scene.ui.scene_ui import SceneUI
from robowaiter.scene.ui import scene_ui
root_path = get_root_path()
class TaskThread(QThread):
stop_signal = pyqtSignal()
def __init__(self, task, scene_cls,robot_cls,scene_queue,ui_queue, *args, **kwargs):
super(TaskThread, self).__init__(*args, **kwargs)
self.task = task
self.scene_cls = scene_cls
self.robot_cls = robot_cls
self.scene_queue = scene_queue
self.ui_queue = ui_queue
self.stoped = True
def run(self):
self.scene = self.task(self.scene_cls,self.robot_cls,self.scene_queue,self.ui_queue)
self.scene._run()
# scene._run()
while not self.isInterruptionRequested():
self.scene.step()
# def stop(self):
# del self.scene
def run_scene(scene_cls,robot_cls,scene_queue,ui_queue):
scene = scene_cls(robot_cls(),scene_queue,ui_queue)
scene.reset()
# scene.run()
return scene
# try:
# # 机器人系统的主循环
#
# except Exception as e:
# # 打印异常信息到命令行
# print("Robot system error:", str(e))
example_list = ("AEM","VLN","VLM",'GQA',"OT","AT","reset")
class UI(QMainWindow, Ui_MainWindow):
scene = None
history_dict = {
"System": ""
}
def __init__(self,robot_cls):
app = QApplication(sys.argv)
MainWindow = QMainWindow()
super(UI, self).__init__(MainWindow)
# 创建线程安全的队列
self.scene_queue = queue.Queue()
self.ui_queue = queue.Queue()
self.scene_cls = SceneUI
self.robot_cls = robot_cls
self.setupUi(MainWindow) # 初始化UI
# 绑定说话按钮
self.btn_say.clicked.connect(self.btn_say_on_click)
# 绑定任务演示按钮
for example in example_list:
btn = getattr(self,f"btn_{example}")
btn.clicked.connect(self.create_example_click(example))
# 设置一个定时器每隔100ms检查一次队列
timer = QTimer()
timer.setInterval(100) # 设置检查队列的间隔时间
timer.timeout.connect(self.handle_queue_messages) # 当定时器超时时,处理队列中的消息
timer.start() # 启动定时器
MainWindow.show()
self.thread = TaskThread(run_scene,self.scene_cls,self.robot_cls,self.scene_queue,self.ui_queue)
self.thread.start()
self.list_customer.itemClicked.connect(self.show_customer_history)
sys.exit(app.exec_())
def new_history(self,customer_name,chat):
role = chat["role"]
content = chat["content"].strip()
function_call = chat.get("function_call",None)
if function_call:
return
if role == "function":
new_chat = f'Robot:\n 工具调用-{chat["name"]}\n'
elif role == "user":
new_chat = f'{customer_name}:\n {content}\n'
else:
new_chat = f'Robot:\n {content}\n'
self.edit_global_history.append(f'{new_chat}')
self.history_dict[customer_name] += new_chat + "\n"
items = self.list_customer.findItems(customer_name, Qt.MatchExactly)
if items:
index = self.list_customer.indexFromItem(items[0])
self.list_customer.setCurrentIndex(index)
self.edit_local_history.clear()
self.edit_local_history.append(self.history_dict[customer_name])
def reset(self):
self.history_dict = {
"System": ""
}
self.edit_local_history.clear()
self.edit_global_history.clear()
self.list_customer.clear()
item = QListWidgetItem("System")
self.list_customer.addItem(item)
def create_example_click(self,name):
def btn_example_on_click():
self.reset()
self.thread.requestInterruption()
self.thread.wait() # 等待线程安全退出
self.scene_queue = queue.Queue()
self.ui_queue = queue.Queue()
self.thread = TaskThread(run_scene, self.scene_cls, self.robot_cls,self.scene_queue,self.ui_queue)
self.thread.start()
self.scene_func((f"run_{name}",))
return btn_example_on_click
def add_walker(self,name):
self.history_dict[name] = ""
item = QListWidgetItem(name)
self.list_customer.addItem(item)
def show_customer_history(self, item):
# 此处为示例,实际上你可能需要从数据库或其他地方获取聊天记录
name = item.text()
self.edit_local_history.clear()
self.edit_local_history.append(self.history_dict[name])
def btn_say_on_click(self):
question = self.edit_say.text()
if question[-1] == ")":
print(f"设置目标:{question}")
self.scene_func(("new_set_goal",question))
# self.scene.new_set_goal(question)
else:
self.scene_func(("customer_say","System",question))
# self.scene.customer_say("System", question)
def scene_func(self,args):
self.scene_queue.put(args)
def handle_queue_messages(self):
while not self.ui_queue.empty():
message = self.ui_queue.get()
function_name = message[0]
function = getattr(self, function_name, None)
args = []
if len(message)>1:
args = message[1:]
result = function(*args)
def setupUi(self, MainWindow):
Ui_MainWindow.setupUi(self,MainWindow)
# dir_path = os.path.dirname(__file__)
# 加载并显示图片
# img_path = os.path.join(root_path, "robowaiter/utils/draw_bt/test.png")
# self.draw_from_file("img_label_bt",img_path)
# self.label.setAlignment(Qt.AlignCenter) # 图片居中显示
def draw_from_file(self,control_name,file_name):
control = getattr(self,control_name,None)
# 加载并显示图片
pixmap = QPixmap(file_name) # 替换为你的图片路径
# self.label.setPixmap(pixmap)
control.setPixmap(self.scale_pixmap_to_label(pixmap, control))
def draw_img(self,control_name,img):
control = getattr(self,control_name,None)
# # 加载并显示图片
# print(img)
# img = self.ndarray_to_qimage(img)
# print(img)
# image = Image.open(io.BytesIO(img))
# print(image)
pixmap = QPixmap.fromImage(QImage.fromData(img))
# self.label.setPixmap(pixmap)
control.setPixmap(self.scale_pixmap_to_label(pixmap, control))
# control.setPixmap(pixmap)
def draw_canvas(self,control_name,canvas):
control = getattr(self,control_name,None)
# 加载并显示图片
pixmap = QApplication.grabWidget(canvas)
# self.label.setPixmap(pixmap)
control.setPixmap(self.scale_pixmap_to_label(pixmap, control))
def ndarray_to_qimage(self,array: np.ndarray) -> QImage:
# 假设你的ndarray是uint8类型的且是RGB格式三个通道
height, width, channels = array.shape
if channels ==3:
bytes_per_line = channels * width
image = QImage(array.data, width, height, bytes_per_line, QImage.Format_RGB888)
else:
# 对于灰度图像
image = QImage(array.data, width, height, QImage.Format_Grayscale8)
return image
def scale_pixmap_to_label(self, pixmap, label):
# 获取QLabel的大小
label_width = label.width()
label_height = label.height()
# 保持图片的长宽比同时确保图片的一个维度适应QLabel的大小
scaled_pixmap = pixmap.scaledToWidth(label_width, Qt.SmoothTransformation)
if scaled_pixmap.height() > label_height:
scaled_pixmap = pixmap.scaledToHeight(label_height, Qt.SmoothTransformation)
return scaled_pixmap
def set_scene(self, scene):
self.scene = scene
if __name__ == "__main__":
# app = QApplication(sys.argv)
# MainWindow = QMainWindow()
ui = UI()
# ui.setupUi(MainWindow)
# MainWindow.show()
# sys.exit(app.exec_())

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"""
UI场景
"""
import sys
import json
import math
from matplotlib import pyplot as plt
from sklearn.cluster import DBSCAN
import pickle
import time
import os
plt.rcParams['font.sans-serif'] = ['SimHei'] # 用来正常显示中文标签
plt.rcParams['axes.unicode_minus'] = False # 用来正常显示负号
from robowaiter.utils import get_root_path
root_path = get_root_path()
from robowaiter.scene.scene import Scene
from robowaiter.utils.bt.draw import render_dot_tree
class SceneUI(Scene):
scene_queue = None
ui_queue = None
# camera_interval = 4
def __init__(self, robot,scene_queue,ui_queue):
self.scene_queue = scene_queue
self.ui_queue = ui_queue
super().__init__(robot)
# 在这里加入场景中发生的事件
self.show_ui = True
# while True:
# if not self.scene_queue.empty():
# param = self.scene_queue.get()
# # 处理参数...
# self.ui_queue.put(('say',"test"))
self.stoped = False
def run(self):
# 基类run
self._run()
# 运行并由robot打印每步信息
while not self.stoped:
self.step()
def _run(self):
pass
def run_AEM(self):
print(len(self.status.objects))
# 创建一个从白色1到灰色0的 colormap
objs = self.status.objects
cur_objs = []
cur_obstacle_world_points = []
visited_obstacle = set()
obj_json_data = []
obj_count = 0
added_info = 0
map_ratio = self.map_ratio
db = DBSCAN(eps=map_ratio, min_samples=int(map_ratio / 2))
file_name = os.path.join(root_path, 'robowaiter/proto/map_1.pkl')
if os.path.exists(file_name):
with open(file_name, 'rb') as file:
map = pickle.load(file)
print('------------ 自主探索 ------------')
while True:
walker_count = 0
fig = plt.figure()
goal = self.explore(map, 120)
if goal is None:
break
# cur_obstacle_world_points, cur_objs_id = self.navigation_move(plt, cur_objs, cur_obstacle_world_points,
# [[goal[0], goal[1]]], map_ratio, db, 0, 11)
cur_obstacle_world_points, cur_objs_id = self.navigation_move(self, cur_objs, cur_obstacle_world_points,
[[goal[0], goal[1]]], map_ratio, db, 0, 11)
for point in cur_obstacle_world_points:
if point[0] < -350 or point[0] > 600 or point[1] < -400 or point[1] > 1450:
continue
self.map_map[math.floor((point[0] + 350) / map_ratio), math.floor((point[1] + 400) / map_ratio)] = 1
visited_obstacle.add(
(math.floor((point[0] + 350) / map_ratio), math.floor((point[1] + 400) / map_ratio)))
for i in range(len(cur_objs_id)):
if cur_objs_id[i] == "walker":
walker_count += 1
for obj in objs:
if obj.name == cur_objs_id[i] and obj not in cur_objs:
cur_objs.append(obj)
break
# plt.subplot(2, 1, 2) # 这里的2,1表示总共2行1列2表示这个位置是第2个子图
# plt.imshow(self.map_map, cmap='binary', alpha=0.5, origin='lower',
# extent=(-400 / map_ratio, 1450 / map_ratio,
# -350 / map_ratio, 600 / map_ratio))
new_map = self.updateMap(cur_obstacle_world_points)
self.draw_map(plt, new_map)
plt.axis("off")
self.send_img("img_label_map")
# plt.title("地图构建过程")
# self.send_img("img_label_map")
# plt.subplot(2, 7, 14) # 这里的2,1表示总共2行1列2表示这个位置是第2个子图
new_add_info = len(cur_objs) - added_info + walker_count
# plt.text(0, 0.5, f'新增语义信息:{new_add_info}', fontsize=10) # 在图中添加文字x和y坐标是在这个图片大小内的相对位置fontsize是字体大小
added_info += new_add_info
# plt.text(0, 0.3, f'已存语义信息:{added_info}', fontsize=10) # 在图中添加文字x和y坐标是在这个图片大小内的相对位置fontsize是字体大小
self.infoCount = added_info
plt.axis("off")
# plt.show()
print("------------当前检测到的物品信息--------------")
print(cur_objs)
time.sleep(1)
for i in range(len(cur_objs)):
if cur_objs[i].name == "Desk" or cur_objs[i].name == "Chair":
obj_json_data.append(
{"id": f"{i}", "name": f"{cur_objs[i].name}", "location": f"{cur_objs[i].location}",
"height": f"{cur_objs[i].location.Z * 2}"})
else:
obj_json_data.append(
{"id": f"{i}", "name": f"{cur_objs[i].name}", "location": f"{cur_objs[i].location}",
"height": f"{cur_objs[i].location.Z}"})
with open('../../robowaiter/proto/objs.json', 'w') as file:
json.dump(obj_json_data, file)
print("已绘制完成地图!!!")
print("------------检测到的所有物品信息--------------")
print(obj_json_data)
def run_VLN(self):
self.gen_obj()
self.add_walkers([
[29, 60, 520], # 顾客 0
[23, 0, 220], # 秃头老头子 1
[0, -55, 150], # 小男孩d走来走去 2
[10, -55, 750], # 3
[19, 70, -200], # 后门站着不动的 4
[21, 65, 1000, -90], # 大胖男占了一号桌 5
[5, 230, 1200], # 小女孩 6
[26, -28, -10, 90],
# [26, 60, 0, 90],
# [26, -28, 0, 90] , #在设置一个在后门随机游走的 7
# 设置为 26, 60, 0, 90]
[31, 280, 1200, -45] # 8
])
self.control_walker(2, True, 200, -55, 155, 90) # 飞速奔跑的小男孩
# self.control_walker(7, True, 80, -25, -150, 90)
self.control_walker(5, True, 65, 995, 520, 90)
self.control_walker(4, True, 65, 70, -200, 90)
self.new_event_list = [
(5, self.customer_say, (0, "请问哪里有空位啊?")),
(13, self.customer_say, (0, "我想坐高凳子。")),
(3, self.customer_say, (0, "你带我去吧。")),
(45, self.control_walker, (0, False, 100, -250, 480, -90)),
(-1, self.customer_say, (0, "谢谢你!这儿还不错!")),
]
def run_VLM(self):
self.gen_obj()
self.add_walkers([[4,1, 880], [31,250, 1200],[6,-55, 750],[10,70, -200],[27,-290, 400, 180],[26, 60,-320,90]])
self. control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
self.signal_event_list = [
(3, self.add_walker, (20,0,700)),
(1, self.control_walker, (6, False,100, 60, 520,0)),
(1, self.customer_say, (6, "给我来份薯片和果汁,我坐在对面的桌子那儿。")),
(5, self.control_walker, (6, False, 100, -250, 480, 0)),
]
pass
def run_GQA(self):
self.gen_obj()
self.add_walkers([ [16,250, 1200],[6,-55, 750],[10,70, -200],[47,-290, 400, 180],[26, 60,-320,90]])
self.control_walker(1, True, 100, 60, 720, 0)
self.control_walker(4, True, 100, 60, -120, 0)
self.add_walkers([[31, 60,500,0], [15,60,550,0]])
self.signal_event_list = [
(5, self.customer_say, (6, "你好呀,你们这有啥好吃的?")), # 男
(8, self.customer_say, (6, "听起来都好甜呀,我女朋友爱吃水果。")),
(15, self.customer_say, (6, "你们这人可真多。")),
(15, self.customer_say, (6, "我女朋友怕晒,有空余的阴凉位置嘛?")),
(20, self.customer_say, (6, "那还不错。")),
(15, self.customer_say, (5, "请问洗手间在哪呢?")),
(20, self.customer_say, (5, "我们还想一起下下棋,切磋切磋。")),
(20, self.customer_say, (6, "太棒啦,亲爱的。")),
(15, self.customer_say, (5, "那你知道附近最近的电影院在哪吗?")),
(20, self.customer_say, (6, "谢啦,那我们先去阴凉位置下个棋,等电影开始了就去看呢!")),
]
pass
def run_OT(self):
self.gen_obj()
self.add_walkers([ [31,250, 1200],[6,-55, 750],[10,70, -200],[27,-290, 400, 180],[26, 60,-320,90]])
self.control_walker(1, True, 100, 60, 720, 0)
self.control_walker(4, True, 100, 60, -120, 0)
self.add_walkers([[16,60, 520], [47,-40, 520]])
self.signal_event_list = [
(8, self.customer_say, (5, "给我来杯咖啡,哦对,再倒一杯水。")),
(1, self.control_walker_ls,([[[5, False, 100, -250, 480, 0],[6, False, 100, 60, 520, 0]]])),
(-1, self.customer_say, (5, "感谢,这些够啦,你去忙吧。")),
(10, self.customer_say, (6, "我想来份点心和酸奶。")),
(-1, self.customer_say, (6, "真美味啊!")),
]
pass
def run_AT(self):
self.add_walker(23, 60, 520, 0)
self.signal_event_list = [
(2, self.customer_say, (0,"可以关筒灯和关窗帘吗?")),
]
pass
def run_reset(self):
pass
def init_robot(self):
# init robot
if self.robot:
self.robot.set_scene(self)
self.robot.load_BT()
self.draw_current_bt()
def draw_current_bt(self):
render_dot_tree(self.robot.bt.root,target_directory=self.output_path,name="current_bt")
self.ui_queue.put(('draw_from_file',"img_label_bt", f"{self.output_path}/current_bt.png"))
def ui_func(self,args):
# _,_,output_path = args
# plt.savefig(output_path)
self.ui_queue.put(args)
def _reset(self):
pass
def _step(self):
# print("已运行")
self.handle_queue_messages()
# if len(self.sub_task_seq.children) == 0:
# question = input("请输入指令:")
# if question[-1] == ")":
# print(f"设置目标:{question}")
# self.new_set_goal(question)
# else:
# self.customer_say("System",question)
def handle_queue_messages(self):
while not self.scene_queue.empty():
message = self.scene_queue.get()
function_name = message[0]
function = getattr(self, function_name, None)
args = []
if len(message)>1:
args = message[1:]
result = function(*args)
def stop(self):
self.stoped = True
if __name__ == '__main__':
from robowaiter.robot.robot import Robot
robot = Robot()
ui = UI( Robot)
# create task
# task = SceneUI(robot,ui)

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robowaiter/scene/ui/ui.py Normal file
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import tkinter as tk
from robowaiter.utils.basic import get_root_path
from tkinter import PhotoImage
import os
root_path = get_root_path()
class Robot:
def __init__(self):
self.is_running = False
def start(self):
if not self.is_running:
self.is_running = True
# 在这里添加启动机器人的逻辑代码
print("机器人正在启动...")
def stop(self):
if self.is_running:
self.is_running = False
# 在这里添加停止机器人的逻辑代码
print("机器人正在停止...")
def get_status(self):
if self.is_running:
return "运行中"
else:
return "已停止"
class RobotInterface:
def __init__(self, master):
self.master = master
# self.robot = Robot() # 假设这里有一个名为Robot的类表示机器人系统
# 创建启动机器人按钮
self.start_button = tk.Button(master, text="启动机器人", command=self.start_robot)
self.start_button.pack()
# 创建停止机器人按钮
self.stop_button = tk.Button(master, text="停止机器人", command=self.stop_robot)
self.stop_button.pack()
# 创建显示机器人状态的标签
self.status_label = tk.Label(master, text="机器人状态:")
self.status_label.pack()
# 创建用于显示图片的三个标签
self.image_label1 = tk.Label(master)
self.image_label1.pack()
self.image_label2 = tk.Label(master)
self.image_label2.pack()
self.image_label3 = tk.Label(master)
self.image_label3.pack()
# dir_path = os.path.dirname(__file__)
# # 加载图片
# self.image1 = PhotoImage(file=os.path.join(dir_path,"1.png")) # 替换为实际图片路径
# self.image2 = PhotoImage(file=os.path.join(dir_path,"2.png")) # 替换为实际图片路径
# self.image3 = PhotoImage(file=os.path.join(dir_path,"3.png")) # 替换为实际图片路径
#
# # 显示第一张图片
# self.show_image(1)
def display_binary_image(self,data):
# 创建一个Tkinter窗口
# 创建一个像素画布
canvas = tk.Canvas(self.master, width=len(data[0]), height=len(data), bg='white')
canvas.pack()
# 在画布上绘制像素点
for i in range(len(data)):
for j in range(len(data[0])):
if data[i][j] == 1:
canvas.create_rectangle(j, i, j + 1, i + 1, fill='black')
def show_image(self, image_number):
if image_number == 1:
self.image_label1.config(image=self.image1)
elif image_number == 2:
self.image_label2.config(image=self.image2)
elif image_number == 3:
self.image_label3.config(image=self.image3)
else:
print("无效的图片编号")
def start_robot(self):
self.robot.start() # 假设Robot类有一个start方法来启动机器人
self.update_status("机器人已启动。")
def stop_robot(self):
self.robot.stop() # 假设Robot类有一个stop方法来停止机器人
self.update_status("机器人已停止。")
def update_status(self, status):
self.status_label.config(text="机器人状态: " + status)
if __name__ == '__main__':
root = tk.Tk()
interface = RobotInterface(root)
binary_image = [
[0, 1, 0],
[1, 1, 1],
[0, 1, 0]
]
interface.display_binary_image(binary_image)
root.mainloop()

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pyuic5 -x window.ui -o window.py

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# -*- coding: utf-8 -*-
# Form implementation generated from reading ui file 'window.ui'
#
# Created by: PyQt5 UI code generator 5.15.10
#
# WARNING: Any manual changes made to this file will be lost when pyuic5 is
# run again. Do not edit this file unless you know what you are doing.
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow")
MainWindow.resize(936, 1080)
MainWindow.setAutoFillBackground(False)
self.centralwidget = QtWidgets.QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.edit_say = QtWidgets.QLineEdit(self.centralwidget)
self.edit_say.setGeometry(QtCore.QRect(520, 390, 221, 31))
font = QtGui.QFont()
font.setFamily("Times New Roman")
font.setPointSize(14)
self.edit_say.setFont(font)
self.edit_say.setObjectName("edit_say")
self.btn_say = QtWidgets.QPushButton(self.centralwidget)
self.btn_say.setGeometry(QtCore.QRect(760, 390, 81, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.btn_say.setFont(font)
self.btn_say.setObjectName("btn_say")
self.img_label_seg = QtWidgets.QLabel(self.centralwidget)
self.img_label_seg.setGeometry(QtCore.QRect(80, 540, 321, 231))
self.img_label_seg.setStyleSheet("border: 2px solid black;")
self.img_label_seg.setText("")
self.img_label_seg.setObjectName("img_label_seg")
self.img_label_bt = QtWidgets.QLabel(self.centralwidget)
self.img_label_bt.setGeometry(QtCore.QRect(40, 830, 831, 161))
self.img_label_bt.setStyleSheet("border: 2px solid black;")
self.img_label_bt.setText("")
self.img_label_bt.setObjectName("img_label_bt")
self.label_5 = QtWidgets.QLabel(self.centralwidget)
self.label_5.setGeometry(QtCore.QRect(410, 800, 121, 21))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.label_5.setFont(font)
self.label_5.setObjectName("label_5")
self.img_label_obj = QtWidgets.QLabel(self.centralwidget)
self.img_label_obj.setGeometry(QtCore.QRect(520, 540, 321, 231))
self.img_label_obj.setStyleSheet("border: 2px solid black;")
self.img_label_obj.setText("")
self.img_label_obj.setObjectName("img_label_obj")
self.img_label_map = QtWidgets.QLabel(self.centralwidget)
self.img_label_map.setGeometry(QtCore.QRect(80, 320, 321, 161))
self.img_label_map.setStyleSheet("border: 2px solid black;")
self.img_label_map.setText("")
self.img_label_map.setObjectName("img_label_map")
self.label_6 = QtWidgets.QLabel(self.centralwidget)
self.label_6.setGeometry(QtCore.QRect(190, 290, 121, 21))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.label_6.setFont(font)
self.label_6.setObjectName("label_6")
self.label_7 = QtWidgets.QLabel(self.centralwidget)
self.label_7.setGeometry(QtCore.QRect(200, 500, 111, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.label_7.setFont(font)
self.label_7.setObjectName("label_7")
self.label_8 = QtWidgets.QLabel(self.centralwidget)
self.label_8.setGeometry(QtCore.QRect(630, 510, 121, 21))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.label_8.setFont(font)
self.label_8.setObjectName("label_8")
self.btn_AEM = QtWidgets.QPushButton(self.centralwidget)
self.btn_AEM.setGeometry(QtCore.QRect(30, 70, 151, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.btn_AEM.setFont(font)
self.btn_AEM.setObjectName("btn_AEM")
self.label_9 = QtWidgets.QLabel(self.centralwidget)
self.label_9.setGeometry(QtCore.QRect(10, 20, 371, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(10)
self.label_9.setFont(font)
self.label_9.setObjectName("label_9")
self.btn_VLN = QtWidgets.QPushButton(self.centralwidget)
self.btn_VLN.setGeometry(QtCore.QRect(30, 120, 151, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.btn_VLN.setFont(font)
self.btn_VLN.setObjectName("btn_VLN")
self.btn_VLM = QtWidgets.QPushButton(self.centralwidget)
self.btn_VLM.setGeometry(QtCore.QRect(30, 170, 151, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.btn_VLM.setFont(font)
self.btn_VLM.setObjectName("btn_VLM")
self.btn_GQA = QtWidgets.QPushButton(self.centralwidget)
self.btn_GQA.setGeometry(QtCore.QRect(200, 70, 141, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.btn_GQA.setFont(font)
self.btn_GQA.setObjectName("btn_GQA")
self.btn_OT = QtWidgets.QPushButton(self.centralwidget)
self.btn_OT.setGeometry(QtCore.QRect(200, 120, 141, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.btn_OT.setFont(font)
self.btn_OT.setObjectName("btn_OT")
self.btn_AT = QtWidgets.QPushButton(self.centralwidget)
self.btn_AT.setGeometry(QtCore.QRect(200, 170, 141, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.btn_AT.setFont(font)
self.btn_AT.setObjectName("btn_AT")
self.btn_reset = QtWidgets.QPushButton(self.centralwidget)
self.btn_reset.setGeometry(QtCore.QRect(30, 220, 311, 31))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.btn_reset.setFont(font)
self.btn_reset.setObjectName("btn_reset")
self.list_customer = QtWidgets.QListWidget(self.centralwidget)
self.list_customer.setGeometry(QtCore.QRect(380, 50, 151, 201))
font = QtGui.QFont()
font.setPointSize(11)
self.list_customer.setFont(font)
self.list_customer.setObjectName("list_customer")
item = QtWidgets.QListWidgetItem()
self.list_customer.addItem(item)
self.label_10 = QtWidgets.QLabel(self.centralwidget)
self.label_10.setGeometry(QtCore.QRect(390, 20, 121, 16))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.label_10.setFont(font)
self.label_10.setObjectName("label_10")
self.label_11 = QtWidgets.QLabel(self.centralwidget)
self.label_11.setGeometry(QtCore.QRect(560, 20, 141, 16))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.label_11.setFont(font)
self.label_11.setObjectName("label_11")
self.label_12 = QtWidgets.QLabel(self.centralwidget)
self.label_12.setGeometry(QtCore.QRect(740, 20, 131, 16))
font = QtGui.QFont()
font.setFamily("黑体")
font.setPointSize(14)
self.label_12.setFont(font)
self.label_12.setObjectName("label_12")
self.edit_local_history = QtWidgets.QTextEdit(self.centralwidget)
self.edit_local_history.setEnabled(True)
self.edit_local_history.setGeometry(QtCore.QRect(550, 50, 171, 261))
font = QtGui.QFont()
font.setPointSize(11)
self.edit_local_history.setFont(font)
self.edit_local_history.setReadOnly(True)
self.edit_local_history.setObjectName("edit_local_history")
self.edit_global_history = QtWidgets.QTextEdit(self.centralwidget)
self.edit_global_history.setEnabled(True)
self.edit_global_history.setGeometry(QtCore.QRect(740, 50, 161, 261))
font = QtGui.QFont()
font.setPointSize(11)
self.edit_global_history.setFont(font)
self.edit_global_history.setReadOnly(True)
self.edit_global_history.setObjectName("edit_global_history")
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 936, 23))
self.menubar.setObjectName("menubar")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(MainWindow)
self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar)
self.retranslateUi(MainWindow)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow"))
self.edit_say.setText(_translate("MainWindow", "Is(AC,On)"))
self.btn_say.setText(_translate("MainWindow", "说话"))
self.label_5.setText(_translate("MainWindow", "当前行为树"))
self.label_6.setText(_translate("MainWindow", "可达性地图"))
self.label_7.setText(_translate("MainWindow", "实例分割"))
self.label_8.setText(_translate("MainWindow", "目标检测"))
self.btn_AEM.setText(_translate("MainWindow", "环境主动探索"))
self.label_9.setText(_translate("MainWindow", "任务演示:(播放动画时需等待动画播放完毕才会重置场景)"))
self.btn_VLN.setText(_translate("MainWindow", "视觉语言导航"))
self.btn_VLM.setText(_translate("MainWindow", "视觉语言操作"))
self.btn_GQA.setText(_translate("MainWindow", "具身多轮对话"))
self.btn_OT.setText(_translate("MainWindow", "开放具身任务"))
self.btn_AT.setText(_translate("MainWindow", "自主具身任务"))
self.btn_reset.setText(_translate("MainWindow", "重置"))
__sortingEnabled = self.list_customer.isSortingEnabled()
self.list_customer.setSortingEnabled(False)
item = self.list_customer.item(0)
item.setText(_translate("MainWindow", "System"))
self.list_customer.setSortingEnabled(__sortingEnabled)
self.label_10.setText(_translate("MainWindow", "顾客列表:"))
self.label_11.setText(_translate("MainWindow", "顾客历史对话:"))
self.label_12.setText(_translate("MainWindow", "全局历史对话:"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
MainWindow = QtWidgets.QMainWindow()
ui = Ui_MainWindow()
ui.setupUi(MainWindow)
MainWindow.show()
sys.exit(app.exec_())

View File

@ -0,0 +1,484 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>936</width>
<height>1080</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<property name="autoFillBackground">
<bool>false</bool>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QLineEdit" name="edit_say">
<property name="geometry">
<rect>
<x>520</x>
<y>390</y>
<width>221</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>Times New Roman</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>Is(AC,On)</string>
</property>
</widget>
<widget class="QPushButton" name="btn_say">
<property name="geometry">
<rect>
<x>760</x>
<y>390</y>
<width>81</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>说话</string>
</property>
</widget>
<widget class="QLabel" name="img_label_seg">
<property name="geometry">
<rect>
<x>80</x>
<y>540</y>
<width>321</width>
<height>231</height>
</rect>
</property>
<property name="styleSheet">
<string notr="true">border: 2px solid black;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
<widget class="QLabel" name="img_label_bt">
<property name="geometry">
<rect>
<x>40</x>
<y>830</y>
<width>831</width>
<height>161</height>
</rect>
</property>
<property name="styleSheet">
<string notr="true">border: 2px solid black;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
<widget class="QLabel" name="label_5">
<property name="geometry">
<rect>
<x>410</x>
<y>800</y>
<width>121</width>
<height>21</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>当前行为树</string>
</property>
</widget>
<widget class="QLabel" name="img_label_obj">
<property name="geometry">
<rect>
<x>520</x>
<y>540</y>
<width>321</width>
<height>231</height>
</rect>
</property>
<property name="styleSheet">
<string notr="true">border: 2px solid black;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
<widget class="QLabel" name="img_label_map">
<property name="geometry">
<rect>
<x>80</x>
<y>320</y>
<width>321</width>
<height>161</height>
</rect>
</property>
<property name="styleSheet">
<string notr="true">border: 2px solid black;</string>
</property>
<property name="text">
<string/>
</property>
</widget>
<widget class="QLabel" name="label_6">
<property name="geometry">
<rect>
<x>190</x>
<y>290</y>
<width>121</width>
<height>21</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>可达性地图</string>
</property>
</widget>
<widget class="QLabel" name="label_7">
<property name="geometry">
<rect>
<x>200</x>
<y>500</y>
<width>111</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>实例分割</string>
</property>
</widget>
<widget class="QLabel" name="label_8">
<property name="geometry">
<rect>
<x>630</x>
<y>510</y>
<width>121</width>
<height>21</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>目标检测</string>
</property>
</widget>
<widget class="QPushButton" name="btn_AEM">
<property name="geometry">
<rect>
<x>30</x>
<y>70</y>
<width>151</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>环境主动探索</string>
</property>
</widget>
<widget class="QLabel" name="label_9">
<property name="geometry">
<rect>
<x>10</x>
<y>20</y>
<width>371</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>任务演示:(播放动画时需等待动画播放完毕才会重置场景)</string>
</property>
</widget>
<widget class="QPushButton" name="btn_VLN">
<property name="geometry">
<rect>
<x>30</x>
<y>120</y>
<width>151</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>视觉语言导航</string>
</property>
</widget>
<widget class="QPushButton" name="btn_VLM">
<property name="geometry">
<rect>
<x>30</x>
<y>170</y>
<width>151</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>视觉语言操作</string>
</property>
</widget>
<widget class="QPushButton" name="btn_GQA">
<property name="geometry">
<rect>
<x>200</x>
<y>70</y>
<width>141</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>具身多轮对话</string>
</property>
</widget>
<widget class="QPushButton" name="btn_OT">
<property name="geometry">
<rect>
<x>200</x>
<y>120</y>
<width>141</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>开放具身任务</string>
</property>
</widget>
<widget class="QPushButton" name="btn_AT">
<property name="geometry">
<rect>
<x>200</x>
<y>170</y>
<width>141</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>自主具身任务</string>
</property>
</widget>
<widget class="QPushButton" name="btn_reset">
<property name="geometry">
<rect>
<x>30</x>
<y>220</y>
<width>311</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>重置</string>
</property>
</widget>
<widget class="QListWidget" name="list_customer">
<property name="geometry">
<rect>
<x>380</x>
<y>50</y>
<width>151</width>
<height>201</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<item>
<property name="text">
<string>System</string>
</property>
</item>
</widget>
<widget class="QLabel" name="label_10">
<property name="geometry">
<rect>
<x>390</x>
<y>20</y>
<width>121</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>顾客列表:</string>
</property>
</widget>
<widget class="QLabel" name="label_11">
<property name="geometry">
<rect>
<x>560</x>
<y>20</y>
<width>141</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>顾客历史对话:</string>
</property>
</widget>
<widget class="QLabel" name="label_12">
<property name="geometry">
<rect>
<x>740</x>
<y>20</y>
<width>131</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>黑体</family>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string>全局历史对话:</string>
</property>
</widget>
<widget class="QTextEdit" name="edit_local_history">
<property name="enabled">
<bool>true</bool>
</property>
<property name="geometry">
<rect>
<x>550</x>
<y>50</y>
<width>171</width>
<height>261</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
<widget class="QTextEdit" name="edit_global_history">
<property name="enabled">
<bool>true</bool>
</property>
<property name="geometry">
<rect>
<x>740</x>
<y>50</y>
<width>161</width>
<height>261</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>936</width>
<height>23</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -279,7 +279,8 @@ def render_dot_tree(root: behaviour.Behaviour,
name: str = None, name: str = None,
target_directory: str = os.getcwd(), target_directory: str = os.getcwd(),
with_blackboard_variables: bool = False, with_blackboard_variables: bool = False,
with_qualified_names: bool = False): with_qualified_names: bool = False,
png_only = True):
""" """
Render the dot tree to .dot, .svg, .png. files in the current Render the dot tree to .dot, .svg, .png. files in the current
working directory. These will be named with the root behaviour name. working directory. These will be named with the root behaviour name.
@ -322,10 +323,16 @@ def render_dot_tree(root: behaviour.Behaviour,
filename_wo_extension_to_convert = root.ins_name if name is None else name filename_wo_extension_to_convert = root.ins_name if name is None else name
filename_wo_extension = utilities.get_valid_filename(filename_wo_extension_to_convert) filename_wo_extension = utilities.get_valid_filename(filename_wo_extension_to_convert)
filenames = {} filenames = {}
for extension, writer in {"dot": graph.write, "png": graph.write_png, "svg": graph.write_svg}.items():
if png_only:
write_dict = {"png": graph.write_png}
else:
write_dict = {"dot": graph.write, "png": graph.write_png, "svg": graph.write_svg}
for extension, writer in write_dict.items():
filename = filename_wo_extension + '.' + extension filename = filename_wo_extension + '.' + extension
pathname = os.path.join(target_directory, filename) pathname = os.path.join(target_directory, filename)
print("Writing {}".format(pathname)) print("Writing {}".format(pathname))
writer(pathname) writer(pathname)
filenames[extension] = pathname filenames[extension] = pathname
return filenames return filenames["png"]

View File

@ -1,17 +1,10 @@
selector sequence{
sequence cond Holding(Nothing)
cond CustomerChatting() sequence{
act DealChat() cond Is(Curtain,Off)
sequence act Turn(Curtain,On)
cond HasSubTask() }
sequence sequence{
act SubTaskPlaceHolder() cond Is(AC,Off)
sequence act Turn(AC,On)
cond FocusingCustomer() }}
act ServeCustomer()
sequence
cond NewCustomerComing()
selector
cond At(Robot,Bar)
act MoveTo(Bar)
act GreetCustomer()

View File

@ -2,27 +2,28 @@ selector
{ {
sequence sequence
{ {
cond CustomerChatting() cond Chatting()
act DealChat() act DealChat()
} sequence
} sequence
{ {
cond HasSubTask() cond HasSubTask()
sequence sequence
{ {
act SubTaskPlaceHolder() act SubTaskPlaceHolder()
} } sequence
} sequence {
cond FocusingCustomer() cond FocusingCustomer()
act ServeCustomer() act ServeCustomer()
} sequence
} sequence
{ {
cond NewCustomerComing() cond NewCustomer()
selector selector
{ {
cond At(Robot,Bar) cond At(Robot,Bar)
act MoveTo(Bar) act MoveTo(Bar)
} act GreetCustomer()
} act GreetCustomer() } sequence
}} {
cond AnomalyDetected()
act ResolveAnomaly()
}}

View File

@ -3,37 +3,19 @@ ordering=out;
graph [fontname="times-roman"]; graph [fontname="times-roman"];
node [fontname="times-roman"]; node [fontname="times-roman"];
edge [fontname="times-roman"]; edge [fontname="times-roman"];
"a3ac082f-ad46-4cc9-86b4-3e76c3c564d3" [fillcolor=cyan, fontcolor=black, fontsize=20, height=0.01, label=Selector, shape=diamond, style=filled, width=0.01]; "c9a8671e-b0b8-4587-a4de-a094fd678334" [fillcolor=orange, fontcolor=black, fontsize=20, height=0.01, label=Selector, shape=octagon, style=filled, width=0.01];
"717a1290-56bc-41e1-9b4b-e6df93d40e64" [fillcolor=orange, fontcolor=black, fontsize=20, height=0.01, label=Sequence, shape=octagon, style=filled, width=0.01]; "bc597ff6-b3cb-4573-9dea-944fdb38d045" [fillcolor=yellow, fontcolor=black, fontsize=20, label="Holding(Nothing)", shape=ellipse, style=filled];
"a3ac082f-ad46-4cc9-86b4-3e76c3c564d3" -> "717a1290-56bc-41e1-9b4b-e6df93d40e64"; "c9a8671e-b0b8-4587-a4de-a094fd678334" -> "bc597ff6-b3cb-4573-9dea-944fdb38d045";
"b3236b13-d5f2-4643-ae7c-6f27bd4ab6f2" [fillcolor=yellow, fontcolor=black, fontsize=20, label="CustomerChatting()", shape=ellipse, style=filled]; "a8e26121-f5cc-4ba5-b98e-86bd84de06d6" [fillcolor=orange, fontcolor=black, fontsize=20, height=0.01, label=Sequence, shape=octagon, style=filled, width=0.01];
"717a1290-56bc-41e1-9b4b-e6df93d40e64" -> "b3236b13-d5f2-4643-ae7c-6f27bd4ab6f2"; "c9a8671e-b0b8-4587-a4de-a094fd678334" -> "a8e26121-f5cc-4ba5-b98e-86bd84de06d6";
"28015225-b7a4-4f38-b26f-4dbe5eea4154" [fillcolor=lawngreen, fontcolor=black, fontsize=20, label="DealChat()", shape=box, style=filled]; "676d8bda-2c30-44a5-bca2-ade68761403a" [fillcolor=yellow, fontcolor=black, fontsize=20, label="Is(Curtain,Off)", shape=ellipse, style=filled];
"717a1290-56bc-41e1-9b4b-e6df93d40e64" -> "28015225-b7a4-4f38-b26f-4dbe5eea4154"; "a8e26121-f5cc-4ba5-b98e-86bd84de06d6" -> "676d8bda-2c30-44a5-bca2-ade68761403a";
"ff83c742-a2ba-4aa5-8b3a-39ecd7c03b0e" [fillcolor=orange, fontcolor=black, fontsize=20, height=0.01, label=Sequence, shape=octagon, style=filled, width=0.01]; "c3d096cf-f848-46a3-9497-5398614798e8" [fillcolor=lawngreen, fontcolor=black, fontsize=20, label="Turn(Curtain,On)", shape=box, style=filled];
"a3ac082f-ad46-4cc9-86b4-3e76c3c564d3" -> "ff83c742-a2ba-4aa5-8b3a-39ecd7c03b0e"; "a8e26121-f5cc-4ba5-b98e-86bd84de06d6" -> "c3d096cf-f848-46a3-9497-5398614798e8";
"2f77f976-499c-4601-9d8c-86dd80d66dfa" [fillcolor=yellow, fontcolor=black, fontsize=20, label="HasSubTask()", shape=ellipse, style=filled]; "400b4104-ff96-4d64-89b2-49dc6e4e3cbd" [fillcolor=orange, fontcolor=black, fontsize=20, height=0.01, label=Sequence, shape=octagon, style=filled, width=0.01];
"ff83c742-a2ba-4aa5-8b3a-39ecd7c03b0e" -> "2f77f976-499c-4601-9d8c-86dd80d66dfa"; "c9a8671e-b0b8-4587-a4de-a094fd678334" -> "400b4104-ff96-4d64-89b2-49dc6e4e3cbd";
"2428792c-3896-443d-8744-f5e286644fad" [fillcolor=orange, fontcolor=black, fontsize=20, height=0.01, label=Sequence, shape=octagon, style=filled, width=0.01]; "3fc48afc-1cef-45f5-826d-2571d7979a2f" [fillcolor=yellow, fontcolor=black, fontsize=20, label="Is(AC,Off)", shape=ellipse, style=filled];
"ff83c742-a2ba-4aa5-8b3a-39ecd7c03b0e" -> "2428792c-3896-443d-8744-f5e286644fad"; "400b4104-ff96-4d64-89b2-49dc6e4e3cbd" -> "3fc48afc-1cef-45f5-826d-2571d7979a2f";
"4bb7a9c3-521b-408f-b403-1fd25d54b192" [fillcolor=lawngreen, fontcolor=black, fontsize=20, label="SubTaskPlaceHolder()", shape=box, style=filled]; "47af4df0-8811-45a5-95e2-f0fc9458ddfd" [fillcolor=lawngreen, fontcolor=black, fontsize=20, label="Turn(AC,On)", shape=box, style=filled];
"2428792c-3896-443d-8744-f5e286644fad" -> "4bb7a9c3-521b-408f-b403-1fd25d54b192"; "400b4104-ff96-4d64-89b2-49dc6e4e3cbd" -> "47af4df0-8811-45a5-95e2-f0fc9458ddfd";
"64b2362a-d99e-4e99-8772-ad1419e53a2e" [fillcolor=orange, fontcolor=black, fontsize=20, height=0.01, label=Sequence, shape=octagon, style=filled, width=0.01];
"ff83c742-a2ba-4aa5-8b3a-39ecd7c03b0e" -> "64b2362a-d99e-4e99-8772-ad1419e53a2e";
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@ -1,16 +0,0 @@
import os
from robowaiter import Robot, task_map
TASK_NAME = 'VLM'
# create robot
project_path = "./robowaiter"
ptml_path = os.path.join(project_path, 'robot/Default.ptml')
behavior_lib_path = os.path.join(project_path, 'behavior_lib')
robot = Robot(ptml_path, behavior_lib_path)
# create task
task = task_map[TASK_NAME](robot)
task.reset()
task.run()

5
run_ui.py Normal file
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@ -0,0 +1,5 @@
from robowaiter.scene.ui.pyqt5 import UI
from robowaiter.robot.robot import Robot
robot = Robot()
ui = UI(Robot)

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@ -1,31 +0,0 @@
selector{
sequence{
cond On(Coffee,CoffeeTable)
cond On(Coffee,CoffeeTable)
}
sequence{
cond Holding(Nothing)
act Make(Coffee)
}
sequence{
cond At(Robot,CoffeeTable)
cond Holding(Coffee)
act PutDown(Coffee,CoffeeTable)
}
sequence{
cond At(Robot,Bar)
cond Holding(Coffee)
act PutDown(Coffee,Bar)
}
sequence{
cond At(Robot,WaterTable)
cond Holding(Coffee)
act PutDown(Coffee,WaterTable)
}
sequence{
cond Holding(Coffee)
act MoveTo(CoffeeTable)
}
}

View File

@ -40,7 +40,7 @@ class SceneAEM(Scene):
map_ratio = self.map_ratio map_ratio = self.map_ratio
db = DBSCAN(eps=map_ratio, min_samples=int(map_ratio / 2)) db = DBSCAN(eps=map_ratio, min_samples=int(map_ratio / 2))
file_name = '../../proto/map_1.pkl' file_name = '../../robowaiter/proto/map_1.pkl'
if os.path.exists(file_name): if os.path.exists(file_name):
with open(file_name, 'rb') as file: with open(file_name, 'rb') as file:
map = pickle.load(file) map = pickle.load(file)
@ -117,7 +117,7 @@ class SceneAEM(Scene):
{"id": f"{i}", "name": f"{cur_objs[i].name}", "location": f"{cur_objs[i].location}", {"id": f"{i}", "name": f"{cur_objs[i].name}", "location": f"{cur_objs[i].location}",
"height": f"{cur_objs[i].location.Z}"}) "height": f"{cur_objs[i].location.Z}"})
with open('../../proto/objs.json', 'w') as file: with open('../../robowaiter/proto/objs.json', 'w') as file:
json.dump(obj_json_data, file) json.dump(obj_json_data, file)
# for i in range(-350, 600): # for i in range(-350, 600):

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@ -0,0 +1,129 @@
"""
视觉语言操作
机器人根据指令人的指令调节空调自主探索环境导航到目标点通过手臂的运动规划能力操作空调比如开关按钮调温按钮显示面板
"""
import time
from robowaiter.scene.scene import Scene
class SceneVLM(Scene):
def __init__(self, robot):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.scene_flag = 1
self.st1 = 3
# self.st2 = self.st1 + 30
# self.st3 = self.st2 + 65
self.st2 = 3
self.st3 = 3
self.st4 = 3
self.signal_event_list = [
# 场景1带小女孩找阳光下的空位
(3, self.add_walker, (5, 230, 1200)), # 0号"Girl02_C_3"
(1, self.control_walker, (0, False, 200, 60, 520, 0)),
(9, self.customer_say, (0, "早上好呀,我想找个能晒太阳的地方。")),
(1, self.customer_say, (0, "可以带我过去嘛?")),
(13, self.control_walker, (0, False, 50, 140, 1200, 180)), # 小女孩站在了 BrightTable1 旁边就餐啦
# # 场景2有个胖胖男人点单交流并要咖啡帮他送去角落的桌子
# (3, self.add_walker, (5, 230, 1200)), # 小女孩
# # # 上述准备
(10, self.add_walker, (26, -28, -150, 90)),
(0, self.add_walker, (10, -70, -200, -45)),
(5, self.customer_say, (1, "RoboWaiter过来一下")),
(10, self.control_walkers_and_say, ([[[1, False, 100, -18, -200, -90, "你们这有什么饮料嘛?"]]])), #6
# 20 胖胖男到了 BrightTable6
(2, self.customer_say, (1, "咖啡有哪些呢?")), # 10
(2, self.customer_say, (1, "来杯卡布奇诺吧。")), # 15
# # 场景3有位女士要杯水和冰红茶
(3, self.add_walkers,
([[[21, 65, 1000, -90], [32, -80, 850, 135], [1, 60, 420, 135], [29, -290, 400, 180]]])),
(0, self.control_walker, (5, True, 50, 250, 1200, 180)), # 设置id=4 的2小男孩随机游走红随机游走
(0, self.add_walker, (48, 60, 520, 0)), # 生成他妈妈
(0, self.add_walkers, ([[[48, 60, 520, 0], [31, 60, 600, -90], [20, 60, 680, -90], [9, 60, 760, -90]]])),
(38, self.customer_say, (7, "哎呦,今天这么多人,还有空位吗?")), # 女士问 38
(10, self.customer_say, (7, "我带着孩子呢,想要宽敞亮堂的地方。")), # 女士问
(8, self.customer_say, (7, "大厅的桌子好啊,快带我去呀!")),
(15, self.control_walker, (7, False, 50, -250, 480, 0)), # #290, 400
(3, self.customer_say, (7, "我想来杯水,帮我孩子拿个酸奶吧。")),
# # ### 9号灰色男 排队排着排着,不排了
(0, self.control_walker, (10, False, 100, 100, 760, 180)),
(0, self.control_walker, (10, True, 100, 0, 0, 180)),
(90, self.customer_say, (7, "谢谢你的水和酸奶!")), # 倒水+取放酸奶 90s
(10, self.control_walkers_and_say, ([[[8, False, 100, 60, 520, 180, "我昨天保温杯好像落在你们咖啡厅了,你看到了吗?"]]])),
(5, self.customer_say, (8,"你可以帮我拿来吗,我在前门的桌子前等你。")),
(1, self.control_walker,(8, False, 80, -10, 520, 90)),# 红女士在吧台前后退一步
(1, self.control_walker, (8, False, 80, 240, 1000, -45)), # 红女士走到Table1前
(1, self.control_walker, (9, False, 100, 60, 600, -90)), # 大胖男排队往前走一步
(2, self.control_walker, (10, False, 100, 60, 680, -90)), # 男灰黑色排队往前走一步
(6, self.customer_say, (8,"就是这个杯子!找到啦,好开心!")), # 红女士在Table1前
(5, self.customer_say, (8, "不用了。")), # 红女士在Table1前
(8, self.remove_walkers, ([[0, 7, 8]])),
(3, self.control_walker, (6, False, 100, 60, 520, 0)), # 10号变7号 男灰黑色排队往前,轮到他
(2, self.customer_say, (6, "好热呀!太阳也好大!")),
(20, self.control_walkers_and_say, ([[[6, True, 100, 60, 520, 0, "谢谢,这下凉快了"]]])),
# # 场景8 结束了,删除所有顾客。此处增加自主探索发现空间比较暗,打开大厅灯
(24, self.clean_walkers, ()),
(1, self.add_walker, (17, 60, 1000)),# 增加警察,提醒下班啦
(3, self.control_walkers_and_say, ([[[0, False, 150, 60, 520, 0, "下班啦!别忘了打扫卫生。"]]])),
]
def _reset(self):
self.gen_obj()
# self.add_walkers([[47, 920]])
pass
def _run(self, op_type=10):
# 一个行人从门口走到 吧台
# 打招呼需要什么
# 行人说 哪里有位置,想晒个太阳
# 带领行人去有太阳的地方
# 行人说 有点热
# 好的,这就去开空调
self.walker_followed = False
pass
def _step(self):
if self.scene_flag == 1:
# 如果机器人不在 吧台
if self.walker_followed:
return
end = [self.status.location.X, self.status.location.Y]
if end[1] >= 600 or end[1] <= 450 or end[0] >= 250:
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
self.walker_followed = True
self.control_walkers_and_say([[0, False, 150, end[0], end[1], 90, "谢谢!"]])
self.scene_flag += 1
# 获得所有顾客的名字
# print("=================")
# for cus in self.status.walkers:
# print(cus)
# print("=================")
pass
if __name__ == '__main__':
import os
from robowaiter.robot.robot import Robot
robot = Robot()
# create task
task = SceneVLM(robot)
task.reset()
task.run()

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@ -0,0 +1,129 @@
"""
视觉语言操作
机器人根据指令人的指令调节空调自主探索环境导航到目标点通过手臂的运动规划能力操作空调比如开关按钮调温按钮显示面板
"""
import time
from robowaiter.scene.scene import Scene
class SceneVLM(Scene):
def __init__(self, robot):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.scene_flag = 2
self.st1 = 3
# self.st2 = self.st1 + 30
# self.st3 = self.st2 + 65
self.st2 = 3
self.st3 = 3
self.st4 = 3
self.signal_event_list = [
# 场景1带小女孩找阳光下的空位
# (3, self.add_walker, (5, 230, 1200)), # 0号"Girl02_C_3"
# (1, self.control_walker, (0, False, 200, 60, 520, 0)),
# (9, self.customer_say, (0, "早上好呀,我想找个能晒太阳的地方。")),
# (1, self.customer_say, (0, "可以带我过去嘛?")),
# (13, self.control_walker, (0, False, 50, 140, 1200, 180)), # 小女孩站在了 BrightTable1 旁边就餐啦
#
# # # 场景2有个胖胖男人点单交流并要咖啡帮他送去角落的桌子
# # (3, self.add_walker, (5, 230, 1200)), # 小女孩
# # # # 上述准备
# (10, self.add_walker, (26, -28, -150, 90)),
# (0, self.add_walker, (10, -70, -200, -45)),
# (6, self.customer_say, (1, "嘿RoboWaiter过来一下")),
# (10, self.control_walkers_and_say, ([[[1, False, 100, -18, -200, -90, "你们这有什么饮料嘛?"]]])),
# # 20 胖胖男到了 BrightTable6
# (2, self.customer_say, (1, "咖啡有哪些呢?")), # 10
# (2, self.customer_say, (1, "来杯卡布奇诺吧。")), # 15
#
# # # 场景3有位女士要杯水和冰红茶
# (3, self.add_walkers,
# ([[[21, 65, 1000, -90], [32, -80, 850, 135], [1, 60, 420, 135], [29, -290, 400, 180]]])),
# (0, self.control_walker, (5, True, 50, 250, 1200, 180)), # 设置id=4 的2小男孩随机游走红随机游走
# (0, self.add_walker, (48, 60, 520, 0)), # 生成他妈妈
# (0, self.add_walkers, ([[[48, 60, 520, 0], [31, 60, 600, -90], [20, 60, 680, -90], [9, 60, 760, -90]]])),
# (38, self.customer_say, (7, "哎呦,今天这么多人,还有空位吗?")), # 女士问
# (10, self.customer_say, (7, "我带着孩子呢,想要宽敞亮堂的地方。")), # 女士问
# (8, self.customer_say, (7, "大厅的桌子好啊,快带我去呀!")),
# (15, self.control_walker, (7, False, 50, -250, 480, 0)), # #290, 400
# (3, self.customer_say, (7, "我想来杯水,帮我孩子拿个酸奶吧。")),
# # # ### 9号灰色男 排队排着排着,不排了
# (0, self.control_walker, (10, False, 100, 100, 760, 180)),
# (0, self.control_walker, (10, True, 100, 0, 0, 180)),
# (90, self.customer_say, (7, "谢谢你的水和酸奶!")), # 倒水+取放酸奶 90s
#
#
# (10, self.control_walkers_and_say, ([[[8, False, 100, 60, 520, 180, "我昨天保温杯好像落在你们咖啡厅了,你看到了吗?"]]])),
# (5, self.customer_say, (8,"你可以帮我拿来吗,我在前门的桌子前等你。")),
# (1, self.control_walker,(8, False, 80, -10, 520, 90)),# 红女士在吧台前后退一步
# (1, self.control_walker, (8, False, 80, 240, 1000, -45)), # 红女士走到Table1前
# (1, self.control_walker, (9, False, 100, 60, 600, -90)), # 大胖男排队往前走一步
# (2, self.control_walker, (10, False, 100, 60, 680, -90)), # 男灰黑色排队往前走一步
# (6, self.customer_say, (8,"就是这个杯子!找到啦,好开心!")), # 红女士在Table1前
# (5, self.customer_say, (8, "不用了。")), # 红女士在Table1前
#
#
# (8, self.remove_walkers, ([[0, 7, 8]])),
# (3, self.control_walker, (6, False, 100, 60, 520, 0)), # 10号变7号 男灰黑色排队往前,轮到他
# (2, self.customer_say, (6, "好热呀!太阳也好大!")),
# (20, self.control_walkers_and_say, ([[[6, True, 100, 60, 520, 0, "谢谢,这下凉快了"]]])),
# # 场景8 结束了,删除所有顾客。此处增加自主探索发现空间比较暗,打开大厅灯
(3, self.clean_walkers, ()),
(1, self.add_walker, (17, 60, 1000)),# 增加警察,提醒下班啦
(3, self.control_walkers_and_say, ([[[0, False, 150, 60, 520, 0, "下班啦!别忘了打扫卫生。"]]])),
]
def _reset(self):
self.gen_obj()
# self.add_walkers([[47, 920]])
pass
def _run(self, op_type=10):
# 一个行人从门口走到 吧台
# 打招呼需要什么
# 行人说 哪里有位置,想晒个太阳
# 带领行人去有太阳的地方
# 行人说 有点热
# 好的,这就去开空调
self.walker_followed = False
pass
def _step(self):
if self.scene_flag == 1:
# 如果机器人不在 吧台
if self.walker_followed:
return
end = [self.status.location.X, self.status.location.Y]
if end[1] >= 600 or end[1] <= 450 or end[0] >= 250:
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
self.walker_followed = True
self.control_walkers_and_say([[0, False, 150, end[0], end[1], 90, "谢谢!"]])
self.scene_flag += 1
# 获得所有顾客的名字
# print("=================")
# for cus in self.status.walkers:
# print(cus)
# print("=================")
pass
if __name__ == '__main__':
import os
from robowaiter.robot.robot import Robot
robot = Robot()
# create task
task = SceneVLM(robot)
task.reset()
task.run()

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@ -73,7 +73,7 @@ class SceneVLM(Scene):
(0, self.control_walker, (10, False, 100, 100, 760, 180)), (0, self.control_walker, (10, False, 100, 100, 760, 180)),
(0, self.control_walker, (10, True, 100, 0, 0, 180)), (0, self.control_walker, (10, True, 100, 0, 0, 180)),
# # # ### 增加场景,孩子说热要开空调 或者9号随机游走和说 # # # ### 增加场景,孩子说热要开空调 或者9号随机游走和说
# # (90, self.customer_say, (7, "谢谢!")), #倒水+取放酸奶 90s (90, self.customer_say, (7, "谢谢!")), #倒水+取放酸奶 90s
# (3, self.customer_say, (7, "谢谢!")), # (3, self.customer_say, (7, "谢谢!")),

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@ -26,6 +26,14 @@ class SceneGQA(Scene):
(8, self.customer_say, (6, "太棒啦,亲爱的。")), (8, self.customer_say, (6, "太棒啦,亲爱的。")),
(8, self.customer_say, (5, "那你知道附近最近的电影院在哪吗?")), (8, self.customer_say, (5, "那你知道附近最近的电影院在哪吗?")),
(8, self.customer_say, (6, "谢啦,那我们先去阴凉位置下个棋,等电影开始了就去看呢!")), (8, self.customer_say, (6, "谢啦,那我们先去阴凉位置下个棋,等电影开始了就去看呢!")),
(15, self.customer_say, (6, "你们这人可真多。")),
(15, self.customer_say, (6, "我女朋友怕晒,有空余的阴凉位置嘛?")),
(15, self.customer_say, (6, "那还不错。")),
(15, self.customer_say, (5, "请问洗手间在哪呢?")),
(15, self.customer_say, (5, "我们还想一起下下棋,切磋切磋。")),
(15, self.customer_say, (6, "太棒啦,亲爱的。")),
(15, self.customer_say, (5, "那你知道附近最近的电影院在哪吗?")),
(15, self.customer_say, (6, "谢啦,那我们先去阴凉位置下个棋,等电影开始了就去看呢!")),
# (6, self.customer_say, (5, "你好呀,这位可是我女朋友呢!")), # (6, self.customer_say, (5, "你好呀,这位可是我女朋友呢!")),
# (5, self.customer_say, (6, "你们这有什么饮料嘛?")), # (5, self.customer_say, (6, "你们这有什么饮料嘛?")),

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@ -1,10 +1,5 @@
""" """
人提出请求机器人完成任务 交互式场景输入
1. 做咖啡固定动画接收到做咖啡指令走到咖啡机拿杯子操作咖啡机取杯子送到客人桌子上
2. 倒水
3. 夹点心
具体描述设计一套点单规则如菜单包含咖啡点心等按照规则拟造随机的订单在收到订单后通过大模型让机器人输出合理的备餐计划并尝试在模拟环境中按照这个规划实现任务
""" """
@ -27,9 +22,9 @@ class SubScene(Scene):
question = input("请输入指令:") question = input("请输入指令:")
if question[-1] == ")": if question[-1] == ")":
print(f"设置目标:{question}") print(f"设置目标:{question}")
self.set_goal(question)() self.new_set_goal(question)
else: else:
self.state['chat_list'].append(question) self.customer_say("System",question)

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@ -11,7 +11,7 @@ class SceneVLM(Scene):
super().__init__(robot) super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数) # 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.signal_event_list = [ self.signal_event_list = [
(5, self.customer_say, (5, "给我来杯咖啡,哦对,再倒一杯水。")), (8, self.customer_say, (5, "给我来杯咖啡,哦对,再倒一杯水。")),
(1, self.control_walker_ls,([[[5, False, 100, -250, 480, 0],[6, False, 100, 60, 520, 0]]])), (1, self.control_walker_ls,([[[5, False, 100, -250, 480, 0],[6, False, 100, 60, 520, 0]]])),
(10, self.customer_say, (5, "感谢,这些够啦,你去忙吧。")), (10, self.customer_say, (5, "感谢,这些够啦,你去忙吧。")),
(2, self.customer_say, (6, "我想来份点心和酸奶。")), (2, self.customer_say, (6, "我想来份点心和酸奶。")),

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@ -18,13 +18,16 @@ class SceneOT(Scene):
super().__init__(robot) super().__init__(robot)
# 在这里加入场景中发生的事件 # 在这里加入场景中发生的事件
self.signal_event_list = [ self.signal_event_list = [
(3, self.customer_say, ("System", "冰红茶")),
# (3, self.customer_say, ("System", "酸奶。")),
# (3, self.customer_say, ("System","来一号桌")), # (3, self.customer_say, ("System","来一号桌")),
# (-1, self.customer_say, ("System","回去吧")), # (-1, self.customer_say, ("System","回去吧")),
# (5, self.set_goal("At(Robot,BrightTable4)")) # (5, self.set_goal("At(Robot,BrightTable4)"))
] ]
self.event_list = [ # self.event_list = [
(3, self.set_goal("On(VacuumCup,Bar)")) # # (3, self.set_goal("On(VacuumCup,Bar)"))
] # (3, self.set_goal("On(Yogurt,Bar)"))
# ]
def _reset(self): def _reset(self):
# self.add_walkers([[0, 880], [250, 1200]]) # self.add_walkers([[0, 880], [250, 1200]])

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@ -83,18 +83,19 @@ class SceneVLM(Scene):
# "抓握物体","放置物体" # 16-17 # "抓握物体","放置物体" # 16-17
# self.gen_obj() # self.gen_obj()
if op_type <=15: # if op_type <=15:
self.move_task_area(op_type) # self.move_task_area(op_type)
self.op_task_execute(op_type) # self.op_task_execute(op_type)
if op_type == 16: # 16: 抓操作需要传入物品id # if op_type == 16: # 16: 抓操作需要传入物品id
self.move_task_area(op_type, obj_id=1) # self.move_task_area(op_type, obj_id=281)
self.op_task_execute(op_type, obj_id=1) # self.op_task_execute(op_type, obj_id=281)
# 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107] # op_type = 17
# 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107], # # 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107]
if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域 # # 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107],
pos = [240.0, 40.0, 100.0] # if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域
self.move_task_area(op_type, release_pos=pos) # pos = [240.0, 40.0, 100.0]
self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100] # self.move_task_area(op_type, release_pos=pos)
# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
@ -111,13 +112,14 @@ class SceneVLM(Scene):
# self.move_task_area(1) # self.move_task_area(1)
# self.op_task_execute(1) # self.op_task_execute(1)
# #
# self.find_obj("CoffeeCup") # self.find_obj("Plate")
# # #
# self.move_task_area(16, obj_id=275) id = 0
# self.op_task_execute(16, obj_id=275) self.move_task_area(16, obj_id=id)
# pos = [-70.0, 500.0, 107] self.op_task_execute(16, obj_id=id)
# self.move_task_area(17, release_pos=pos) pos = [-70.0, 500.0, 111] # 107 98
# self.op_task_execute(17, release_pos=pos) self.move_task_area(17, release_pos=pos)
self.op_task_execute(17, release_pos=pos)
# #
# # 倒水:倒完的水放到旁边桌子上 # # 倒水:倒完的水放到旁边桌子上
# self.move_task_area(2) # self.move_task_area(2)

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@ -13,7 +13,7 @@ class SceneVLM(Scene):
self.signal_event_list = [ self.signal_event_list = [
(3, self.add_walker, (20,0,700)), (3, self.add_walker, (20,0,700)),
(1, self.control_walker, (6, False,100, 60, 520,0)), (1, self.control_walker, (6, False,100, 60, 520,0)),
(1, self.customer_say, (6, "给我来杯酸奶和冰红茶,我坐在对面的桌子那儿。")), (1, self.customer_say, (6, "给我来份薯片和果汁,我坐在对面的桌子那儿。")), #给我来杯酸奶和冰红茶,我坐在对面的桌子那儿。
(5, self.control_walker, (6, False, 100, -250, 480, 0)), (5, self.control_walker, (6, False, 100, -250, 480, 0)),
] ]

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@ -3,8 +3,6 @@
测试导航算法的动态避障(Obstacle Detection and Avoidance, ODA)能力 测试导航算法的动态避障(Obstacle Detection and Avoidance, ODA)能力
""" """
import os import os
import pickle import pickle

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@ -1,27 +0,0 @@
import py_trees as ptree
from typing import Any
# _base Behavior
class Bahavior(ptree.behaviour.Behaviour):
scene = None
def __init__(self, name: str, scene):
super().__init__(name)
self.scene = scene
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def _update(self) -> ptree.common.Status:
print("this is just a _base behavior node.")
def update(self) -> ptree.common.Status:
re = self._update()
print(f"{self.__class__.__name__}: {re.value}")
return re
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,23 +0,0 @@
import py_trees as ptree
from typing import Any
from robowaiter.behavior_lib._base.Behavior import Bahavior
class Chatting(Bahavior):
def __init__(self, name: str, scene):
super().__init__(name, scene)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def _update(self) -> ptree.common.Status:
# if self.scene.status?
if self.scene.state['chat_list'] == []:
return ptree.common.Status.FAILURE
else:
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,20 +0,0 @@
import py_trees as ptree
from typing import Any
from robowaiter.behavior_lib._base.Behavior import Bahavior
class CoffeeCupFound(Bahavior):
def __init__(self, name: str, scene):
super().__init__(name, scene)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print("Start checking IsChatting...")
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,22 +0,0 @@
import py_trees as ptree
from typing import Any
from robowaiter.behavior_lib._base.Behavior import Bahavior
class CoffeeCupGrasped(Bahavior):
def __init__(self, name: str, scene):
super().__init__(name, scene)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class CoffeeCupPlaced(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,26 +0,0 @@
import py_trees as ptree
from typing import Any
from robowaiter.behavior_lib._base.Behavior import Bahavior
from robowaiter.llm_client.ask_llm import ask_llm
class DealChat(Bahavior):
def __init__(self, name: str, scene):
super().__init__(name, scene)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def _update(self) -> ptree.common.Status:
# if self.scene.status?
chat = self.scene.state['chat_list'].pop()
answer = ask_llm(chat)
print(f"机器人回答:{answer}")
self.scene.chat_bubble(f"机器人回答:{answer}")
return ptree.common.Status.RUNNING
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class DestinationAReached(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class FindCoffeeCup(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class Grasp(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def _update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class GraspCoffeeCup(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class Istask(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class MoveTo(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene, a, b, c, d):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def _update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class PlaceCoffeeCup(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class ReachDestinationA(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class SeqTest(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,21 +0,0 @@
import py_trees as ptree
from typing import Any
class TestTask(ptree.behaviour.Behaviour):
def __init__(self, name: str, scene):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> ptree.common.Status:
print('Start checking IsChatting...')
return ptree.common.Status.SUCCESS
def terminate(self, new_status: ptree.common.Status) -> None:
return super().terminate(new_status)

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@ -1,124 +0,0 @@
"""
顶层行为树中的动作与条件节点
"""
from typing import *
import py_trees
from py_trees import common
from py_trees.common import Status
##############################################################
# 条件节点
##############################################################
class IsChatting(py_trees.behaviour.Behaviour):
def __init__(self, name: str = ""):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> Status:
print('Start checking IsChatting...')
return common.Status.SUCCESS
def terminate(self, new_status: Status) -> None:
return super().terminate(new_status)
class IsTakingAction(py_trees.behaviour.Behaviour):
def __init__(self, name: str = ""):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> Status:
print('Start checking IsTakingAction...')
return common.Status.SUCCESS
def terminate(self, new_status: Status) -> None:
return super().terminate(new_status)
class IsSomethingMore(py_trees.behaviour.Behaviour):
def __init__(self, name: str = ""):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> Status:
print('Start checking IsSomethingMore...')
return common.Status.SUCCESS
def terminate(self, new_status: Status) -> None:
return super().terminate(new_status)
##############################################################
# 动作节点
##############################################################
class Chatting(py_trees.behaviour.Behaviour):
def __init__(self, name: str = ""):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> Status:
print('Start executing Chatting...')
return common.Status.SUCCESS
def terminate(self, new_status: Status) -> None:
return super().terminate(new_status)
class TakingAction(py_trees.behaviour.Behaviour):
def __init__(self, name: str = ""):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> Status:
print('Start executing TakingAction...')
return common.Status.SUCCESS
def terminate(self, new_status: Status) -> None:
return super().terminate(new_status)
class TakingMoreAction(py_trees.behaviour.Behaviour):
def __init__(self, name: str = ""):
super().__init__(name)
def setup(self, **kwargs: Any) -> None:
return super().setup(**kwargs)
def initialise(self) -> None:
return super().initialise()
def update(self) -> Status:
print('Start executing TakingMoreAction...')
return common.Status.SUCCESS
def terminate(self, new_status: Status) -> None:
return super().terminate(new_status)

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@ -1,66 +0,0 @@
import py_trees
from behavior_library import *
def LoadMainTree() -> py_trees.trees.BehaviourTree:
"""
此方法用于加载固定的顶层行为树不包括实际执行
Args: None
"""
seq_subtree_0 = py_trees.composites.Sequence(
name='seq_subtree_0',
memory=False,
children=[IsChatting(), Chatting()]
)
seq_subtree_1 = py_trees.composites.Sequence(
name='seq_subtree_1',
memory=False,
children=[IsTakingAction(), TakingAction()]
)
seq_subtree_2 = py_trees.composites.Sequence(
name='seq_subtree_2',
memory=False,
children=[IsSomethingMore(), TakingMoreAction()]
)
root = py_trees.composites.Selector(
name='selector_root',
memory=False,
children=[seq_subtree_0, seq_subtree_1, seq_subtree_2]
)
return py_trees.trees.BehaviourTree(root)
def LoadSubTree(path: str) -> py_trees.behaviour.Behaviour:
"""
此方法用于从ptml文件中加载行为树不包括实际执行
Args:
-- path: ptml文件的路径
"""
# TODO
pass
if __name__ == '__main__':
btree = LoadMainTree()
def print_tree(tree):
print(py_trees.display.unicode_tree(root=tree.root, show_status=True))
try:
btree.tick_tock(
period_ms=500,
number_of_iterations=py_trees.trees.CONTINUOUS_TICK_TOCK,
pre_tick_handler=None,
post_tick_handler=print_tree
)
except KeyboardInterrupt:
btree.interrupt()

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@ -1,59 +0,0 @@
#!/usr/bin/env python3
# -*- encoding: utf-8 -*-
import sys
import time
import grpc
import matplotlib.pyplot as plt
import numpy as np
from mpl_toolkits.axes_grid1 import make_axes_locatable
from proto import GrabSim_pb2
from proto import GrabSim_pb2_grpc
channel = grpc.insecure_channel('localhost:30001',options=[
('grpc.max_send_message_length', 1024*1024*1024),
('grpc.max_receive_message_length', 1024*1024*1024)
])
sim_client = GrabSim_pb2_grpc.GrabSimStub(channel)
def map_test(map_id=0, scene_num=1):
initworld = sim_client.Init(GrabSim_pb2.NUL())
print(sim_client.AcquireAvailableMaps(GrabSim_pb2.NUL()))
initworld = sim_client.SetWorld(GrabSim_pb2.BatchMap(count=scene_num, mapID=map_id))
def joint_test(scene_id=0):
print('------------------joint_test----------------------')
action_list = [[0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 36.0, -39.37, 37.2, -92.4, 4.13, -0.62, 0.4],
[0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 36.0, -39.62, 34.75, -94.80, 3.22, -0.26, 0.85],
[0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 32.63, -32.80, 15.15, -110.70, 6.86, 2.36, 0.40],
[0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 28.18, -27.92, 6.75, -115.02, 9.46, 4.28, 1.35],
[0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 4.09, -13.15, -11.97, -107.35, 13.08, 8.58, 3.33]]
for value in action_list:
action = GrabSim_pb2.Action(scene=scene_id, action=GrabSim_pb2.Action.ActionType.RotateJoints, values=value)
scene = sim_client.Do(action)
for i in range(8, 21): # arm
print(
f"{scene.joints[i].name}:{scene.joints[i].angle} location:{scene.joints[i].location.X},{scene.joints[i].location.Y},{scene.joints[i].location.Z}"
)
print('')
for i in range(5, 10): # Right hand
print(
f"{scene.fingers[i].name} angle:{scene.fingers[i].angle} location:{scene.fingers[i].location[0].X},{scene.fingers[i].location[0].Y},{scene.fingers[i].location[0].Z}"
)
print('----------------------------------------')
time.sleep(0.03)
time.sleep(1)
if __name__ == '__main__':
map_id = 3 # 地图编号: 3: 咖啡厅
scene_num = 1 # 场景数量
map_test(map_id, scene_num) # 场景加载测试
time.sleep(5)
for i in range(scene_num):
print("------------------", i, "----------------------")
joint_test(i) # 关节控制测试

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@ -1,94 +0,0 @@
#!/usr/bin/env python3
# -*- encoding: utf-8 -*-
# enconding = utf8
import sys
import time
import grpc
import matplotlib.pyplot as plt
import numpy as np
from mpl_toolkits.axes_grid1 import make_axes_locatable
from proto import GrabSim_pb2
from proto import GrabSim_pb2_grpc
channel = grpc.insecure_channel('localhost:30001', options=[
('grpc.max_send_message_length', 1024 * 1024 * 1024),
('grpc.max_receive_message_length', 1024 * 1024 * 1024)
])
sim_client = GrabSim_pb2_grpc.GrabSimStub(channel)
def map_test(map_id=0, scene_num=1):
initworld = sim_client.Init(GrabSim_pb2.NUL())
print(sim_client.AcquireAvailableMaps(GrabSim_pb2.NUL()))
initworld = sim_client.SetWorld(GrabSim_pb2.BatchMap(count=scene_num, mapID=map_id))
def control_robot_action(scene_id=0, type=0, action=0, message="你好"):
scene = sim_client.ControlRobot(GrabSim_pb2.ControlInfo(scene=scene_id, type=type, action=action, content=message))
if (scene.info == "action success"):
return True
else:
return False
if __name__ == '__main__':
map_id = 3 # 地图编号: 0空房间 1室内 2:咖啡厅1.0 3: 咖啡厅2.0 4:餐厅 5:养老院 6会议室
scene_num = 1 # 场景数量
map_test(map_id, scene_num) # 场景加载测试
time.sleep(5)
# 制作咖啡
control_robot_action(0, 0, 1, "开始制作咖啡")
result = control_robot_action(0, 1, 1)
if (result):
control_robot_action(0, 1, 2)
control_robot_action(0, 1, 3)
control_robot_action(0, 1, 4)
else:
control_robot_action(0, 0, 1, "制作咖啡失败")
# 倒水
control_robot_action(0, 0, 1, "开始倒水")
result = control_robot_action(0, 2, 1)
if (result):
control_robot_action(0, 2, 2)
control_robot_action(0, 2, 3)
control_robot_action(0, 2, 4)
control_robot_action(0, 2, 5)
else:
control_robot_action(0, 0, 1, "倒水失败")
# 夹点心
control_robot_action(0, 0, 1, "开始夹点心")
result = control_robot_action(0, 3, 1)
if (result):
control_robot_action(0, 3, 2)
control_robot_action(0, 3, 3)
control_robot_action(0, 3, 4)
control_robot_action(0, 3, 5)
control_robot_action(0, 3, 6)
control_robot_action(0, 3, 7)
else:
control_robot_action(0, 0, 1, "夹点心失败")
# 拖地
control_robot_action(0, 0, 1, "开始拖地")
result = control_robot_action(0, 4, 1)
if (result):
control_robot_action(0, 4, 2)
control_robot_action(0, 4, 3)
control_robot_action(0, 4, 4)
else:
control_robot_action(0, 0, 1, "拖地失败")
# 擦桌子
control_robot_action(0, 0, 1, "开始擦桌子")
result = control_robot_action(0, 5, 1)
if (result):
control_robot_action(0, 5, 2)
control_robot_action(0, 5, 3)
else:
control_robot_action(0, 0, 1, "擦桌子失败")

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