Update scene.py
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@ -464,7 +464,6 @@ class Scene:
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walk_v = release_pos[:-1] + [180, 180, 0]
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if release_pos == [340.0, 900.0, 99.0]:
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walk_v[2] = 130
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print("walk_v:",walk_v)
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action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
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scene = stub.Do(action)
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print("After Walk Position:", [scene.location.X, scene.location.Y, scene.rotation.Yaw])
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@ -513,7 +512,9 @@ class Scene:
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obj_info = scene.objects[obj_id]
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obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
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if obj_info.name=="CoffeeCup":
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values = [0,0,0,0,0, -15,0,0,0,0]
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# obj_x += 1
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# obj_y -= 1
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# values = [0,0,0,0,0, 10,-25,-45,-45,-45]
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# values= [-6, 0, 0, 0, 0, -6, 0, 45, 45, 45]
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stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
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pass
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@ -545,7 +546,7 @@ class Scene:
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# 0-3是躯干,4-6是脖子和头,7-13是左胳膊,14-20是右胳膊
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scene = self.status
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angle = [scene.joints[i].angle for i in range(21)]
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angle[0] = 15
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angle[0] = 15 # 15
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angle[19] = -15
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angle[20] = -30
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action = GrabSim_pb2.Action(scene=self.sceneID,action=GrabSim_pb2.Action.ActionType.RotateJoints, # 弯腰
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@ -556,7 +557,7 @@ class Scene:
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def release_obj(self,release_pos):
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print("------------------release_obj----------------------")
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if release_pos==[340.0, 900.0, 99.0]:
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self.ik_control_joints(2, 300.0, 935, release_pos[2])
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self.ik_control_joints(2, release_pos[0]-40, release_pos[1]+35, release_pos[2])
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time.sleep(2.0)
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else:
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self.ik_control_joints(2, release_pos[0] - 80, release_pos[1], release_pos[2])
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@ -725,3 +726,4 @@ class Scene:
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