增加复杂任务,点餐和动作规划。OT_coffee_water_dessert.py

This commit is contained in:
Caiyishuai 2023-11-20 21:12:18 +08:00
parent a841970dc3
commit 897920beb9
6 changed files with 96 additions and 112 deletions

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@ -28,8 +28,8 @@ class GreetCustomer(Act):
self.scene.walk_to(goal[0] - 5, goal[1], 180, 180, 0)
if self.scene.show_bubble:
self.scene.chat_bubble("欢迎光临!")
# self.scene.chat_bubble("欢迎光临!请问有什么可以帮您?")
# self.scene.chat_bubble("欢迎光临!")
self.scene.chat_bubble("欢迎光临!请问有什么可以帮您?")
customer_name = self.scene.state['attention']['customer']
self.scene.state['greeted_customers'].add(customer_name)

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@ -134,6 +134,17 @@ create_sub_task
给我来杯咖啡,哦对,再倒一杯水。
好的,请稍等。
速速就好,请稍等!
create_sub_task
{"goal":"On(Water,WaterTable),On(Coffee,WaterTable)"}
我想来份点心和酸奶。
稍等片刻噢~
create_sub_task
{"goal":"On(Yogurt,Bar),On(Dessert,Bar)"}
酸奶。
稍等片刻噢~
create_sub_task
{"goal":"On(Yogurt,Bar)"}

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@ -491,6 +491,27 @@ class Scene:
scene = stub.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=self.sceneID))
return scene
def control_walker_ls(self, walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]]):
"""pose:表示行人的终止位置姿态"""
scene = self.status
walker_loc = walker_loc
controls = []
for walker in walker_loc:
if len(walker) == 2:
self.control_walker(walker[0], walker[1])
elif len(walker) == 3:
self.control_walker(walker[0], walker[1], walker[2])
elif len(walker) == 4:
self.control_walker(walker[0], walker[1], walker[2], walker[3])
elif len(walker) == 5:
self.control_walker(walker[0], walker[1], walker[2], walker[3], walker[4])
elif len(walker) == 6:
self.control_walker(walker[0], walker[1], walker[2], walker[3], walker[4], walker[5])
# self.control_walker()
# scene = stub.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=self.sceneID))
# return scene
return
def control_joints(self, angles):
stub.Do(
GrabSim_pb2.Action(

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@ -0,0 +1,45 @@
"""
具身多轮对话 GQA
点餐order的对话咖啡厅服务员可以为客人NPC完成点餐基本对话
场景对话GQA结合场景询问卫生间附近娱乐场所数据来源自主定义
开始条件顾客NPC发出点餐指令
结束条件顾客NPC发出指令表示不再需要服务
"""
# todo: 使用大模型进行对话,获得指令信息,适时结束对话
# order = {...}
from robowaiter.scene.scene import Scene
class SceneGQA(Scene):
def __init__(self, robot):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.new_event_list = [
(3, self.customer_say, ("System","哪里有蛋糕"))
]
def _reset(self):
self.gen_obj()
self.add_walkers([ [31,250, 1200],[6,-55, 750],[10,70, -200],[27,-290, 400, 180],[26, 60,-320,90]])
self.control_walker(1, True, 100, 60, 720, 0)
self.control_walker(4, True, 100, 60, -120, 0)
self.add_walkers([[16,60, 520], [47,-40, 520]])
pass
def _run(self):
pass
if __name__ == '__main__':
import os
from robowaiter.robot.robot import Robot
robot = Robot()
# create task
task = SceneGQA(robot)
task.reset()
task.run()

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@ -11,121 +11,28 @@ class SceneVLM(Scene):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.signal_event_list = [
(3, self.add_walker, (20,0,700)),
(1, self.control_walker, (6, False,100, 60, 520,0)), #[walkerID,autowalk,speed,X,Y,Yaw]
(10, self.customer_say, (6, "给我来杯咖啡,哦对,再倒一杯水。")),
# (10, self.customer_say, (6,"给我来杯酸奶和咖啡,哦对,再倒一杯水。")),
# (-1, self.customer_say, (6, "来杯酸奶吧。")),
# (3, self.customer_say, (6, "给我来杯酸奶和冰红茶,我坐在对面的桌子那儿。")),
(5, self.control_walker, (6, False, 100, -250, 480, 0)), #(-100,600)
# 有人提出要开空调和关窗帘
# bar (60, 520)
# (28, self.add_walker, (0, 0, 0)),
# (33, self.control_walker, (7, False, 100, 60, 520, 180)),
# (35, self.customer_say, (7,"好热呀!太阳也好大!")),
# (45, self.control_walkers_and_say, ([[[7, False, 100, 270, -240, -65, "谢谢,这下凉快了!"]]])),
# (3, self.add_walker, (0, 0, 0)),
# (1, self.control_walker, (5, False, 100, 60, 520, 180)),
# (1, self.customer_say, (5,"好热呀!太阳也好大!")),
# (-1, self.control_walkers_and_say, ([[[5, False, 100, 270, -240, -65, "谢谢,这下凉快了!"]]])),
(5, self.customer_say, (5, "给我来杯咖啡,哦对,再倒一杯水。")),
(1, self.control_walker_ls,([[[5, False, 100, -250, 480, 0],[6, False, 100, 60, 520, 0]]])),
(-1, self.customer_say, (5, "感谢,这些够啦,你去忙吧。")),
(10, self.customer_say, (6, "我想来份点心和酸奶。")),
(-1, self.customer_say, (6, "真美味啊!")),
]
def _reset(self):
self.gen_obj()
# self.state["condition_set"] = {'At(Robot,Bar)', 'Is(AC,Off)',
# 'Holding(Nothing)','Exist(Yogurt)','Exist(Softdrink)','On(Yogurt,Bar)','On(Softdrink,Table1)',
# 'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
# 'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
# # 随机生成4个自由行走一个在 BrightTable4,BrightTable5(-20,220)
self.add_walkers([[4,1, 880], [31,250, 1200],[6,-55, 750],[10,70, -200],[27,-290, 400, 180],[26, 60,-320,90]])
# [3,1, 880] 1号桌旁边小女孩
# [31,250, 1200] 最角落QuietTable1女红色
# [6,-55, 750] 1号桌附近小男孩
# [10,70, -200] 另一边角落 QuietTable2 男黄色
# [27,-290, 400, 180] 中间 BrightTable4 女灰
# [26, 60,-320,90] 另一边角落 BrightTable5 红胖男
self.control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
# 0-3男孩 4-7女孩 8-26男
# 3男孩 31女红 32女灰 10黄色衣服男瘦 9男灰瘦 26红胖男
# 17 是员工 police
# [0, -150,180]
# self.control_walkers(walker_loc=[[-55, 750]],is_autowalk = False)
# 在场景中随机增加一堆行人。
# walker_loc = [[-55, 750], [70, -200], [250, 1200], [0, 880]]
# controls = []
# for i in range(len(s.walkers)):
# loc = walker_loc[i]
# is_autowalk = False
# pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)
# controls.append(GrabSim_pb2.WalkerControls.WControl(id=i, autowalk=is_autowalk, speed=200, pose=pose))
# scene = sim_client.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=scene_id))
# self.gen_obj(type=5)
# self.gen_obj(type=9)
# self.op_task_execute(op_type=16, obj_id=0)
# self.move_task_area(op_type=4)
self.add_walkers([ [31,250, 1200],[6,-55, 750],[10,70, -200],[27,-290, 400, 180],[26, 60,-320,90]])
self.control_walker(1, True, 100, 60, 720, 0)
self.control_walker(4, True, 100, 60, -120, 0)
self.add_walkers([[16,60, 520], [47,-40, 520]])
self.state["condition_set"] = { 'At(Robot,Bar)', 'Is(AC,Off)',
'Holding(Nothing)', 'Exist(Yogurt)', 'Exist(BottledDrink)',
'On(BottledDrink,Bar)',
'Exist(VacuumCup)', 'On(VacuumCup,Table2)',
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
pass
def _run(self, op_type=10):
# 共17个操作
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
# "调整空调开关","调高空调温度","调低空调温度", # 13-15
# "抓握物体","放置物体" # 16-17
#
# self.gen_obj()
# if op_type <=15:
# self.move_task_area(op_type)
# self.op_task_execute(op_type)
# if op_type == 16: # 16: 抓操作需要传入物品id
# self.move_task_area(op_type, obj_id=0)
# self.op_task_execute(op_type, obj_id=0)
# # 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107]
# # 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107],
# if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域
# pos = [240.0, 40.0, 100.0]
# self.move_task_area(op_type, release_pos=pos)
# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
#
# 流程测试
# 抓握放置:抓吧台前生成的酸奶,放到抹布桌上
# self.gen_obj()
# self.move_task_area(16, obj_id=0)
# self.op_task_execute(16, obj_id=0)
# pos = [340.0, 900.0, 99.0]
# self.move_task_area(17, release_pos=pos)
# self.op_task_execute(17, release_pos=pos)
#
# # 做咖啡:做完的咖啡放到水杯桌上
# self.move_task_area(1)
# self.op_task_execute(1)
#
# self.find_obj("CoffeeCup")
#
# self.move_task_area(16, obj_id=275)
# self.op_task_execute(16, obj_id=275)
# pos = [-70.0, 500.0, 107]
# self.move_task_area(17, release_pos=pos)
# self.op_task_execute(17, release_pos=pos)
#
# # 倒水:倒完的水放到旁边桌子上
# self.move_task_area(2)
# self.op_task_execute(2)
#
#
# self.move_task_area(16, obj_id=190)
# self.op_task_execute(16, obj_id=190)
# pos = [-55.0, 0.0, 107]
# self.move_task_area(17, release_pos=pos)
# self.op_task_execute(17, release_pos=pos)
#
# self.test_yaw()
pass
def _step(self):

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@ -21,7 +21,7 @@ class SceneVLM(Scene):
self.gen_obj()
self.add_walkers([[4,1, 880], [31,250, 1200],[6,-55, 750],[10,70, -200],[27,-290, 400, 180],[26, 60,-320,90]])
self.control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
self. control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
pass