Update scene.py

This commit is contained in:
Netceor 2023-11-17 21:31:58 +08:00
parent 37c6302a5d
commit a5efb60dde
1 changed files with 16 additions and 16 deletions

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@ -90,21 +90,21 @@ class Scene:
robot.load_BT()
self.robot = robot
# myx op
# 1-7 正常执行, 8-10 控灯操作移动到6, 11-12窗帘操作不需要移动,
self.op_dialog = ["","制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
"关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
"调整空调开关","调高空调温度","调低空调温度", # 13-15
"抓握物体","放置物体"] # 16-17
# 动画控制的执行步骤数
self.op_act_num = [0,3,4,6,3,2,0,1,
0,0,0,0,0,
0,0,0,
0,0]
# 动画控制的执行区域坐标
self.op_v_list = [[0.0,0.0],[250.0, 310.0],[-70.0, 480.0],[250.0, 630.0],[-70.0, 740.0],[260.0, 1120.0],[300.0, -220.0],
[0.0, -70.0]]
self.op_typeToAct = {8:[6,2],9:[6,3],10:[6,4],11:[8,1],12:[8,2]}
# 空调面板位置
self.obj_loc = [300.5, -140.0,114]
self.op_typeToAct = {8:[6,2],9:[6,3],10:[6,4],11:[8,1],12:[8,2]} # 任务类型到行动的映射
self.obj_loc = [300.5, -140.0,114] # 空调面板位置
# AEM
self.visited = set()
@ -443,33 +443,33 @@ class Scene:
# 移动到进行操作任务的指定地点
def move_task_area(self,op_type,obj_id=0, release_pos=[247.0, 520.0, 100.0]):
def move_task_area(self, op_type, obj_id=0, release_pos=[247.0, 520.0, 100.0]):
scene = self.status
cur_pos = [scene.location.X, scene.location.Y, scene.rotation.Yaw]
print("Current Position:", cur_pos, "开始任务:", self.op_dialog[op_type])
if op_type==11 or op_type==12: # 开关窗帘不需要移动
if op_type == 11 or op_type == 12: # 开关窗帘不需要移动
return
print('------------------moveTo_Area----------------------')
if op_type < 8:
walk_v = self.op_v_list[op_type] + [scene.rotation.Yaw, 180, 0] # 动画控制
print("walk_v:",walk_v)
if op_type>=8 and op_type<=10: walk_v = self.op_v_list[6] + [scene.rotation.Yaw, 180, 0] # 控灯
if op_type in [13,14,15]: walk_v = [240, -140.0] + [0, 180, 0] # 空调
if op_type==16: # 抓握物体,移动到物体周围的可达区域
if op_type < 8: # 动画控制相关任务的移动目标
walk_v = self.op_v_list[op_type] + [scene.rotation.Yaw, 180, 0]
if 8 <= op_type <= 10: # 控灯相关任务的移动目标
walk_v = self.op_v_list[6] + [scene.rotation.Yaw, 180, 0]
if op_type in [13,14,15]: # 空调相关任务的移动目标
walk_v = [240, -140.0] + [0, 180, 0]
if op_type == 16: # 抓握物体,移动到物体周围的可达区域
scene = self.status
obj_info = scene.objects[obj_id]
# Robot
obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
walk_v = [obj_x + 50, obj_y] + [180, 180, 0]
if obj_y >= 820 and obj_y <= 1200 and obj_x >= 240 and obj_x <= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200])
if 820 <= obj_y <= 1200 and 240 <= obj_x <= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200])
walk_v = [obj_x + 40, obj_y - 35, 130, 180, 0]
obj_x += 3
obj_y += 2.5
if op_type==17: # 放置物体,移动到物体周围的可达区域
if op_type == 17: # 放置物体,移动到物体周围的可达区域
walk_v = release_pos[:-1] + [180, 180, 0]
if release_pos == [340.0, 900.0, 99.0]:
walk_v[2] = 130
# 移动到目标位置
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action)
print("After Walk Position:", [scene.location.X, scene.location.Y, scene.rotation.Yaw])