Merge branch 'main' of https://github.com/HPCL-EI/RoboWaiter
This commit is contained in:
commit
bad1b8fb3d
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@ -83,6 +83,7 @@ class Bahavior(ptree.behaviour.Behaviour):
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# let behavior node interact with the scene
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def set_scene(self, scene):
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self.scene = scene
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self.robot = scene.robot
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def setup(self, **kwargs: Any) -> None:
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return super().setup(**kwargs)
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@ -10,6 +10,9 @@ class DealChat(Act):
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def _update(self) -> ptree.common.Status:
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# if self.scene.status?
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name,sentence = self.scene.state['chat_list'][0]
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chat = self.scene.state['chat_list'].pop()
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if isinstance(chat,set):
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self.create_sub_task(chat)
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@ -0,0 +1,31 @@
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import py_trees as ptree
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from robowaiter.behavior_lib._base.Act import Act
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from robowaiter.algos.navigator.navigate import Navigator
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class GreetCustomer(Act):
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can_be_expanded = True
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num_args = 0
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valid_args = ()
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def __init__(self, *args):
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super().__init__(*args)
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@classmethod
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def get_info(cls):
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info = {}
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info['pre'] = set()
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info["add"] = set()
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info["del_set"] = set()
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info['cost']=0
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return info
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def _update(self) -> ptree.common.Status:
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goal = Act.place_xyz_dic['Bar']
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self.scene.walk_to(goal[0]-5,goal[1], 180, 180, 0)
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self.scene.chat_bubble("欢迎光临!请问有什么可以帮您?")
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customer_name = self.scene.state['attention']['customer']
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self.scene.state['greeted_customers'].add(customer_name)
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return ptree.common.Status.RUNNING
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@ -2,7 +2,7 @@ import py_trees as ptree
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from robowaiter.behavior_lib._base.Act import Act
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from robowaiter.algos.navigator.navigate import Navigator
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class GreatCustomer(Act):
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class ServeCustomer(Act):
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can_be_expanded = False
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num_args = 0
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valid_args = ()
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@ -14,7 +14,7 @@ class GreatCustomer(Act):
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def get_info(cls):
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info = {}
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info['pre'] = set()
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info["add"] = set()
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info["add"] = {"CustomerServed()"}
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info["del_set"] = set()
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info['cost']=0
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return info
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@ -0,0 +1,24 @@
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import py_trees as ptree
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from typing import Any
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from robowaiter.behavior_lib._base.Cond import Cond
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import itertools
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class CustomerServed(Cond):
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can_be_expanded = True
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def __init__(self,*args):
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super().__init__(*args)
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def _update(self) -> ptree.common.Status:
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# if self.scene.status?
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if self.name in self.scene.state["condition_set"]:
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return ptree.common.Status.SUCCESS
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else:
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return ptree.common.Status.FAILURE
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# if self.scene.state['chat_list'] == []:
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# return ptree.common.Status.FAILURE
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# else:
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# return ptree.common.Status.SUCCESS
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@ -18,14 +18,21 @@ class DetectCustomer(Cond):
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# bar (247.0, 520.0, 100.0)
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close_to_bar = False
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scene = self.scene.status
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queue_list = []
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for walker in scene.walkers:
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x, y, yaw = walker.pose.X, walker.pose.Y, walker.pose.Yaw
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# 到达一定区域就打招呼
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if y >= 450 and y <= 620 and x >= 40 and x <= 100 and yaw>=-10 and yaw <=10:
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close_to_bar = True
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break
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# close_to_bar = True
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queue_list.append((x,y,walker.name))
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if close_to_bar:
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if queue_list == []:
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return ptree.common.Status.FAILURE
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queue_list.sort()
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x,y,name = queue_list[0]
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if name not in self.scene.state["greeted_customers"]:
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self.scene.state['attention']["customer"] = name
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return ptree.common.Status.SUCCESS
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else:
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return ptree.common.Status.FAILURE
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@ -297,7 +297,7 @@ def mutex(path: str):
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new_line = re.sub('#', '', new_line)
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lines = re.sub('#', '', lines)
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with open(os.path.join(path), 'a', encoding='utf-8') as file:
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with open(os.path.join(path), 'w', encoding='utf-8') as file:
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file.write(new_line*13 + lines * 13)
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File diff suppressed because it is too large
Load Diff
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@ -1,196 +1,3 @@
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At(Robot,Bar) 请你来一下#Bar。
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||||
At(Robot,Bar) 请你去一下#Bar。
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||||
At(Robot,Bar) 你能去#Bar那个位置吗?
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||||
At(Robot,WaterTable) 请你来一下#WaterTable。
|
||||
At(Robot,WaterTable) 请你去一下#WaterTable。
|
||||
At(Robot,WaterTable) 你能去#WaterTable那个位置吗?
|
||||
At(Robot,CoffeeTable) 请你来一下#CoffeeTable。
|
||||
At(Robot,CoffeeTable) 请你去一下#CoffeeTable。
|
||||
At(Robot,CoffeeTable) 你能去#CoffeeTable那个位置吗?
|
||||
At(Robot,Bar2) 请你来一下#Bar2。
|
||||
At(Robot,Bar2) 请你去一下#Bar2。
|
||||
At(Robot,Bar2) 你能去#Bar2那个位置吗?
|
||||
At(Robot,Table1) 请你来一下#Table1。
|
||||
At(Robot,Table1) 请你去一下#Table1。
|
||||
At(Robot,Table1) 你能去#Table1那个位置吗?
|
||||
At(Robot,Table2) 请你来一下#Table2。
|
||||
At(Robot,Table2) 请你去一下#Table2。
|
||||
At(Robot,Table2) 你能去#Table2那个位置吗?
|
||||
At(Robot,Table3) 请你来一下#Table3。
|
||||
At(Robot,Table3) 请你去一下#Table3。
|
||||
At(Robot,Table3) 你能去#Table3那个位置吗?
|
||||
On(Softdrink,Bar) 请你把#Softdrink放到#Bar那个位置。
|
||||
On(Softdrink,Bar) 请你拿一下#Softdrink到#Bar位置。
|
||||
On(Softdrink,WaterTable) 请你把#Softdrink放到#WaterTable那个位置。
|
||||
On(Softdrink,WaterTable) 请你拿一下#Softdrink到#WaterTable位置。
|
||||
On(Softdrink,CoffeeTable) 请你把#Softdrink放到#CoffeeTable那个位置。
|
||||
On(Softdrink,CoffeeTable) 请你拿一下#Softdrink到#CoffeeTable位置。
|
||||
On(Softdrink,Bar2) 请你把#Softdrink放到#Bar2那个位置。
|
||||
On(Softdrink,Bar2) 请你拿一下#Softdrink到#Bar2位置。
|
||||
On(Softdrink,Table1) 请你把#Softdrink放到#Table1那个位置。
|
||||
On(Softdrink,Table1) 请你拿一下#Softdrink到#Table1位置。
|
||||
On(Softdrink,Table2) 请你把#Softdrink放到#Table2那个位置。
|
||||
On(Softdrink,Table2) 请你拿一下#Softdrink到#Table2位置。
|
||||
On(Softdrink,Table3) 请你把#Softdrink放到#Table3那个位置。
|
||||
On(Softdrink,Table3) 请你拿一下#Softdrink到#Table3位置。
|
||||
On(BottledDrink,Bar) 请你把#BottledDrink放到#Bar那个位置。
|
||||
On(BottledDrink,Bar) 请你拿一下#BottledDrink到#Bar位置。
|
||||
On(BottledDrink,WaterTable) 请你把#BottledDrink放到#WaterTable那个位置。
|
||||
On(BottledDrink,WaterTable) 请你拿一下#BottledDrink到#WaterTable位置。
|
||||
On(BottledDrink,CoffeeTable) 请你把#BottledDrink放到#CoffeeTable那个位置。
|
||||
On(BottledDrink,CoffeeTable) 请你拿一下#BottledDrink到#CoffeeTable位置。
|
||||
On(BottledDrink,Bar2) 请你把#BottledDrink放到#Bar2那个位置。
|
||||
On(BottledDrink,Bar2) 请你拿一下#BottledDrink到#Bar2位置。
|
||||
On(BottledDrink,Table1) 请你把#BottledDrink放到#Table1那个位置。
|
||||
On(BottledDrink,Table1) 请你拿一下#BottledDrink到#Table1位置。
|
||||
On(BottledDrink,Table2) 请你把#BottledDrink放到#Table2那个位置。
|
||||
On(BottledDrink,Table2) 请你拿一下#BottledDrink到#Table2位置。
|
||||
On(BottledDrink,Table3) 请你把#BottledDrink放到#Table3那个位置。
|
||||
On(BottledDrink,Table3) 请你拿一下#BottledDrink到#Table3位置。
|
||||
On(Yogurt,Bar) 请你把#Yogurt放到#Bar那个位置。
|
||||
On(Yogurt,Bar) 请你拿一下#Yogurt到#Bar位置。
|
||||
On(Yogurt,WaterTable) 请你把#Yogurt放到#WaterTable那个位置。
|
||||
On(Yogurt,WaterTable) 请你拿一下#Yogurt到#WaterTable位置。
|
||||
On(Yogurt,CoffeeTable) 请你把#Yogurt放到#CoffeeTable那个位置。
|
||||
On(Yogurt,CoffeeTable) 请你拿一下#Yogurt到#CoffeeTable位置。
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On(Yogurt,Bar2) 请你把#Yogurt放到#Bar2那个位置。
|
||||
On(Yogurt,Bar2) 请你拿一下#Yogurt到#Bar2位置。
|
||||
On(Yogurt,Table1) 请你把#Yogurt放到#Table1那个位置。
|
||||
On(Yogurt,Table1) 请你拿一下#Yogurt到#Table1位置。
|
||||
On(Yogurt,Table2) 请你把#Yogurt放到#Table2那个位置。
|
||||
On(Yogurt,Table2) 请你拿一下#Yogurt到#Table2位置。
|
||||
On(Yogurt,Table3) 请你把#Yogurt放到#Table3那个位置。
|
||||
On(Yogurt,Table3) 请你拿一下#Yogurt到#Table3位置。
|
||||
On(ADMilk,Bar) 请你把#ADMilk放到#Bar那个位置。
|
||||
On(ADMilk,Bar) 请你拿一下#ADMilk到#Bar位置。
|
||||
On(ADMilk,WaterTable) 请你把#ADMilk放到#WaterTable那个位置。
|
||||
On(ADMilk,WaterTable) 请你拿一下#ADMilk到#WaterTable位置。
|
||||
On(ADMilk,CoffeeTable) 请你把#ADMilk放到#CoffeeTable那个位置。
|
||||
On(ADMilk,CoffeeTable) 请你拿一下#ADMilk到#CoffeeTable位置。
|
||||
On(ADMilk,Bar2) 请你把#ADMilk放到#Bar2那个位置。
|
||||
On(ADMilk,Bar2) 请你拿一下#ADMilk到#Bar2位置。
|
||||
On(ADMilk,Table1) 请你把#ADMilk放到#Table1那个位置。
|
||||
On(ADMilk,Table1) 请你拿一下#ADMilk到#Table1位置。
|
||||
On(ADMilk,Table2) 请你把#ADMilk放到#Table2那个位置。
|
||||
On(ADMilk,Table2) 请你拿一下#ADMilk到#Table2位置。
|
||||
On(ADMilk,Table3) 请你把#ADMilk放到#Table3那个位置。
|
||||
On(ADMilk,Table3) 请你拿一下#ADMilk到#Table3位置。
|
||||
On(MilkDrink,Bar) 请你把#MilkDrink放到#Bar那个位置。
|
||||
On(MilkDrink,Bar) 请你拿一下#MilkDrink到#Bar位置。
|
||||
On(MilkDrink,WaterTable) 请你把#MilkDrink放到#WaterTable那个位置。
|
||||
On(MilkDrink,WaterTable) 请你拿一下#MilkDrink到#WaterTable位置。
|
||||
On(MilkDrink,CoffeeTable) 请你把#MilkDrink放到#CoffeeTable那个位置。
|
||||
On(MilkDrink,CoffeeTable) 请你拿一下#MilkDrink到#CoffeeTable位置。
|
||||
On(MilkDrink,Bar2) 请你把#MilkDrink放到#Bar2那个位置。
|
||||
On(MilkDrink,Bar2) 请你拿一下#MilkDrink到#Bar2位置。
|
||||
On(MilkDrink,Table1) 请你把#MilkDrink放到#Table1那个位置。
|
||||
On(MilkDrink,Table1) 请你拿一下#MilkDrink到#Table1位置。
|
||||
On(MilkDrink,Table2) 请你把#MilkDrink放到#Table2那个位置。
|
||||
On(MilkDrink,Table2) 请你拿一下#MilkDrink到#Table2位置。
|
||||
On(MilkDrink,Table3) 请你把#MilkDrink放到#Table3那个位置。
|
||||
On(MilkDrink,Table3) 请你拿一下#MilkDrink到#Table3位置。
|
||||
On(Milk,Bar) 请你把#Milk放到#Bar那个位置。
|
||||
On(Milk,Bar) 请你拿一下#Milk到#Bar位置。
|
||||
On(Milk,WaterTable) 请你把#Milk放到#WaterTable那个位置。
|
||||
On(Milk,WaterTable) 请你拿一下#Milk到#WaterTable位置。
|
||||
On(Milk,CoffeeTable) 请你把#Milk放到#CoffeeTable那个位置。
|
||||
On(Milk,CoffeeTable) 请你拿一下#Milk到#CoffeeTable位置。
|
||||
On(Milk,Bar2) 请你把#Milk放到#Bar2那个位置。
|
||||
On(Milk,Bar2) 请你拿一下#Milk到#Bar2位置。
|
||||
On(Milk,Table1) 请你把#Milk放到#Table1那个位置。
|
||||
On(Milk,Table1) 请你拿一下#Milk到#Table1位置。
|
||||
On(Milk,Table2) 请你把#Milk放到#Table2那个位置。
|
||||
On(Milk,Table2) 请你拿一下#Milk到#Table2位置。
|
||||
On(Milk,Table3) 请你把#Milk放到#Table3那个位置。
|
||||
On(Milk,Table3) 请你拿一下#Milk到#Table3位置。
|
||||
On(VacuumCup,Bar) 请你把#VacuumCup放到#Bar那个位置。
|
||||
On(VacuumCup,Bar) 请你拿一下#VacuumCup到#Bar位置。
|
||||
On(VacuumCup,WaterTable) 请你把#VacuumCup放到#WaterTable那个位置。
|
||||
On(VacuumCup,WaterTable) 请你拿一下#VacuumCup到#WaterTable位置。
|
||||
On(VacuumCup,CoffeeTable) 请你把#VacuumCup放到#CoffeeTable那个位置。
|
||||
On(VacuumCup,CoffeeTable) 请你拿一下#VacuumCup到#CoffeeTable位置。
|
||||
On(VacuumCup,Bar2) 请你把#VacuumCup放到#Bar2那个位置。
|
||||
On(VacuumCup,Bar2) 请你拿一下#VacuumCup到#Bar2位置。
|
||||
On(VacuumCup,Table1) 请你把#VacuumCup放到#Table1那个位置。
|
||||
On(VacuumCup,Table1) 请你拿一下#VacuumCup到#Table1位置。
|
||||
On(VacuumCup,Table2) 请你把#VacuumCup放到#Table2那个位置。
|
||||
On(VacuumCup,Table2) 请你拿一下#VacuumCup到#Table2位置。
|
||||
On(VacuumCup,Table3) 请你把#VacuumCup放到#Table3那个位置。
|
||||
On(VacuumCup,Table3) 请你拿一下#VacuumCup到#Table3位置。
|
||||
Is(AC,0) 你能把#AC#关闭一下吗?
|
||||
Is(AC,1) 你能把#AC#打开一下吗?
|
||||
Is(ACTemperature,0) 你能把#ACTemperature#调高一下吗?
|
||||
Is(ACTemperature,1) 你能把#ACTemperature#调低一下吗?
|
||||
Is(HallLight,0) 你能把#HallLight#关闭一下吗?
|
||||
Is(HallLight,1) 你能把#HallLight#打开一下吗?
|
||||
Is(TubeLight,0) 你能把#TubeLight#关闭一下吗?
|
||||
Is(TubeLight,1) 你能把#TubeLight#打开一下吗?
|
||||
Is(Curtain,0) 你能把#Curtain#关闭一下吗?
|
||||
Is(Curtain,1) 你能把#Curtain#打开一下吗?
|
||||
Is(Chairs,0) 你能把#Chairs#脏一下吗?
|
||||
Is(Chairs,1) 你能把#Chairs#打扫干净一下吗?
|
||||
Is(Floor,0) 你能把#Floor#脏一下吗?
|
||||
Is(Floor,1) 你能把#Floor#打扫干净一下吗?
|
||||
Is(Table1,0) 你能把#Table1#脏一下吗?
|
||||
Is(Table1,1) 你能把#Table1#打扫干净一下吗?
|
||||
Holding(Softdrink) 你能把#Softdrink抓在手里吗?
|
||||
Holding(Softdrink) 你能一直拿着#Softdrink吗?
|
||||
Holding(BottledDrink) 你能把#BottledDrink抓在手里吗?
|
||||
Holding(BottledDrink) 你能一直拿着#BottledDrink吗?
|
||||
Holding(Yogurt) 你能把#Yogurt抓在手里吗?
|
||||
Holding(Yogurt) 你能一直拿着#Yogurt吗?
|
||||
Holding(ADMilk) 你能把#ADMilk抓在手里吗?
|
||||
Holding(ADMilk) 你能一直拿着#ADMilk吗?
|
||||
Holding(MilkDrink) 你能把#MilkDrink抓在手里吗?
|
||||
Holding(MilkDrink) 你能一直拿着#MilkDrink吗?
|
||||
Holding(Milk) 你能把#Milk抓在手里吗?
|
||||
Holding(Milk) 你能一直拿着#Milk吗?
|
||||
Holding(VacuumCup) 你能把#VacuumCup抓在手里吗?
|
||||
Holding(VacuumCup) 你能一直拿着#VacuumCup吗?
|
||||
Holding(Nothing) 你能把#Nothing抓在手里吗?
|
||||
Holding(Nothing) 你能一直拿着#Nothing吗?
|
||||
On(Coffee,Bar) 你能制作#Coffee并把它端到#Bar这里来吗?
|
||||
On(Coffee,Bar) 给我来点#Coffee,并把它端到#Bar这里来。
|
||||
On(Coffee,WaterTable) 你能制作#Coffee并把它端到#WaterTable这里来吗?
|
||||
On(Coffee,WaterTable) 给我来点#Coffee,并把它端到#WaterTable这里来。
|
||||
On(Coffee,CoffeeTable) 你能制作#Coffee并把它端到#CoffeeTable这里来吗?
|
||||
On(Coffee,CoffeeTable) 给我来点#Coffee,并把它端到#CoffeeTable这里来。
|
||||
On(Coffee,Bar2) 你能制作#Coffee并把它端到#Bar2这里来吗?
|
||||
On(Coffee,Bar2) 给我来点#Coffee,并把它端到#Bar2这里来。
|
||||
On(Coffee,Table1) 你能制作#Coffee并把它端到#Table1这里来吗?
|
||||
On(Coffee,Table1) 给我来点#Coffee,并把它端到#Table1这里来。
|
||||
On(Coffee,Table2) 你能制作#Coffee并把它端到#Table2这里来吗?
|
||||
On(Coffee,Table2) 给我来点#Coffee,并把它端到#Table2这里来。
|
||||
On(Coffee,Table3) 你能制作#Coffee并把它端到#Table3这里来吗?
|
||||
On(Coffee,Table3) 给我来点#Coffee,并把它端到#Table3这里来。
|
||||
On(Water,Bar) 你能制作#Water并把它端到#Bar这里来吗?
|
||||
On(Water,Bar) 给我来点#Water,并把它端到#Bar这里来。
|
||||
On(Water,WaterTable) 你能制作#Water并把它端到#WaterTable这里来吗?
|
||||
On(Water,WaterTable) 给我来点#Water,并把它端到#WaterTable这里来。
|
||||
On(Water,CoffeeTable) 你能制作#Water并把它端到#CoffeeTable这里来吗?
|
||||
On(Water,CoffeeTable) 给我来点#Water,并把它端到#CoffeeTable这里来。
|
||||
On(Water,Bar2) 你能制作#Water并把它端到#Bar2这里来吗?
|
||||
On(Water,Bar2) 给我来点#Water,并把它端到#Bar2这里来。
|
||||
On(Water,Table1) 你能制作#Water并把它端到#Table1这里来吗?
|
||||
On(Water,Table1) 给我来点#Water,并把它端到#Table1这里来。
|
||||
On(Water,Table2) 你能制作#Water并把它端到#Table2这里来吗?
|
||||
On(Water,Table2) 给我来点#Water,并把它端到#Table2这里来。
|
||||
On(Water,Table3) 你能制作#Water并把它端到#Table3这里来吗?
|
||||
On(Water,Table3) 给我来点#Water,并把它端到#Table3这里来。
|
||||
On(Dessert,Bar) 你能制作#Dessert并把它端到#Bar这里来吗?
|
||||
On(Dessert,Bar) 给我来点#Dessert,并把它端到#Bar这里来。
|
||||
On(Dessert,WaterTable) 你能制作#Dessert并把它端到#WaterTable这里来吗?
|
||||
On(Dessert,WaterTable) 给我来点#Dessert,并把它端到#WaterTable这里来。
|
||||
On(Dessert,CoffeeTable) 你能制作#Dessert并把它端到#CoffeeTable这里来吗?
|
||||
On(Dessert,CoffeeTable) 给我来点#Dessert,并把它端到#CoffeeTable这里来。
|
||||
On(Dessert,Bar2) 你能制作#Dessert并把它端到#Bar2这里来吗?
|
||||
On(Dessert,Bar2) 给我来点#Dessert,并把它端到#Bar2这里来。
|
||||
On(Dessert,Table1) 你能制作#Dessert并把它端到#Table1这里来吗?
|
||||
On(Dessert,Table1) 给我来点#Dessert,并把它端到#Table1这里来。
|
||||
On(Dessert,Table2) 你能制作#Dessert并把它端到#Table2这里来吗?
|
||||
On(Dessert,Table2) 给我来点#Dessert,并把它端到#Table2这里来。
|
||||
On(Dessert,Table3) 你能制作#Dessert并把它端到#Table3这里来吗?
|
||||
On(Dessert,Table3) 给我来点#Dessert,并把它端到#Table3这里来。
|
||||
At(Robot,Bar) 请你来一下吧台。
|
||||
At(Robot,Bar) 请你去一下吧台。
|
||||
At(Robot,Bar) 你能去吧台那个位置吗?
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
import os
|
||||
|
||||
with open(os.path.join('./goal_states_with_description.txt'), 'r', encoding='utf-8') as file:
|
||||
lines = file.readlines()
|
||||
|
||||
with open(os.path.join('./goal_states_with_description.jsonl'), 'w', encoding='utf-8') as file:
|
||||
|
||||
for line in lines:
|
||||
tmp = line[:-1].split('\t')
|
||||
file.write("""{"title":"%s","text":"%s"}\n""" % (tmp[1], tmp[0]))
|
|
@ -35,7 +35,7 @@ all_loc_en = ['bar', 'Table', 'sofa', 'stove', 'Gate', 'light switch', 'aircondi
|
|||
'cake display', 'ChargingStations', 'refrigerator', 'bookshelf']
|
||||
|
||||
loc_map_en = {'bar': {'工作台', '服务台', '收银台', '蛋糕柜'},
|
||||
'Table': {'沙发', '大门', '窗户', '休闲区', '墙角', '椅子', '书架'},
|
||||
'Table': {'大门', '休闲区', '墙角'},
|
||||
'sofa': {'餐桌', '窗户', '音响', '休闲区', '墙角', '书架'},
|
||||
'stove': {'吧台', '橱柜', '工作台', '服务台', '收银台', '蛋糕柜', '冰箱'},
|
||||
'Gate': {'吧台', '灯开关', '空调开关', '卫生间', '墙角'},
|
||||
|
|
|
@ -60,7 +60,7 @@ def run_conversation(query: str, stream=False, max_retry=5):
|
|||
"content": tool_response, # 调用函数返回结果
|
||||
}
|
||||
)
|
||||
# del params["functions"]
|
||||
del params["functions"]
|
||||
else:
|
||||
reply = response["choices"][0]["message"]["content"]
|
||||
return {
|
||||
|
@ -116,12 +116,24 @@ if __name__ == "__main__":
|
|||
query = "卫生间在哪里" #
|
||||
print(run_conversation(query, stream=False))
|
||||
|
||||
query = "我想看看冰箱,请问哪里可以找到冰箱"
|
||||
print(run_conversation(query, stream=False))
|
||||
|
||||
query = "我想找个充电的地方,你能告诉我在哪儿吗"
|
||||
print(run_conversation(query, stream=False))
|
||||
|
||||
query = "我想找张桌子" #
|
||||
print(run_conversation(query, stream=False))
|
||||
# for query in
|
||||
|
||||
query = "我想看看休闲区,请问哪里可以找到休闲区"
|
||||
print(run_conversation(query, stream=False))
|
||||
#
|
||||
# query = "我想找个充电的地方,你能告诉我在哪儿吗"
|
||||
# print(run_conversation(query, stream=False))
|
||||
|
||||
|
||||
query = "我想来一个面包"
|
||||
print(run_conversation(query, stream=False))
|
||||
|
||||
query = "哪里有卫生纸"
|
||||
print(run_conversation(query, stream=False))
|
||||
|
||||
query = "插座在哪里你知道吗"
|
||||
print(run_conversation(query, stream=False))
|
||||
|
||||
query = "你们的咖啡厅里有香蕉吗"
|
||||
print(run_conversation(query, stream=False))
|
|
@ -36,7 +36,7 @@ if __name__ == "__main__":
|
|||
question = input("\n顾客:")
|
||||
data_memory = [{
|
||||
"role": "system",
|
||||
"content": "你是RoboWaiter,一个由HPCL团队开发的机器人服务员,你在咖啡厅工作。接受顾客的指令并调用工具函数来完成各种服务任务。",
|
||||
"content": "你是RoboWaiter,一个由HPCL团队开发的机器人服务员,你在咖啡厅工作。接受顾客的指令并调用工具函数来完成各种服务任务。如果顾客问你们这里有什么,或者想要点单,你说我们咖啡厅提供咖啡,水,点心,酸奶等食物。如果顾客不需要你了,你就回到吧台招待。",
|
||||
},]
|
||||
n = 1
|
||||
max_retry = 5
|
||||
|
|
|
@ -22,6 +22,6 @@ selector
|
|||
cond At(Robot,Bar)
|
||||
act MoveTo(Bar)
|
||||
}
|
||||
act GreatCustomer()
|
||||
act GreetCustomer()
|
||||
}
|
||||
}
|
|
@ -6,6 +6,7 @@ import numpy as np
|
|||
import matplotlib.pyplot as plt
|
||||
from robowaiter.proto import camera
|
||||
from robowaiter.proto import semantic_map
|
||||
from robowaiter.algos.navigator.navigate import Navigator
|
||||
import math
|
||||
from robowaiter.proto import GrabSim_pb2
|
||||
from robowaiter.proto import GrabSim_pb2_grpc
|
||||
|
@ -49,6 +50,7 @@ def show_image(camera_data):
|
|||
class Scene:
|
||||
robot = None
|
||||
event_list = []
|
||||
new_event_list = []
|
||||
show_bubble = False
|
||||
|
||||
default_state = {
|
||||
|
@ -62,7 +64,12 @@ class Scene:
|
|||
"condition_set": {'At(Robot,Bar)', 'Is(AC,Off)',
|
||||
'Holding(Nothing)','Exist(Yogurt)','Exist(BottledDrink)','On(Yogurt,Bar)','On(BottledDrink,Table1)',
|
||||
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
|
||||
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
|
||||
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'},
|
||||
"obj_mem":{},
|
||||
"customer_mem":{},
|
||||
"served_mem":{},
|
||||
"greeted_customers":set(),
|
||||
"attention":{}
|
||||
}
|
||||
"""
|
||||
status:
|
||||
|
@ -90,21 +97,21 @@ class Scene:
|
|||
robot.load_BT()
|
||||
self.robot = robot
|
||||
|
||||
# myx op
|
||||
# 1-7 正常执行, 8-10 控灯操作移动到6, 11-12窗帘操作不需要移动,
|
||||
self.op_dialog = ["","制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
|
||||
"关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
|
||||
"调整空调开关","调高空调温度","调低空调温度", # 13-15
|
||||
"抓握物体","放置物体"] # 16-17
|
||||
# 动画控制的执行步骤数
|
||||
self.op_act_num = [0,3,4,6,3,2,0,1,
|
||||
0,0,0,0,0,
|
||||
0,0,0,
|
||||
0,0]
|
||||
# 动画控制的执行区域坐标
|
||||
self.op_v_list = [[0.0,0.0],[250.0, 310.0],[-70.0, 480.0],[250.0, 630.0],[-70.0, 740.0],[260.0, 1120.0],[300.0, -220.0],
|
||||
[0.0, -70.0]]
|
||||
self.op_typeToAct = {8:[6,2],9:[6,3],10:[6,4],11:[8,1],12:[8,2]}
|
||||
# 空调面板位置
|
||||
self.obj_loc = [300.5, -140.0,114]
|
||||
self.op_typeToAct = {8:[6,2],9:[6,3],10:[6,4],11:[8,1],12:[8,2]} # 任务类型到行动的映射
|
||||
self.obj_loc = [300.5, -140.0,114] # 空调面板位置
|
||||
|
||||
# AEM
|
||||
self.visited = set()
|
||||
|
@ -143,9 +150,20 @@ class Scene:
|
|||
self.time = time.time() - self.start_time
|
||||
|
||||
self.deal_event()
|
||||
self.deal_new_event()
|
||||
self._step()
|
||||
self.robot.step()
|
||||
|
||||
def deal_new_event(self):
|
||||
if len(self.new_event_list)>0:
|
||||
next_event = self.new_event_list[0]
|
||||
t,func,args = next_event
|
||||
if self.time >= t:
|
||||
print(f'event: {t}, {func.__name__}')
|
||||
self.new_event_list.pop(0)
|
||||
func(*args)
|
||||
|
||||
|
||||
def deal_event(self):
|
||||
if len(self.event_list)>0:
|
||||
next_event = self.event_list[0]
|
||||
|
@ -157,9 +175,9 @@ class Scene:
|
|||
|
||||
def create_chat_event(self,sentence):
|
||||
def customer_say():
|
||||
print(f'顾客说:{sentence}')
|
||||
print(f'{sentence}')
|
||||
if self.show_bubble:
|
||||
self.chat_bubble(f'顾客说:{sentence}')
|
||||
self.chat_bubble(f'{sentence}')
|
||||
self.state['chat_list'].append(f'{sentence}')
|
||||
|
||||
return customer_say
|
||||
|
@ -173,6 +191,10 @@ class Scene:
|
|||
|
||||
return set_sub_task
|
||||
|
||||
def new_set_goal(self,goal):
|
||||
g = eval("{'" + goal + "'}")
|
||||
self.state['chat_list'].append(g)
|
||||
|
||||
|
||||
@property
|
||||
def status(self):
|
||||
|
@ -198,7 +220,6 @@ class Scene:
|
|||
pass
|
||||
|
||||
|
||||
|
||||
def walker_control_generator(self, walkerID, autowalk, speed, X, Y, Yaw):
|
||||
if self.use_offset:
|
||||
X, Y = X + loc_offset[0], Y + loc_offset[1]
|
||||
|
@ -218,6 +239,10 @@ class Scene:
|
|||
|
||||
return scene
|
||||
|
||||
def walker_walk_to(self,walkerID,X,Y,speed=50,Yaw=0):
|
||||
self.control_walker(
|
||||
[self.walker_control_generator(walkerID=walkerID, autowalk=False, speed=speed, X=X, Y=Y, Yaw=Yaw)])
|
||||
|
||||
|
||||
def reachable_check(self, X, Y, Yaw):
|
||||
if self.use_offset:
|
||||
|
@ -245,9 +270,19 @@ class Scene:
|
|||
print('当前位置不可达,无法初始化NPC')
|
||||
else:
|
||||
walker_list.append(
|
||||
GrabSim_pb2.WalkerList.Walker(id=id+5, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=loc[2])))
|
||||
GrabSim_pb2.WalkerList.Walker(id=id, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=loc[2])))
|
||||
stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID))
|
||||
|
||||
w = self.status.walkers
|
||||
num_customer = len(w)
|
||||
self.state["customer_mem"][w[-1].name] = num_customer-1
|
||||
|
||||
def walker_index2mem(self,index):
|
||||
for mem,i in self.state["customer_mem"].items():
|
||||
if index == i:
|
||||
return mem
|
||||
|
||||
|
||||
def add_walkers(self,walker_loc=[[0, 880], [250, 1200], [-55, 750], [70, -200]]):
|
||||
print('------------------add_walkers----------------------')
|
||||
for id,walker in enumerate(walker_loc):
|
||||
|
@ -269,8 +304,16 @@ class Scene:
|
|||
# walkerID is the index of the walker in status.walkers.
|
||||
# Since status.walkers is a list, some walkerIDs would change after removing a walker.
|
||||
remove_list.append(walkerID)
|
||||
|
||||
index_shift_list = [ 0 for _ in range(len(self.state["customer_mem"])) ]
|
||||
|
||||
stub.RemoveWalkers(GrabSim_pb2.RemoveList(IDs=remove_list, scene=self.sceneID))
|
||||
|
||||
w = self.status.walkers
|
||||
for i in range(len(w)):
|
||||
self.state["customer_mem"][w[i].name] = i
|
||||
|
||||
|
||||
def clean_walker(self):
|
||||
stub.CleanWalkers(GrabSim_pb2.SceneID(value=self.sceneID))
|
||||
|
||||
|
@ -399,11 +442,15 @@ class Scene:
|
|||
)
|
||||
)
|
||||
|
||||
# def walker_bubble(self, message):
|
||||
# status = self.status
|
||||
# walker_name = status.walkers[0].name
|
||||
# talk_content = walker_name + ":" + message
|
||||
# self.control_robot_action(0, 0, 3, talk_content)
|
||||
def walker_bubble(self, name, message):
|
||||
talk_content = name + ":" + message
|
||||
self.control_robot_action(0, 3, talk_content)
|
||||
|
||||
def customer_say(self,name,sentence,show_bubble=True):
|
||||
print(f'{name} say: {sentence}')
|
||||
if show_bubble:
|
||||
self.walker_bubble(name,sentence)
|
||||
self.state['chat_list'].append((name,sentence))
|
||||
|
||||
# def control_robot_action(self, scene_id=0, type=0, action=0, message="你好"):
|
||||
# print('------------------control_robot_action----------------------')
|
||||
|
@ -460,37 +507,39 @@ class Scene:
|
|||
|
||||
|
||||
# 移动到进行操作任务的指定地点
|
||||
def move_task_area(self,op_type,obj_id=0, release_pos=[247.0, 520.0, 100.0]):
|
||||
def move_task_area(self, op_type, obj_id=0, release_pos=[247.0, 520.0, 100.0]):
|
||||
scene = self.status
|
||||
cur_pos = [scene.location.X, scene.location.Y, scene.rotation.Yaw]
|
||||
print("Current Position:", cur_pos, "开始任务:", self.op_dialog[op_type])
|
||||
|
||||
if op_type==11 or op_type==12: # 开关窗帘不需要移动
|
||||
if op_type == 11 or op_type == 12: # 开关窗帘不需要移动
|
||||
return
|
||||
print('------------------moveTo_Area----------------------')
|
||||
if op_type < 8:
|
||||
walk_v = self.op_v_list[op_type] + [scene.rotation.Yaw, 180, 0] # 动画控制
|
||||
print("walk_v:",walk_v)
|
||||
if op_type>=8 and op_type<=10: walk_v = self.op_v_list[6] + [scene.rotation.Yaw, 180, 0] # 控灯
|
||||
if op_type in [13,14,15]: walk_v = [240, -140.0] + [0, 180, 0] # 空调
|
||||
if op_type==16: # 抓握物体,移动到物体周围的可达区域
|
||||
if op_type < 8: # 动画控制相关任务的移动目标
|
||||
walk_v = self.op_v_list[op_type] + [scene.rotation.Yaw, 180, 0]
|
||||
if 8 <= op_type <= 10: # 控灯相关任务的移动目标
|
||||
walk_v = self.op_v_list[6] + [scene.rotation.Yaw, 180, 0]
|
||||
if op_type in [13,14,15]: # 空调相关任务的移动目标
|
||||
walk_v = [240, -140.0] + [0, 180, 0]
|
||||
if op_type == 16: # 抓握物体,移动到物体周围的可达区域
|
||||
scene = self.status
|
||||
obj_info = scene.objects[obj_id]
|
||||
# Robot
|
||||
obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
|
||||
walk_v = [obj_x + 50, obj_y] + [180, 180, 0]
|
||||
if obj_y >= 820 and obj_y <= 1200 and obj_x >= 240 and obj_x <= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200])
|
||||
if 820 <= obj_y <= 1200 and 240 <= obj_x <= 500: # 物品位于斜的抹布桌上 ([240,500],[820,1200])
|
||||
walk_v = [obj_x + 40, obj_y - 35, 130, 180, 0]
|
||||
obj_x += 3
|
||||
obj_y += 2.5
|
||||
if op_type==17: # 放置物体,移动到物体周围的可达区域
|
||||
if op_type == 17: # 放置物体,移动到物体周围的可达区域
|
||||
walk_v = release_pos[:-1] + [180, 180, 0]
|
||||
if release_pos == [340.0, 900.0, 99.0]:
|
||||
walk_v[2] = 130
|
||||
# 移动到目标位置
|
||||
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
|
||||
scene = stub.Do(action)
|
||||
print("After Walk Position:", [scene.location.X, scene.location.Y, scene.rotation.Yaw])
|
||||
|
||||
|
||||
|
||||
# 相应的行动,由主办方封装
|
||||
def control_robot_action(self, type=0, action=0, message="你好"):
|
||||
scene = stub.ControlRobot(
|
||||
|
@ -505,18 +554,16 @@ class Scene:
|
|||
print(scene.info)
|
||||
return False
|
||||
|
||||
# 调整空调开关、温度
|
||||
def adjust_kongtiao(self,op_type):
|
||||
print("self.obj_loc:",self.obj_loc)
|
||||
obj_loc = self.obj_loc[:]
|
||||
print("obj_loc:",obj_loc,"self.obj_loc:", self.obj_loc)
|
||||
obj_loc[2] -= 5
|
||||
print("obj_loc:",obj_loc)
|
||||
if op_type == 13: obj_loc[1] -= 2
|
||||
if op_type == 14: obj_loc[1] -= 0
|
||||
if op_type == 15: obj_loc[1] += 2
|
||||
self.ik_control_joints(2, obj_loc[0], obj_loc[1], obj_loc[2])
|
||||
time.sleep(3.0)
|
||||
self.robo_recover()
|
||||
self.robo_recover() # 恢复肢体关节
|
||||
return True
|
||||
|
||||
def gen_obj(self,h=100):
|
||||
|
@ -530,7 +577,9 @@ class Scene:
|
|||
scene = stub.AddObjects(GrabSim_pb2.ObjectList(objects=obj_list, scene=self.sceneID))
|
||||
time.sleep(1.0)
|
||||
|
||||
# 实现抓握操作
|
||||
def grasp_obj(self,obj_id,hand_id=1):
|
||||
print('------------------adjust_joints----------------------')
|
||||
scene = self.status
|
||||
obj_info = scene.objects[obj_id]
|
||||
obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
|
||||
|
@ -539,7 +588,7 @@ class Scene:
|
|||
# obj_y -= 1
|
||||
# values = [0,0,0,0,0, 10,-25,-45,-45,-45]
|
||||
# values= [-6, 0, 0, 0, 0, -6, 0, 45, 45, 45]
|
||||
stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
|
||||
# stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
|
||||
pass
|
||||
if obj_info.name=="Glass":
|
||||
pass
|
||||
|
@ -559,12 +608,13 @@ class Scene:
|
|||
values=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
|
||||
scene = stub.Do(action)
|
||||
|
||||
# 恢复手指关节
|
||||
def standard_finger(self):
|
||||
values = [0,0,0,0,0, 0,0,0,0,0]
|
||||
stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
|
||||
time.sleep(1.0)
|
||||
|
||||
|
||||
# 弯腰以及手掌与放置面平齐
|
||||
def robo_stoop_parallel(self):
|
||||
# 0-3是躯干,4-6是脖子和头,7-13是左胳膊,14-20是右胳膊
|
||||
scene = self.status
|
||||
|
@ -577,8 +627,9 @@ class Scene:
|
|||
scene = stub.Do(action)
|
||||
time.sleep(1.0)
|
||||
|
||||
# 实现放置操作
|
||||
def release_obj(self,release_pos):
|
||||
print("------------------release_obj----------------------")
|
||||
print("------------------adjust_joints----------------------")
|
||||
if release_pos==[340.0, 900.0, 99.0]:
|
||||
self.ik_control_joints(2, release_pos[0]-40, release_pos[1]+35, release_pos[2])
|
||||
time.sleep(2.0)
|
||||
|
@ -586,25 +637,26 @@ class Scene:
|
|||
self.ik_control_joints(2, release_pos[0] - 80, release_pos[1], release_pos[2])
|
||||
time.sleep(2.0)
|
||||
self.robo_stoop_parallel()
|
||||
|
||||
print("------------------release_obj----------------------")
|
||||
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Release, values=[1])
|
||||
scene = stub.Do(action)
|
||||
time.sleep(2.0)
|
||||
self.robo_recover()
|
||||
self.standard_finger()
|
||||
|
||||
self.robo_recover() # 恢复肢体关节
|
||||
self.standard_finger() # 恢复手指关节
|
||||
return True
|
||||
|
||||
# 执行过程:输出"开始(任务名)" -> 按步骤数执行任务 -> Robot输出成功或失败的对话
|
||||
# 执行过程: Robot输出"开始(任务名)" -> 按步骤数执行任务 -> Robot输出成功或失败的对话
|
||||
def op_task_execute(self,op_type,obj_id=0,release_pos=[247.0, 520.0, 100.0]):
|
||||
self.control_robot_action(0, 1, "开始"+self.op_dialog[op_type]) # 开始制作咖啡
|
||||
if op_type<8: result = self.control_robot_action(op_type, 1)
|
||||
if op_type>=8 and op_type<=12: result = self.control_robot_action(self.op_typeToAct[op_type][0], self.op_typeToAct[op_type][1])
|
||||
if op_type in [13,14,15]: # 调整空调:13代表按开关,14升温,15降温
|
||||
self.control_robot_action(0, 1, "开始"+self.op_dialog[op_type]) # 输出正在执行的任务
|
||||
if op_type < 8:
|
||||
result = self.control_robot_action(op_type, 1)
|
||||
if 8 <= op_type <= 12:
|
||||
result = self.control_robot_action(self.op_typeToAct[op_type][0], self.op_typeToAct[op_type][1])
|
||||
if op_type in [13, 14, 15]: # 调整空调:13代表按开关,14升温,15降温
|
||||
result = self.adjust_kongtiao(op_type)
|
||||
if op_type ==16: # 抓握物体
|
||||
if op_type == 16: # 抓握物体, 需要传入物品id
|
||||
result = self.grasp_obj(obj_id)
|
||||
if op_type ==17: # 放置物体
|
||||
if op_type == 17: # 放置物体, 放置物品, 需要传入放置地点
|
||||
result = self.release_obj(release_pos)
|
||||
self.control_robot_action(0, 2)
|
||||
if result:
|
||||
|
@ -634,22 +686,37 @@ class Scene:
|
|||
def navigation_move(self, cur_objs, objs_name_set, v_list, scene_id=0, map_id=11):
|
||||
print('------------------navigation_move----------------------')
|
||||
scene = stub.Observe(GrabSim_pb2.SceneID(value=scene_id))
|
||||
walk_value = [scene.location.X, scene.location.Y, scene.rotation.Yaw]
|
||||
walk_value = [scene.location.X, scene.location.Y]
|
||||
print("position:", walk_value)
|
||||
|
||||
if not cur_objs:
|
||||
walk_v = [scene.location.X, scene.location.Y + 1]
|
||||
yaw = Navigator.get_yaw(walk_value, walk_v)
|
||||
walk_v = walk_value + [yaw, 250, 10]
|
||||
print("walk_v", walk_v)
|
||||
action = GrabSim_pb2.Action(scene=scene_id, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
|
||||
scene = stub.Do(action)
|
||||
cur_objs, objs_name_set = camera.get_semantic_map(GrabSim_pb2.CameraName.Head_Segment, cur_objs,
|
||||
objs_name_set)
|
||||
# if scene.info == "Unreachable":
|
||||
print(scene.info)
|
||||
|
||||
# if map_id == 11: # coffee
|
||||
# v_list = [[0, 880], [250, 1200], [-55, 750], [70, -200]]
|
||||
# else:
|
||||
# v_list = [[0.0, 0.0]]
|
||||
|
||||
for walk_v in v_list:
|
||||
walk_v = walk_v + [scene.rotation.Yaw - 90, 250, 10]
|
||||
print("walk_v", walk_v)
|
||||
action = GrabSim_pb2.Action(scene=scene_id, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
|
||||
scene = stub.Do(action)
|
||||
cur_objs, objs_name_set = camera.get_semantic_map(GrabSim_pb2.CameraName.Head_Segment, cur_objs, objs_name_set)
|
||||
# if scene.info == "Unreachable":
|
||||
print(scene.info)
|
||||
else:
|
||||
for walk_v in v_list:
|
||||
yaw = Navigator.get_yaw(walk_value, walk_v)
|
||||
walk_v = walk_v + [yaw, 250, 10]
|
||||
print("walk_v", walk_v)
|
||||
action = GrabSim_pb2.Action(scene=scene_id, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
|
||||
scene = stub.Do(action)
|
||||
cur_objs, objs_name_set = camera.get_semantic_map(GrabSim_pb2.CameraName.Head_Segment, cur_objs,
|
||||
objs_name_set)
|
||||
# if scene.info == "Unreachable":
|
||||
print(scene.info)
|
||||
return cur_objs, objs_name_set
|
||||
|
||||
def isOutMap(self, pos, min_x=-200, max_x=600, min_y=-250, max_y=1300):
|
||||
|
@ -746,7 +813,3 @@ class Scene:
|
|||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -32,7 +32,6 @@ class SceneAT(Scene):
|
|||
pass
|
||||
|
||||
if __name__ == '__main__':
|
||||
import os
|
||||
from robowaiter.robot.robot import Robot
|
||||
|
||||
robot = Robot()
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
"""
|
||||
人提出请求,机器人完成任务
|
||||
1. 做咖啡(固定动画):接收到做咖啡指令、走到咖啡机、拿杯子、操作咖啡机、取杯子、送到客人桌子上
|
||||
2. 倒水
|
||||
3. 夹点心
|
||||
|
||||
具体描述:设计一套点单规则(如菜单包含咖啡、水、点心等),按照规则拟造随机的订单。在收到订单后,通过大模型让机器人输出合理的备餐计划,并尝试在模拟环境中按照这个规划实现任务。
|
||||
|
||||
"""
|
||||
|
||||
# todo: 接收点单信息,大模型生成任务规划
|
||||
|
||||
from robowaiter.scene.scene import Scene
|
||||
|
||||
class SceneOT(Scene):
|
||||
|
||||
def __init__(self, robot):
|
||||
super().__init__(robot)
|
||||
# 在这里加入场景中发生的事件
|
||||
self.new_event_list = [
|
||||
# (9,self.add_walkers,([[0, 880]],)),
|
||||
# (10,self.walker_walk_to,(2,50,500))
|
||||
# (5, self.set_goal("On(Yogurt,Table4)"))
|
||||
# (5, self.set_goal("At(Robot,BrightTable4)"))
|
||||
]
|
||||
|
||||
def _reset(self):
|
||||
# self.add_walkers([[0, 880], [250, 1200]])
|
||||
|
||||
# 展示顾客,前8个id是小孩,后面都是大人
|
||||
for i in range(4):
|
||||
self.add_walker(i,50,300 + i * 50)
|
||||
name1 = self.walker_index2mem(1)
|
||||
name2 = self.walker_index2mem(3)
|
||||
|
||||
self.remove_walker(0,2)
|
||||
|
||||
index1 = self.state["customer_mem"][name1]
|
||||
index2 = self.state["customer_mem"][name2]
|
||||
|
||||
self.walker_bubble(name1,f"我是第{index1}个")
|
||||
self.walker_bubble(name2,f"我是第{index2}个")
|
||||
|
||||
def _run(self):
|
||||
pass
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
import os
|
||||
from robowaiter.robot.robot import Robot
|
||||
|
||||
robot = Robot()
|
||||
|
||||
# create task
|
||||
task = SceneOT(robot)
|
||||
task.reset()
|
||||
task.run()
|
Loading…
Reference in New Issue