Merge remote-tracking branch 'origin/main'

This commit is contained in:
wuziji 2023-11-17 20:39:55 +08:00
commit da4ed7280e
23 changed files with 488 additions and 163 deletions

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@ -13,10 +13,15 @@ class Bahavior(ptree.behaviour.Behaviour):
'''
scene = None
print_name_prefix = ""
all_place = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3'}
tables_for_placement = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3',"BrightTable6"}
all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk',
'VacuumCup'}
# BrightTable5 = Table4
tables_for_guiding = {"QuietTable1","QuietTable2",
"BrightTable1","BrightTable2","BrightTable3","BrightTable4","BrightTable5","BrightTable6"
'CoffeeTable','WaterTable','Table1', 'Table2', 'Table3'}
# all_place = {'Bar', 'WaterTable', 'CoffeeTable'}
# all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'Yogurt'}
# all_object = {'Coffee', 'Water'}
@ -29,10 +34,18 @@ class Bahavior(ptree.behaviour.Behaviour):
'Bar2': (240.0, 40.0, 70.0),
'WaterTable':(-70.0, 500.0, 107),
'CoffeeTable':(250.0, 310.0, 100.0),
'Table1': (340.0, 900.0, 98.0),
# 'Table1': (345.0, 895.0, 98.0),
'Table1': (340.0, 900.0, 99.0),
'Table2': (-55.0, 0.0, 107),
'Table3':(-55.0, 150.0, 107)
'Table3':(-55.0, 150.0, 107),
'BrightTable6': (5, -315, 116.5),
'QuietTable1':(480,1300,90),
'QuietTable2':(250,-240,-65),
'BrightTable1':(230,1200,135),
'BrightTable2': (65, 1000, 135),
'BrightTable3': (-80, 850, 135),
'BrightTable4': (-270, 520, 150),
'BrightTable5': (-270, 420, -135)
}
container_dic={
'Coffee':'CoffeeCup',

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@ -20,6 +20,7 @@ class DealChat(Act):
res_dict = ask_llm(chat)
answer = res_dict["Answer"]
self.scene.chat_bubble(answer) # 机器人输出对话
self.chat_history += answer + '\n'
goal = res_dict["Goal"]

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@ -3,7 +3,8 @@ from typing import Any
from robowaiter.behavior_lib._base.Act import Act
class ExploreEnv(Act):
can_be_expanded = True
# can_be_expanded = True
can_be_expanded = False
num_args=0
valid_args=()
@ -20,8 +21,6 @@ class ExploreEnv(Act):
def _update(self) -> ptree.common.Status:
# explore algorithm
self.scene.state["condition_set"]|= self.info["add"]
return ptree.common.Status.RUNNING

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@ -0,0 +1,27 @@
import py_trees as ptree
from robowaiter.behavior_lib._base.Act import Act
from robowaiter.algos.navigator.navigate import Navigator
class GreatCustomer(Act):
can_be_expanded = False
num_args = 0
valid_args = ()
def __init__(self, *args):
super().__init__(*args)
@classmethod
def get_info(cls):
info = {}
info['pre'] = set()
info["add"] = set()
info["del_set"] = set()
info['cost']=0
return info
def _update(self) -> ptree.common.Status:
goal = Act.place_xyz_dic['Bar']
self.scene.walk_to(goal[0]-5,goal[1], 180, 180, 0)
self.scene.chat_bubble("欢迎光临!请问有什么可以帮您?")
return ptree.common.Status.RUNNING

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@ -34,6 +34,7 @@ class Make(Act):
info["add"] |= {f'On({arg},WaterTable)'}
elif arg == cls.valid_args[2]:
info["add"] |= {f'On({arg},Bar)'}
info['cost'] = 10
return info
def _update(self) -> ptree.common.Status:

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@ -5,7 +5,7 @@ from robowaiter.algos.navigator.navigate import Navigator
class MoveTo(Act):
can_be_expanded = True
num_args = 1
valid_args = Act.all_object | Act.all_place
valid_args = Act.all_object | Act.tables_for_placement | Act.tables_for_guiding
valid_args.add('Customer')
def __init__(self, target_place):
@ -21,7 +21,7 @@ class MoveTo(Act):
info['pre'] |= {f'Exist({arg})'}
info["add"] = {f'At(Robot,{arg})'}
info["del_set"] = {f'At(Robot,{place})' for place in cls.valid_args if place != arg}
info['cost']=10
info['cost']=5
return info
@ -35,7 +35,7 @@ class MoveTo(Act):
# 走到固定的地点
if self.target_place in Act.place_xyz_dic:
goal = Act.place_xyz_dic[self.target_place]
self.scene.walk_to(goal[0]+1,goal[1])
self.scene.walk_to(goal[0]+1,goal[1],goal[2])
# 走到物品边上
else:
# 是否用容器装好

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@ -18,7 +18,7 @@ class PickUp(Act):
info["pre"] = {f'At(Robot,{arg})','Holding(Nothing)'}
info["add"] = {f'Holding({arg})'}
info["del_set"] = {f'Holding(Nothing)'}
for place in Act.all_place:
for place in cls.valid_args:
info["del_set"] |= {f'On({arg},{place})'}
return info

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@ -8,7 +8,7 @@ class PutDown(Act):
can_be_expanded = True
num_args = 2
valid_args = tuple(itertools.product(Act.all_object, Act.all_place))
valid_args = tuple(itertools.product(Act.all_object, Act.tables_for_placement))
def __init__(self, *args):
super().__init__(*args)
@ -23,7 +23,7 @@ class PutDown(Act):
info["add"] = {f'Holding(Nothing)',f'On({arg[0]},{arg[1]})'}
info["del_set"] = {f'Holding({arg[0]})'}
info['cost'] = 100
info['cost'] = 1
return info

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@ -7,7 +7,7 @@ class At(Cond):
can_be_expanded = True
num_params = 2
valid_args = list(itertools.product(('Robot','Customer'), tuple(Cond.all_object | Cond.all_place | {'Customer'})))
valid_args = list(itertools.product(('Robot','Customer'), tuple(Cond.all_object | Cond.tables_for_placement | Cond.tables_for_guiding | {'Customer'})))
valid_args.remove(('Customer','Customer'))
valid_args = tuple(valid_args)

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@ -0,0 +1,31 @@
import py_trees as ptree
from typing import Any
from robowaiter.behavior_lib._base.Cond import Cond
import itertools
class DetectCustomer(Cond):
can_be_expanded = False
num_params = 0
valid_args = ()
def __init__(self,*args):
super().__init__(*args)
def _update(self) -> ptree.common.Status:
# 获取customer的位置
# bar (247.0, 520.0, 100.0)
close_to_bar = False
scene = self.scene.status
for walker in scene.walkers:
x, y, yaw = walker.pose.X, walker.pose.Y, walker.pose.Yaw
# 到达一定区域就打招呼
if y >= 450 and y <= 620 and x >= 40 and x <= 100 and yaw>=-10 and yaw <=10:
close_to_bar = True
break
if close_to_bar:
return ptree.common.Status.SUCCESS
else:
return ptree.common.Status.FAILURE

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@ -6,7 +6,7 @@ class On(Cond):
can_be_expanded = True
num_params = 2
valid_params = [tuple(Cond.all_object),
tuple(Cond.all_place)]
tuple(Cond.tables_for_placement)]
def __init__(self,*args):

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@ -1 +1 @@
{"做一杯咖啡": {"Answer": "OK我这就去做一杯咖啡", "Goal": "{\"On(Coffee,CoffeeTable)\"}"}, "做一杯咖啡放到吧台上": {"Answer": "OK我这就去做一杯咖啡放到吧台上", "Goal": "{\"On(Coffee,Bar)\"}"}, "做一杯咖啡放到水杯桌上,再倒一杯水": {"Answer": "OK我这就去做一杯咖啡放到水杯桌上再倒一杯水", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Water,WaterTable)\"}"}, "前往2号桌": {"Answer": "OK我这前往2号桌", "Goal": "{\"At(Robot,Table2)\"}"}, "测试AEM": {"Answer": "测试AEM", "Goal": "{\"EnvExplored()\"}"}, "倒一杯水": {"Answer": "OK我这就去倒一杯水", "Goal": "{\"On(Water,WaterTable)\"}"}, "开空调": {"Answer": "OK我这就去开空调", "Goal": "{\"Is(AC,On)\"}"}, "关空调": {"Answer": "OK我这就去关空调", "Goal": "{\"Is(AC,Off)\"}"}, "关大厅灯": {"Answer": "OK我这就去关大厅灯", "Goal": "{\"Is(HallLight,Off)\"}"}, "开大厅灯": {"Answer": "OK我这就去开大厅灯", "Goal": "{\"Is(HallLight,On)\"}"}, "关筒灯": {"Answer": "OK我这就去关筒灯", "Goal": "{\"Is(TubeLight,Off)\"}"}, "开筒灯": {"Answer": "OK我这就去开筒灯", "Goal": "{\"Is(TubeLight,On)\"}"}, "关窗帘": {"Answer": "OK我这就去关窗帘", "Goal": "{\"Is(Curtain,Off)\"}"}, "开窗帘": {"Answer": "OK我这就去开窗帘", "Goal": "{\"Is(Curtain,On)\"}"}, "拖地": {"Answer": "OK我这就去拖地", "Goal": "{\"Is(Floor,Clean)\"}"}, "擦桌子": {"Answer": "OK我这就去擦桌子", "Goal": "{\"Is(Table1,Clean)\"}"}, "整理椅子": {"Answer": "OK我这就去整理椅子", "Goal": "{\"Is(Chairs,Clean)\"}"}, "把冰红茶放到Table2": {"Answer": "OK我这就去把冰红茶放到Table2", "Goal": "{\"On(BottledDrink,Table2)\"}"}, "我有点热,能开个空调吗?": {"Answer": "当然可以,我现在就开!", "Goal": "{\"Is(AC,On)\"}"}, "可以带我去吗": {"Answer": "当然可以,前往一号桌", "Goal": "{\"At(Robot,Table1)\"}"}, "把酸奶放到1号桌再做一杯咖啡送到水杯桌上再倒一杯水。": {"Answer": "明白,我这就去办!", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Yogurt,Table1)\",\"On(Water,WaterTable)\"}"}, "下班啦!打扫卫生,关灯关空调关窗帘。": {"Answer": "太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。", "Goal": "{\"Is(Floor,Clean)\",\"Is(Table1,Clean)\",\"Is(Chairs,Clean)\",\"Is(AC,Off)\",\"Is(HallLight,Off)\",\"Is(TubeLight,Off)\",\"Is(Curtain,Off)\"}"}}
{"做一杯咖啡": {"Answer": "OK我这就去做一杯咖啡", "Goal": "{\"On(Coffee,CoffeeTable)\"}"}, "做一杯咖啡放到吧台上": {"Answer": "OK我这就去做一杯咖啡放到吧台上", "Goal": "{\"On(Coffee,Bar)\"}"}, "做一杯咖啡放到水杯桌上,再倒一杯水": {"Answer": "OK我这就去做一杯咖啡放到水杯桌上再倒一杯水", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Water,WaterTable)\"}"}, "前往2号桌": {"Answer": "OK我这前往2号桌", "Goal": "{\"At(Robot,Table2)\"}"}, "测试AEM": {"Answer": "测试AEM", "Goal": "{\"EnvExplored()\"}"}, "倒一杯水": {"Answer": "OK我这就去倒一杯水", "Goal": "{\"On(Water,WaterTable)\"}"}, "开空调": {"Answer": "OK我这就去开空调", "Goal": "{\"Is(AC,On)\"}"}, "关空调": {"Answer": "OK我这就去关空调", "Goal": "{\"Is(AC,Off)\"}"}, "关大厅灯": {"Answer": "OK我这就去关大厅灯", "Goal": "{\"Is(HallLight,Off)\"}"}, "开大厅灯": {"Answer": "OK我这就去开大厅灯", "Goal": "{\"Is(HallLight,On)\"}"}, "关筒灯": {"Answer": "OK我这就去关筒灯", "Goal": "{\"Is(TubeLight,Off)\"}"}, "开筒灯": {"Answer": "OK我这就去开筒灯", "Goal": "{\"Is(TubeLight,On)\"}"}, "关窗帘": {"Answer": "OK我这就去关窗帘", "Goal": "{\"Is(Curtain,Off)\"}"}, "开窗帘": {"Answer": "OK我这就去开窗帘", "Goal": "{\"Is(Curtain,On)\"}"}, "拖地": {"Answer": "OK我这就去拖地", "Goal": "{\"Is(Floor,Clean)\"}"}, "擦桌子": {"Answer": "OK我这就去擦桌子", "Goal": "{\"Is(Table1,Clean)\"}"}, "整理椅子": {"Answer": "OK我这就去整理椅子", "Goal": "{\"Is(Chairs,Clean)\"}"}, "把冰红茶放到Table2": {"Answer": "OK我这就去把冰红茶放到Table2", "Goal": "{\"On(BottledDrink,Table2)\"}"}, "我有点热,能开个空调吗?": {"Answer": "当然可以,我现在就开!", "Goal": "{\"Is(AC,On)\"}"}, "可以带我去吗": {"Answer": "当然可以,前往一号桌", "Goal": "{\"At(Robot,Table1)\"}"}, "把酸奶放到1号桌再做一杯咖啡送到水杯桌上再倒一杯水。": {"Answer": "明白,我这就去办!", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Yogurt,Table1)\",\"On(Water,WaterTable)\"}"}, "下班啦!打扫卫生,关灯关空调关窗帘。": {"Answer": "太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。", "Goal": "{\"Is(Floor,Clean)\",\"Is(Table1,Clean)\",\"Is(Chairs,Clean)\",\"Is(AC,Off)\",\"Is(HallLight,Off)\",\"Is(TubeLight,Off)\",\"Is(Curtain,Off)\"}"}, "请问可以带我去空位上嘛?我想晒太阳。": {"Answer": "没问题!请跟我来。", "Goal": "{\"At(Robot,BrightTable1)\"}"}}

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@ -21,3 +21,4 @@ Question,Answer,Goal
可以带我去吗,当然可以,前往一号桌,"{""At(Robot,Table1)""}"
把酸奶放到1号桌再做一杯咖啡送到水杯桌上再倒一杯水。,明白,我这就去办!,"{""On(Coffee,WaterTable)"",""On(Yogurt,Table1)"",""On(Water,WaterTable)""}"
下班啦!打扫卫生,关灯关空调关窗帘。,太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。,"{""Is(Floor,Clean)"",""Is(Table1,Clean)"",""Is(Chairs,Clean)"",""Is(AC,Off)"",""Is(HallLight,Off)"",""Is(TubeLight,Off)"",""Is(Curtain,Off)""}"
请问可以带我去空位上嘛?我想晒太阳。,没问题!请跟我来。,"{""At(Robot,BrightTable1)""}"

1 Question Answer Goal
21 可以带我去吗 当然可以,前往一号桌 {"At(Robot,Table1)"}
22 把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。 明白,我这就去办! {"On(Coffee,WaterTable)","On(Yogurt,Table1)","On(Water,WaterTable)"}
23 下班啦!打扫卫生,关灯关空调关窗帘。 太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。 {"Is(Floor,Clean)","Is(Table1,Clean)","Is(Chairs,Clean)","Is(AC,Off)","Is(HallLight,Off)","Is(TubeLight,Off)","Is(Curtain,Off)"}
24 请问可以带我去空位上嘛?我想晒太阳。 没问题!请跟我来。 {"At(Robot,BrightTable1)"}

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@ -0,0 +1,122 @@
import random
# all_obj_en = ['Mug', 'Banana', 'Toothpaste', 'Bread', 'Softdrink', 'Yogurt', 'ADMilk', 'VacuumCup', 'BottledDrink', 'PencilVase',
# 'Teacup', 'Caddy', 'Dictionary', 'Cake', 'Date', 'Stapler', 'LunchBox', 'Bracelet', 'MilkDrink', 'CocountWater', 'Walnut', 'HamSausage',
# 'GlueStick', 'AdhensiveTape', 'Calculator', 'Chess', 'Orange', 'Glass', 'Washbowl', 'Durian', 'Gum', 'Towl', 'OrangeJuice', 'Cardcase',
# 'RubikCube', 'StickyNotes', 'NFCJuice', 'SpringWater', 'Apple', 'Coffee', 'Gauze', 'Mangosteen', 'SesameSeedCake', 'Glove', 'Mouse',
# 'Kettle', 'Atomize', 'Chips', 'SpongeGourd', 'Garlic', 'Potato', 'Tray', 'Hemomanometer', 'TennisBall', 'ToyDog', 'ToyBear', 'TeaTray',
# 'Sock', 'Scarf', 'ToiletPaper', 'Milk', 'Soap', 'Novel', 'Watermelon', 'Tomato', 'CleansingFoam', 'CocountMilk', 'SugarlessGum',
# 'MedicalAdhensiveTape', 'SourMilkDrink', 'PaperCup', 'Tissue', 'YogurtDrink', 'Newspaper', 'Box', 'PaperCupStarbucks', 'CoffeeMachine',
# 'Straw', 'Cake', 'Tray', 'Bread', 'Glass', 'Door', 'Mug', 'Machine', 'PackagedCoffee', 'CubeSugar',
# 'Apple', 'Spoon', 'Drinks', 'Drink', 'Take-AwayCup', 'Saucer', 'TrashBin', 'Knife', 'Ginger', 'Floor', 'Roof', 'Wall'] + \
# ['Broom', 'CoffeeCup', 'Door', 'Glass', 'Mug', 'ZhuZi', 'Towel', 'LaJiTong', 'CoffeeMachine', 'ZaoTai', 'Sofa', 'Cake', 'ChaTou',
# 'Plate', 'CoffeeBag', 'TuoBu', 'KaiGuan', 'Kettle', 'Apple', 'ChaZuo', 'Sugar', 'BaTai', 'BaoJing', 'DrinkMachine', 'KongTiao',
# 'Desk', 'Clip', 'Knife', 'TuoPan', 'BoJi', 'ZhiBeiHe', 'Bread', 'WaterCup', 'Box', 'Chair', 'Hand', 'XiGuan', 'Spoon', 'Container',
# 'IceMachine', 'KaoXiang', 'SaoBa', 'XiangGui']
# , '机器人左手', '机器人右手', 'Bernachon'
all_obj = ['马克杯', '香蕉', '牙膏', '面包', '软饮料', '酸奶', 'AD钙奶', '真空杯', '瓶装饮料', '铅笔花瓶', '茶杯', '茶匙', '词典',
'蛋糕', '日期', '订书机', '午餐盒', '手镯', '牛奶饮品', '椰水', '核桃', '火腿肠', '胶棒', '胶带', '计算器', '国际象棋', '橙子',
'玻璃杯', '洗碗盆', '榴莲', '口香糖', '毛巾', '橙汁', '卡片盒', '魔方', '便签', 'NFC汁', '矿泉水', '苹果', '咖啡', '纱布', '芒果',
'芝麻蛋糕', '手套', '鼠标', '水壶', '雾化器', '薯片', '丝瓜', '大蒜', '土豆', '托盘', '血压计', '网球', '玩具狗', '玩具熊', '茶盘',
'袜子', '围巾', '卫生纸', '牛奶', '肥皂', '小说', '西瓜', '番茄', '洁面泡沫', '椰奶', '无糖口香糖', '医用胶带', '酸奶饮品', '纸杯',
'纸巾', '酸奶饮品', '报纸', '盒子', '星巴克纸杯', '咖啡机', '吸管', '蛋糕', '托盘', '面包', '玻璃杯', '',
'马克杯', '机器', '包装咖啡', '方糖', '苹果', '勺子', '饮料', '饮料', '外带杯', '茶杯', '垃圾桶', '', '', '地板', '屋顶', ''] + \
['扫帚', '咖啡杯', '', '玻璃杯', '马克杯', '著子', '毛巾', '垃圾桶', '咖啡机', '灶台', '沙发', '蛋糕', '插头', '盘子', '咖啡袋', '拖布', '开关',
'水壶', '苹果', '插座', '', '吧台', '报警', '饮料机', '空调', '桌子', '夹子', '', '托盘', '簸箕', '纸杯盒', '面包', '水杯', '盒子', '椅子',
'', '吸管', '勺子', '容器', '制冰机', '烤箱', '扫把', '香柜']
# 储藏室
all_loc = ['吧台', '餐桌', '沙发', '灶台', '大门', '灯开关', '空调开关', '橱柜', '卫生间', '窗户', '音响', '休闲区', '工作台', '服务台', '收银台', '墙角',
'蛋糕柜', '充电处', '冰箱', '书架']
all_loc_en = ['bar', 'Table', 'sofa', 'stove', 'Gate', 'light switch', 'airconditioner switch', 'cabinet', 'bathroom', 'window',
'audio', 'lounge area', 'workstation', 'service counter', 'cashier counter', 'corner',
'cake display', 'ChargingStations', 'refrigerator', 'bookshelf']
loc_map_en = {'bar': {'工作台', '服务台', '收银台', '蛋糕柜'},
'Table': {'沙发', '大门', '窗户', '休闲区', '墙角', '椅子', '书架'},
'sofa': {'餐桌', '窗户', '音响', '休闲区', '墙角', '书架'},
'stove': {'吧台', '橱柜', '工作台', '服务台', '收银台', '蛋糕柜', '冰箱'},
'Gate': {'吧台', '灯开关', '空调开关', '卫生间', '墙角'},
'light switch': {'大门', '空调开关', '卫生间', '墙角'},
'airconditioner switch': {'大门', '灯开关', '卫生间', '墙角'},
'cabinet': {'灶台', '吧台', '工作台', '服务台', '收银台', '蛋糕柜', '充电处', '冰箱'},
'bathroom': {'大门', '墙角'},
'window': {'餐桌', '沙发', '休闲区'},
'audio': {'餐桌', '沙发', '休闲区', '墙角', '书架'},
'lounge area': {'沙发', '餐桌', '墙角', '书架', '音响'},
'workstation': {'吧台', '服务台', '收银台'},
'service counter': {'吧台', '工作台', '收银台'},
'cashier counter': {'吧台', '工作台', '服务台'},
'corner': {'卫生间', '沙发', '灯开关', '空调开关', '音响', '休闲区', '书架'},
'cake display': {'吧台', '橱柜', '服务台', '收银台', '冰箱'},
'ChargingStations': {'吧台', '餐桌', '沙发', '休闲区', '工作台', '服务台', '收银台', '墙角', '书架'},
'refrigerator': {'吧台', '服务台', '蛋糕柜'},
'bookshelf': {'餐桌', '沙发', '窗户', '休闲区', '墙角'}
}
loc_map = {'吧台': {'灶台', '橱柜', '工作台', '服务台', '收银台', '蛋糕柜', '充电处', '冰箱'},
'餐桌': {'沙发', '大门', '窗户', '休闲区', '墙角', '椅子', '书架'},
'沙发': {'餐桌', '窗户', '音响', '休闲区', '墙角', '书架'},
'灶台': {'吧台', '橱柜', '工作台', '服务台', '收银台', '蛋糕柜', '冰箱'},
'大门': {'吧台', '灯开关', '空调开关', '卫生间', '墙角'},
'灯开关': {'大门', '空调开关', '卫生间', '墙角'},
'空调开关': {'大门', '灯开关', '卫生间', '墙角'},
'橱柜': {'灶台', '吧台', '工作台', '服务台', '收银台', '蛋糕柜', '充电处', '冰箱'},
'卫生间': {'大门', '墙角'},
'窗户': {'餐桌', '沙发', '休闲区'},
'音响': {'餐桌', '沙发', '休闲区', '墙角', '书架'},
'休闲区': {'沙发', '餐桌', '墙角', '书架', '音响'},
'工作台': {'吧台', '服务台', '收银台'},
'服务台': {'吧台', '工作台', '收银台'},
'收银台': {'吧台', '工作台', '服务台'},
'墙角': {'卫生间', '沙发', '灯开关', '空调开关', '音响', '休闲区', '书架'},
'蛋糕柜': {'吧台', '橱柜', '服务台', '收银台', '冰箱'},
'充电处': {'吧台', '餐桌', '沙发', '休闲区', '工作台', '服务台', '收银台', '墙角', '书架'},
'冰箱': {'吧台', '灶台', '工作台', '服务台', '收银台', '蛋糕柜'},
'书架': {'餐桌', '沙发', '窗户', '休闲区', '墙角'}
}
# print("looc_map:", loc_map['吧台'])
# print("looc_map:", random.choice(list(loc_map['吧台'])))
# import synonyms
# def get_synonyms(word):
# synonyms_list = synonyms.nearby(word)[0]
# return synonyms_list
#
# target_word = "高兴"
# synonyms_result = get_synonyms(target_word)
# print("synonyms_result:",synonyms_result)
# def save_variable(self):
# scene = self.status
# init_obj_name_set = set()
# init_obj_info_dict = {}
# for item in scene.objects:
# name = item.name
# location = item.location
# init_obj_name_set.add(name)
# # 如果name已经存在则添加一个唯一标识符
# if name in init_obj_info_dict:
# count = 1
# new_name = f"{name}_{count}"
# while new_name in init_obj_info_dict:
# count += 1
# new_name = f"{name}_{count}"
# name = new_name
# init_obj_info_dict[name] = location
# # print("obj_info_dict:",obj_info_dict)
# # print("obj_name_set:",obj_name_set)
# import os
# import pickle
# absolute_path = r"E:\DATA\Projects\Robot1002 5.2\Plugins\LLM_prompt\data\init_obj_name_set.pkl"
# target_directory = os.path.dirname(absolute_path)
# os.makedirs(target_directory, exist_ok=True)
# # 将变量保存到二进制文件
# with open(absolute_path, 'wb') as file:
# pickle.dump(init_obj_name_set, file)

View File

@ -36,10 +36,9 @@ functions = get_tools()
def run_conversation(query: str, stream=False, max_retry=5):
params = dict(model="chatglm3", messages=[{"role": "user", "content": query}], stream=stream)
params["functions"] = functions
# print(params)
response = get_response(**params)
for _ in range(max_retry):
for retry in range(max_retry):
if response["choices"][0]["message"].get("function_call"):
function_call = response["choices"][0]["message"]["function_call"]
logger.info(f"Function Call Response: {function_call}")
@ -61,6 +60,7 @@ def run_conversation(query: str, stream=False, max_retry=5):
"content": tool_response, # 调用函数返回结果
}
)
# del params["functions"]
else:
reply = response["choices"][0]["message"]["content"]
return {
@ -110,5 +110,18 @@ def run_conversation_for_test_only(query: str, stream=False, max_retry=5):
if __name__ == "__main__":
query = "可以带我去吗"
print(run_conversation_for_test_only(query, stream=False))
# query = "可以带我去吗"
# print(run_conversation_for_test_only(query, stream=False))
query = "卫生间在哪里" #
print(run_conversation(query, stream=False))
query = "我想看看冰箱,请问哪里可以找到冰箱"
print(run_conversation(query, stream=False))
query = "我想找个充电的地方,你能告诉我在哪儿吗"
print(run_conversation(query, stream=False))
query = "我想找张桌子" #
print(run_conversation(query, stream=False))
# for query in

View File

@ -4,9 +4,13 @@ from copy import deepcopy
from pprint import pformat
from types import GenericAlias
from typing import get_origin, Annotated
import robowaiter.llm_client.find_obj_utils as find_obj_utils
import random
# import spacy
_TOOL_HOOKS = {}
_TOOL_DESCRIPTIONS = {}
# nlp = spacy.load('en_core_web_lg')
def register_tool(func: callable):
@ -143,26 +147,56 @@ def create_sub_task(
return goal
@register_tool
def get_object_info(
obj: Annotated[str, '需要获取信息的物体名称', True]
) -> str:
"""
获取场景中指定物体 `object` 在哪里不涉及到具体的执行任务
如果`object` 是一个地点例如洗手间则输出大门
如果`object`是咖啡则输出桌子咖啡在桌子上
如果`object` 是空桌子则输出一号桌
"""
near_object = None
if obj == "Table":
near_object = "Bar"
if obj == "洗手间":
near_object = "大门"
if obj == "空桌子":
near_object = "一号桌"
return near_object
# @register_tool
# def get_object_info(
# obj: Annotated[str, '需要获取信息的物体名称', True]
# ) -> str:
# """
# 获取场景中指定物体 `object` 在哪里,不涉及到具体的执行任务
# 如果`object` 是一个地点,例如洗手间,则输出大门。
# 如果`object`是咖啡,则输出桌子,咖啡在桌子上。
# 如果`object` 是空桌子,则输出一号桌
# """
# near_object = None
# # if obj == "Table":
# # near_object = "Bar"
# # if obj == "洗手间":
# # near_object = "大门"
# # if obj == "空桌子":
# # near_object = "一号桌"
# if obj in find_obj_utils.all_loc: # object是一个地点
# mp = list(find_obj_utils.loc_map[obj])
# # near_object = random.choice(mp)
# near_object = mp
# if obj in find_obj_utils.all_obj: # object是一个物品
# near_ls = find_obj_utils.all_loc + find_obj_utils.all_obj
# near_object = random.choices(near_ls,k=5)
# return near_object
# @register_tool
# def find_location(
# location: Annotated[str, '客人咨询的地点', True]
# ) -> str:
# """"
# 获取的location为英文
# 用户想找某个地点
# """
# near_location = None
# query_token = nlp(location)
# max_similarity = 0
# similar_word = None
# for w in find_obj_utils.all_loc_en:
# word_token = nlp(w)
# similarity = query_token.similarity(word_token)
#
# if similarity > max_similarity:
# max_similarity = similarity
# similar_word = w
# print("similarity:", max_similarity, "similar_word:", similar_word)
# if similar_word:
# mp = list(find_obj_utils.loc_map_en[similar_word])
# near_location = random.choice(mp)
# return near_location
if __name__ == "__main__":
print(dispatch_tool("get_weather", {"city_name": "beijing"}))

View File

@ -14,5 +14,14 @@ selector
act SubTaskPlaceHolder()
}
}
sequence
{
cond DetectCustomer()
selector
{
cond At(Robot,Bar)
act MoveTo(Bar)
}
act GreatCustomer()
}
}

View File

@ -37,6 +37,7 @@ class Robot(object):
def set_scene(self,scene):
self.scene = scene
def load_BT(self):
self.bt = load_bt_from_ptml(self.scene, self.ptml_path,self.behavior_lib_path)
sub_task_place_holder = find_node_by_name(self.bt.root,"SubTaskPlaceHolder()")

View File

@ -1,3 +1,4 @@
import pickle
import sys
import time
import grpc
@ -9,8 +10,9 @@ import math
from robowaiter.proto import GrabSim_pb2
from robowaiter.proto import GrabSim_pb2_grpc
import os
from robowaiter.utils import get_root_path
root_path = get_root_path()
channel = grpc.insecure_channel(
"localhost:30001",
@ -58,10 +60,9 @@ class Scene:
"sub_goal_list": [], # 子目标列表
"status": None, # 仿真器中的观测信息,见下方详细解释
"condition_set": {'At(Robot,Bar)', 'Is(AC,Off)',
'Holding(Nothing)',
# 'Holding(Yogurt)'
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
'Holding(Nothing)','Exist(Yogurt)','Exist(BottledDrink)','On(Yogurt,Bar)','On(BottledDrink,Table1)',
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
}
"""
status:
@ -110,6 +111,9 @@ class Scene:
self.all_frontier_list = set()
self.semantic_map = semantic_map
self.auto_map = np.ones((800, 1550))
self.filename = os.path.join(root_path, 'robowaiter/proto/map_1.pkl')
with open(self.filename, 'rb') as file:
self.map_file = pickle.load(file)
def reset(self):
@ -130,7 +134,6 @@ class Scene:
# 基类run
self._run()
# 运行并由robot打印每步信息
while True:
self.step()
@ -175,10 +178,11 @@ class Scene:
def reset_sim(self):
# reset world
stub.CleanWalkers(GrabSim_pb2.SceneID(value=self.sceneID))
init_world()
stub.Reset(GrabSim_pb2.ResetParams(scene=self.sceneID))
def _reset(self):
# 场景自定义的reset
pass
@ -193,8 +197,6 @@ class Scene:
def walker_control_generator(self, walkerID, autowalk, speed, X, Y, Yaw):
if self.use_offset:
X, Y = X + loc_offset[0], Y + loc_offset[1]
@ -230,22 +232,31 @@ class Scene:
else:
return True
def add_walker(self,id,x,y,yaw=0,v=0,scope=100):
loc = [x,y,yaw,v,scope]
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=loc)
scene = stub.Do(action)
# print(scene.info)
walker_list=[]
if (str(scene.info).find('unreachable') > -1):
print('当前位置不可达,无法初始化NPC')
else:
walker_list.append(
GrabSim_pb2.WalkerList.Walker(id=id+5, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=loc[2])))
stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID))
def add_walkers(self,walker_loc=[[0, 880], [250, 1200], [-55, 750], [70, -200]]):
print('------------------add_walkers----------------------')
walker_list = []
for i in range(len(walker_loc)):
loc = walker_loc[i] + [0,0, 100]
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=loc)
scene = stub.Do(action)
print(scene.info)
if (str(scene.info).find('unreachable') > -1):
print('当前位置不可达,无法初始化NPC')
else:
walker_list.append(
GrabSim_pb2.WalkerList.Walker(id=i + 5, pose=GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=90)))
scene = stub.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=self.sceneID))
return scene
for id,walker in enumerate(walker_loc):
if len(walker)==2:
self.add_walker(id,walker[0],walker[1])
elif len(walker)==3:
self.add_walker(id, walker[0], walker[1],walker[2])
elif len(walker) == 4:
self.add_walker(id, walker[0], walker[1], walker[2], walker[3])
elif len(walker) == 5:
self.add_walker(id, walker[0], walker[1], walker[2], walker[3], walker[4])
def remove_walker(self, *args): # take single walkerID or a list of walkerIDs
remove_list = []
@ -266,12 +277,13 @@ class Scene:
GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
)
def control_walkers(self,walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True):
"""pose:表示行人的终止位置姿态"""
scene = self.status
walker_loc = walker_loc
controls = []
for i in range(len(scene.walkers)):
for i in range(len(walker_loc)):
loc = walker_loc[i]
is_autowalk = is_autowalk
pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)
@ -458,7 +470,6 @@ class Scene:
walk_v = release_pos[:-1] + [180, 180, 0]
if release_pos == [340.0, 900.0, 99.0]:
walk_v[2] = 130
print("walk_v:",walk_v)
action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
scene = stub.Do(action)
print("After Walk Position:", [scene.location.X, scene.location.Y, scene.rotation.Yaw])
@ -507,6 +518,11 @@ class Scene:
obj_info = scene.objects[obj_id]
obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
if obj_info.name=="CoffeeCup":
# obj_x += 1
# obj_y -= 1
# values = [0,0,0,0,0, 10,-25,-45,-45,-45]
# values= [-6, 0, 0, 0, 0, -6, 0, 45, 45, 45]
stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
pass
if obj_info.name=="Glass":
pass
@ -526,12 +542,17 @@ class Scene:
values=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
scene = stub.Do(action)
def standard_finger(self):
values = [0,0,0,0,0, 0,0,0,0,0]
stub.Do(GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.Finger, values=values))
time.sleep(1.0)
def robo_stoop_parallel(self):
# 0-3是躯干4-6是脖子和头7-13是左胳膊14-20是右胳膊
scene = self.status
angle = [scene.joints[i].angle for i in range(21)]
angle[0] = 15
angle[0] = 15 # 15
angle[19] = -15
angle[20] = -30
action = GrabSim_pb2.Action(scene=self.sceneID,action=GrabSim_pb2.Action.ActionType.RotateJoints, # 弯腰
@ -542,7 +563,7 @@ class Scene:
def release_obj(self,release_pos):
print("------------------release_obj----------------------")
if release_pos==[340.0, 900.0, 99.0]:
self.ik_control_joints(2, 300.0, 935, release_pos[2])
self.ik_control_joints(2, release_pos[0]-40, release_pos[1]+35, release_pos[2])
time.sleep(2.0)
else:
self.ik_control_joints(2, release_pos[0] - 80, release_pos[1], release_pos[2])
@ -553,6 +574,7 @@ class Scene:
scene = stub.Do(action)
time.sleep(2.0)
self.robo_recover()
self.standard_finger()
return True
@ -700,11 +722,14 @@ class Scene:
ginger_x, ginger_y, ginger_z = [int(scene.location.X), int(scene.location.Y),100]
return math.sqrt((ginger_x - objx) ** 2 + (ginger_y - objy) ** 2 + (ginger_z - objz) ** 2)
# def test_yaw(self):
# walk_v = [247.0, 480.0, 180.0, 180, 0]
# action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
# scene = stub.Do(action)
# time.sleep(4)
# walk_v = [247.0, 500.0, 0.0, 180, 0]
# action = GrabSim_pb2.Action(scene=self.sceneID, action=GrabSim_pb2.Action.ActionType.WalkTo, values=walk_v)
# scene = stub.Do(action)
# 根据map文件判断是否可达
def reachable(self, pos):
x, y = self.real2map(pos[0], pos[1])
if self.map_file[x, y] == 0:
return True
else:
return False

View File

@ -18,10 +18,17 @@ class SceneOT(Scene):
super().__init__(robot)
# 在这里加入场景中发生的事件
self.event_list = [
(5, self.set_goal("At(Robot,Table2)"))
# (5, self.set_goal("At(Robot,WaterTable)"))
# (5, self.set_goal("On(Yogurt,Table4)"))
(5, self.set_goal("At(Robot,BrightTable4)"))
]
def _reset(self):
self.gen_obj()
self.state["condition_set"] = {'At(Robot,Bar)', 'Is(AC,Off)',
'Holding(Nothing)','Exist(Yogurt)','Exist(BottledDrink)','On(Yogurt,Bar)','On(BottledDrink,Table1)',
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
pass

View File

@ -41,9 +41,11 @@ class SceneVLM(Scene):
'Holding(Nothing)','Exist(Yogurt)','Exist(Softdrink)','On(Yogurt,Bar)','On(Softdrink,Table1)',
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
self.add_walkers([[0, 880], [250, 1200], [-55, 750], [70, -200]])
# self.add_walkers([[-500, 500]])
# 随机生成4个自由行走一个在 BrightTable4,BrightTable5(-20,220)
self.add_walkers([[0, 880], [250, 1200], [-55, 750], [70, -200],[-290, 400, 0],[20, -150,180]])
self.control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
# self.control_walkers(walker_loc=[[-55, 750]],is_autowalk = False)
# 在场景中随机增加一堆行人。
# walker_loc = [[-55, 750], [70, -200], [250, 1200], [0, 880]]

View File

@ -11,28 +11,12 @@ class SceneVLM(Scene):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.event_list = [
# (5, self.create_chat_event("测试VLM做一杯咖啡")),
# (5, self.create_chat_event("测试VLM倒一杯水")),
# (5, self.create_chat_event("测试VLM开空调")),
# (5, self.create_chat_event("测试VLM关空调")),
# (5, self.create_chat_event("测试VLM开大厅灯")),
# (5, self.create_chat_event("测试VLM拖地")),
# (7, self.create_chat_event("测试VLM擦桌子")),
# (5, self.create_chat_event("测试VLM整理椅子")),
# (5, self.create_chat_event("测试VLM把冰红茶放到Table2")),
# (5, self.create_chat_event("测试VLM关大厅灯"))
# (5, self.create_chat_event("测试VLM做一杯咖啡放到吧台上")),
# (5, self.create_chat_event("测试VLM做一杯咖啡放到水杯桌上并倒水")),
# (8, self.create_chat_event("测试VLN前往1号桌")),
(5, self.create_chat_event("请问可以带我去空位上嘛?我想晒太阳。")),
]
def _reset(self):
# self.gen_obj(type=5)
# self.gen_obj(type=9)
# self.op_task_execute(op_type=16, obj_id=0)
# self.move_task_area(op_type=4)
self.gen_obj()
self.add_walkers([[47, 920]])
pass
def _run(self, op_type=10):
@ -42,74 +26,28 @@ class SceneVLM(Scene):
# 带领行人去有太阳的地方
# 行人说 有点热
# 好的,这就去开空调
scene = self.add_walkers([[47, 920],[70,-200]])
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=47, Y=520, Yaw=0)])
cont = scene.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳"
self.control_robot_action(0,3,cont)
# self.clean_walker()
# 共17个操作
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
# "调整空调开关","调高空调温度","调低空调温度", # 13-15
# "抓握物体","放置物体" # 16-17
# self.gen_obj()
# if op_type <=15:
# self.move_task_area(op_type)
# self.op_task_execute(op_type)
# if op_type == 16: # 16: 抓操作需要传入物品id
# self.move_task_area(op_type, obj_id=0)
# self.op_task_execute(op_type, obj_id=0)
# # 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107]
# # 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107],
# if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域
# pos = [240.0, 40.0, 100.0]
# self.move_task_area(op_type, release_pos=pos)
# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
# 流程测试
# 抓握放置:抓吧台前生成的酸奶,放到抹布桌上
self.gen_obj()
# self.move_task_area(16, obj_id=0)
# self.op_task_execute(16, obj_id=0)
# pos = [340.0, 900.0, 99.0]
# self.move_task_area(17, release_pos=pos)
# self.op_task_execute(17, release_pos=pos)
#
# # 做咖啡:做完的咖啡放到水杯桌上
# self.move_task_area(1)
# self.op_task_execute(1)
#
# self.find_obj("CoffeeCup")
#
# self.move_task_area(16, obj_id=275)
# self.op_task_execute(16, obj_id=275)
# pos = [-70.0, 500.0, 107]
# self.move_task_area(17, release_pos=pos)
# self.op_task_execute(17, release_pos=pos)
#
# # 倒水:倒完的水放到旁边桌子上
# self.move_task_area(2)
# self.op_task_execute(2)
#
# self.move_task_area(16, obj_id=190)
# self.op_task_execute(16, obj_id=190)
# pos = [-55.0, 0.0, 107]
# self.move_task_area(17, release_pos=pos)
# self.op_task_execute(17, release_pos=pos)
# self.test_yaw()
pass
def _step(self):
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=60, Y=520, Yaw=180)])
time.sleep(3)
cont = self.status.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳。"
self.control_robot_action(0,3,cont)
# 如果机器人不在 吧台
# if "At(Robot,Bar)" not in self.state['condition_set']:
end = [self.status.location.X, self.status.location.Y]
# print("end:",end)
if end[1]>=600 or end[1]<=450 or end[0]>=250:
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=100, X=end[0], Y=end[1], Yaw=-90)])
cont = self.status.walkers[0].name+"谢谢!"
self.control_robot_action(0,3,cont)
pass

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"""
视觉语言操作
机器人根据指令人的指令调节空调自主探索环境导航到目标点通过手臂的运动规划能力操作空调比如开关按钮调温按钮显示面板
"""
import time
from robowaiter.scene.scene import Scene
class SceneVLM(Scene):
def __init__(self, robot):
super().__init__(robot)
# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
self.event_list = [
(5, self.create_chat_event("请问可以带我去空位上嘛?我想晒太阳。")),
]
def _reset(self):
pass
def _run(self, op_type=10):
# 一个行人从门口走到 吧台
# 打招呼需要什么
# 行人说 哪里有位置,想晒个太阳
# 带领行人去有太阳的地方
# 行人说 有点热
# 好的,这就去开空调
self.gen_obj()
self.add_walkers([[47, 920]])
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=60, Y=520, Yaw=180)])
time.sleep(1)
cont = self.status.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳。"
self.control_robot_action(0,3,cont)
# time.sleep(3)
# self.event_list.append((5, self.set_goal("At(Robot,BrightTable1)"))) # "请问可以带我去空位上嘛?我想晒太阳"
# self.chat_bubble("没问题!请跟我来。")
# 跟随机器人
# cont = self.status.walkers[0].name + "好的!"
# self.control_robot_action(0, 3, cont)
#
# start = [self.status.location.X, self.status.location.Y]
# time.sleep(0.2)
# end = [self.status.location.X, self.status.location.Y]
# while abs(start[0]-end[0])>=1 or abs(start[1]-end[1])>=1:
# self.control_walker(
# [self.walker_control_generator(walkerID=0, autowalk=False, speed=100, X=end[0], Y=end[1], Yaw=0)])
#
# cont = self.status.walkers[0].name+"谢谢!"
# self.control_robot_action(0,3,cont)
# 共17个操作
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
# "调整空调开关","调高空调温度","调低空调温度", # 13-15
# "抓握物体","放置物体" # 16-17
# self.gen_obj()
# if op_type <=15:
# self.move_task_area(op_type)
# self.op_task_execute(op_type)
# if op_type == 16: # 16: 抓操作需要传入物品id
# self.move_task_area(op_type, obj_id=0)
# self.op_task_execute(op_type, obj_id=0)
# # 原始吧台处:[247.0, 520.0, 100.0], 空调开关旁吧台:[240.0, 40.0, 100.0], 水杯桌:[-70.0, 500.0, 107]
# # 桌子1:[-55.0, 0.0, 107],抹布桌:[340.0, 900.0, 99.0] # 桌子2:[-55.0, 150.0, 107],
# if op_type == 17: # 17: 放操作需要传入放置位置周围的可达区域
# pos = [240.0, 40.0, 100.0]
# self.move_task_area(op_type, release_pos=pos)
# self.op_task_execute(op_type, release_pos=pos) # [325.0, 860.0, 100]
pass
def _step(self):
# 如果机器人不在 吧台
# if "At(Robot,Bar)" not in self.state['condition_set']:
end = [self.status.location.X, self.status.location.Y]
print("end:",end)
if end[1]>=600 or end[1]<=450 or end[0]>=250:
# if int(self.status.location.X)!=247 or int(self.status.location.X)!=520:
self.control_walker(
[self.walker_control_generator(walkerID=0, autowalk=False, speed=100, X=end[0], Y=end[1], Yaw=-90)])
cont = self.status.walkers[0].name+"谢谢!"
self.control_robot_action(0,3,cont)
pass
if __name__ == '__main__':
import os
from robowaiter.robot.robot import Robot
robot = Robot()
# create task
task = SceneVLM(robot)
task.reset()
task.run()