设计了第一个 VLM 场景
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@ -13,18 +13,23 @@ class Bahavior(ptree.behaviour.Behaviour):
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'''
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'''
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scene = None
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scene = None
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print_name_prefix = ""
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print_name_prefix = ""
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# all_place = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3'}
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all_place = {'Bar', 'Bar2', 'WaterTable', 'CoffeeTable', 'Table1', 'Table2', 'Table3'}
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# all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk',
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all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'BottledDrink', 'Yogurt', 'ADMilk', 'MilkDrink', 'Milk',
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# 'VacuumCup'}
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'VacuumCup'}
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all_place = {'Bar', 'WaterTable', 'CoffeeTable'}
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# all_place = {'Bar', 'WaterTable', 'CoffeeTable'}
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# all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'Yogurt'}
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# all_object = {'Coffee', 'Water', 'Dessert', 'Softdrink', 'Yogurt'}
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all_object = {'Coffee', 'Water'}
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# all_object = {'Coffee', 'Water'}
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# all_object = set()
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# all_place=set()
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place_xyz_dic={
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place_xyz_dic={
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'Bar': (247.0, 520.0, 100.0),
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'Bar': (247.0, 520.0, 100.0),
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'Bar2': (240.0, 40.0, 70.0),
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'Bar2': (240.0, 40.0, 70.0),
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'WaterTable':(-70.0, 500.0, 107),
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'WaterTable':(-70.0, 500.0, 107),
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'CoffeeTable':(250.0, 310.0, 100.0),
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'CoffeeTable':(250.0, 310.0, 100.0),
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'Table1': (340.0, 900.0, 98.0),
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'Table1': (340.0, 900.0, 98.0),
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# 'Table1': (345.0, 895.0, 98.0),
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'Table2': (-55.0, 0.0, 107),
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'Table2': (-55.0, 0.0, 107),
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'Table3':(-55.0, 150.0, 107)
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'Table3':(-55.0, 150.0, 107)
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}
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}
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@ -25,7 +25,7 @@ class Clean(Act):
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@classmethod
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@classmethod
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def get_info(cls,arg):
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def get_info(cls,arg):
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info = {}
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info = {}
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info["pre"]= {f'Holding(Nothing)'}
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info["pre"]= {f'Holding(Nothing)',f'Is(HallLight,On)'}
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if arg == "Table1":
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if arg == "Table1":
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info["add"]= {f'Is(Table1,Clean)'}
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info["add"]= {f'Is(Table1,Clean)'}
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info["del_set"] = {f'Is(Table1,Dirty)'}
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info["del_set"] = {f'Is(Table1,Dirty)'}
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@ -44,4 +44,6 @@ class Clean(Act):
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self.scene.state["condition_set"] |= (self.info["add"])
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self.scene.state["condition_set"] |= (self.info["add"])
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self.scene.state["condition_set"] -= self.info["del_set"]
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self.scene.state["condition_set"] -= self.info["del_set"]
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return Status.SUCCESS
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# print("After Clean condition_set:",self.scene.state["condition_set"] )
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return Status.RUNNING
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@ -39,5 +39,5 @@ class PutDown(Act):
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self.scene.state["condition_set"] |= (self.info["add"])
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self.scene.state["condition_set"] |= (self.info["add"])
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self.scene.state["condition_set"] -= self.info["del_set"]
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self.scene.state["condition_set"] -= self.info["del_set"]
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print("After PutDown condition_set:",self.scene.state["condition_set"])
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# print("After PutDown condition_set:",self.scene.state["condition_set"])
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return Status.RUNNING
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return Status.RUNNING
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@ -77,6 +77,7 @@ class Turn(Act):
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self.scene.move_task_area(self.op_type)
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self.scene.move_task_area(self.op_type)
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self.scene.op_task_execute(self.op_type)
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self.scene.op_task_execute(self.op_type)
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self.scene.state["condition_set"].union(self.info["add"])
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self.scene.state["condition_set"] |= (self.info["add"])
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self.scene.state["condition_set"] -= self.info["del_set"]
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self.scene.state["condition_set"] -= self.info["del_set"]
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return Status.RUNNING
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return Status.RUNNING
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@ -105,8 +105,8 @@ class OptBTExpAlgorithm:
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[copy.deepcopy(pair_node.cond_leaf), copy.deepcopy(pair_node.act_leaf)])
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[copy.deepcopy(pair_node.cond_leaf), copy.deepcopy(pair_node.act_leaf)])
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subtree.add_child([copy.deepcopy(sequence_structure)]) # subtree 是回不断变化的,它的父亲是self.bt
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subtree.add_child([copy.deepcopy(sequence_structure)]) # subtree 是回不断变化的,它的父亲是self.bt
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# 增加实时条件判断,满足条件就不再扩展
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# 增加实时条件判断,满足条件就不再扩展
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# if c <= self.scene.state["condition_set"]:
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if c <= self.scene.state["condition_set"]:
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# return True
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return True
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else:
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else:
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subtree.add_child([copy.deepcopy(pair_node.act_leaf)])
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subtree.add_child([copy.deepcopy(pair_node.act_leaf)])
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@ -1 +1 @@
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{"测试VLM:做一杯咖啡": {"Answer": "测试VLM:做一杯咖啡", "Goal": "{\"On(Coffee,CoffeeTable)\"}"}, "测试VLM:做一杯咖啡放到吧台上": {"Answer": "测试VLM:做一杯咖啡放到吧台上", "Goal": "{\"On(Coffee,Bar)\"}"}, "测试VLM:做一杯咖啡放到水杯桌上,再倒一杯水": {"Answer": "测试VLM:做一杯咖啡放到水杯桌上,再倒一杯水", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Water,WaterTable)\"}"}, "测试VLN:前往2号桌": {"Answer": "测试VLN:前往2号桌", "Goal": "{\"At(Robot,Table2)\"}"}, "测试AEM": {"Answer": "测试AEM", "Goal": "{\"EnvExplored()\"}"}, "测试VLM:倒一杯水": {"Answer": "测试VLM:倒一杯水", "Goal": "{\"On(Water,WaterTable)\"}"}, "测试VLM:开空调": {"Answer": "测试VLM:开空调", "Goal": "{\"Is(AC,On)\"}"}, "测试VLM:关空调": {"Answer": "测试VLM:关空调", "Goal": "{\"Is(AC,Off)\"}"}, "测试VLM:关大厅灯": {"Answer": "测试VLM:关大厅灯", "Goal": "{\"Is(HallLight,Off)\"}"}, "测试VLM:开大厅灯": {"Answer": "测试VLM:开大厅灯", "Goal": "{\"Is(HallLight,On)\"}"}, "测试VLM:关筒灯": {"Answer": "测试VLM:关筒灯", "Goal": "{\"Is(TubeLight,Off)\"}"}, "测试VLM:开筒灯": {"Answer": "测试VLM:开筒灯", "Goal": "{\"Is(TubeLight,On)\"}"}, "测试VLM:关窗帘": {"Answer": "测试VLM:关窗帘", "Goal": "{\"Is(Curtain,Off)\"}"}, "测试VLM:开窗帘": {"Answer": "测试VLM:开窗帘", "Goal": "{\"Is(Curtain,On)\"}"}, "测试VLM:拖地": {"Answer": "测试VLM:拖地", "Goal": "{\"Is(Floor,Clean)\"}"}, "测试VLM:擦桌子": {"Answer": "测试VLM:擦桌子", "Goal": "{\"Is(Table1,Clean)\"}"}, "测试VLM:整理椅子": {"Answer": "测试VLM:整理椅子", "Goal": "{\"Is(Chairs,Clean)\"}"}, "测试VLM:把冰红茶放到Table2": {"Answer": "测试VLM:把冰红茶放到Table2", "Goal": "{\"On(BottledDrink,Table2)\"}"}, "我有点热,能开个空调吗?": {"Answer": "当然可以,我现在就开!", "Goal": "{\"Is(AC,On)\"}"}, "可以带我去吗": {"Answer": "当然可以,前往一号桌", "Goal": "{\"At(Robot,Table1)\"}"}}
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{"做一杯咖啡": {"Answer": "OK,我这就去做一杯咖啡", "Goal": "{\"On(Coffee,CoffeeTable)\"}"}, "做一杯咖啡放到吧台上": {"Answer": "OK,我这就去做一杯咖啡放到吧台上", "Goal": "{\"On(Coffee,Bar)\"}"}, "做一杯咖啡放到水杯桌上,再倒一杯水": {"Answer": "OK,我这就去做一杯咖啡放到水杯桌上,再倒一杯水", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Water,WaterTable)\"}"}, "前往2号桌": {"Answer": "OK,我这前往2号桌", "Goal": "{\"At(Robot,Table2)\"}"}, "测试AEM": {"Answer": "测试AEM", "Goal": "{\"EnvExplored()\"}"}, "倒一杯水": {"Answer": "OK,我这就去倒一杯水", "Goal": "{\"On(Water,WaterTable)\"}"}, "开空调": {"Answer": "OK,我这就去开空调", "Goal": "{\"Is(AC,On)\"}"}, "关空调": {"Answer": "OK,我这就去关空调", "Goal": "{\"Is(AC,Off)\"}"}, "关大厅灯": {"Answer": "OK,我这就去关大厅灯", "Goal": "{\"Is(HallLight,Off)\"}"}, "开大厅灯": {"Answer": "OK,我这就去开大厅灯", "Goal": "{\"Is(HallLight,On)\"}"}, "关筒灯": {"Answer": "OK,我这就去关筒灯", "Goal": "{\"Is(TubeLight,Off)\"}"}, "开筒灯": {"Answer": "OK,我这就去开筒灯", "Goal": "{\"Is(TubeLight,On)\"}"}, "关窗帘": {"Answer": "OK,我这就去关窗帘", "Goal": "{\"Is(Curtain,Off)\"}"}, "开窗帘": {"Answer": "OK,我这就去开窗帘", "Goal": "{\"Is(Curtain,On)\"}"}, "拖地": {"Answer": "OK,我这就去拖地", "Goal": "{\"Is(Floor,Clean)\"}"}, "擦桌子": {"Answer": "OK,我这就去擦桌子", "Goal": "{\"Is(Table1,Clean)\"}"}, "整理椅子": {"Answer": "OK,我这就去整理椅子", "Goal": "{\"Is(Chairs,Clean)\"}"}, "把冰红茶放到Table2": {"Answer": "OK,我这就去把冰红茶放到Table2", "Goal": "{\"On(BottledDrink,Table2)\"}"}, "我有点热,能开个空调吗?": {"Answer": "当然可以,我现在就开!", "Goal": "{\"Is(AC,On)\"}"}, "可以带我去吗": {"Answer": "当然可以,前往一号桌", "Goal": "{\"At(Robot,Table1)\"}"}, "把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。": {"Answer": "明白,我这就去办!", "Goal": "{\"On(Coffee,WaterTable)\",\"On(Yogurt,Table1)\",\"On(Water,WaterTable)\"}"}, "下班啦!打扫卫生,关灯关空调关窗帘。": {"Answer": "太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。", "Goal": "{\"Is(Floor,Clean)\",\"Is(Table1,Clean)\",\"Is(Chairs,Clean)\",\"Is(AC,Off)\",\"Is(HallLight,Off)\",\"Is(TubeLight,Off)\",\"Is(Curtain,Off)\"}"}}
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@ -1,21 +1,23 @@
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Question,Answer,Goal
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Question,Answer,Goal
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测试VLM:做一杯咖啡,测试VLM:做一杯咖啡,"{""On(Coffee,CoffeeTable)""}"
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做一杯咖啡,OK,我这就去做一杯咖啡,"{""On(Coffee,CoffeeTable)""}"
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测试VLM:做一杯咖啡放到吧台上,测试VLM:做一杯咖啡放到吧台上,"{""On(Coffee,Bar)""}"
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做一杯咖啡放到吧台上,OK,我这就去做一杯咖啡放到吧台上,"{""On(Coffee,Bar)""}"
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测试VLM:做一杯咖啡放到水杯桌上,再倒一杯水,测试VLM:做一杯咖啡放到水杯桌上,再倒一杯水,"{""On(Coffee,WaterTable)"",""On(Water,WaterTable)""}"
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做一杯咖啡放到水杯桌上,再倒一杯水,OK,我这就去做一杯咖啡放到水杯桌上,再倒一杯水,"{""On(Coffee,WaterTable)"",""On(Water,WaterTable)""}"
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测试VLN:前往2号桌,测试VLN:前往2号桌,"{""At(Robot,Table2)""}"
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前往2号桌,OK,我这前往2号桌,"{""At(Robot,Table2)""}"
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测试AEM,测试AEM,"{""EnvExplored()""}"
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测试AEM,测试AEM,"{""EnvExplored()""}"
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测试VLM:倒一杯水,测试VLM:倒一杯水,"{""On(Water,WaterTable)""}"
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倒一杯水,OK,我这就去倒一杯水,"{""On(Water,WaterTable)""}"
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测试VLM:开空调,测试VLM:开空调,"{""Is(AC,On)""}"
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开空调,OK,我这就去开空调,"{""Is(AC,On)""}"
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测试VLM:关空调,测试VLM:关空调,"{""Is(AC,Off)""}"
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关空调,OK,我这就去关空调,"{""Is(AC,Off)""}"
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测试VLM:关大厅灯,测试VLM:关大厅灯,"{""Is(HallLight,Off)""}"
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关大厅灯,OK,我这就去关大厅灯,"{""Is(HallLight,Off)""}"
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测试VLM:开大厅灯,测试VLM:开大厅灯,"{""Is(HallLight,On)""}"
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开大厅灯,OK,我这就去开大厅灯,"{""Is(HallLight,On)""}"
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测试VLM:关筒灯,测试VLM:关筒灯,"{""Is(TubeLight,Off)""}"
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关筒灯,OK,我这就去关筒灯,"{""Is(TubeLight,Off)""}"
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测试VLM:开筒灯,测试VLM:开筒灯,"{""Is(TubeLight,On)""}"
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开筒灯,OK,我这就去开筒灯,"{""Is(TubeLight,On)""}"
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测试VLM:关窗帘,测试VLM:关窗帘,"{""Is(Curtain,Off)""}"
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关窗帘,OK,我这就去关窗帘,"{""Is(Curtain,Off)""}"
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测试VLM:开窗帘,测试VLM:开窗帘,"{""Is(Curtain,On)""}"
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开窗帘,OK,我这就去开窗帘,"{""Is(Curtain,On)""}"
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测试VLM:拖地,测试VLM:拖地,"{""Is(Floor,Clean)""}"
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拖地,OK,我这就去拖地,"{""Is(Floor,Clean)""}"
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测试VLM:擦桌子,测试VLM:擦桌子,"{""Is(Table1,Clean)""}"
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擦桌子,OK,我这就去擦桌子,"{""Is(Table1,Clean)""}"
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测试VLM:整理椅子,测试VLM:整理椅子,"{""Is(Chairs,Clean)""}"
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整理椅子,OK,我这就去整理椅子,"{""Is(Chairs,Clean)""}"
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测试VLM:把冰红茶放到Table2,测试VLM:把冰红茶放到Table2,"{""On(BottledDrink,Table2)""}"
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把冰红茶放到Table2,OK,我这就去把冰红茶放到Table2,"{""On(BottledDrink,Table2)""}"
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我有点热,能开个空调吗?,当然可以,我现在就开!,"{""Is(AC,On)""}"
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我有点热,能开个空调吗?,当然可以,我现在就开!,"{""Is(AC,On)""}"
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可以带我去吗,当然可以,前往一号桌,"{""At(Robot,Table1)""}"
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可以带我去吗,当然可以,前往一号桌,"{""At(Robot,Table1)""}"
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把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。,明白,我这就去办!,"{""On(Coffee,WaterTable)"",""On(Yogurt,Table1)"",""On(Water,WaterTable)""}"
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下班啦!打扫卫生,关灯关空调关窗帘。,太棒啦,下班啦!我这就去打扫卫生,关灯关空调关窗帘。,"{""Is(Floor,Clean)"",""Is(Table1,Clean)"",""Is(Chairs,Clean)"",""Is(AC,Off)"",""Is(HallLight,Off)"",""Is(TubeLight,Off)"",""Is(Curtain,Off)""}"
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@ -268,6 +268,19 @@ class Scene:
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GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
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GrabSim_pb2.WalkerControls(controls=control_list, scene=self.sceneID)
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)
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)
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def control_walkers(self,walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True):
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"""pose:表示行人的终止位置姿态"""
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scene = self.status
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walker_loc = walker_loc
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controls = []
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for i in range(len(scene.walkers)):
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loc = walker_loc[i]
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is_autowalk = is_autowalk
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pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)
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controls.append(GrabSim_pb2.WalkerControls.WControl(id=i, autowalk=is_autowalk, speed=80, pose=pose))
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scene = stub.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=self.sceneID))
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def control_joints(self, angles):
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def control_joints(self, angles):
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stub.Do(
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stub.Do(
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GrabSim_pb2.Action(
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GrabSim_pb2.Action(
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@ -11,24 +11,48 @@ class SceneVLM(Scene):
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super().__init__(robot)
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super().__init__(robot)
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# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
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# 在这里加入场景中发生的事件, (事件发生的时间,事件函数)
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self.event_list = [
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self.event_list = [
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(5, self.create_chat_event("把酸奶放到1号桌,再做一杯咖啡送到水杯桌上,再倒一杯水。")),
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(60, self.create_chat_event("开空调")),
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(100, self.create_chat_event("下班啦!打扫卫生,关灯关空调关窗帘。")),
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# (9, self.create_chat_event("关窗帘")),
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# (9, self.create_chat_event("开大厅灯")),
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# (5, self.create_chat_event("测试VLM:做一杯咖啡")),
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# (5, self.create_chat_event("测试VLM:做一杯咖啡")),
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# (5, self.create_chat_event("测试VLM:倒一杯水")),
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# (5, self.create_chat_event("测试VLM:倒一杯水")),
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# (5, self.create_chat_event("测试VLM:开空调")),
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# (5, self.create_chat_event("测试VLM:关空调")),
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# (5, self.create_chat_event("测试VLM:关空调")),
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# (5, self.create_chat_event("测试VLM:开大厅灯")),
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# (5, self.create_chat_event("测试VLM:拖地")),
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# (5, self.create_chat_event("测试VLM:拖地")),
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# (5, self.create_chat_event("测试VLM:擦桌子")),
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# (5, self.create_chat_event("测试VLM:擦桌子")),
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# (5, self.create_chat_event("测试VLM:整理椅子")),
|
# (5, self.create_chat_event("测试VLM:整理椅子")),
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||||||
# (5, self.create_chat_event("测试VLM:把冰红茶放到Table2")),
|
# (5, self.create_chat_event("测试VLM:把冰红茶放到Table2")),
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||||||
# (5, self.create_chat_event("测试VLM:关大厅灯"))
|
# (5, self.create_chat_event("测试VLM:关大厅灯"))
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||||||
# (5, self.create_chat_event("测试VLM:做一杯咖啡放到吧台上")),
|
# (5, self.create_chat_event("测试VLM:做一杯咖啡放到吧台上")),
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||||||
(5, self.create_chat_event("测试VLM:做一杯咖啡放到水杯桌上,再倒一杯水")),
|
# (5, self.create_chat_event("测试VLM:做一杯咖啡放到水杯桌上,再倒一杯水")),
|
||||||
(10, self.create_chat_event("测试VLM:关窗帘")),
|
# (10, self.create_chat_event("测试VLM:关窗帘")),
|
||||||
# (5, self.create_chat_event("测试VLN:前往2号桌")),
|
# (5, self.create_chat_event("测试VLN:前往2号桌")),
|
||||||
|
# (11, self.create_chat_event("测试VLM:拖地")),
|
||||||
|
# (12, self.create_chat_event("测试VLM:擦桌子")),
|
||||||
]
|
]
|
||||||
|
|
||||||
def _reset(self):
|
def _reset(self):
|
||||||
|
self.gen_obj()
|
||||||
|
self.state["condition_set"] = {'At(Robot,Bar)', 'Is(AC,Off)',
|
||||||
|
'Holding(Nothing)','Exist(Yogurt)','Exist(Softdrink)','On(Yogurt,Bar)','On(Softdrink,Table1)',
|
||||||
|
'Is(HallLight,Off)', 'Is(TubeLight,On)', 'Is(Curtain,On)',
|
||||||
|
'Is(Table1,Dirty)', 'Is(Floor,Dirty)', 'Is(Chairs,Dirty)'}
|
||||||
|
self.add_walkers([[0, 880], [250, 1200], [-55, 750], [70, -200]])
|
||||||
|
# self.add_walkers([[-500, 500]])
|
||||||
|
self.control_walkers(walker_loc=[[-55, 750], [70, -200], [250, 1200], [0, 880]],is_autowalk = True)
|
||||||
|
# self.control_walkers(walker_loc=[[-55, 750]],is_autowalk = False)
|
||||||
|
# 在场景中随机增加一堆行人。
|
||||||
|
# walker_loc = [[-55, 750], [70, -200], [250, 1200], [0, 880]]
|
||||||
|
# controls = []
|
||||||
|
# for i in range(len(s.walkers)):
|
||||||
|
# loc = walker_loc[i]
|
||||||
|
# is_autowalk = False
|
||||||
|
# pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)
|
||||||
|
# controls.append(GrabSim_pb2.WalkerControls.WControl(id=i, autowalk=is_autowalk, speed=200, pose=pose))
|
||||||
|
# scene = sim_client.ControlWalkers(GrabSim_pb2.WalkerControls(controls=controls, scene=scene_id))
|
||||||
|
|
||||||
# self.gen_obj(type=5)
|
# self.gen_obj(type=5)
|
||||||
# self.gen_obj(type=9)
|
# self.gen_obj(type=9)
|
||||||
|
@ -37,8 +61,6 @@ class SceneVLM(Scene):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def _run(self, op_type=10):
|
def _run(self, op_type=10):
|
||||||
|
|
||||||
|
|
||||||
# 共17个操作
|
# 共17个操作
|
||||||
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
|
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
|
||||||
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
|
# "关筒灯","开大厅灯","关大厅灯","关闭窗帘","打开窗帘", # 8-12
|
||||||
|
@ -61,7 +83,7 @@ class SceneVLM(Scene):
|
||||||
|
|
||||||
# 流程测试
|
# 流程测试
|
||||||
# 抓握放置:抓吧台前生成的酸奶,放到抹布桌上
|
# 抓握放置:抓吧台前生成的酸奶,放到抹布桌上
|
||||||
self.gen_obj()
|
# self.gen_obj()
|
||||||
# self.move_task_area(16, obj_id=0)
|
# self.move_task_area(16, obj_id=0)
|
||||||
# self.op_task_execute(16, obj_id=0)
|
# self.op_task_execute(16, obj_id=0)
|
||||||
# pos = [340.0, 900.0, 99.0]
|
# pos = [340.0, 900.0, 99.0]
|
||||||
|
|
|
@ -43,13 +43,15 @@ class SceneVLM(Scene):
|
||||||
# 行人说 有点热
|
# 行人说 有点热
|
||||||
# 好的,这就去开空调
|
# 好的,这就去开空调
|
||||||
|
|
||||||
scene = self.add_walkers([[0, 0]])
|
scene = self.add_walkers([[47, 920],[70,-200]])
|
||||||
self.control_walker(
|
self.control_walker(
|
||||||
[self.walker_control_generator(walkerID=1, autowalk=False, speed=50, X=100, Y=150, Yaw=0)])
|
[self.walker_control_generator(walkerID=0, autowalk=False, speed=200, X=47, Y=520, Yaw=0)])
|
||||||
|
|
||||||
cont = scene.walkers[0].name+":我有点热,能开个空调吗?"
|
cont = scene.walkers[0].name+":请问可以带我去空位上嘛?我想晒太阳"
|
||||||
self.control_robot_action(0,3,cont)
|
self.control_robot_action(0,3,cont)
|
||||||
|
|
||||||
|
# self.clean_walker()
|
||||||
|
|
||||||
|
|
||||||
# 共17个操作
|
# 共17个操作
|
||||||
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
|
# "制作咖啡","倒水","夹点心","拖地","擦桌子","开筒灯","搬椅子", # 1-7
|
||||||
|
|
Loading…
Reference in New Issue