511 lines
18 KiB
Python
511 lines
18 KiB
Python
'''
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基于两个D* lite的实现
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按照原始算法的伪代码
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自己写的D* lite
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'''
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import math
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import queue
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from functools import partial
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import numpy as np
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import heapq
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from matplotlib import pyplot as plt
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def diagonal_distance(start, end): #
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return max(abs(start[0] - end[0]), abs(start[1] - end[1]))
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def manhattan_distance(start, end): # 曼哈顿距离
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return abs(start[0] - end[0]) + abs(start[1] - end[1])
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def euclidean_distance(start, end): # 欧式距离
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# return np.linalg.norm(start-end)
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return math.sqrt((start[0] - end[0]) ** 2 + (start[1] - end[1]) ** 2)
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def heuristic(start, end, name='euclidean'):
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if name == 'diagonal':
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return diagonal_distance(start, end)
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elif name == 'euclidean':
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return euclidean_distance(start, end)
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elif name == 'manhattan':
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return manhattan_distance(start, end)
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else:
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raise Exception('Error heuristic name!')
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class Priority:
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'''
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优先级类
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'''
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def __init__(self, k1, k2):
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self.k1 = k1
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self.k2 = k2
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def __lt__(self, other): # 定义对象的 < 运算
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return self.k1 < other.k1 or (self.k1 == other.k1 and self.k2 < other.k2)
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def __le__(self, other): # 定于对象的 <= 运算
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return self.k1 < other.k1 or (self.k1 == other.k1 and self.k2 <= other.k2)
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class Node:
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'''
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节点类
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'''
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def __init__(self, pos: (int, int), priority: Priority):
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self.pos = pos # X Y
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self.priority = priority
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def __lt__(self, other): # 定义对象的 < 运算
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return self.priority < other.priority
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def __le__(self, other): # 定于对象的 <= 运算
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return self.priority <= other.priority
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class PriorityQueue:
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def __init__(self):
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self.queue = [] # 节点队列
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self.nodes = [] # 节点位置列表
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def is_empty(self):
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# 队列判空
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return len(self.queue) == 0
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def top(self):
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return self.queue[0].pos
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def top_key(self):
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if self.is_empty():
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return Priority(float('inf'), float('inf'))
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return self.queue[0].priority
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def pop(self):
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# 取出第一个节点
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node = heapq.heappop(self.queue)
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self.nodes.remove(node.pos)
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return node
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def insert(self, pos, priority):
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# 创建并添加节点
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node = Node(pos, priority)
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heapq.heappush(self.queue, node)
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self.nodes.append(pos)
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def remove(self, pos):
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# 删除指定节点并重新排序
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self.queue = [n for n in self.queue if n.pos != pos]
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heapq.heapify(self.queue) # 重排序
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self.nodes.remove(pos)
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def update(self, pos, priority):
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# 更新指定位置的priority值
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for n in self.queue:
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if n.pos == pos:
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n.priority = priority
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break
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class DStarLite:
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def __init__(self,
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map: np.array([int, int]), # [X, Y]
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area_range, # [x_min, x_max, y_min, y_max] 实际坐标范围
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scale_ratio=5, # 地图缩放率
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dyna_obs_radius=20 # dyna_obs实际身位半径
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):
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# self.area_bounds = area
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self.map = map
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self.background = map
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self.X = map.shape[0]
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self.Y = map.shape[1]
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(self.x_min, self.x_max, self.y_min, self.y_max) = area_range
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self.scale_ratio = scale_ratio
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self.dyna_obs_list = [] # 动态障碍物位置列表( 当前地图 ) [(x, y)]
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self.dyna_obs_radius = math.ceil(dyna_obs_radius/scale_ratio) # dyna_obs缩放后身位半径
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# free:0, obs:1, dyna_obs:2
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self.idx_to_object = {
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0: "free",
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1: "obstacle",
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2: "dynamic obstacle"
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}
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self.object_to_idx = dict(zip(self.idx_to_object.values(), self.idx_to_object.keys()))
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self.object_to_cost = {
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"free": 0,
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"obstacle": float('inf'),
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"dynamic obstacle": 50
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}
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self.compute_cost_map()
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self.s_start = None # (int,int) 必须是元组(元组可以直接当作矩阵索引)
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self.s_goal = None # (int,int)
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self.s_last = None # (int,int)
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self.U = PriorityQueue()
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self.k_m = 0
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self.rhs = np.ones((self.X, self.Y)) * np.inf
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self.g = self.rhs.copy()
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self.path = []
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def set_map(self, map_):
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'''
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设置map 和 cost_map
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'''
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self.map = map_
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self.X = map_.shape[0]
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self.Y = map_.shape[1]
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self.compute_cost_map()
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def reset(self):
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'''
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(完成一次导航后)
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重置 1.环境变量
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2.dstar_lite变量
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'''
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# env reset
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self.map = self.background.copy()
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self.compute_cost_map()
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self.dyna_obs_list.clear()
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self.path.clear()
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# dstar_lite reset
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self.s_start = None
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self.s_goal = None
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self.s_last = None
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self.U = PriorityQueue()
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self.k_m = 0
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self.rhs = np.ones((self.X, self.Y)) * np.inf
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self.g = self.rhs.copy()
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def calculate_key(self, s: (int, int)):
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'''
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计算 位置s 的 key1, key2
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:returns:
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Priority(k1, k2): 可比较的对象
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'''
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k1 = min(self.g[s], self.rhs[s]) + heuristic(self.s_start, s) + self.k_m
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k2 = min(self.g[s], self.rhs[s])
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return Priority(k1, k2)
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def c(self, u: (int, int), v: (int, int), v_old=None) -> float:
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'''
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计算节点间的 路径代价 和 目标位置代价 (目标位置代价为0时采用路径代价)
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(因为是终点->起点的扩展方向,因此v是node,u是v扩展的neighbor)
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Args:
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u: from pos
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v: to pos
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v_old: 指定的v的类型
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'''
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if v_old:
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obj_cost = self.object_to_cost[v_old]
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else:
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obj_cost = self.cost_map[v]
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if obj_cost > 0:
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return obj_cost
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return heuristic(u, v)
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def contain(self, u: (int, int)):
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'''
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判断 节点u 是否在队列中
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'''
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return u in self.U.nodes
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def update_vertex(self, u: (int, int)):
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'''
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判定节点状态, 更新队列
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不一致且在队列 --> 更新key
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不一致且不在队列 --> 计算key并加入队列
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一致且在队列 --> 移出队列
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'''
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if self.g[u] != self.rhs[u] and self.contain(u):
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self.U.update(u, self.calculate_key(u))
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elif self.g[u] != self.rhs[u] and not self.contain(u):
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self.U.insert(u, self.calculate_key(u))
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elif self.g[u] == self.rhs[u] and self.contain(u):
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self.U.remove(u)
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def compute_shortest_path(self):
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'''
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计算最短路径
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'''
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while self.U.top_key() < self.calculate_key(self.s_start) or self.rhs[self.s_start] > self.g[self.s_start]:
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u = self.U.top()
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k_old = self.U.top_key()
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k_new = self.calculate_key(u)
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if k_old < k_new:
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self.U.update(u, k_new)
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elif self.g[u] > self.rhs[u]: # 过一致
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self.g[u] = self.rhs[u]
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self.U.remove(u)
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pred = self.get_neighbors(u)
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for s in pred:
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if s != self.s_goal:
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self.rhs[s] = min(self.rhs[s], self.c(s, u) + self.g[u])
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self.update_vertex(s)
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else: # 欠一致
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g_old = self.g[u]
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self.g[u] = float('inf')
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pred = self.get_neighbors(u)
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for s in pred + [u]:
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if self.rhs[s] == self.c(s, u) + g_old:
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if s != self.s_goal:
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succ = self.get_neighbors(s)
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self.rhs[s] = min([self.c(s, s_) + self.g[s_] for s_ in succ])
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self.update_vertex(s)
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def _planning(self, s_start, s_goal, dyna_obs, step_num=None, debug=False):
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'''
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规划路径(实际实现)
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Args:
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dyna_obs: 动态障碍物位置列表
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step_num: 单次移动步数
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'''
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# 确保目标合法
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if not self.in_bounds_without_obstacle(s_goal):
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return None
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# 第一次规划需要初始化rhs并将goal加入队列,计算最短路径
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if self.s_goal is None:
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self.s_start = tuple(s_start)
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self.s_goal = tuple(s_goal)
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self.s_last = tuple(s_start)
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self.rhs[tuple(s_goal)] = 0
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self.U.insert(tuple(s_goal), Priority(k1=heuristic(tuple(s_start), tuple(s_goal)), k2=0))
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self.compute_shortest_path() # 计算最短路径
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self.path = self.get_path()
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# 后续规划只更新起点,直接使用原路径(去掉已走过部分)
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else:
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self.s_start = tuple(s_start)
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self.path = self.path[step_num:]
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# 根据obs更新map, cost_map, edge_cost
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changed_pos = self.update_map(dyna_obs=dyna_obs)
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if changed_pos:
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self.update_cost_map(changed_pos)
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self.update_edge_costs(changed_pos)
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# 若地图改变,重新计算最短路径
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self.compute_shortest_path()
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self.path = self.get_path()
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# TODO: 误差抖动使robot没有到达路径上的点,导致新起点的rhs=∞,可能导致get_path失败 ( 当前版本没有该问题 )
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# assert (self.rhs[self.s_start] != float('inf')), "There is no known path!"
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# self.path = self.get_path(step_num)
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# # debug
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# if debug:
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# pass
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return self.path
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def planning(self, s_start, s_goal, dyna_obs, step_num=None, debug=False):
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'''
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路径规划(供外部调用,处理实际坐标和地图坐标的转换)
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'''
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# 实际坐标 -> 地图坐标
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s_start = self.real2map(s_start)
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s_goal = self.real2map(s_goal)
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for i in range(len(dyna_obs)):
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dyna_obs[i] = self.real2map(dyna_obs[i])
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self._planning(s_start, s_goal, dyna_obs, step_num, debug)
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# 地图坐标->实际坐标
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path = [self.map2real(node) for node in self.path]
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return path
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def get_path(self):
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'''
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得到路径
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Args:
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step_num: 路径步数 (None表示返回完整路径)
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return:
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path: [(x, y), ...]
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'''
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if self.s_start is None or self.s_goal == self.s_start:
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return []
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path = []
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cur = self.s_start
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# if step_num is None: # 得到完整路径
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while cur != self.s_goal:
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succ = self.get_neighbors(cur)
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cur = succ[np.argmin([self.c(cur, s_) + self.g[s_] for s_ in succ])]
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path.append(cur)
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# else:
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# for i in range(step_num):
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# if cur == self.s_goal:
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# break
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# succ = self.get_neighbors(cur)
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# cur = succ[np.argmin([self.c(cur, s_) + self.g[s_] for s_ in succ])]
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# path.append(cur)
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return path
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def in_bounds_without_obstacle(self, pos):
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'''
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判断位置在地图范围内 且 不是静态障碍物
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'''
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(x, y) = pos
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return 0 <= x < self.X and 0 <= y < self.Y and self.map[x, y] != self.object_to_idx["obstacle"]
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def get_neighbors(self, pos, mode=8):
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'''
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获取邻居节点, 地图范围内
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'''
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(x_, y_) = pos
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# results = [(x_+1,y_), (x_-1,y_), (x_, y_+1), (x_,y_-1)]
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# if mode == 8:
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neighbors = [(x_ + 1, y_), (x_ - 1, y_), (x_, y_ + 1), (x_, y_ - 1), (x_ + 1, y_ + 1), (x_ - 1, y_ + 1),
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(x_ + 1, y_ - 1), (x_ - 1, y_ - 1)]
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neighbors = filter(self.in_bounds_without_obstacle, neighbors) # 确保位置在地图范围内 且 不是静态障碍物
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return list(neighbors)
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def compute_cost_map(self):
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# 计算当前地图的cost_map
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self.cost_map = np.zeros(self.map.shape)
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for idx, obj in self.idx_to_object.items():
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self.cost_map[self.map == idx] = self.object_to_cost[obj]
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def update_map(self, dyna_obs):
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'''
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更新地图 和 动态障碍物列表
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Args:
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dyna_obs: 当前动态障碍物位置列表 [(x,y), ...]
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return:
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update_obj: 改变的位置列表 [(x, y, obj_idx, obj_idx_old), ...]
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'''
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# dyna_obs没有变化 (集合set可以忽略元素在列表中的位置)
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if set(dyna_obs) == set(self.dyna_obs_list):
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return []
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# 新旧dyna_obs占用位置列表
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old_obs_occupy = []
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new_obs_occupy = []
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for pos in self.dyna_obs_list:
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old_obs_occupy.extend(self.get_occupy_pos(pos))
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for pos in dyna_obs:
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new_obs_occupy.extend(self.get_occupy_pos(pos))
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old_obs_occupy = [pos for i, pos in enumerate(old_obs_occupy) if pos not in old_obs_occupy[:i]] # 去除重复位置
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new_obs_occupy = [pos for i, pos in enumerate(new_obs_occupy) if pos not in new_obs_occupy[:i]] # 去除重复位置
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# 转变为free 和 转变为obs的位置列表
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changed_free = [pos for pos in old_obs_occupy if pos not in new_obs_occupy]
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changed_obs = [pos for pos in new_obs_occupy if pos not in old_obs_occupy]
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# 更新地图,计算changed_pos
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changed_pos = []
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for (x, y) in changed_free:
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self.map[x, y] = self.object_to_idx['free']
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changed_pos.append((x, y, self.object_to_idx["free"], self.object_to_idx["dynamic obstacle"]))
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for (x, y) in changed_obs:
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self.map[x, y] = self.object_to_idx['dynamic obstacle']
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changed_pos.append((x, y, self.object_to_idx["dynamic obstacle"], self.object_to_idx["free"]))
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# 更新动态障碍物列表
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self.dyna_obs_list = dyna_obs
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return changed_pos
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def get_occupy_pos(self, obs_pos):
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'''
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根据dyna_obs中心位置,计算其占用的所有网格位置
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'''
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(x, y) = obs_pos
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occupy_pos = []
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for i in range(x-self.dyna_obs_radius, x+self.dyna_obs_radius+1):
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for j in range(y-self.dyna_obs_radius, y+self.dyna_obs_radius+1):
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occupy_pos.append((i, j))
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occupy_pos = filter(self.in_bounds_without_obstacle, occupy_pos) # 确保位置在地图范围内 且 不是静态障碍物
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return list(occupy_pos)
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def update_cost_map(self, changed_pos):
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'''
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更新cost_map
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Args:
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changed_pos: 改变的位置列表 [x, y, idx]
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'''
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for (x, y, idx, _) in changed_pos:
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self.cost_map[x, y] = self.object_to_cost[self.idx_to_object[idx]]
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def update_edge_costs(self, changed_pos):
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'''
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重新计算edge_cost,更新受影响节点的rhs
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Args:
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changed_pos: 改变的位置列表 [(x, y, obj_idx_new, obj_idx_old)]
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'''
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if not changed_pos: return
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self.k_m += heuristic(self.s_last, self.s_start, name='euclidean') # 使用欧式距离 更新km
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self.s_last = self.s_start
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for pos in changed_pos:
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v = (pos[0], pos[1]) # to pos
|
||
v_old = self.idx_to_object[pos[3]] # 位置v的旧类型
|
||
pred_v = self.get_neighbors(v)
|
||
for u in pred_v:
|
||
c_old = self.c(u, v, v_old=v_old)
|
||
c_new = self.c(u, v)
|
||
if c_old > c_new and u != self.s_goal:
|
||
self.rhs[u] = min(self.rhs[u], self.c(u, v) + self.g[v])
|
||
elif self.rhs[u] == c_old + self.g[v] and u != self.s_goal:
|
||
succ_u = self.get_neighbors(u)
|
||
self.rhs[u] = min([self.c(u, s_) + self.g[s_] for s_ in succ_u])
|
||
self.update_vertex(u)
|
||
|
||
def map2real(self, pos):
|
||
'''
|
||
地图坐标->实际坐标
|
||
'''
|
||
x = pos[0] * self.scale_ratio + self.x_min
|
||
y = pos[1] * self.scale_ratio + self.y_min
|
||
return tuple((x, y))
|
||
|
||
def real2map(self, pos, approximation='round'):
|
||
'''
|
||
实际坐标->地图坐标
|
||
'''
|
||
if approximation == 'round': # 四舍五入
|
||
x = round((pos[0] - self.x_min) / self.scale_ratio)
|
||
y = round((pos[1] - self.y_min) / self.scale_ratio)
|
||
elif approximation == 'low': # 向下取整
|
||
x = math.floor((pos[0] - self.x_min) / self.scale_ratio)
|
||
y = math.floor((pos[1] - self.y_min) / self.scale_ratio)
|
||
else:
|
||
raise Exception("Wrong approximation!")
|
||
return tuple((x, y))
|
||
|
||
def draw_graph(self, step_num):
|
||
# 清空当前figure内容,保留figure对象
|
||
plt.clf()
|
||
# for stopping simulation with the esc key. 按esc结束
|
||
plt.gcf().canvas.mpl_connect(
|
||
'key_release_event',
|
||
lambda event: [exit(0) if event.key == 'escape' else None])
|
||
|
||
# 缩放坐标偏移量
|
||
offset = (self.x_min / self.scale_ratio, self.x_max / self.scale_ratio,
|
||
self.y_min / self.scale_ratio, self.y_max / self.scale_ratio,)
|
||
|
||
# 画地图: X行Y列,第一行在下面
|
||
# 范围: 横向Y[-80,290] 纵向X[-70,120]
|
||
plt.imshow(self.map, cmap='binary', alpha=0.5, origin='lower',
|
||
extent=(offset[2], offset[3],
|
||
offset[0], offset[1]))
|
||
# 画起点和目标
|
||
plt.plot(self.s_start[1] + offset[2], self.s_start[0] + offset[0], "xr")
|
||
plt.plot(self.s_goal[1] + offset[2], self.s_goal[0] + offset[0], "xr")
|
||
|
||
# 画搜索路径
|
||
plt.plot([y + offset[2] for (x, y) in self.path],
|
||
[x + offset[0] for (x, y) in self.path], "-g")
|
||
|
||
# 画移动路径
|
||
next_step = min(step_num, len(self.path))
|
||
# plt.plot([self.s_start[1] + offset[2], self.path[next_step-1][1] + offset[2]],
|
||
# [self.s_start[0] + offset[0], self.path[next_step-1][0] + offset[0]], "-r")
|
||
plt.plot([y + offset[2] for (x, y) in self.path[:next_step]],
|
||
[x + offset[0] for (x, y) in self.path[:next_step]], "-r")
|
||
|
||
plt.xlabel('y', loc='right')
|
||
plt.ylabel('x', loc='top')
|
||
plt.grid(color='black', linestyle='-', linewidth=0.5)
|
||
plt.pause(0.3)
|