165 lines
7.1 KiB
Python
165 lines
7.1 KiB
Python
#!/usr/bin/env python3
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# -*- encoding: utf-8 -*-
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import sys
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import time
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import matplotlib.pyplot as plt
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import numpy as np
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from mpl_toolkits.axes_grid1 import make_axes_locatable
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from scene_utils import control
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from rrt import RRT
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from rrt_star import RRTStar
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from apf import APF
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class Navigator:
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'''
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导航类
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'''
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def __init__(self, scene, area_range, map, scale_ratio=5):
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self.scene = scene
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self.area_range = area_range # 地图实际坐标范围 xmin, xmax, ymin, ymax
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self.map = map # 缩放并离散化的地图 array(X,Y)
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self.scale_ratio = scale_ratio # 地图缩放率
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self.step_length = 50 # 步长(单次移动)
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self.v = 100 # 速度
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self.step_time = self.step_length/self.v # 单步移动时长
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self.planner = RRTStar(rand_area=area_range, map=map, scale_ratio=scale_ratio, max_iter=400, search_until_max_iter=True)
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@staticmethod
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def is_reached(pos: np.array((float, float)), goal: np.array((float, float)), dis_limit=25):
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'''
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判断是否到达目标
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'''
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dis = np.linalg.norm(pos - goal)
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return dis < dis_limit
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def reset_goal(self, goal:(float, float)):
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# TODO: 使目标可达
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# 目标在障碍物上:从目标开始方形向外扩展,直到找到可行点
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# 目标在地图外面:起点和目标连线最靠近目标的可行点
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pass
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def navigate(self, goal: (float, float), path_smoothing=True, animation=True):
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pos = np.array((self.scene.status.location.X, self.scene.status.location.Y)) # 机器人当前: 位置 和 朝向
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yaw = self.scene.status.rotation.Yaw
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print('------------------navigation_start----------------------')
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path = self.planner.planning(pos, goal, path_smoothing, animation)
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if path:
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self.planner.draw_graph(final_path=path) # 画出探索过程
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for (x, y) in path:
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self.scene.walk_to(x, y, yaw, velocity=self.v)
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time.sleep(self.step_time)
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pos = np.array((self.scene.status.location.X, self.scene.status.location.Y))
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self.planner.reset()
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'''APF势场法暂不可用'''
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# while not self.is_reached(pos, goal):
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# # 1. 路径规划
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# path = self.planner.planning(pos, goal, path_smoothing, animation)
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# self.planner.draw_graph(final_path=path) # 画出探索过程
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#
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# # 2. 使用APF导航到路径中的每个waypoint
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# traj = [(pos[0], pos[1])]
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# #self.planner.draw_graph(final_path=traj) # 画出探索过程
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# for i, waypoint in enumerate(path[1:]):
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# print('waypoint [', i, ']:', waypoint)
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# # if (not self.scene.reachable_check(waypoint[0], waypoint[1], yaw)) and self.map[self.planner.real2map(waypoint[0], waypoint[1])] == 0:
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# # print('error')
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# while not self.is_reached(pos, waypoint):
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# # 2.1 计算next_step
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# pos = np.array((self.scene.status.location.X, self.scene.status.location.Y))
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# Pobs = [] # 障碍物(顾客)位置数组
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# for walker in self.scene.status.walkers:
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# Pobs.append((walker.pose.X, walker.pose.Y))
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# next_step, _ = APF(Pi=pos, Pg=waypoint, Pobs=Pobs, step_length=self.step_length)
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# traj.append((next_step[0], next_step[1]))
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# #self.planner.draw_graph(final_path=traj) # 画出探索过程
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# while not self.scene.reachable_check(next_step[0], next_step[1], yaw): # 取中点直到next_step可达
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# traj.pop()
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# next_step = (pos + next_step) / 2
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# traj.append((next_step[0], next_step[1]))
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# #self.planner.draw_graph(final_path=traj) # 画出探索过程
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# # 2.2 移动robot
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# self.scene.walk_to(next_step[0], next_step[1], yaw, velocity=self.v)
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# # print(self.scene.status.info) # print navigation info
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# # print(self.scene.status.collision)
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# time.sleep(self.step_time)
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# # print(self.scene.status.info) # print navigation info
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# # print(self.scene.status.collision)
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# self.planner.reset()
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if self.is_reached(pos, goal):
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print('The robot has achieved goal !!')
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# class Walker:
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# def __int__(self, scene):
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# self.scene = scene
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#
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# def add_walkers(self, walker_loc, scene_id=0):
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# """
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# 批量添加行人
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# Args:
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# walker_loc: 行人的初始位置列表( 列表元素数量对应行人数量 )
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# """
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# print('------------------add walker----------------------')
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# walker_list = []
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# for i in range(len(walker_loc)):
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# # 只有可达的位置才能成功初始化行人,显示unreachable的地方不能初始化行人
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# walker_list.append(
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# GrabSim_pb2.WalkerList.Walker(id=i, pose=GrabSim_pb2.Pose(X=walker_loc[0], Y=walker_loc[1], Yaw=90)))
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# scene = self.client.AddWalker(GrabSim_pb2.WalkerList(walkers=walker_list, scene=scene_id)) # 生成环境中行人
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# # print(self.client.Observe(GrabSim_pb2.SceneID(value=scene_id)).walkers) # 打印行人信息
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# return scene
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#
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# def control_walkers(self, walker_loc, scene_id=0):
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# """
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# 批量移动行人
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# Args:
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# walker_loc: 行人的终止位置列表
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# """
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# scene = self.client.Observe(GrabSim_pb2.SceneID(value=scene_id))
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# controls = []
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# for i in range(len(scene.walkers)):
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# loc = walker_loc[i]
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# is_autowalk = False # True: 随机移动; False: 移动到目标点
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# pose = GrabSim_pb2.Pose(X=loc[0], Y=loc[1], Yaw=180)
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# controls.append(GrabSim_pb2.WalkerControls.WControl(id=i, autowalk=is_autowalk, speed=200, pose=pose))
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# scene = self.client.ControlWalkers(
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# GrabSim_pb2.WalkerControls(controls=controls, scene=scene_id)) # 设置行人移动速度和目标点
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# # print(self.client.Observe(GrabSim_pb2.SceneID(value=scene_id)).walkers) # 打印行人信息
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# time.sleep(10)
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# return scene
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#
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# def remove_walkers(self, ids, scene_id=0):
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# '''
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# 按编号移除行人
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# Args:
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# ids: 待移除的行人编号列表
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# '''
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# scene = self.client.RemoveWalkers(GrabSim_pb2.RemoveList(IDs=ids, scene=scene_id)) # 按编号移除行人
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# # print(self.client.Observe(GrabSim_pb2.SceneID(value=scene_id)).walkers) # 打印行人信息
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# time.sleep(2)
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# return scene
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#
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# def clean_walkers(self, scene_id=0):
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# '''
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# 删除环境中所有行人
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# '''
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# scene = self.client.CleanWalkers(GrabSim_pb2.SceneID(value=scene_id))
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# return scene
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