RoboWaiter/robowaiter/behavior_lib/act/MoveTo.py

87 lines
3.3 KiB
Python

import py_trees as ptree
from robowaiter.behavior_lib._base.Act import Act
from robowaiter.algos.navigate.navigate import Navigator
class MoveTo(Act):
can_be_expanded = True
num_args = 1
valid_args = Act.all_object | Act.all_place
valid_args.add('Customer')
def __init__(self, target_place):
super().__init__(target_place)
self.target_place = target_place
@classmethod
def get_info(cls,arg):
info = {}
info['pre'] = set()
if arg in Act.all_object:
info['pre'] |= {f'Exist({arg})'}
info["add"] = {f'At(Robot,{arg})'}
info["del_set"] = {f'At(Robot,{place})' for place in cls.valid_args if place != arg}
return info
def _update(self) -> ptree.common.Status:
# self.scene.test_move()
# navigator = Navigator(scene=self.scene, area_range=[-350, 600, -400, 1450], map=self.scene.state["map"]["2d"])
# goal = self.scene.state['map']['obj_pos'][self.args[0]]
# navigator.navigate(goal, animation=False)
# 走到固定的地点
if self.target_place in Act.place_xyz_dic:
goal = Act.place_xyz_dic[self.target_place]
self.scene.walk_to(goal[0],goal[1])
else: # 走到物品边上
obj_id = -1
min_dis = float('inf')
obj_dict = self.scene.status.objects
if len(obj_dict)!=0:
# 获取obj_id
for id,obj in enumerate(obj_dict):
if obj.name == self.target_place:
obj_id = id
# obj_info = obj_dict[id]
# obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
# ginger_x,ginger_y,ginger_z = [int(self.scene.location.X), int(self.scene.location.Y), int(self.scene.rotation.Yaw)]
break
if self.target_place == "CoffeeCup":
obj_id = 273
if obj_id == -1:
return ptree.common.Status.FAILURE
self.scene.move_to_obj(obj_id=obj_id)
# 为了演示,写死咖啡位置
# if self.target_place=="Coffee":
# obj_id = 273
# obj_id = -1
# obj_dict = self.scene.status.objects
# if len(obj_dict)!=0:
# # 获取obj_id
# for id,obj in enumerate(obj_dict):
# if obj.name == self.target_place:
# obj_id = id
# break
# # 为了演示,写死咖啡位置
# if self.target_place=="Coffee":
# obj_id = 273
# if obj_id == -1:
# return ptree.common.Status.FAILURE
# obj_info = obj_dict[obj_id]
# obj_x, obj_y, obj_z = obj_info.location.X, obj_info.location.Y, obj_info.location.Z
# self.scene.walk_to(obj_x,obj_y)
# print("MoveTo",obj_x, obj_y, obj_z," obj_id:",obj_id," obj_info:",obj_info.name)
# goal = self.scene.state['map']['obj_pos'][self.args[0]]
# self.scene.walk_to(goal[0],goal[1]) # X, Y, Yaw=None, velocity=200, dis_limit=0
self.scene.state["condition_set"] |= (self.info["add"])
self.scene.state["condition_set"] -= self.info["del_set"]
return ptree.common.Status.RUNNING