balance control achieved
This commit is contained in:
parent
79fc0677f5
commit
8cedc4f422
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@ -49,7 +49,9 @@ add_library(${PROJECT_NAME} SHARED
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target_include_directories(${PROJECT_NAME}
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target_include_directories(${PROJECT_NAME}
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PUBLIC
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PUBLIC
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"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
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"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
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"$<INSTALL_INTERFACE:include/${PROJECT_NAME}>")
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"$<INSTALL_INTERFACE:include/${PROJECT_NAME}>"
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PRIVATE
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src)
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ament_target_dependencies(
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ament_target_dependencies(
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${PROJECT_NAME} PUBLIC
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${PROJECT_NAME} PUBLIC
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${CONTROLLER_INCLUDE_DEPENDS}
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${CONTROLLER_INCLUDE_DEPENDS}
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@ -24,14 +24,14 @@ private:
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KDL::Vector pcd_;
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KDL::Vector pcd_;
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KDL::Vector pcdInit_;
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KDL::Vector pcdInit_;
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KDL::Rotation Rd_;
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RotMat Rd_;
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KDL::Rotation RdInit_;
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RotMat init_rotation_;
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KDL::Vector pose_body_, vel_body_;
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KDL::Vector pose_body_, vel_body_;
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double kp_w_;
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double kp_w_;
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Mat3 Kp_p_, Kd_p_, Kd_w_;
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Mat3 Kp_p_, Kd_p_, Kd_w_;
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Vec3 _ddPcd, _dWbd;
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Vec3 dd_pcd_, d_wbd_;
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float _xMax, _xMin;
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float _xMax, _xMin;
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float _yMax, _yMin;
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float _yMax, _yMin;
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@ -33,17 +33,13 @@ T windowFunc(const T x, const T windowRatio, const T xRange = 1.0,
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return yRange;
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return yRange;
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}
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}
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inline Eigen::Matrix3d skew(const KDL::Vector &vec) {
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inline Mat3 skew(const Vec3 &v) {
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Eigen::Matrix3d skewMat;
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Mat3 m;
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skewMat << 0, -vec.z(), vec.y(),
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m << 0, -v(2), v(1), v(2), 0, -v(0), -v(1), v(0), 0;
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vec.z(), 0, -vec.x(),
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return m;
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-vec.y(), vec.x(), 0;
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return skewMat;
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}
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}
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inline Vec3 rotMatToExp(const RotMat &rm) {
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inline Vec3 rotationToExp(const KDL::Rotation &rotation) {
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auto rm = Eigen::Matrix3d(rotation.data);
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double cosValue = rm.trace() / 2.0 - 1 / 2.0;
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double cosValue = rm.trace() / 2.0 - 1 / 2.0;
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if (cosValue > 1.0f) {
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if (cosValue > 1.0f) {
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cosValue = 1.0f;
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cosValue = 1.0f;
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@ -51,7 +47,7 @@ inline Vec3 rotationToExp(const KDL::Rotation &rotation) {
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cosValue = -1.0f;
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cosValue = -1.0f;
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}
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}
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double angle = acos(cosValue);
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const double angle = acos(cosValue);
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Vec3 exp;
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Vec3 exp;
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if (fabs(angle) < 1e-5) {
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if (fabs(angle) < 1e-5) {
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exp = Vec3(0, 0, 0);
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exp = Vec3(0, 0, 0);
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@ -65,5 +61,39 @@ inline Vec3 rotationToExp(const KDL::Rotation &rotation) {
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return exp;
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return exp;
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}
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}
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inline RotMat rotx(const double &theta) {
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double s = std::sin(theta);
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double c = std::cos(theta);
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RotMat R;
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R << 1, 0, 0, 0, c, -s, 0, s, c;
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return R;
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}
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inline RotMat roty(const double &theta) {
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double s = std::sin(theta);
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double c = std::cos(theta);
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RotMat R;
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R << c, 0, s, 0, 1, 0, -s, 0, c;
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return R;
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}
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inline RotMat rotz(const double &theta) {
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double s = std::sin(theta);
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double c = std::cos(theta);
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RotMat R;
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R << c, -s, 0, s, c, 0, 0, 0, 1;
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return R;
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}
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inline RotMat rpyToRotMat(const double &row, const double &pitch,
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const double &yaw) {
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RotMat m = rotz(yaw) * roty(pitch) * rotx(row);
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return m;
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}
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#endif //MATHTOOLS_H
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#endif //MATHTOOLS_H
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@ -18,30 +18,29 @@ public:
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void init(const QuadrupedRobot &robot);
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void init(const QuadrupedRobot &robot);
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std::vector<KDL::Vector> calF(const Vec3 &ddPcd, const Vec3 &dWbd, const KDL::Rotation &rotM,
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Vec34 calF(const Vec3 &ddPcd, const Vec3 &dWbd, const RotMat &rotM,
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const std::vector<KDL::Vector> &feetPos2B, const std::vector<int> &contact);
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const std::vector<KDL::Vector> &feetPos2B, const std::vector<int> &contact);
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private:
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private:
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void calMatrixA(const std::vector<KDL::Vector> &feetPos2B, const KDL::Rotation &rotM);
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void calMatrixA(const std::vector<KDL::Vector> &feetPos2B, const RotMat &rotM);
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void calVectorBd(const Vec3 &ddPcd, const Vec3 &dWbd, const KDL::Rotation &rotM);
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void calVectorBd(const Vec3 &ddPcd, const Vec3 &dWbd, const RotMat &rotM);
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void calConstraints(const std::vector<int> &contact);
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void calConstraints(const std::vector<int> &contact);
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void solveQP();
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void solveQP();
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Mat12 _G, _W, _U;
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Mat12 G_, W_, U_;
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Mat6 _S;
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Mat6 S_;
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Mat3 _Ib;
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Mat3 Ib_;
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Vec6 _bd;
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Vec6 bd_;
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KDL::Vector _pcb;
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Vec3 _g, _pcb;
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Vec3 _g;
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Vec12 F_, F_prev_, g0T_;
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Vec12 _F, _Fprev, _g0T;
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double mass_, alpha_, beta_, friction_ratio_;
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double _mass, _alpha, _beta, _fricRatio;
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Eigen::MatrixXd CE_, CI_;
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Eigen::MatrixXd _CE, _CI;
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Eigen::VectorXd ce0_, ci0_;
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Eigen::VectorXd _ce0, _ci0;
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Eigen::Matrix<double, 6, 12> A_;
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Eigen::Matrix<double, 6, 12> _A;
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Eigen::Matrix<double, 5, 3> friction_mat_;
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Eigen::Matrix<double, 5, 3> _fricMat;
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};
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};
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@ -4,6 +4,7 @@
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#ifndef ESTIMATOR_H
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#ifndef ESTIMATOR_H
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#define ESTIMATOR_H
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#define ESTIMATOR_H
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#include <iostream>
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#include <memory>
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#include <memory>
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#include <eigen3/Eigen/Dense>
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#include <eigen3/Eigen/Dense>
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#include <kdl/frames.hpp>
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#include <kdl/frames.hpp>
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@ -23,7 +24,7 @@ public:
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* @return robot central position
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* @return robot central position
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*/
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*/
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KDL::Vector getPosition() {
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KDL::Vector getPosition() {
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return {_xhat(0), _xhat(1), _xhat(2)};
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return {x_hat_(0), x_hat_(1), x_hat_(2)};
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}
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}
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/**
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/**
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* @return robot central velocity
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* @return robot central velocity
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*/
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*/
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KDL::Vector getVelocity() {
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KDL::Vector getVelocity() {
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return {_xhat(3), _xhat(4), _xhat(5)};
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return {x_hat_(3), x_hat_(4), x_hat_(5)};
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}
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}
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/**
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/**
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void update(const CtrlComponent &ctrlComp);
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void update(const CtrlComponent &ctrlComp);
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private:
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private:
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Eigen::Matrix<double, 18, 1> _xhat; // The state of estimator, position(3)+velocity(3)+feet position(3x4)
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Eigen::Matrix<double, 18, 1> x_hat_; // The state of estimator, position(3)+velocity(3)+feet position(3x4)
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Eigen::Matrix<double, 3, 1> _u; // The input of estimator
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Eigen::Matrix<double, 3, 1> _u; // The input of estimator
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Eigen::Matrix<double, 28, 1> _y; // The measurement value of output y
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Eigen::Matrix<double, 28, 1> _y; // The measurement value of output y
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Eigen::Matrix<double, 28, 1> _yhat; // The prediction of output y
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Eigen::Matrix<double, 28, 1> y_hat_; // The prediction of output y
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Eigen::Matrix<double, 18, 18> A; // The transtion matrix of estimator
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Eigen::Matrix<double, 18, 18> A; // The transtion matrix of estimator
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Eigen::Matrix<double, 18, 3> B; // The input matrix
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Eigen::Matrix<double, 18, 3> B; // The input matrix
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Eigen::Matrix<double, 28, 18> C; // The output matrix
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Eigen::Matrix<double, 28, 18> C; // The output matrix
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// Covariance Matrix
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// Covariance Matrix
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Eigen::Matrix<double, 18, 18> P; // Prediction covariance
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Eigen::Matrix<double, 18, 18> P; // Prediction covariance
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Eigen::Matrix<double, 18, 18> Ppriori; // Priori prediction covariance
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Eigen::Matrix<double, 18, 18> Ppriori; // Priori prediction covariance
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Eigen::Matrix<double, 18, 18> Q; // Dynamic simulation covariance
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Eigen::Matrix<double, 18, 18> Q; // Dynamic simulation covariance
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Eigen::Matrix<double, 28, 28> R; // Measurement covariance
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Eigen::Matrix<double, 28, 28> R; // Measurement covariance
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Eigen::Matrix<double, 18, 18> QInit_; // Initial value of Dynamic simulation covariance
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Eigen::Matrix<double, 18, 18> QInit_; // Initial value of Dynamic simulation covariance
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Eigen::Matrix<double, 28, 28> RInit_; // Initial value of Measurement covariance
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Eigen::Matrix<double, 28, 28> RInit_; // Initial value of Measurement covariance
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Eigen::Matrix<double, 18, 1> Qdig; // adjustable process noise covariance
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Eigen::Matrix<double, 18, 1> Qdig; // adjustable process noise covariance
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Eigen::Matrix<double, 3, 3> Cu; // The covariance of system input u
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Eigen::Matrix<double, 3, 3> Cu; // The covariance of system input u
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// Output Measurement
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// Output Measurement
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Eigen::Matrix<double, 12, 1> _feetPos2Body; // The feet positions to body, in the global coordinate
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Eigen::Matrix<double, 12, 1> _feetPos2Body; // The feet positions to body, in the global coordinate
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Eigen::Matrix<double, 12, 1> _feetVel2Body; // The feet velocity to body, in the global coordinate
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Eigen::Matrix<double, 12, 1> _feetVel2Body; // The feet velocity to body, in the global coordinate
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Eigen::Matrix<double, 4, 1> _feetH; // The Height of each foot, in the global coordinate
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Eigen::Matrix<double, 4, 1> _feetH; // The Height of each foot, in the global coordinate
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Eigen::Matrix<double, 28, 28> S; // _S = C*P*C.T + R
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Eigen::Matrix<double, 28, 28> S; // _S = C*P*C.T + R
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Eigen::PartialPivLU<Eigen::Matrix<double, 28, 28> > Slu; // _S.lu()
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Eigen::PartialPivLU<Eigen::Matrix<double, 28, 28> > Slu; // _S.lu()
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Eigen::Matrix<double, 28, 1> Sy; // _Sy = _S.inv() * (y - yhat)
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Eigen::Matrix<double, 28, 1> Sy; // _Sy = _S.inv() * (y - yhat)
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Eigen::Matrix<double, 28, 18> Sc; // _Sc = _S.inv() * C
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Eigen::Matrix<double, 28, 18> Sc; // _Sc = _S.inv() * C
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Eigen::Matrix<double, 28, 28> SR; // _SR = _S.inv() * R
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Eigen::Matrix<double, 28, 28> SR; // _SR = _S.inv() * R
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Eigen::Matrix<double, 28, 18> STC; // _STC = (_S.transpose()).inv() * C
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Eigen::Matrix<double, 28, 18> STC; // _STC = (_S.transpose()).inv() * C
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Eigen::Matrix<double, 18, 18> IKC; // _IKC = I - KC
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Eigen::Matrix<double, 18, 18> IKC; // _IKC = I - KC
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KDL::Vector g_;
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KDL::Vector g_;
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double _dt;
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double _dt;
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#define QUADRUPEDROBOT_H
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#define QUADRUPEDROBOT_H
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#include <string>
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#include <string>
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#include <kdl_parser/kdl_parser.hpp>
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#include <kdl_parser/kdl_parser.hpp>
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#include <unitree_guide_controller/common/mathTypes.h>
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#include "RobotLeg.h"
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#include "RobotLeg.h"
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* @param index leg index
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* @param index leg index
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* @return torque
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* @return torque
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*/
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*/
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[[nodiscard]] KDL::JntArray getTorque(
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const Vec3 &force, int index) const;
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/**
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* Calculate the torque based on joint positions, joint velocities and external force
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* @param force external force
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* @param index leg index
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* @return torque
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*/
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[[nodiscard]] KDL::JntArray getTorque(
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[[nodiscard]] KDL::JntArray getTorque(
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const KDL::Vector &force, int index) const;
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const KDL::Vector &force, int index) const;
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#include <kdl/chainjnttojacsolver.hpp>
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#include <kdl/chainjnttojacsolver.hpp>
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#include <kdl_parser/kdl_parser.hpp>
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#include <kdl_parser/kdl_parser.hpp>
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#include <kdl/chainidsolver_recursive_newton_euler.hpp>
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#include <kdl/chainidsolver_recursive_newton_euler.hpp>
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#include <unitree_guide_controller/common/mathTypes.h>
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class RobotLeg {
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class RobotLeg {
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public:
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public:
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* @param force foot end force
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* @param force foot end force
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* @return joint torque
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* @return joint torque
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*/
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*/
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[[nodiscard]] KDL::JntArray calcTorque(const KDL::JntArray &joint_positions, const KDL::Vector &force) const;
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[[nodiscard]] KDL::JntArray calcTorque(const KDL::JntArray &joint_positions, const Vec3 &force) const;
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protected:
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protected:
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KDL::Chain chain_;
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KDL::Chain chain_;
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@ -25,9 +25,9 @@ StateBalanceTest::StateBalanceTest(CtrlComponent ctrlComp) : FSMState(FSMStateNa
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}
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}
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void StateBalanceTest::enter() {
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void StateBalanceTest::enter() {
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pcd_ = ctrl_comp_.estimator_.get().getPosition();
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pcdInit_ = ctrl_comp_.estimator_.get().getPosition();
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pcdInit_ = pcd_;
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pcd_ = pcdInit_;
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RdInit_ = ctrl_comp_.estimator_.get().getRotation();
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init_rotation_ = Eigen::Matrix3d(ctrl_comp_.estimator_.get().getRotation().data);
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}
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}
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void StateBalanceTest::run() {
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void StateBalanceTest::run() {
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pcd_(1) = pcdInit_(1) - invNormalize(ctrl_comp_.control_inputs_.get().lx, _yMin, _yMax);
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pcd_(1) = pcdInit_(1) - invNormalize(ctrl_comp_.control_inputs_.get().lx, _yMin, _yMax);
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pcd_(2) = pcdInit_(2) + invNormalize(ctrl_comp_.control_inputs_.get().ry, _zMin, _zMax);
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pcd_(2) = pcdInit_(2) + invNormalize(ctrl_comp_.control_inputs_.get().ry, _zMin, _zMax);
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const float yaw = invNormalize(ctrl_comp_.control_inputs_.get().rx, _yawMin, _yawMax);
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const float yaw = invNormalize(ctrl_comp_.control_inputs_.get().rx, _yawMin, _yawMax);
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Rd_ = KDL::Rotation::RPY(0, 0, yaw) * RdInit_;
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Rd_ = rpyToRotMat(0, 0, yaw) * init_rotation_;
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pose_body_ = ctrl_comp_.estimator_.get().getPosition();
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pose_body_ = ctrl_comp_.estimator_.get().getPosition();
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vel_body_ = ctrl_comp_.estimator_.get().getVelocity();
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vel_body_ = ctrl_comp_.estimator_.get().getVelocity();
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@ -63,26 +63,25 @@ FSMStateName StateBalanceTest::checkChange() {
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}
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}
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void StateBalanceTest::calcTorque() {
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void StateBalanceTest::calcTorque() {
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const auto B2G_Rotation = Eigen::Matrix3d(ctrl_comp_.estimator_.get().getRotation().data);
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const RotMat G2B_Rotation = B2G_Rotation.transpose();
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// expected body acceleration
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// expected body acceleration
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_ddPcd = Kp_p_ * Vec3((pcd_ - pose_body_).data) + Kd_p_ * Vec3(
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dd_pcd_ = Kp_p_ * Vec3((pcd_ - pose_body_).data) + Kd_p_ * Vec3((-vel_body_).data);
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(KDL::Vector(0, 0, 0) - vel_body_).data);
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// expected body angular acceleration
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// expected body angular acceleration
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const KDL::Rotation B2G_Rotation = ctrl_comp_.estimator_.get().getRotation();
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d_wbd_ = kp_w_ * rotMatToExp(Rd_ * G2B_Rotation) +
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const KDL::Rotation G2B_Rotation = B2G_Rotation.Inverse();
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Kd_w_ * (Vec3(0,0,0) - Vec3((-ctrl_comp_.estimator_.get().getGlobalGyro()).data));
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_dWbd = kp_w_ * rotationToExp(Rd_ * G2B_Rotation) +
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Kd_w_ * (Vec3(0, 0, 0) - Vec3(ctrl_comp_.estimator_.get().getGlobalGyro().data));
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// calculate foot force
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// calculate foot force
|
||||||
const std::vector contact(4, 1);
|
const std::vector contact(4, 1);
|
||||||
const std::vector<KDL::Vector> foot_force = ctrl_comp_.balance_ctrl_.get().calF(_ddPcd, _dWbd, B2G_Rotation,
|
const Vec34 foot_force = G2B_Rotation * ctrl_comp_.balance_ctrl_.get().calF(dd_pcd_, -d_wbd_, B2G_Rotation,
|
||||||
ctrl_comp_.estimator_.get().
|
ctrl_comp_.estimator_.get().
|
||||||
getFootPos2Body(), contact);
|
getFootPos2Body(), contact);
|
||||||
|
|
||||||
std::vector<KDL::JntArray> current_joints = ctrl_comp_.robot_model_.get().current_joint_pos_;
|
std::vector<KDL::JntArray> current_joints = ctrl_comp_.robot_model_.get().current_joint_pos_;
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
std::cout<<Vec3(foot_force[i].data).transpose()<<std::endl;
|
KDL::JntArray torque = ctrl_comp_.robot_model_.get().getTorque(-foot_force.col(i), i);
|
||||||
KDL::JntArray torque = ctrl_comp_.robot_model_.get().getTorque(B2G_Rotation*(-foot_force[i]), i);
|
|
||||||
for (int j = 0; j < 3; j++) {
|
for (int j = 0; j < 3; j++) {
|
||||||
ctrl_comp_.joint_effort_command_interface_[i * 3 + j].get().set_value(torque(j));
|
ctrl_comp_.joint_effort_command_interface_[i * 3 + j].get().set_value(torque(j));
|
||||||
ctrl_comp_.joint_position_command_interface_[i * 3 + j].get().set_value(current_joints[i](j));
|
ctrl_comp_.joint_position_command_interface_[i * 3 + j].get().set_value(current_joints[i](j));
|
||||||
|
|
|
@ -5,21 +5,24 @@
|
||||||
#include "unitree_guide_controller/control/BalanceCtrl.h"
|
#include "unitree_guide_controller/control/BalanceCtrl.h"
|
||||||
|
|
||||||
#include <unitree_guide_controller/common/mathTools.h>
|
#include <unitree_guide_controller/common/mathTools.h>
|
||||||
#include <unitree_guide_controller/quadProgpp/QuadProg++.hh>
|
|
||||||
#include <unitree_guide_controller/robot/QuadrupedRobot.h>
|
#include <unitree_guide_controller/robot/QuadrupedRobot.h>
|
||||||
|
|
||||||
|
#include "quadProgpp/QuadProg++.hh"
|
||||||
|
|
||||||
BalanceCtrl::BalanceCtrl() {
|
BalanceCtrl::BalanceCtrl() {
|
||||||
_mass = 15;
|
mass_ = 15;
|
||||||
_alpha = 0.001;
|
alpha_ = 0.001;
|
||||||
_beta = 0.1;
|
beta_ = 0.1;
|
||||||
_fricRatio = 0.4;
|
|
||||||
_g << 0, 0, -9.81;
|
_g << 0, 0, -9.81;
|
||||||
|
friction_ratio_ = 0.4;
|
||||||
|
friction_mat_ << 1, 0, friction_ratio_, -1, 0, friction_ratio_, 0, 1, friction_ratio_, 0, -1,
|
||||||
|
friction_ratio_, 0, 0, 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BalanceCtrl::init(const QuadrupedRobot &robot) {
|
void BalanceCtrl::init(const QuadrupedRobot &robot) {
|
||||||
_mass = robot.mass_;
|
mass_ = robot.mass_;
|
||||||
_pcb = KDL::Vector(0.0, 0.0, 0.0);
|
_pcb = Vec3(0.0, 0.0, 0.0);
|
||||||
_Ib = Vec3(0.0792, 0.2085, 0.2265).asDiagonal();
|
Ib_ = Vec3(0.0792, 0.2085, 0.2265).asDiagonal();
|
||||||
|
|
||||||
Vec6 s;
|
Vec6 s;
|
||||||
Vec12 w, u;
|
Vec12 w, u;
|
||||||
|
@ -27,46 +30,42 @@ void BalanceCtrl::init(const QuadrupedRobot &robot) {
|
||||||
u << 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3;
|
u << 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3;
|
||||||
|
|
||||||
s << 20, 20, 50, 450, 450, 450;
|
s << 20, 20, 50, 450, 450, 450;
|
||||||
_S = s.asDiagonal();
|
|
||||||
_W = w.asDiagonal();
|
|
||||||
_U = u.asDiagonal();
|
|
||||||
|
|
||||||
_Fprev.setZero();
|
S_ = s.asDiagonal();
|
||||||
_fricMat << 1, 0, _fricRatio, -1, 0, _fricRatio, 0, 1, _fricRatio, 0, -1,
|
W_ = w.asDiagonal();
|
||||||
_fricRatio, 0, 0, 1;
|
U_ = u.asDiagonal();
|
||||||
|
|
||||||
|
F_prev_.setZero();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<KDL::Vector> BalanceCtrl::calF(const Vec3 &ddPcd, const Vec3 &dWbd, const KDL::Rotation &rotM,
|
Vec34 BalanceCtrl::calF(const Vec3 &ddPcd, const Vec3 &dWbd, const RotMat &rotM,
|
||||||
const std::vector<KDL::Vector> &feetPos2B, const std::vector<int> &contact) {
|
const std::vector<KDL::Vector> &feetPos2B, const std::vector<int> &contact) {
|
||||||
|
std::cout << "ddPcd: " << ddPcd.transpose() << std::endl;
|
||||||
|
std::cout << "dWbd: " << dWbd.transpose() << std::endl;
|
||||||
|
|
||||||
calMatrixA(feetPos2B, rotM);
|
calMatrixA(feetPos2B, rotM);
|
||||||
calVectorBd(ddPcd, dWbd, rotM);
|
calVectorBd(ddPcd, dWbd, rotM);
|
||||||
calConstraints(contact);
|
calConstraints(contact);
|
||||||
|
|
||||||
_G = _A.transpose() * _S * _A + _alpha * _W + _beta * _U;
|
G_ = A_.transpose() * S_ * A_ + alpha_ * W_ + beta_ * U_;
|
||||||
_g0T = -_bd.transpose() * _S * _A - _beta * _Fprev.transpose() * _U;
|
g0T_ = -bd_.transpose() * S_ * A_ - beta_ * F_prev_.transpose() * U_;
|
||||||
|
|
||||||
solveQP();
|
solveQP();
|
||||||
_Fprev = _F;
|
F_prev_ = F_;
|
||||||
std::vector<KDL::Vector> res;
|
|
||||||
res.resize(4);
|
return vec12ToVec34(F_);
|
||||||
for (int i = 0; i < 4; ++i) {
|
|
||||||
res[i] = KDL::Vector(_F(i * 3), _F(i * 3 + 1), _F(i * 3 + 2));
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BalanceCtrl::calMatrixA(const std::vector<KDL::Vector> &feetPos2B, const KDL::Rotation &rotM) {
|
void BalanceCtrl::calMatrixA(const std::vector<KDL::Vector> &feetPos2B, const RotMat &rotM) {
|
||||||
for (int i = 0; i < 4; ++i) {
|
for (int i = 0; i < 4; ++i) {
|
||||||
_A.block(0, 3 * i, 3, 3) = I3;
|
A_.block(0, 3 * i, 3, 3) = I3;
|
||||||
KDL::Vector tempVec = feetPos2B[i] - rotM * _pcb;
|
A_.block(3, 3 * i, 3, 3) = skew(Vec3(feetPos2B[i].data) - rotM * _pcb);
|
||||||
_A.block(3, 3 * i, 3, 3) = skew(tempVec);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BalanceCtrl::calVectorBd(const Vec3 &ddPcd, const Vec3 &dWbd, const KDL::Rotation &rotM) {
|
void BalanceCtrl::calVectorBd(const Vec3 &ddPcd, const Vec3 &dWbd, const RotMat &rotM) {
|
||||||
_bd.head(3) = _mass * (ddPcd - _g);
|
bd_.head(3) = mass_ * (ddPcd - _g);
|
||||||
_bd.tail(3) = Eigen::Matrix3d(rotM.data) * _Ib * Eigen::Matrix3d(rotM.data).transpose() *
|
bd_.tail(3) = rotM * Ib_ * rotM.transpose() * dWbd;
|
||||||
dWbd;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BalanceCtrl::calConstraints(const std::vector<int> &contact) {
|
void BalanceCtrl::calConstraints(const std::vector<int> &contact) {
|
||||||
|
@ -76,33 +75,33 @@ void BalanceCtrl::calConstraints(const std::vector<int> &contact) {
|
||||||
contactLegNum += 1;
|
contactLegNum += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_CI.resize(5 * contactLegNum, 12);
|
CI_.resize(5 * contactLegNum, 12);
|
||||||
_ci0.resize(5 * contactLegNum);
|
ci0_.resize(5 * contactLegNum);
|
||||||
_CE.resize(3 * (4 - contactLegNum), 12);
|
CE_.resize(3 * (4 - contactLegNum), 12);
|
||||||
_ce0.resize(3 * (4 - contactLegNum));
|
ce0_.resize(3 * (4 - contactLegNum));
|
||||||
|
|
||||||
_CI.setZero();
|
CI_.setZero();
|
||||||
_ci0.setZero();
|
ci0_.setZero();
|
||||||
_CE.setZero();
|
CE_.setZero();
|
||||||
_ce0.setZero();
|
ce0_.setZero();
|
||||||
|
|
||||||
int ceID = 0;
|
int ceID = 0;
|
||||||
int ciID = 0;
|
int ciID = 0;
|
||||||
for (int i(0); i < 4; ++i) {
|
for (int i(0); i < 4; ++i) {
|
||||||
if (contact[i] == 1) {
|
if (contact[i] == 1) {
|
||||||
_CI.block(5 * ciID, 3 * i, 5, 3) = _fricMat;
|
CI_.block(5 * ciID, 3 * i, 5, 3) = friction_mat_;
|
||||||
++ciID;
|
++ciID;
|
||||||
} else {
|
} else {
|
||||||
_CE.block(3 * ceID, 3 * i, 3, 3) = I3;
|
CE_.block(3 * ceID, 3 * i, 3, 3) = I3;
|
||||||
++ceID;
|
++ceID;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BalanceCtrl::solveQP() {
|
void BalanceCtrl::solveQP() {
|
||||||
const long n = _F.size();
|
const long n = F_.size();
|
||||||
const long m = _ce0.size();
|
const long m = ce0_.size();
|
||||||
const long p = _ci0.size();
|
const long p = ci0_.size();
|
||||||
|
|
||||||
quadprogpp::Matrix<double> G, CE, CI;
|
quadprogpp::Matrix<double> G, CE, CI;
|
||||||
quadprogpp::Vector<double> g0, ce0, ci0, x;
|
quadprogpp::Vector<double> g0, ce0, ci0, x;
|
||||||
|
@ -117,37 +116,37 @@ void BalanceCtrl::solveQP() {
|
||||||
|
|
||||||
for (int i = 0; i < n; ++i) {
|
for (int i = 0; i < n; ++i) {
|
||||||
for (int j = 0; j < n; ++j) {
|
for (int j = 0; j < n; ++j) {
|
||||||
G[i][j] = _G(i, j);
|
G[i][j] = G_(i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < n; ++i) {
|
for (int i = 0; i < n; ++i) {
|
||||||
for (int j = 0; j < m; ++j) {
|
for (int j = 0; j < m; ++j) {
|
||||||
CE[i][j] = (_CE.transpose())(i, j);
|
CE[i][j] = CE_.transpose()(i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < n; ++i) {
|
for (int i = 0; i < n; ++i) {
|
||||||
for (int j = 0; j < p; ++j) {
|
for (int j = 0; j < p; ++j) {
|
||||||
CI[i][j] = (_CI.transpose())(i, j);
|
CI[i][j] = CI_.transpose()(i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < n; ++i) {
|
for (int i = 0; i < n; ++i) {
|
||||||
g0[i] = _g0T[i];
|
g0[i] = g0T_[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < m; ++i) {
|
for (int i = 0; i < m; ++i) {
|
||||||
ce0[i] = _ce0[i];
|
ce0[i] = ce0_[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < p; ++i) {
|
for (int i = 0; i < p; ++i) {
|
||||||
ci0[i] = _ci0[i];
|
ci0[i] = ci0_[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
solve_quadprog(G, g0, CE, ce0, CI, ci0, x);
|
solve_quadprog(G, g0, CE, ce0, CI, ci0, x);
|
||||||
|
|
||||||
for (int i = 0; i < n; ++i) {
|
for (int i = 0; i < n; ++i) {
|
||||||
_F[i] = x[i];
|
F_[i] = x[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,14 +6,6 @@
|
||||||
#include "unitree_guide_controller/control/CtrlComponent.h"
|
#include "unitree_guide_controller/control/CtrlComponent.h"
|
||||||
#include "unitree_guide_controller/common/mathTools.h"
|
#include "unitree_guide_controller/common/mathTools.h"
|
||||||
|
|
||||||
#define I3 Eigen::MatrixXd::Identity(3, 3)
|
|
||||||
|
|
||||||
// 12x12 Identity Matrix
|
|
||||||
#define I12 Eigen::MatrixXd::Identity(12, 12)
|
|
||||||
|
|
||||||
// 18x18 Identity Matrix
|
|
||||||
#define I18 Eigen::MatrixXd::Identity(18, 18)
|
|
||||||
|
|
||||||
Estimator::Estimator() {
|
Estimator::Estimator() {
|
||||||
g_ = KDL::Vector(0, 0, -9.81);
|
g_ = KDL::Vector(0, 0, -9.81);
|
||||||
_dt = 0.002;
|
_dt = 0.002;
|
||||||
|
@ -22,7 +14,7 @@ Estimator::Estimator() {
|
||||||
Qdig(i) = i < 6 ? 0.0003 : 0.01;
|
Qdig(i) = i < 6 ? 0.0003 : 0.01;
|
||||||
}
|
}
|
||||||
|
|
||||||
_xhat.setZero();
|
x_hat_.setZero();
|
||||||
_u.setZero();
|
_u.setZero();
|
||||||
|
|
||||||
A.setZero();
|
A.setZero();
|
||||||
|
@ -197,8 +189,8 @@ void Estimator::update(const CtrlComponent &ctrlComp) {
|
||||||
ctrlComp.imu_state_interface_[9].get().get_value());
|
ctrlComp.imu_state_interface_[9].get().get_value());
|
||||||
|
|
||||||
_u = Vec3((rotation_ * acceleration_ + g_).data);
|
_u = Vec3((rotation_ * acceleration_ + g_).data);
|
||||||
_xhat = A * _xhat + B * _u;
|
x_hat_ = A * x_hat_ + B * _u;
|
||||||
_yhat = C * _xhat;
|
y_hat_ = C * x_hat_;
|
||||||
|
|
||||||
// Update the measurement value
|
// Update the measurement value
|
||||||
_y << _feetPos2Body, _feetVel2Body, _feetH;
|
_y << _feetPos2Body, _feetVel2Body, _feetH;
|
||||||
|
@ -207,22 +199,22 @@ void Estimator::update(const CtrlComponent &ctrlComp) {
|
||||||
Ppriori = A * P * A.transpose() + Q;
|
Ppriori = A * P * A.transpose() + Q;
|
||||||
S = R + C * Ppriori * C.transpose();
|
S = R + C * Ppriori * C.transpose();
|
||||||
Slu = S.lu();
|
Slu = S.lu();
|
||||||
Sy = Slu.solve(_y - _yhat);
|
Sy = Slu.solve(_y - y_hat_);
|
||||||
Sc = Slu.solve(C);
|
Sc = Slu.solve(C);
|
||||||
SR = Slu.solve(R);
|
SR = Slu.solve(R);
|
||||||
STC = S.transpose().lu().solve(C);
|
STC = S.transpose().lu().solve(C);
|
||||||
IKC = Eigen::MatrixXd::Identity(18, 18) - Ppriori * C.transpose() * Sc;
|
IKC = Eigen::MatrixXd::Identity(18, 18) - Ppriori * C.transpose() * Sc;
|
||||||
|
|
||||||
// Update the state and covariance matrix
|
// Update the state and covariance matrix
|
||||||
_xhat += Ppriori * C.transpose() * Sy;
|
x_hat_ += Ppriori * C.transpose() * Sy;
|
||||||
P = IKC * Ppriori * IKC.transpose() +
|
P = IKC * Ppriori * IKC.transpose() +
|
||||||
Ppriori * C.transpose() * SR * STC * Ppriori.transpose();
|
Ppriori * C.transpose() * SR * STC * Ppriori.transpose();
|
||||||
|
|
||||||
// Using low pass filter to smooth the velocity
|
// Using low pass filter to smooth the velocity
|
||||||
low_pass_filters_[0]->addValue(_xhat(3));
|
low_pass_filters_[0]->addValue(x_hat_(3));
|
||||||
low_pass_filters_[1]->addValue(_xhat(4));
|
low_pass_filters_[1]->addValue(x_hat_(4));
|
||||||
low_pass_filters_[2]->addValue(_xhat(5));
|
low_pass_filters_[2]->addValue(x_hat_(5));
|
||||||
_xhat(3) = low_pass_filters_[0]->getValue();
|
x_hat_(3) = low_pass_filters_[0]->getValue();
|
||||||
_xhat(4) = low_pass_filters_[1]->getValue();
|
x_hat_(4) = low_pass_filters_[1]->getValue();
|
||||||
_xhat(5) = low_pass_filters_[2]->getValue();
|
x_hat_(5) = low_pass_filters_[2]->getValue();
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,24 +5,26 @@
|
||||||
// This software may be modified and distributed under the terms
|
// This software may be modified and distributed under the terms
|
||||||
// of the MIT license. See the LICENSE file for details.
|
// of the MIT license. See the LICENSE file for details.
|
||||||
|
|
||||||
#include "unitree_guide_controller/quadProgpp/Array.hh"
|
#include "Array.hh"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Index utilities
|
Index utilities
|
||||||
*/
|
*/
|
||||||
|
|
||||||
namespace quadprogpp {
|
namespace quadprogpp {
|
||||||
std::set<unsigned int> seq(unsigned int s, unsigned int e) {
|
|
||||||
std::set<unsigned int> tmp;
|
|
||||||
for (unsigned int i = s; i <= e; i++) tmp.insert(i);
|
|
||||||
|
|
||||||
return tmp;
|
std::set<unsigned int> seq(unsigned int s, unsigned int e) {
|
||||||
}
|
std::set<unsigned int> tmp;
|
||||||
|
for (unsigned int i = s; i <= e; i++) tmp.insert(i);
|
||||||
|
|
||||||
std::set<unsigned int> singleton(unsigned int i) {
|
return tmp;
|
||||||
std::set<unsigned int> tmp;
|
}
|
||||||
tmp.insert(i);
|
|
||||||
|
|
||||||
return tmp;
|
std::set<unsigned int> singleton(unsigned int i) {
|
||||||
}
|
std::set<unsigned int> tmp;
|
||||||
} // namespace quadprogpp
|
tmp.insert(i);
|
||||||
|
|
||||||
|
return tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace quadprogpp
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -60,10 +60,14 @@ KDL::Jacobian QuadrupedRobot::getJacobian(const int index) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
KDL::JntArray QuadrupedRobot::getTorque(
|
KDL::JntArray QuadrupedRobot::getTorque(
|
||||||
const KDL::Vector &force, const int index) const {
|
const Vec3 &force, const int index) const {
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||||||
return robot_legs_[index]->calcTorque(current_joint_pos_[index], force);
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return robot_legs_[index]->calcTorque(current_joint_pos_[index], force);
|
||||||
}
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}
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||||||
|
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||||||
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KDL::JntArray QuadrupedRobot::getTorque(const KDL::Vector &force, int index) const {
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||||||
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return robot_legs_[index]->calcTorque(current_joint_pos_[index], Vec3(force.data));
|
||||||
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}
|
||||||
|
|
||||||
KDL::Vector QuadrupedRobot::getFeet2BVelocities(const int index) const {
|
KDL::Vector QuadrupedRobot::getFeet2BVelocities(const int index) const {
|
||||||
const Eigen::Matrix<double, 3, Eigen::Dynamic> jacobian = getJacobian(index).data.topRows(3);
|
const Eigen::Matrix<double, 3, Eigen::Dynamic> jacobian = getJacobian(index).data.topRows(3);
|
||||||
Eigen::VectorXd foot_velocity = jacobian * current_joint_vel_[index].data;
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Eigen::VectorXd foot_velocity = jacobian * current_joint_vel_[index].data;
|
||||||
|
|
|
@ -33,9 +33,9 @@ KDL::Jacobian RobotLeg::calcJaco(const KDL::JntArray &joint_positions) const {
|
||||||
return jacobian;
|
return jacobian;
|
||||||
}
|
}
|
||||||
|
|
||||||
KDL::JntArray RobotLeg::calcTorque(const KDL::JntArray &joint_positions, const KDL::Vector &force) const {
|
KDL::JntArray RobotLeg::calcTorque(const KDL::JntArray &joint_positions, const Vec3 &force) const {
|
||||||
const Eigen::Matrix<double, 3, Eigen::Dynamic> jacobian = calcJaco(joint_positions).data.topRows(3);
|
const Eigen::Matrix<double, 3, Eigen::Dynamic> jacobian = calcJaco(joint_positions).data.topRows(3);
|
||||||
Eigen::VectorXd torque_eigen = jacobian.transpose() * Vec3(force.data);
|
Eigen::VectorXd torque_eigen = jacobian.transpose() * force;
|
||||||
KDL::JntArray torque(chain_.getNrOfJoints());
|
KDL::JntArray torque(chain_.getNrOfJoints());
|
||||||
for (unsigned int i = 0; i < chain_.getNrOfJoints(); ++i) {
|
for (unsigned int i = 0; i < chain_.getNrOfJoints(); ++i) {
|
||||||
torque(i) = torque_eigen(i);
|
torque(i) = torque_eigen(i);
|
||||||
|
|
Loading…
Reference in New Issue