quadruped_ros2_control/libraries/gz_quadruped_playground/models/D435/model.sdf

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XML

<?xml version="1.0"?>
<sdf version="1.6">
<model name="realsense_d435">
<link name="link">
<inertial>
<mass>0.0615752</mass>
<inertia>
<ixx>9.108e-05</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>2.51e-06</iyy>
<iyz>0</iyz>
<izz>8.931e-05</izz>
</inertia>
<pose frame=''>0 0 0 0 -0 0</pose>
</inertial>
<collision name="collision">
<geometry>
<mesh>
<uri>model://RealSense_D435/meshes/realsense.dae</uri>
</mesh>
</geometry>
</collision>
<visual name= "visual">
<geometry>
<mesh>
<uri>model://RealSense_D435/meshes/realsense.dae</uri>
<submesh>
<name>RealSense</name>
<center>false</center>
</submesh>
</mesh>
</geometry>
<material>
<diffuse>1.0 1.0 1.0</diffuse>
<specular>1.0 1.0 1.0</specular>
<pbr>
<metal>
<albedo_map>model://RealSense_D435/materials/textures/RealSense_Albedo.png</albedo_map>
<normal_map>model://RealSense_D435/materials/textures/RealSense_Normal.png</normal_map>
<metalness_map>model://RealSense_D435/materials/textures/RealSense_Metalness.png</metalness_map>
<roughness_map>model://RealSense_D435/materials/textures/RealSense_Roughness.png</roughness_map>
</metal>
</pbr>
<!-- fallback to script if no PBR support-->
<script>
<uri>model://RealSense_D435/materials/scripts/</uri>
<uri>model://RealSense_D435/materials/textures/</uri>
<name>UrbanTile/RealSense_Diffuse</name>
</script>
</material>
</visual>
<sensor name="realsense_d435" type="rgbd_camera">
<update_rate>60</update_rate>
<camera name="camera">
<horizontal_fov>1.0472</horizontal_fov>
<lens>
<intrinsics>
<!-- fx = fy = width / ( 2 * tan (hfov / 2 ) ) -->
<fx>554.25469</fx>
<fy>554.25469</fy>
<!-- cx = ( width + 1 ) / 2 -->
<cx>320.5</cx>
<!-- cy = ( height + 1 ) / 2 -->
<cy>240.5</cy>
<s>0</s>
</intrinsics>
</lens>
<distortion>
<k1>0.0</k1>
<k2>0.0</k2>
<k3>0.0</k3>
<p1>0.0</p1>
<p2>0.0</p2>
<center>0.5 0.5</center>
</distortion>
<image>
<width>640</width>
<height>480</height>
<format>R8G8B8</format>
</image>
<clip>
<near>0.01</near>
<far>300</far>
</clip>
<depth_camera>
<clip>
<near>0.1</near>
<far>10</far>
</clip>
</depth_camera>
<noise>
<type>gaussian</type>
<mean>0</mean>
<stddev>0.007</stddev>
</noise>
</camera>
</sensor>
</link>
</model>
</sdf>