unitree_mujoco/terrain_tool/terrain_generator.py

298 lines
10 KiB
Python

import xml.etree.ElementTree as xml_et
import numpy as np
import cv2
import noise
ROBOT = "go2"
INPUT_SCENE_PATH = "./scene.xml"
OUTPUT_SCENE_PATH = "../unitree_robots/" + ROBOT + "/scene_terrain.xml"
# zyx euler angle to quaternion
def euler_to_quat(roll, pitch, yaw):
cx = np.cos(roll / 2)
sx = np.sin(roll / 2)
cy = np.cos(pitch / 2)
sy = np.sin(pitch / 2)
cz = np.cos(yaw / 2)
sz = np.sin(yaw / 2)
return np.array(
[
cx * cy * cz + sx * sy * sz,
sx * cy * cz - cx * sy * sz,
cx * sy * cz + sx * cy * sz,
cx * cy * sz - sx * sy * cz,
],
dtype=np.float64,
)
# zyx euler angle to rotation matrix
def euler_to_rot(roll, pitch, yaw):
rot_x = np.array(
[
[1, 0, 0],
[0, np.cos(roll), -np.sin(roll)],
[0, np.sin(roll), np.cos(roll)],
],
dtype=np.float64,
)
rot_y = np.array(
[
[np.cos(pitch), 0, np.sin(pitch)],
[0, 1, 0],
[-np.sin(pitch), 0, np.cos(pitch)],
],
dtype=np.float64,
)
rot_z = np.array(
[
[np.cos(yaw), -np.sin(yaw), 0],
[np.sin(yaw), np.cos(yaw), 0],
[0, 0, 1],
],
dtype=np.float64,
)
return rot_z @ rot_y @ rot_x
# 2d rotate
def rot2d(x, y, yaw):
nx = x * np.cos(yaw) - y * np.sin(yaw)
ny = x * np.sin(yaw) + y * np.cos(yaw)
return nx, ny
# 3d rotate
def rot3d(pos, euler):
R = euler_to_rot(euler[0], euler[1], euler[2])
return R @ pos
def list_to_str(vec):
return " ".join(str(s) for s in vec)
class TerrainGenerator:
def __init__(self) -> None:
self.scene = xml_et.parse(INPUT_SCENE_PATH)
self.root = self.scene.getroot()
self.worldbody = self.root.find("worldbody")
self.asset = self.root.find("asset")
# Add Box to scene
def AddBox(self,
position=[1.0, 0.0, 0.0],
euler=[0.0, 0.0, 0.0],
size=[0.1, 0.1, 0.1]):
geo = xml_et.SubElement(self.worldbody, "geom")
geo.attrib["pos"] = list_to_str(position)
geo.attrib["type"] = "box"
geo.attrib["size"] = list_to_str(
0.5 * np.array(size)) # half size of box for mujoco
quat = euler_to_quat(euler[0], euler[1], euler[2])
geo.attrib["quat"] = list_to_str(quat)
def AddGeometry(self,
position=[1.0, 0.0, 0.0],
euler=[0.0, 0.0, 0.0],
size=[0.1, 0.1],geo_type="box"):
# geo_type supports "plane", "sphere", "capsule", "ellipsoid", "cylinder", "box"
geo = xml_et.SubElement(self.worldbody, "geom")
geo.attrib["pos"] = list_to_str(position)
geo.attrib["type"] = geo_type
geo.attrib["size"] = list_to_str(
0.5 * np.array(size)) # half size of box for mujoco
quat = euler_to_quat(euler[0], euler[1], euler[2])
geo.attrib["quat"] = list_to_str(quat)
def AddStairs(self,
init_pos=[1.0, 0.0, 0.0],
yaw=0.0,
width=0.2,
height=0.15,
length=1.5,
stair_nums=10):
local_pos = [0.0, 0.0, -0.5 * height]
for i in range(stair_nums):
local_pos[0] += width
local_pos[2] += height
x, y = rot2d(local_pos[0], local_pos[1], yaw)
self.AddBox([x + init_pos[0], y + init_pos[1], local_pos[2]],
[0.0, 0.0, yaw], [width, length, height])
def AddSuspendStairs(self,
init_pos=[1.0, 0.0, 0.0],
yaw=1.0,
width=0.2,
height=0.15,
length=1.5,
gap=0.1,
stair_nums=10):
local_pos = [0.0, 0.0, -0.5 * height]
for i in range(stair_nums):
local_pos[0] += width
local_pos[2] += height
x, y = rot2d(local_pos[0], local_pos[1], yaw)
self.AddBox([x + init_pos[0], y + init_pos[1], local_pos[2]],
[0.0, 0.0, yaw],
[width, length, abs(height - gap)])
def AddRoughGround(self,
init_pos=[1.0, 0.0, 0.0],
euler=[0.0, -0.0, 0.0],
nums=[10, 10],
box_size=[0.5, 0.5, 0.5],
box_euler=[0.0, 0.0, 0.0],
separation=[0.2, 0.2],
box_size_rand=[0.05, 0.05, 0.05],
box_euler_rand=[0.2, 0.2, 0.2],
separation_rand=[0.05, 0.05]):
local_pos = [0.0, 0.0, -0.5 * box_size[2]]
new_separation = np.array(separation) + np.array(
separation_rand) * np.random.uniform(-1.0, 1.0, 2)
for i in range(nums[0]):
local_pos[0] += new_separation[0]
local_pos[1] = 0.0
for j in range(nums[1]):
new_box_size = np.array(box_size) + np.array(
box_size_rand) * np.random.uniform(-1.0, 1.0, 3)
new_box_euler = np.array(box_euler) + np.array(
box_euler_rand) * np.random.uniform(-1.0, 1.0, 3)
new_separation = np.array(separation) + np.array(
separation_rand) * np.random.uniform(-1.0, 1.0, 2)
local_pos[1] += new_separation[1]
pos = rot3d(local_pos, euler) + np.array(init_pos)
self.AddBox(pos, new_box_euler, new_box_size)
def AddPerlinHeighField(
self,
position=[1.0, 0.0, 0.0], # position
euler=[0.0, -0.0, 0.0], # attitude
size=[1.0, 1.0], # width and length
height_scale=0.2, # max height
negative_height=0.2, # height in the negative direction of z axis
image_width=128, # height field image size
img_height=128,
smooth=100.0, # smooth scale
perlin_octaves=6, # perlin noise parameter
perlin_persistence=0.5,
perlin_lacunarity=2.0,
output_hfield_image="height_field.png"):
# Generating height field based on perlin noise
terrain_image = np.zeros((img_height, image_width), dtype=np.uint8)
for y in range(image_width):
for x in range(image_width):
# Perlin noise
noise_value = noise.pnoise2(x / smooth,
y / smooth,
octaves=perlin_octaves,
persistence=perlin_persistence,
lacunarity=perlin_lacunarity)
terrain_image[y, x] = int((noise_value + 1) / 2 * 255)
cv2.imwrite("../unitree_robots/" + ROBOT + "/" + output_hfield_image,
terrain_image)
hfield = xml_et.SubElement(self.asset, "hfield")
hfield.attrib["name"] = "perlin_hfield"
hfield.attrib["size"] = list_to_str(
[size[0] / 2.0, size[1] / 2.0, height_scale, negative_height])
hfield.attrib["file"] = "../" + output_hfield_image
geo = xml_et.SubElement(self.worldbody, "geom")
geo.attrib["type"] = "hfield"
geo.attrib["hfield"] = "perlin_hfield"
geo.attrib["pos"] = list_to_str(position)
quat = euler_to_quat(euler[0], euler[1], euler[2])
geo.attrib["quat"] = list_to_str(quat)
def AddHeighFieldFromImage(
self,
position=[1.0, 0.0, 0.0], # position
euler=[0.0, -0.0, 0.0], # attitude
size=[2.0, 1.6], # width and length
height_scale=0.02, # max height
negative_height=0.1, # height in the negative direction of z axis
input_img=None,
output_hfield_image="height_field.png",
image_scale=[1.0, 1.0], # reduce image resolution
invert_gray=False):
input_image = cv2.imread(input_img) # 替换为你的图像文件路径
width = int(input_image.shape[1] * image_scale[0])
height = int(input_image.shape[0] * image_scale[1])
resized_image = cv2.resize(input_image, (width, height),
interpolation=cv2.INTER_AREA)
terrain_image = cv2.cvtColor(resized_image, cv2.COLOR_BGR2GRAY)
if invert_gray:
terrain_image = 255 - position
cv2.imwrite("../unitree_robots/" + ROBOT + "/" + output_hfield_image,
terrain_image)
hfield = xml_et.SubElement(self.asset, "hfield")
hfield.attrib["name"] = "image_hfield"
hfield.attrib["size"] = list_to_str(
[size[0] / 2.0, size[1] / 2.0, height_scale, negative_height])
hfield.attrib["file"] = "../" + output_hfield_image
geo = xml_et.SubElement(self.worldbody, "geom")
geo.attrib["type"] = "hfield"
geo.attrib["hfield"] = "image_hfield"
geo.attrib["pos"] = list_to_str(position)
quat = euler_to_quat(euler[0], euler[1], euler[2])
geo.attrib["quat"] = list_to_str(quat)
def Save(self):
self.scene.write(OUTPUT_SCENE_PATH)
if __name__ == "__main__":
tg = TerrainGenerator()
# Box obstacle
tg.AddBox(position=[1.5, 0.0, 0.1], euler=[0, 0, 0.0], size=[1, 1.5, 0.2])
# Geometry obstacle
# geo_type supports "plane", "sphere", "capsule", "ellipsoid", "cylinder", "box"
tg.AddGeometry(position=[1.5, 0.0, 0.25], euler=[0, 0, 0.0], size=[1.0,0.5,0.5],geo_type="cylinder")
# Slope
tg.AddBox(position=[2.0, 2.0, 0.5],
euler=[0.0, -0.5, 0.0],
size=[3, 1.5, 0.1])
# Stairs
tg.AddStairs(init_pos=[1.0, 4.0, 0.0], yaw=0.0)
# Suspend stairs
tg.AddSuspendStairs(init_pos=[1.0, 6.0, 0.0], yaw=0.0)
# Rough ground
tg.AddRoughGround(init_pos=[-2.5, 5.0, 0.0],
euler=[0, 0, 0.0],
nums=[10, 8])
# Perlin heigh field
tg.AddPerlinHeighField(position=[-1.5, 4.0, 0.0], size=[2.0, 1.5])
# Heigh field from image
tg.AddHeighFieldFromImage(position=[-1.5, 2.0, 0.0],
euler=[0, 0, -1.57],
size=[2.0,2.0],
input_img="./unitree_robot.jpeg",
image_scale=[1.0, 1.0],
output_hfield_image="unitree_hfield.png")
tg.Save()