unitree_ros/robots/z1_description/meshes/z1_Link06.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.82.7</authoring_tool>
</contributor>
<created>2022-04-21T20:16:06</created>
<modified>2022-04-21T20:16:06</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera_032-camera" name="Camera.032">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">39.59775</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
<shiftx sid="shiftx" type="float">0</shiftx>
<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
<camera id="Camera_031-camera" name="Camera.031">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">39.59775</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
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<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
<camera id="Camera_030-camera" name="Camera.030">
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<perspective>
<xfov sid="xfov">39.59775</xfov>
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<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
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</optics>
<extra>
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<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
<camera id="Camera_029-camera" name="Camera.029">
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</camera>
<camera id="Camera_028-camera" name="Camera.028">
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</technique>
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</camera>
<camera id="Camera_026-camera" name="Camera.026">
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<technique_common>
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<xfov sid="xfov">39.59775</xfov>
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<camera id="Camera_025-camera" name="Camera.025">
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<perspective>
<xfov sid="xfov">39.59775</xfov>
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<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
<camera id="Camera_024-camera" name="Camera.024">
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<camera id="Camera_019-camera" name="Camera.019">
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<perspective>
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<dof_distance sid="dof_distance" type="float">10</dof_distance>
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<camera id="Camera_010-camera" name="Camera.010">
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</optics>
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<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
<camera id="Camera_009-camera" name="Camera.009">
<optics>
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<perspective>
<xfov sid="xfov">39.59775</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
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<camera id="Camera_008-camera" name="Camera.008">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">39.59775</xfov>
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<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
<camera id="Camera_007-camera" name="Camera.007">
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<perspective>
<xfov sid="xfov">39.59775</xfov>
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<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
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<camera id="Camera_005-camera" name="Camera.005">
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<xfov sid="xfov">39.59775</xfov>
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<technique profile="blender">
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<dof_distance sid="dof_distance" type="float">10</dof_distance>
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<camera id="Camera_004-camera" name="Camera.004">
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<perspective>
<xfov sid="xfov">39.59775</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
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<technique_common>
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<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
</extra>
</camera>
<camera id="Camera_002-camera" name="Camera.002">
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<perspective>
<xfov sid="xfov">39.59775</xfov>
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<znear sid="znear">0.1</znear>
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</technique>
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</camera>
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</optics>
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<shiftx sid="shiftx" type="float">0</shiftx>
<shifty sid="shifty" type="float">0</shifty>
<dof_distance sid="dof_distance" type="float">10</dof_distance>
</technique>
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</camera>
<camera id="Camera-camera" name="Camera">
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<xfov sid="xfov">39.59775</xfov>
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<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
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</optics>
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</extra>
</camera>
</library_cameras>
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<light id="Light_032-light" name="Light.032">
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<point>
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</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>