add MotorCmds and MotorState idl & add joystick tool & fix typos
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"""
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Generated by Eclipse Cyclone DDS idlc Python Backend
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Cyclone DDS IDL version: v0.11.0
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Module: unitree_go.msg.dds_
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IDL file: MotorCmds_.idl
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"""
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from enum import auto
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from typing import TYPE_CHECKING, Optional
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from dataclasses import dataclass, field
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import cyclonedds.idl as idl
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import cyclonedds.idl.annotations as annotate
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import cyclonedds.idl.types as types
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@dataclass
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@annotate.final
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@annotate.autoid("sequential")
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class MotorCmds_(idl.IdlStruct, typename="unitree_go.msg.dds_.MotorCmds_"):
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cmds: types.sequence['unitree_dds_wrapper.idl.unitree_go.msg.dds_.MotorCmd_'] = field(default_factory=lambda: [])
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"""
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Generated by Eclipse Cyclone DDS idlc Python Backend
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Cyclone DDS IDL version: v0.11.0
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Module: unitree_go.msg.dds_
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IDL file: MotorStates_.idl
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"""
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from enum import auto
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from typing import TYPE_CHECKING, Optional
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from dataclasses import dataclass, field
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import cyclonedds.idl as idl
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import cyclonedds.idl.annotations as annotate
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import cyclonedds.idl.types as types
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@dataclass
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@annotate.final
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@annotate.autoid("sequential")
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class MotorStates_(idl.IdlStruct, typename="unitree_go.msg.dds_.MotorStates_"):
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states: types.sequence['unitree_dds_wrapper.idl.unitree_go.msg.dds_.MotorState_'] = field(default_factory=lambda: [])
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@ -17,7 +17,9 @@ from ._LidarState_ import LidarState_
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from ._LowCmd_ import LowCmd_
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from ._LowState_ import LowState_
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from ._MotorCmd_ import MotorCmd_
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from ._MotorCmds_ import MotorCmds_
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from ._MotorState_ import MotorState_
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from ._MotorStates_ import MotorStates_
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from ._Req_ import Req_
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from ._Res_ import Res_
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from ._SportModeState_ import SportModeState_
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@ -26,4 +28,4 @@ from ._PathPoint_ import PathPoint_
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from ._UwbState_ import UwbState_
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from ._UwbSwitch_ import UwbSwitch_
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from ._WirelessController_ import WirelessController_
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__all__ = ["AudioData_", "BmsCmd_", "BmsState_", "Error_", "Go2FrontVideoData_", "HeightMap_", "IMUState_", "InterfaceConfig_", "LidarState_", "LowCmd_", "LowState_", "MotorCmd_", "MotorState_", "Req_", "Res_", "SportModeState_", "TimeSpec_", "PathPoint_", "UwbState_", "UwbSwitch_", "WirelessController_", ]
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__all__ = ["AudioData_", "BmsCmd_", "BmsState_", "Error_", "Go2FrontVideoData_", "HeightMap_", "IMUState_", "InterfaceConfig_", "LidarState_", "LowCmd_", "LowState_", "MotorCmd_", "MotorCmds_", "MotorState_", "MotorStates_", "Req_", "Res_", "SportModeState_", "TimeSpec_", "PathPoint_", "UwbState_", "UwbSwitch_", "WirelessController_", ]
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@ -31,7 +31,7 @@ class CRC(Singleton):
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if platform.machine()=="x86_64":
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self.crc_lib = ctypes.CDLL(script_dir + '/lib/crc_amd64.so')
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elif platform.machine()=="aarch64":
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self.crc_lib = ctypes.CDLL(script_dir + '/lib/crc_arm64.so')
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self.crc_lib = ctypes.CDLL(script_dir + '/lib/crc_aarch64.so')
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self.crc_lib.crc32_core.argtypes = (ctypes.POINTER(ctypes.c_uint32), ctypes.c_uint32)
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self.crc_lib.crc32_core.restype = ctypes.c_uint32
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import math
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import struct
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import os
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" # Disable pygame welcome message
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import pygame
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import time
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class Button:
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def __init__(self) -> None:
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self.pressed = False
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self.on_pressed = False
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self.on_released = False
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self.data = 0
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self.click_count = 0 # 记录连续点击次数
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self.last_pressed_time = 0 # 上次按下时间
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def __call__(self, data) -> None:
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current_time = time.perf_counter()
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# print('before',self.data)
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self.pressed = (data != 0)
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self.on_pressed = self.pressed and self.data == 0
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self.on_released = not self.pressed and self.data != 0
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# print('after',self.data)
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# 处理连续点击
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if self.on_pressed:
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# print('on_pressed')
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# print('on_pressed current_time',current_time)
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# print('on_pressed last_pressed_time',self.last_pressed_time)
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# print('on_pressed diff',current_time-self.last_pressed_time)
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if current_time - self.last_pressed_time <= 0.3: # 0.1 秒以内的连续点击
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self.click_count += 1
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# print(self.click_count)
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else:
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self.click_count = 0 # 超过时间间隔,重置计数器
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self.last_pressed_time = current_time
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self.data = data
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def reset_click_count(self):
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"""手动重置连续点击计数器"""
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self.click_count = 0
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class Axis:
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def __init__(self) -> None:
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self.data = 0.0
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self.pressed = False
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self.on_pressed = False
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self.on_released = False
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self.smooth = 0.03
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self.deadzone = 0.01
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self.threshold = 0.5
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def __call__(self, data) -> None:
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data_deadzone = 0.0 if math.fabs(data) < self.deadzone else data
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new_data = self.data * (1 - self.smooth) + data_deadzone * self.smooth
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self.pressed = math.fabs(new_data) > self.threshold
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self.on_pressed = self.pressed and math.fabs(self.data) < self.threshold
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self.on_released = not self.pressed and math.fabs(self.data) > self.threshold
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self.data = new_data
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class Joystick:
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def __init__(self) -> None:
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# Buttons
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self.back = Button()
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self.start = Button()
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# self.LS = Button()
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# self.RS = Button()
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self.LB = Button()
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self.RB = Button()
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self.LT = Button()
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self.RT = Button()
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self.A = Button()
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self.B = Button()
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self.X = Button()
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self.Y = Button()
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self.up = Button()
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self.down = Button()
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self.left = Button()
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self.right = Button()
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self.F1 = Button()
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self.F2 = Button()
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# Axes
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# self.LT = Axis()
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# self.RT = Axis()
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self.lx = Axis()
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self.ly = Axis()
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self.rx = Axis()
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self.ry = Axis()
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self.last_active_time = time.perf_counter() # 最后一次活动时间
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self.inactive_timeout = 0.5 # 超时时间(单位:秒)
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def update(self):
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"""
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Update the current handle key based on the original data
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Used to update flag bits such as on_pressed
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Examples:
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>>> new_A_data = 1
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>>> self.A( new_A_data )
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"""
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pass
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def extract(self, wireless_remote):
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"""
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Extract data from unitree_joystick
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wireless_remote: uint8_t[40]
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"""
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# Buttons
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button1 = [int(data) for data in f'{wireless_remote[2]:08b}']
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button2 = [int(data) for data in f'{wireless_remote[3]:08b}']
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self.LT(button1[2])
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self.RT(button1[3])
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self.back(button1[4])
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self.start(button1[5])
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self.LB(button1[6])
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self.RB(button1[7])
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self.left(button2[0])
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self.down(button2[1])
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self.right(button2[2])
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self.up(button2[3])
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self.Y(button2[4])
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self.X(button2[5])
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self.B(button2[6])
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self.A(button2[7])
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# Axes
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self.lx( struct.unpack('f', bytes(wireless_remote[4:8]))[0] )
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self.rx( struct.unpack('f', bytes(wireless_remote[8:12]))[0] )
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self.ry( struct.unpack('f', bytes(wireless_remote[12:16]))[0] )
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self.ly( struct.unpack('f', bytes(wireless_remote[20:24]))[0] )
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# 检查是否有按键按下
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if any([
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self.LT.pressed, self.RT.pressed, self.back.pressed, self.start.pressed,
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self.LB.pressed, self.RB.pressed, self.left.pressed, self.down.pressed,
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self.right.pressed, self.up.pressed, self.Y.pressed, self.X.pressed,
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self.B.pressed, self.A.pressed
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]):
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self.last_active_time = time.perf_counter() # 更新最后一次活动时间
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elif time.perf_counter() - self.last_active_time > self.inactive_timeout:
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# 超过设定的超时时间未按下任何键,重置所有按键的点击计数
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self.reset_all_click_counts()
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self.last_active_time = time.perf_counter() # 重置最后活动时间
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def reset_all_click_counts(self):
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"""重置所有按键的连续点击计数器"""
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for button in [
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self.LT, self.RT, self.back, self.start, self.LB, self.RB,
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self.left, self.down, self.right, self.up, self.Y, self.X, self.B, self.A
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]:
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button.reset_click_count()
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def combine(self):
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"""
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Merge data from Joystick to wireless_remote
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"""
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# prepare an empty list
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wireless_remote = [0 for _ in range(40)]
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# Buttons
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wireless_remote[2] = int(''.join([f'{key}' for key in [
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0, 0, round(self.LT.data), round(self.RT.data),
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self.back.data, self.start.data, self.LB.data, self.RB.data,
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]]), 2)
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wireless_remote[3] = int(''.join([f'{key}' for key in [
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self.left.data, self.down.data, self.right.data,
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self.up.data, self.Y.data, self.X.data, self.B.data, self.A.data,
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]]), 2)
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# Axes
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sticks = [self.lx.data, self.rx.data, self.ry.data, self.ly.data]
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packs = list(map(lambda x: struct.pack('f', x), sticks))
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wireless_remote[4:8] = packs[0]
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wireless_remote[8:12] = packs[1]
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wireless_remote[12:16] = packs[2]
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wireless_remote[20:24] = packs[3]
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return wireless_remote
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class PyGameJoystick(Joystick):
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def __init__(self) -> None:
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super().__init__()
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pygame.init()
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pygame.joystick.init()
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if pygame.joystick.get_count() <= 0:
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raise Exception("No joystick found!")
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self._joystick = pygame.joystick.Joystick(0)
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self._joystick.init()
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def print(self):
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print("\naxes: ")
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for i in range(self._joystick.get_numaxes()):
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print(self._joystick.get_axis(i), end=" ")
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print("\nbuttons: ")
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for i in range(self._joystick.get_numbuttons()):
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print(self._joystick.get_button(i), end=" ")
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print("\nhats: ")
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for i in range(self._joystick.get_numhats()):
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print(self._joystick.get_hat(i), end=" ")
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print("\nballs: ")
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for i in range(self._joystick.get_numballs()):
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print(self._joystick.get_ball(i), end=" ")
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print("\n")
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class LogicJoystick(PyGameJoystick):
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""" Logic F710 """
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def __init__(self) -> None:
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super().__init__()
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def update(self):
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pygame.event.pump()
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self.back(self._joystick.get_button(6))
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self.start(self._joystick.get_button(7))
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self.LS(self._joystick.get_button(9))
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self.RS(self._joystick.get_button(10))
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self.LB(self._joystick.get_button(4))
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self.RB(self._joystick.get_button(5))
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self.A(self._joystick.get_button(0))
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self.B(self._joystick.get_button(1))
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self.X(self._joystick.get_button(2))
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self.Y(self._joystick.get_button(3))
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self.LT((self._joystick.get_axis(2) + 1)/2)
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self.RT((self._joystick.get_axis(5) + 1)/2)
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self.rx(self._joystick.get_axis(3))
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self.ry(-self._joystick.get_axis(4))
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# Logitech controller has 2 modes
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# mode 1: light down
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self.up(1 if self._joystick.get_hat(0)[1] > 0.5 else 0)
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self.down(1 if self._joystick.get_hat(0)[1] < -0.5 else 0)
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self.left(1 if self._joystick.get_hat(0)[0] < -0.5 else 0)
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self.right(1 if self._joystick.get_hat(0)[0] > 0.5 else 0)
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self.lx(self._joystick.get_axis(0))
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self.ly(-self._joystick.get_axis(1))
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# mode 2: light up
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# self.up(1 if self._joystick.get_axis(1) < -0.5 else 0)
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# self.down(1 if self._joystick.get_axis(0) > 0.5 else 0)
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# self.left(1 if self._joystick.get_axis(0) < -0.5 else 0)
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# self.right(1 if self._joystick.get_axis(0) > 0.5 else 0)
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# self.lx(self._joystick.get_hat(0)[1])
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# self.ly(self._joystick.get_hat(0)[1])
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