z1_controller/include/FSM/State_Cartesian.h

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#ifndef CARTESIAN_H
#define CARTESIAN_H
#include "FSM/FSMState.h"
class State_Cartesian : public FSMState{
public:
State_Cartesian(CtrlComponents *ctrlComp);
~State_Cartesian(){}
void enter();
void run();
void exit();
int checkChange(int cmd);
private:
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double _oriSpeed = 0.4;// control by keyboard or joystick
double _posSpeed = 0.15;
double oriSpeedLimit = 0.3;// limits in SDK
double posSpeedLimit = 0.3;
VecX _changeDirections;
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Vec6 _twist;
HomoMat _endHomoGoal, _endHomoGoalPast;
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Vec6 _endPostureGoal, _endPosturePast, _endPostureDelta;
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};
#endif // CARTESIAN_H