#ifndef STATE_DANCETRAJ_H #define STATE_DANCETRAJ_H #include "FSM/State_Trajectory.h" class State_Dance : public State_Trajectory{ public: State_Dance(CtrlComponents *ctrlComp, TrajectoryManager *traj, ArmFSMStateName stateEnum, ArmFSMStateName nextState, std::string stateString); void exit(); int checkChange(int cmd); private: bool _freeBottom = false; void _setTraj(){} }; #endif