#ifndef CARTESIAN_H #define CARTESIAN_H #include "FSM/FSMState.h" class State_Cartesian : public FSMState{ public: State_Cartesian(CtrlComponents *ctrlComp); ~State_Cartesian(){} void enter(); void run(); void exit(); int checkChange(int cmd); private: double _posSpeed; double _oriSpeed; Vec3 _omega; Vec3 _velocity; Vec6 _twist; HomoMat _endHomoGoal, _endHomoGoalPast; Vec6 _endPostureGoal, _endPosturePast, _endPostureDelta; HomoMat _endHomoFeedback; Vec6 _Pdes; Vec6 _Pfd; Vec6 _Pkp; }; #endif // CARTESIAN_H