#include #include #include #include #include #include "control/CtrlComponents.h" #include "model/ArmDynKineModel.h" #include "interface/IOUDP.h" #include "FSM/State_BackToStart.h" #include "FSM/State_Cartesian.h" #include "FSM/State_MoveJ.h" #include "FSM/State_MoveL.h" #include "FSM/State_MoveC.h" #include "FSM/State_Dance.h" #include "FSM/State_JointSpace.h" #include "FSM/State_Passive.h" #include "FSM/State_SaveState.h" #include "FSM/State_Teach.h" #include "FSM/State_TeachRepeat.h" #include "FSM/State_ToState.h" #include "FSM/State_Trajectory.h" #include "FSM/State_Calibration.h" #include "FSM/State_LowCmd.h" #include "FSM/FiniteStateMachine.h" #include "FSM/State_SetTraj.h" #include "unitree_arm_sdk/unitree_arm_sdk.h" bool running = true; // over watch the ctrl+c command void ShutDown(int sig){ std::cout << "[STATE] stop the controller" << std::endl; running = false; } //set real-time program void setProcessScheduler(){ pid_t pid = getpid(); sched_param param; param.sched_priority = sched_get_priority_max(SCHED_FIFO); if (sched_setscheduler(pid, SCHED_FIFO, ¶m) == -1) { std::cout << "[ERROR] Function setProcessScheduler failed." << std::endl; } } int main(int argc, char **argv){ /* set real-time process */ setProcessScheduler(); /* set the print format */ std::cout << std::fixed << std::setprecision(3); EmptyAction emptyAction((int)ArmFSMStateName::INVALID); std::vector events; CmdPanel *cmdPanel; CtrlComponents *ctrlComp = new CtrlComponents(); if(ctrlComp->ctrl == Control::_SDK) { events.push_back(new StateAction("`", (int)ArmFSMStateName::BACKTOSTART)); events.push_back(new StateAction("1", (int)ArmFSMStateName::PASSIVE)); events.push_back(new StateAction("2", (int)ArmFSMStateName::JOINTCTRL)); events.push_back(new StateAction("3", (int)ArmFSMStateName::CARTESIAN)); events.push_back(new StateAction("4", (int)ArmFSMStateName::MOVEJ)); events.push_back(new StateAction("5", (int)ArmFSMStateName::MOVEL)); events.push_back(new StateAction("6", (int)ArmFSMStateName::MOVEC)); events.push_back(new StateAction("7", (int)ArmFSMStateName::TEACH)); events.push_back(new StateAction("8", (int)ArmFSMStateName::TEACHREPEAT)); events.push_back(new StateAction("9", (int)ArmFSMStateName::SAVESTATE)); events.push_back(new StateAction("0", (int)ArmFSMStateName::TOSTATE)); events.push_back(new StateAction("-", (int)ArmFSMStateName::TRAJECTORY)); events.push_back(new StateAction("=", (int)ArmFSMStateName::CALIBRATION)); events.push_back(new StateAction("]", (int)ArmFSMStateName::NEXT)); events.push_back(new StateAction("/", (int)ArmFSMStateName::LOWCMD)); events.push_back(new StateAction("l", (int)ArmFSMStateName::SETTRAJ)); events.push_back(new ValueAction("q", "a", 1.0)); events.push_back(new ValueAction("w", "s", 1.0)); events.push_back(new ValueAction("e", "d", 1.0)); events.push_back(new ValueAction("r", "f", 1.0)); events.push_back(new ValueAction("t", "g", 1.0)); events.push_back(new ValueAction("y", "h", 1.0)); events.push_back(new ValueAction("down", "up", 1.0)); cmdPanel = new UnitreeKeyboardUDPRecv(events, emptyAction); }else if(ctrlComp->ctrl == Control::_KEYBOARD){ events.push_back(new StateAction("`", (int)ArmFSMStateName::BACKTOSTART)); events.push_back(new StateAction("1", (int)ArmFSMStateName::PASSIVE)); events.push_back(new StateAction("2", (int)ArmFSMStateName::JOINTCTRL)); events.push_back(new StateAction("3", (int)ArmFSMStateName::CARTESIAN)); events.push_back(new StateAction("4", (int)ArmFSMStateName::MOVEJ)); events.push_back(new StateAction("5", (int)ArmFSMStateName::MOVEL)); events.push_back(new StateAction("6", (int)ArmFSMStateName::MOVEC)); events.push_back(new StateAction("7", (int)ArmFSMStateName::TEACH)); events.push_back(new StateAction("8", (int)ArmFSMStateName::TEACHREPEAT)); events.push_back(new StateAction("9", (int)ArmFSMStateName::SAVESTATE)); events.push_back(new StateAction("0", (int)ArmFSMStateName::TOSTATE)); events.push_back(new StateAction("-", (int)ArmFSMStateName::TRAJECTORY)); events.push_back(new StateAction("=", (int)ArmFSMStateName::CALIBRATION)); events.push_back(new StateAction("]", (int)ArmFSMStateName::NEXT)); events.push_back(new ValueAction("q", "a", 1.0)); events.push_back(new ValueAction("w", "s", 1.0)); events.push_back(new ValueAction("e", "d", 1.0)); events.push_back(new ValueAction("r", "f", 1.0)); events.push_back(new ValueAction("t", "g", 1.0)); events.push_back(new ValueAction("y", "h", 1.0)); events.push_back(new ValueAction("down", "up", 1.0)); cmdPanel = new Keyboard(events, emptyAction); }else if(ctrlComp->ctrl == Control::_JOYSTICK){ events.push_back(new StateAction("r2x", (int)ArmFSMStateName::TRAJECTORY)); events.push_back(new StateAction("l12", (int)ArmFSMStateName::PASSIVE)); events.push_back(new StateAction("r2", (int)ArmFSMStateName::JOINTCTRL)); events.push_back(new StateAction("r1", (int)ArmFSMStateName::CARTESIAN)); events.push_back(new StateAction("select", (int)ArmFSMStateName::BACKTOSTART)); events.push_back(new ValueAction("left_up", "left_down", 1.0));//Tran_Y events.push_back(new ValueAction("left_left", "left_right", -1.0));//Tran_X, inverse events.push_back(new ValueAction("up", "down", 1.0));//Tran_Z events.push_back(new ValueAction("right_up", "right_down", 1.0));//Rot_Y events.push_back(new ValueAction("right_left", "right_right", 1.0));//Rot_x events.push_back(new ValueAction("Y", "A", 1.0));//Rot_Z events.push_back(new ValueAction("right", "left", 1.0));//girpper, close-open cmdPanel = new UnitreeJoystick(events, emptyAction); } #ifdef RUN_ROS ros::init(argc, argv, "z1_controller"); #endif // RUN_ROS ctrlComp->dof = 6; ctrlComp->armConfigPath = "../config/"; ctrlComp->stateCSV = new CSVTool("../config/savedArmStates.csv"); ctrlComp->running = &running; #ifdef UDP ctrlComp->ioInter = new IOUDP(cmdPanel, ctrlComp->ctrl_IP.c_str(), ctrlComp->_hasGripper); #elif defined ROS ctrlComp->ioInter = new IOROS(cmdPanel, ctrlComp->_hasGripper); #endif ctrlComp->dt = 0.004; ctrlComp->geneObj(); std::vector states; states.push_back(new State_Passive(ctrlComp)); // First state in states is the begining state for FSM states.push_back(new State_BackToStart(ctrlComp)); states.push_back(new State_JointSpace(ctrlComp)); states.push_back(new State_Cartesian(ctrlComp)); states.push_back(new State_MoveJ(ctrlComp)); states.push_back(new State_MoveL(ctrlComp)); states.push_back(new State_MoveC(ctrlComp)); states.push_back(new State_LowCmd(ctrlComp)); states.push_back(new State_SaveState(ctrlComp)); states.push_back(new State_Teach(ctrlComp)); states.push_back(new State_TeachRepeat(ctrlComp)); states.push_back(new State_ToState(ctrlComp)); states.push_back(new State_Trajectory(ctrlComp)); states.push_back(new State_Calibration(ctrlComp)); states.push_back(new State_SetTraj(ctrlComp)); FiniteStateMachine fsm(states, cmdPanel, 0, ctrlComp->dt); signal(SIGINT, ShutDown); while(running){ usleep(100000); } #ifdef COMPILE_DEBUG ctrlComp->writeData(); #endif delete ctrlComp; return 0; }