#ifndef STATE_BACKTOSTART_H #define STATE_BACKTOSTART_H #include "FSM/FSMState.h" #include "trajectory/JointSpaceTraj.h" class State_BackToStart : public FSMState{ public: State_BackToStart(CtrlComponents *ctrlComp); ~State_BackToStart(); void enter(); void run(); void exit(); int checkChange(int cmd); private: bool _reach, _pastReach; JointSpaceTraj *_jointTraj; Vec6 _pos_startFlat; }; #endif // STATE_BACKTOSTART_H