#ifndef CARTESIAN_H #define CARTESIAN_H #include "FSM/FSMState.h" class State_Cartesian : public FSMState{ public: State_Cartesian(CtrlComponents *ctrlComp); ~State_Cartesian(){} void enter(); void run(); void exit(); int checkChange(int cmd); private: double _oriSpeed = 0.3;// control by keyboard double _posSpeed = 0.2; double oriSpeedLimit = 0.5;// limits in SDK double posSpeedLimit = 0.5; VecX _changeDirections; Vec6 _twist; HomoMat _endHomoGoal, _endHomoPast, _endHomoDelta; Vec6 _endPostureGoal, _endPosturePast, _endPostureDelta; }; #endif // CARTESIAN_H