z1_controller/main.cpp

129 lines
5.5 KiB
C++
Executable File

#include <csignal>
#include <sched.h>
#include "FSM/FiniteStateMachine.h"
#include "FSM/State_Passive.h"
#include "FSM/State_BackToStart.h"
#include "FSM/State_Calibration.h"
#include "FSM/State_Cartesian.h"
#include "FSM/State_JointSpace.h"
#include "FSM/State_MoveJ.h"
#include "FSM/State_MoveL.h"
#include "FSM/State_MoveC.h"
#include "FSM/State_ToState.h"
#include "FSM/State_SaveState.h"
#include "FSM/State_Teach.h"
#include "FSM/State_TeachRepeat.h"
#include "FSM/State_Trajectory.h"
#include "FSM/State_LowCmd.h"
#include "FSM/State_SetTraj.h"
bool running = true;
// over watch the ctrl+c command
void ShutDown(int sig){
running = false;
std::cout << "[STATE] stop the controller" << std::endl;
}
//set real-time program
void setProcessScheduler(){
pid_t pid = getpid();
sched_param param;
param.sched_priority = sched_get_priority_max(SCHED_FIFO);
if (sched_setscheduler(pid, SCHED_FIFO, &param) == -1) {
// std::cout << "[ERROR] Function setProcessScheduler failed." << std::endl;
}
}
int main(int argc, char **argv){
/* set real-time process */
setProcessScheduler();
/* set the print format */
std::cout << std::fixed << std::setprecision(3);
EmptyAction emptyAction((int)ArmFSMStateName::INVALID);
std::vector<KeyAction*> events;
CtrlComponents *ctrlComp = new CtrlComponents(argc, argv);
#ifdef COMPILE_WITH_SIMULATION
ros::init(argc, argv, "z1_controller");
#endif
// ctrlComp->isPlot = true;
ctrlComp->dt = 1.0/250.;
ctrlComp->armConfigPath = "../config/";
ctrlComp->stateCSV = new CSVTool("../config/savedArmStates.csv");
ctrlComp->geneObj();
if(ctrlComp->ctrl == Control::SDK){
ctrlComp->cmdPanel = new ARMSDK(events, emptyAction, "127.0.0.1", 8072, 0.002);
}else if(ctrlComp->ctrl == Control::KEYBOARD){
events.push_back(new StateAction("`", (int)ArmFSMStateName::BACKTOSTART));
events.push_back(new StateAction("1", (int)ArmFSMStateName::PASSIVE));
events.push_back(new StateAction("2", (int)ArmFSMStateName::JOINTCTRL));
events.push_back(new StateAction("3", (int)ArmFSMStateName::CARTESIAN));
events.push_back(new StateAction("4", (int)ArmFSMStateName::MOVEJ));
events.push_back(new StateAction("5", (int)ArmFSMStateName::MOVEL));
events.push_back(new StateAction("6", (int)ArmFSMStateName::MOVEC));
events.push_back(new StateAction("7", (int)ArmFSMStateName::TEACH));
events.push_back(new StateAction("8", (int)ArmFSMStateName::TEACHREPEAT));
events.push_back(new StateAction("9", (int)ArmFSMStateName::SAVESTATE));
events.push_back(new StateAction("0", (int)ArmFSMStateName::TOSTATE));
events.push_back(new StateAction("-", (int)ArmFSMStateName::TRAJECTORY));
events.push_back(new StateAction("=", (int)ArmFSMStateName::CALIBRATION));
events.push_back(new ValueAction("q", "a", 0.5));
events.push_back(new ValueAction("w", "s", 0.5));
events.push_back(new ValueAction("e", "d", 0.5));
events.push_back(new ValueAction("r", "f", 0.5));
events.push_back(new ValueAction("t", "g", 0.5));
events.push_back(new ValueAction("y", "h", 0.5));
events.push_back(new ValueAction("down", "up", 1.));
ctrlComp->cmdPanel = new Keyboard(events, emptyAction);
}else if(ctrlComp->ctrl == Control::JOYSTICK){
events.push_back(new StateAction("r2x", (int)ArmFSMStateName::TRAJECTORY));
events.push_back(new StateAction("l12", (int)ArmFSMStateName::PASSIVE));
events.push_back(new StateAction("r2", (int)ArmFSMStateName::JOINTCTRL));
events.push_back(new StateAction("r1", (int)ArmFSMStateName::CARTESIAN));
events.push_back(new StateAction("select", (int)ArmFSMStateName::BACKTOSTART));
events.push_back(new ValueAction("left_up", "left_down", 0.5));//Tran_Y
events.push_back(new ValueAction("left_right", "left_left", 0.5));//Tran_X, inverse
events.push_back(new ValueAction("up", "down", -0.5));//Tran_Z, inverse
events.push_back(new ValueAction("right_up", "right_down", 0.5));//Rot_Y
events.push_back(new ValueAction("right_left", "right_right", 0.5));//Rot_x
events.push_back(new ValueAction("Y", "A", 0.5));//Rot_Z
events.push_back(new ValueAction("right", "left", 1.0));//girpper, close-open
ctrlComp->cmdPanel = new UnitreeJoystick(events, emptyAction);
}
std::vector<FSMState*> states;
states.push_back(new State_Passive(ctrlComp));
states.push_back(new State_BackToStart(ctrlComp));
states.push_back(new State_JointSpace(ctrlComp));
states.push_back(new State_Cartesian(ctrlComp));
states.push_back(new State_MoveJ(ctrlComp));
states.push_back(new State_MoveL(ctrlComp));
states.push_back(new State_MoveC(ctrlComp));
states.push_back(new State_LowCmd(ctrlComp));
states.push_back(new State_SaveState(ctrlComp));
states.push_back(new State_Teach(ctrlComp));
states.push_back(new State_TeachRepeat(ctrlComp));
states.push_back(new State_ToState(ctrlComp));
states.push_back(new State_Trajectory(ctrlComp));
states.push_back(new State_Calibration(ctrlComp));
states.push_back(new State_SetTraj(ctrlComp));
FiniteStateMachine *fsm;
fsm = new FiniteStateMachine(states, ctrlComp);
ctrlComp->running = &running;
signal(SIGINT, ShutDown);
while(running){
usleep(100000);
}
delete ctrlComp;
return 0;
}