z1_controller/include/FSM/FSMState.h

50 lines
1.1 KiB
C++
Executable File

#ifndef FSMSTATE_H
#define FSMSTATE_H
#include <string>
#include <iostream>
#include <unistd.h>
#include "control/CtrlComponents.h"
#include "common/math/mathTools.h"
#include "common/utilities/timer.h"
#include "FSM/BaseState.h"
class FSMState : public BaseState{
public:
FSMState(CtrlComponents *ctrlComp, ArmFSMStateName stateName, std::string stateNameString);
virtual ~FSMState(){}
virtual void enter() = 0;
virtual void run() = 0;
virtual void exit() = 0;
virtual int checkChange(int cmd) {return (int)ArmFSMStateName::INVALID;}
bool _collisionTest();
protected:
void _armCtrl();
void _recordData();
Vec6 _postureToVec6(Posture posture);
void _tauFriction();
LowlevelCmd *_lowCmd;
LowlevelState *_lowState;
IOInterface *_ioInter;
ArmModel *_armModel;
Vec6 _qPast, _qdPast, _q, _qd, _qdd, _tauForward;
double _gripperPos, _gripperW, _gripperTau;
CtrlComponents *_ctrlComp;
Vec6 _g, _tauCmd, _tauFric;
private:
uint _collisionCnt;
Vec6 _mLinearFriction;
Vec6 _mCoulombFriction;
};
#endif // FSMSTATE_H