105 lines
4.1 KiB
C++
105 lines
4.1 KiB
C++
#include <csignal>
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#include <sched.h>
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#include "FSM/FiniteStateMachine.h"
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#include "FSM/State_Passive.h"
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#include "FSM/State_BackToStart.h"
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#include "FSM/State_Calibration.h"
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#include "FSM/State_Cartesian.h"
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#include "FSM/State_JointSpace.h"
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#include "FSM/State_MoveJ.h"
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#include "FSM/State_MoveL.h"
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#include "FSM/State_MoveC.h"
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#include "FSM/State_ToState.h"
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#include "FSM/State_SaveState.h"
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#include "FSM/State_Teach.h"
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#include "FSM/State_TeachRepeat.h"
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#include "FSM/State_Trajectory.h"
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#include "FSM/State_LowCmd.h"
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bool running = true;
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//set real-time program
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void setProcessScheduler(){
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pid_t pid = getpid();
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sched_param param;
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param.sched_priority = sched_get_priority_max(SCHED_FIFO);
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if (sched_setscheduler(pid, SCHED_FIFO, ¶m) == -1) {
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// std::cout << "[ERROR] Function setProcessScheduler failed." << std::endl;
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}
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}
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int main(int argc, char **argv){
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/* set real-time process */
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setProcessScheduler();
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/* set the print format */
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std::cout << std::fixed << std::setprecision(5);
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EmptyAction emptyAction((int)ArmFSMStateName::INVALID);
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std::vector<KeyAction*> events;
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CtrlComponents *ctrlComp = new CtrlComponents(argc, argv);
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#ifdef COMPILE_WITH_SIMULATION
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ros::init(argc, argv, "z1_controller");
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#endif
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ctrlComp->dt = 1.0/250.;
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ctrlComp->armConfigPath = "../config/";
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ctrlComp->stateCSV = new CSVTool("../config/savedArmStates.csv");
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ctrlComp->geneObj();
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if(ctrlComp->ctrl == Control::SDK){
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ctrlComp->cmdPanel = new ARMSDK(events, emptyAction, "127.0.0.1", 8072, 8071, 0.002);
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}else if(ctrlComp->ctrl == Control::KEYBOARD){
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events.push_back(new StateAction("`", (int)ArmFSMStateName::BACKTOSTART));
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events.push_back(new StateAction("1", (int)ArmFSMStateName::PASSIVE));
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events.push_back(new StateAction("2", (int)ArmFSMStateName::JOINTCTRL));
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events.push_back(new StateAction("3", (int)ArmFSMStateName::CARTESIAN));
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events.push_back(new StateAction("4", (int)ArmFSMStateName::MOVEJ));
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events.push_back(new StateAction("5", (int)ArmFSMStateName::MOVEL));
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events.push_back(new StateAction("6", (int)ArmFSMStateName::MOVEC));
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events.push_back(new StateAction("7", (int)ArmFSMStateName::TEACH));
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events.push_back(new StateAction("8", (int)ArmFSMStateName::TEACHREPEAT));
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events.push_back(new StateAction("9", (int)ArmFSMStateName::SAVESTATE));
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events.push_back(new StateAction("0", (int)ArmFSMStateName::TOSTATE));
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events.push_back(new StateAction("-", (int)ArmFSMStateName::TRAJECTORY));
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events.push_back(new StateAction("=", (int)ArmFSMStateName::CALIBRATION));
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events.push_back(new ValueAction("q", "a", 0.5));
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events.push_back(new ValueAction("w", "s", 0.5));
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events.push_back(new ValueAction("e", "d", 0.5));
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events.push_back(new ValueAction("r", "f", 0.5));
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events.push_back(new ValueAction("t", "g", 0.5));
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events.push_back(new ValueAction("y", "h", 0.5));
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events.push_back(new ValueAction("down", "up", 1.));
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ctrlComp->cmdPanel = new Keyboard(events, emptyAction);
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}
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std::vector<FSMState*> states;
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states.push_back(new State_Passive(ctrlComp));
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states.push_back(new State_BackToStart(ctrlComp));
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states.push_back(new State_JointSpace(ctrlComp));
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states.push_back(new State_Cartesian(ctrlComp));
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states.push_back(new State_MoveJ(ctrlComp));
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states.push_back(new State_MoveL(ctrlComp));
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states.push_back(new State_MoveC(ctrlComp));
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states.push_back(new State_LowCmd(ctrlComp));
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states.push_back(new State_SaveState(ctrlComp));
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states.push_back(new State_Teach(ctrlComp));
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states.push_back(new State_TeachRepeat(ctrlComp));
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states.push_back(new State_ToState(ctrlComp));
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states.push_back(new State_Trajectory(ctrlComp));
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states.push_back(new State_Calibration(ctrlComp));
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FiniteStateMachine *fsm;
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fsm = new FiniteStateMachine(states, ctrlComp);
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ctrlComp->running = &running;
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signal(SIGINT, [](int signum){running = false;});
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while(running){
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usleep(100000);
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}
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delete fsm;
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delete ctrlComp;
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return 0;
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} |