#include "control/unitreeArm.h" int main() { Vec6 posture[2]; CtrlComponents *ctrlComp = new CtrlComponents(0.002); unitreeArm arm(ctrlComp); arm.sendRecvThread->start(); arm.backToStart(); //example std::cout << "[JOINTCTRL]" << std::endl; arm.setFsm(ArmFSMState::JOINTCTRL); std::cout << "[TO STATE]" << std::endl; arm.labelRun("forward"); std::cout << "[MOVEJ]" << std::endl; posture[0]<<0.5,0.1,0.1,0.5,-0.2,0.5; arm.MoveJ(posture[0], -M_PI/3.0, 1.0); std::cout << "[MOVEL]" << std::endl; posture[0] << 0,0,0,0.45,-0.2,0.2; arm.MoveL(posture[0], 0., 0.3); std::cout << "[MOVEC]" << std::endl; posture[0] << 0,0,0,0.45,0,0.4; posture[1] << 0,0,0,0.45,0.2,0.2; arm.MoveC(posture[0], posture[1], -M_PI/3.0, 0.3); //stop arm.backToStart(); arm.setFsm(ArmFSMState::PASSIVE); arm.sendRecvThread->shutdown(); delete ctrlComp; return 0; }