import numpy as np from enum import IntEnum def postureToHomo(posture: np.ndarray, /) -> np.ndarray: ... def homoToPosture(T: np.ndarray, /) -> np.ndarray: ... class ArmFSMState(IntEnum): INVALID = 0, PASSIVE = 1, JOINTCTRL = 2, CARTESIAN = 3, MOVEJ = 4, MOVEL = 5, MOVEC = 6, TEACH = 7, TEACHREPEAT = 8, TOSTATE = 9, SAVESTATE = 10, TRAJECTORY = 11, LOWCMD = 12 class LowlevelState: def getQ(self) -> np.array: ... def getQd(self) -> np.array: ... def getTau(self) -> np.array: ... def getGripperQ(self) -> np.array: ... class CtrlComponents: @property def armModel(self) -> Z1Model: ... @property def dt(self) -> float: ... class Z1Model: def __init__(self, endPosLocal: np.array, endEffectorMass: float, endEffectorCom: np.array, endEffectorInertia: np.ndarray, /): ... def checkInSingularity(self, q: np.array, /) -> bool: ... def forwardKinematics(self, q: np.array, index, /) -> np.ndarray: ... def inverseKinematics(self, Tdes: np.ndarray, qPast: np.array, checkInWrokSpace: bool, /) -> bool: ... def solveQP(self, twist: np.array, qPast: np.array, dt: float, /): ... def CalcJacobian(self, q: np.array, /) -> np.ndarray: ... def inverseDynamics(self, q: np.array, qd: np.array, qdd: np.array, Ftip: np.array, /) -> np.array: ... def jointProtect(self, q: np.array, qd: np.array, /): ... def getJointQMax(self) -> np.array: ... def getJointQMin(self) -> np.array: ... def getJointSpeedMax(self) -> np.array: ... class ArmInterface: def __init__(self, hasGripper: bool, /) -> None: ... def setFsm(self, fsm: ArmFSMState): ... def setFsmLowcmd(self): ... def getCurrentState(self) -> ArmFSMState: ... def loopOn(self): ... def loopOff(self): ... def backToStart(self): ... def labelRun(self, label: str, /): ... def labelSave(self, label: str, /): ... def teach(self, label: str, /): ... def teachRepeat(self, label: str, /): ... def calibration(self): ... def MoveJ(self, posture: np.ndarray, maxSpeed: float, /) -> bool: ... def MoveJ(self, posture: np.ndarray, gripperPos: float, maxSpeed: float, /) -> bool: ... def MoveL(self, posture: np.ndarray, maxSpeed: float, /) -> bool: ... def MoveL(self, posture: np.ndarray, gripperPos: float, maxSpeed: float, /) -> bool: ... def MoveC(self, middlePosture: np.ndarray, endPosture: np.ndarray, maxSpeed: float, /) -> bool: ... def MoveC(self, middlePosture: np.ndarray, endPosture: np.ndarray, gripperPos: float, maxSpeed: float, /) -> bool: ... def startTrack(self, fsm: ArmFSMState, /): ... def sendRecv(self): ... def setWait(self, Y_N: bool, /): ... def jointCtrlCmd(self, directions: np.ndarray, jointSpeed: float, /): ... def cartesianCtrlCmd(self, directions: np.ndarray, oriSpeed: float, posSpeed: float, /): ... def setArmCmd(self, q: np.ndarray, qd: np.ndarray, tau: np.ndarray, /): ... def setGripperCmd(self, gripperPos: float, gripperW: float, gripperTau: float, /): ... @property def lowstate(self) -> LowlevelState: ... @property def _ctrlComp(self) -> CtrlComponents: ... @property def q(self) -> np.array: ... @property def qd(self) -> np.array: ... @property def tau(self) -> np.array: ... @property def gripperQ(self) -> float: ... @property def gripperQd(self) -> float: ... @property def gripperTau(self) -> float: ...