173 lines
4.7 KiB
C++
173 lines
4.7 KiB
C++
#include "unitreeArm.h"
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class Z1ARM : public unitreeArm{
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public:
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Z1ARM(){};
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~Z1ARM(){};
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void armCtrlByFSM();
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void armCtrlByTraj();
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void armCtrlTrackInJointCtrl();
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void armCtrlTrackInCartesian();
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};
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void Z1ARM::armCtrlByFSM() {
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Vec6 posture[2];
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std::cout << "[JOINTCTRL]" << std::endl;
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setFsm(ArmFSMState::JOINTCTRL);
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std::cout << "[TOSTATE] forward" << std::endl;
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labelRun("forward");
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std::cout << "[MOVEJ]" << std::endl;
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posture[0]<<0.5,0.1,0.1,0.5,-0.2,0.5;
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MoveJ(posture[0], -1.0);
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std::cout << "[MOVEL]" << std::endl;
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posture[0] << 0,0,0,0.45,-0.2,0.2;
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MoveL(posture[0]);
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std::cout << "[MOVEC]" << std::endl;
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posture[0] << 0,0,0,0.4,0,0.3;
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posture[1] << 0,0,0,0.45,0.2,0.2;
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MoveC(posture[0], posture[1]);
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}
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void Z1ARM::armCtrlByTraj(){
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Vec6 posture[2];
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int order=1;
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labelRun("forward");
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// No.1 trajectory
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_trajCmd.trajOrder = order++;
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_trajCmd.trajType = TrajType::MoveJ;
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_trajCmd.maxSpeed = 1.0;// angular velocity
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_trajCmd.gripperPos = 0.0;
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posture[0] << 0.5,0.1,0.1,0.5,-0.2,0.5;
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_trajCmd.posture[0] = Vec6toPosture(posture[0]);
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setTraj(_trajCmd);
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usleep(10000);
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// No.2 trajectory
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_trajCmd.trajOrder = order++;
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_trajCmd.trajType = TrajType::Stop;
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_trajCmd.stopTime = 1.0;
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_trajCmd.gripperPos = -1.0;
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setTraj(_trajCmd);
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usleep(10000);
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// No.3 trajectory
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_trajCmd.trajOrder = order++;
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_trajCmd.trajType = TrajType::MoveL;
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_trajCmd.maxSpeed = 0.3; // Cartesian velocity
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_trajCmd.gripperPos = 0.0;
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posture[0] << 0,0,0,0.45,-0.2,0.2;
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_trajCmd.posture[0] = Vec6toPosture(posture[0]);
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setTraj(_trajCmd);
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usleep(10000);
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// No.4 trajectory
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_trajCmd.trajOrder = order++;
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_trajCmd.trajType = TrajType::Stop;
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_trajCmd.stopTime = 1.0;
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_trajCmd.gripperPos = -1.0;
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setTraj(_trajCmd);
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usleep(10000);
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// No.5 trajectory
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_trajCmd.trajOrder = order++;
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_trajCmd.trajType = TrajType::MoveC;
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_trajCmd.maxSpeed = 0.3; // Cartesian velocity
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_trajCmd.gripperPos = 0.0;
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posture[0] << 0,0,0,0.45,0,0.4;
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posture[1] << 0,0,0,0.45,0.2,0.2;
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_trajCmd.posture[0] = Vec6toPosture(posture[0]);
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_trajCmd.posture[1] = Vec6toPosture(posture[1]);
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setTraj(_trajCmd);
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usleep(10000);
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//run trajectory
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setFsm(ArmFSMState::TRAJECTORY);
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// wait for trajectory completion
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while (_recvState.state != ArmFSMState::JOINTCTRL){
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usleep(4000);
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}
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}
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void Z1ARM::armCtrlTrackInJointCtrl(){
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labelRun("forward");// auto change to JOINTCTRL state after TOSTATE
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for( size_t i(0); i < 6; i++ ){// the current joint cmd must update to be consistent with the state
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_sendCmd.valueUnion.jointCmd[i].Pos = _recvState.jointState[i].Pos;
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_sendCmd.valueUnion.jointCmd[i].W = 0.0;
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}
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// while track is true, the arm will track joint cmd (Only q and dq)
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_sendCmd.track = true;
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for(;;){
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_sendCmd.valueUnion.jointCmd[0].Pos += 0.002;
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//The joint has reached limit, there is warning: joint cmd is far from state
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double error = abs(_sendCmd.valueUnion.jointCmd[0].Pos - _recvState.jointState[0].Pos);
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if(error > 0.1){
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break;
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}
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usleep(4000);
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}
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_sendCmd.track = false;
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}
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void Z1ARM::armCtrlTrackInCartesian(){
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labelRun("forward");
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setFsm(ArmFSMState::CARTESIAN);
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// the current posture cmd must update to be consistent with the state
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_sendCmd.valueUnion.trajCmd.posture[0] = _recvState.cartesianState;
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// while track is true, the arm will track posture[0] cmd
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_sendCmd.track = true;
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for(;;){
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_sendCmd.valueUnion.trajCmd.posture[0].y += 0.0005;
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// std::cout << PosturetoVec6(_sendCmd.valueUnion.trajCmd.posture[0]).transpose() << std::endl;
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// no inverse kinematics solution, the joint has reached limit
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double error = (PosturetoVec6(_recvState.cartesianState) - PosturetoVec6(_sendCmd.valueUnion.trajCmd.posture[0])).norm();
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if( error > 0.1){
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break;
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}
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usleep(4000);
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}
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_sendCmd.track = false;
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}
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int main() {
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Z1ARM arm;
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arm.backToStart();
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sleep(1);
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size_t demo = 2;
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// for(size_t demo = 1; demo < 5; demo++)
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// for(;;)
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switch (demo)
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{
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case 1:
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arm.armCtrlByFSM();
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break;
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case 2:
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arm.armCtrlByTraj();
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break;
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case 3:
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arm.armCtrlTrackInJointCtrl();
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break;
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case 4:
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arm.armCtrlTrackInCartesian();
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break;
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default:
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break;
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}
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arm.backToStart();
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return 0;
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} |