190 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
		
		
			
		
	
	
			190 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
|  | "use strict"; | ||
|  | Object.defineProperty(exports, "__esModule", { value: true }); | ||
|  | exports.calculatePaddingBoxPath = exports.calculateContentBoxPath = exports.calculateBorderBoxPath = exports.BoundCurves = void 0; | ||
|  | var length_percentage_1 = require("../css/types/length-percentage"); | ||
|  | var vector_1 = require("./vector"); | ||
|  | var bezier_curve_1 = require("./bezier-curve"); | ||
|  | var BoundCurves = /** @class */ (function () { | ||
|  |     function BoundCurves(element) { | ||
|  |         var styles = element.styles; | ||
|  |         var bounds = element.bounds; | ||
|  |         var _a = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopLeftRadius, bounds.width, bounds.height), tlh = _a[0], tlv = _a[1]; | ||
|  |         var _b = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopRightRadius, bounds.width, bounds.height), trh = _b[0], trv = _b[1]; | ||
|  |         var _c = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomRightRadius, bounds.width, bounds.height), brh = _c[0], brv = _c[1]; | ||
|  |         var _d = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomLeftRadius, bounds.width, bounds.height), blh = _d[0], blv = _d[1]; | ||
|  |         var factors = []; | ||
|  |         factors.push((tlh + trh) / bounds.width); | ||
|  |         factors.push((blh + brh) / bounds.width); | ||
|  |         factors.push((tlv + blv) / bounds.height); | ||
|  |         factors.push((trv + brv) / bounds.height); | ||
|  |         var maxFactor = Math.max.apply(Math, factors); | ||
|  |         if (maxFactor > 1) { | ||
|  |             tlh /= maxFactor; | ||
|  |             tlv /= maxFactor; | ||
|  |             trh /= maxFactor; | ||
|  |             trv /= maxFactor; | ||
|  |             brh /= maxFactor; | ||
|  |             brv /= maxFactor; | ||
|  |             blh /= maxFactor; | ||
|  |             blv /= maxFactor; | ||
|  |         } | ||
|  |         var topWidth = bounds.width - trh; | ||
|  |         var rightHeight = bounds.height - brv; | ||
|  |         var bottomWidth = bounds.width - brh; | ||
|  |         var leftHeight = bounds.height - blv; | ||
|  |         var borderTopWidth = styles.borderTopWidth; | ||
|  |         var borderRightWidth = styles.borderRightWidth; | ||
|  |         var borderBottomWidth = styles.borderBottomWidth; | ||
|  |         var borderLeftWidth = styles.borderLeftWidth; | ||
|  |         var paddingTop = length_percentage_1.getAbsoluteValue(styles.paddingTop, element.bounds.width); | ||
|  |         var paddingRight = length_percentage_1.getAbsoluteValue(styles.paddingRight, element.bounds.width); | ||
|  |         var paddingBottom = length_percentage_1.getAbsoluteValue(styles.paddingBottom, element.bounds.width); | ||
|  |         var paddingLeft = length_percentage_1.getAbsoluteValue(styles.paddingLeft, element.bounds.width); | ||
|  |         this.topLeftBorderDoubleOuterBox = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3, tlh - borderLeftWidth / 3, tlv - borderTopWidth / 3, CORNER.TOP_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3); | ||
|  |         this.topRightBorderDoubleOuterBox = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 3, trh - borderRightWidth / 3, trv - borderTopWidth / 3, CORNER.TOP_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + borderTopWidth / 3); | ||
|  |         this.bottomRightBorderDoubleOuterBox = | ||
|  |             brh > 0 || brv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 3, brv - borderBottomWidth / 3, CORNER.BOTTOM_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3); | ||
|  |         this.bottomLeftBorderDoubleOuterBox = | ||
|  |             blh > 0 || blv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + leftHeight, blh - borderLeftWidth / 3, blv - borderBottomWidth / 3, CORNER.BOTTOM_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3); | ||
|  |         this.topLeftBorderDoubleInnerBox = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3, tlh - (borderLeftWidth * 2) / 3, tlv - (borderTopWidth * 2) / 3, CORNER.TOP_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3); | ||
|  |         this.topRightBorderDoubleInnerBox = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + topWidth, bounds.top + (borderTopWidth * 2) / 3, trh - (borderRightWidth * 2) / 3, trv - (borderTopWidth * 2) / 3, CORNER.TOP_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3); | ||
|  |         this.bottomRightBorderDoubleInnerBox = | ||
|  |             brh > 0 || brv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - (borderRightWidth * 2) / 3, brv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3); | ||
|  |         this.bottomLeftBorderDoubleInnerBox = | ||
|  |             blh > 0 || blv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + leftHeight, blh - (borderLeftWidth * 2) / 3, blv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3); | ||
|  |         this.topLeftBorderStroke = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2, tlh - borderLeftWidth / 2, tlv - borderTopWidth / 2, CORNER.TOP_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2); | ||
|  |         this.topRightBorderStroke = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 2, trh - borderRightWidth / 2, trv - borderTopWidth / 2, CORNER.TOP_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + borderTopWidth / 2); | ||
|  |         this.bottomRightBorderStroke = | ||
|  |             brh > 0 || brv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 2, brv - borderBottomWidth / 2, CORNER.BOTTOM_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2); | ||
|  |         this.bottomLeftBorderStroke = | ||
|  |             blh > 0 || blv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + leftHeight, blh - borderLeftWidth / 2, blv - borderBottomWidth / 2, CORNER.BOTTOM_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2); | ||
|  |         this.topLeftBorderBox = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left, bounds.top, tlh, tlv, CORNER.TOP_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left, bounds.top); | ||
|  |         this.topRightBorderBox = | ||
|  |             trh > 0 || trv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + topWidth, bounds.top, trh, trv, CORNER.TOP_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width, bounds.top); | ||
|  |         this.bottomRightBorderBox = | ||
|  |             brh > 0 || brv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh, brv, CORNER.BOTTOM_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width, bounds.top + bounds.height); | ||
|  |         this.bottomLeftBorderBox = | ||
|  |             blh > 0 || blv > 0 | ||
|  |                 ? getCurvePoints(bounds.left, bounds.top + leftHeight, blh, blv, CORNER.BOTTOM_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left, bounds.top + bounds.height); | ||
|  |         this.topLeftPaddingBox = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + borderTopWidth, Math.max(0, tlh - borderLeftWidth), Math.max(0, tlv - borderTopWidth), CORNER.TOP_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + borderTopWidth); | ||
|  |         this.topRightPaddingBox = | ||
|  |             trh > 0 || trv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width - borderRightWidth), bounds.top + borderTopWidth, topWidth > bounds.width + borderRightWidth ? 0 : Math.max(0, trh - borderRightWidth), Math.max(0, trv - borderTopWidth), CORNER.TOP_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + borderTopWidth); | ||
|  |         this.bottomRightPaddingBox = | ||
|  |             brh > 0 || brv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - borderLeftWidth), bounds.top + Math.min(rightHeight, bounds.height - borderBottomWidth), Math.max(0, brh - borderRightWidth), Math.max(0, brv - borderBottomWidth), CORNER.BOTTOM_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + bounds.height - borderBottomWidth); | ||
|  |         this.bottomLeftPaddingBox = | ||
|  |             blh > 0 || blv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + Math.min(leftHeight, bounds.height - borderBottomWidth), Math.max(0, blh - borderLeftWidth), Math.max(0, blv - borderBottomWidth), CORNER.BOTTOM_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + bounds.height - borderBottomWidth); | ||
|  |         this.topLeftContentBox = | ||
|  |             tlh > 0 || tlv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop, Math.max(0, tlh - (borderLeftWidth + paddingLeft)), Math.max(0, tlv - (borderTopWidth + paddingTop)), CORNER.TOP_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop); | ||
|  |         this.topRightContentBox = | ||
|  |             trh > 0 || trv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width + borderLeftWidth + paddingLeft), bounds.top + borderTopWidth + paddingTop, topWidth > bounds.width + borderLeftWidth + paddingLeft ? 0 : trh - borderLeftWidth + paddingLeft, trv - (borderTopWidth + paddingTop), CORNER.TOP_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + borderTopWidth + paddingTop); | ||
|  |         this.bottomRightContentBox = | ||
|  |             brh > 0 || brv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - (borderLeftWidth + paddingLeft)), bounds.top + Math.min(rightHeight, bounds.height + borderTopWidth + paddingTop), Math.max(0, brh - (borderRightWidth + paddingRight)), brv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_RIGHT) | ||
|  |                 : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + bounds.height - (borderBottomWidth + paddingBottom)); | ||
|  |         this.bottomLeftContentBox = | ||
|  |             blh > 0 || blv > 0 | ||
|  |                 ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + leftHeight, Math.max(0, blh - (borderLeftWidth + paddingLeft)), blv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_LEFT) | ||
|  |                 : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + bounds.height - (borderBottomWidth + paddingBottom)); | ||
|  |     } | ||
|  |     return BoundCurves; | ||
|  | }()); | ||
|  | exports.BoundCurves = BoundCurves; | ||
|  | var CORNER; | ||
|  | (function (CORNER) { | ||
|  |     CORNER[CORNER["TOP_LEFT"] = 0] = "TOP_LEFT"; | ||
|  |     CORNER[CORNER["TOP_RIGHT"] = 1] = "TOP_RIGHT"; | ||
|  |     CORNER[CORNER["BOTTOM_RIGHT"] = 2] = "BOTTOM_RIGHT"; | ||
|  |     CORNER[CORNER["BOTTOM_LEFT"] = 3] = "BOTTOM_LEFT"; | ||
|  | })(CORNER || (CORNER = {})); | ||
|  | var getCurvePoints = function (x, y, r1, r2, position) { | ||
|  |     var kappa = 4 * ((Math.sqrt(2) - 1) / 3); | ||
|  |     var ox = r1 * kappa; // control point offset horizontal
 | ||
|  |     var oy = r2 * kappa; // control point offset vertical
 | ||
|  |     var xm = x + r1; // x-middle
 | ||
|  |     var ym = y + r2; // y-middle
 | ||
|  |     switch (position) { | ||
|  |         case CORNER.TOP_LEFT: | ||
|  |             return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, ym), new vector_1.Vector(x, ym - oy), new vector_1.Vector(xm - ox, y), new vector_1.Vector(xm, y)); | ||
|  |         case CORNER.TOP_RIGHT: | ||
|  |             return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, y), new vector_1.Vector(x + ox, y), new vector_1.Vector(xm, ym - oy), new vector_1.Vector(xm, ym)); | ||
|  |         case CORNER.BOTTOM_RIGHT: | ||
|  |             return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, y), new vector_1.Vector(xm, y + oy), new vector_1.Vector(x + ox, ym), new vector_1.Vector(x, ym)); | ||
|  |         case CORNER.BOTTOM_LEFT: | ||
|  |         default: | ||
|  |             return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, ym), new vector_1.Vector(xm - ox, ym), new vector_1.Vector(x, y + oy), new vector_1.Vector(x, y)); | ||
|  |     } | ||
|  | }; | ||
|  | var calculateBorderBoxPath = function (curves) { | ||
|  |     return [curves.topLeftBorderBox, curves.topRightBorderBox, curves.bottomRightBorderBox, curves.bottomLeftBorderBox]; | ||
|  | }; | ||
|  | exports.calculateBorderBoxPath = calculateBorderBoxPath; | ||
|  | var calculateContentBoxPath = function (curves) { | ||
|  |     return [ | ||
|  |         curves.topLeftContentBox, | ||
|  |         curves.topRightContentBox, | ||
|  |         curves.bottomRightContentBox, | ||
|  |         curves.bottomLeftContentBox | ||
|  |     ]; | ||
|  | }; | ||
|  | exports.calculateContentBoxPath = calculateContentBoxPath; | ||
|  | var calculatePaddingBoxPath = function (curves) { | ||
|  |     return [ | ||
|  |         curves.topLeftPaddingBox, | ||
|  |         curves.topRightPaddingBox, | ||
|  |         curves.bottomRightPaddingBox, | ||
|  |         curves.bottomLeftPaddingBox | ||
|  |     ]; | ||
|  | }; | ||
|  | exports.calculatePaddingBoxPath = calculatePaddingBoxPath; | ||
|  | //# sourceMappingURL=bound-curves.js.map
 |