221 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Vue
		
	
	
	
		
		
			
		
	
	
			221 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Vue
		
	
	
	
|  | <template> | |||
|  | 	<view | |||
|  | 		class="u-circle-progress" | |||
|  | 		:style="{ | |||
|  | 			width: widthPx + 'px', | |||
|  | 			height: widthPx + 'px', | |||
|  | 			backgroundColor: bgColor | |||
|  | 		}" | |||
|  | 	> | |||
|  | 		<!-- 支付宝小程序不支持canvas-id属性,必须用id属性 --> | |||
|  | 		<canvas | |||
|  | 			class="u-canvas-bg" | |||
|  | 			:canvas-id="elBgId" | |||
|  | 			:id="elBgId" | |||
|  | 			:style="{ | |||
|  | 				width: widthPx + 'px', | |||
|  | 				height: widthPx + 'px' | |||
|  | 			}" | |||
|  | 		></canvas> | |||
|  | 		<canvas | |||
|  | 			class="u-canvas" | |||
|  | 			:canvas-id="elId" | |||
|  | 			:id="elId" | |||
|  | 			:style="{ | |||
|  | 				width: widthPx + 'px', | |||
|  | 				height: widthPx + 'px' | |||
|  | 			}" | |||
|  | 		></canvas> | |||
|  | 		<slot></slot> | |||
|  | 	</view> | |||
|  | </template> | |||
|  | 
 | |||
|  | <script> | |||
|  | /** | |||
|  |  * circleProgress 环形进度条 | |||
|  |  * @description 展示操作或任务的当前进度,比如上传文件,是一个圆形的进度条。注意:此组件的percent值只能动态增加,不能动态减少。 | |||
|  |  * @tutorial https://www.uviewui.com/components/circleProgress.html
 | |||
|  |  * @property {String Number} percent 圆环进度百分比值,为数值类型,0-100 | |||
|  |  * @property {String} inactive-color 圆环的底色,默认为灰色(该值无法动态变更)(默认#ececec) | |||
|  |  * @property {String} active-color 圆环激活部分的颜色(该值无法动态变更)(默认#19be6b) | |||
|  |  * @property {String Number} width 整个圆环组件的宽度,高度默认等于宽度值,单位rpx(默认200) | |||
|  |  * @property {String Number} border-width 圆环的边框宽度,单位rpx(默认14) | |||
|  |  * @property {String Number} duration 整个圆环执行一圈的时间,单位ms(默认呢1500) | |||
|  |  * @property {String} type 如设置,active-color值将会失效 | |||
|  |  * @property {String} bg-color 整个组件背景颜色,默认为白色 | |||
|  |  * @example <u-circle-progress active-color="#2979ff" :percent="80"></u-circle-progress> | |||
|  |  */ | |||
|  | export default { | |||
|  | 	name: 'u-circle-progress', | |||
|  | 	props: { | |||
|  | 		// 圆环进度百分比值
 | |||
|  | 		percent: { | |||
|  | 			type: Number, | |||
|  | 			default: 0, | |||
|  | 			// 限制值在0到100之间
 | |||
|  | 			validator: val => { | |||
|  | 				return val >= 0 && val <= 100; | |||
|  | 			} | |||
|  | 		}, | |||
|  | 		// 底部圆环的颜色(灰色的圆环)
 | |||
|  | 		inactiveColor: { | |||
|  | 			type: String, | |||
|  | 			default: '#ececec' | |||
|  | 		}, | |||
|  | 		// 圆环激活部分的颜色
 | |||
|  | 		activeColor: { | |||
|  | 			type: String, | |||
|  | 			default: '#19be6b' | |||
|  | 		}, | |||
|  | 		// 圆环线条的宽度,单位rpx
 | |||
|  | 		borderWidth: { | |||
|  | 			type: [Number, String], | |||
|  | 			default: 14 | |||
|  | 		}, | |||
|  | 		// 整个圆形的宽度,单位rpx
 | |||
|  | 		width: { | |||
|  | 			type: [Number, String], | |||
|  | 			default: 200 | |||
|  | 		}, | |||
|  | 		// 整个圆环执行一圈的时间,单位ms
 | |||
|  | 		duration: { | |||
|  | 			type: [Number, String], | |||
|  | 			default: 1500 | |||
|  | 		}, | |||
|  | 		// 主题类型
 | |||
|  | 		type: { | |||
|  | 			type: String, | |||
|  | 			default: '' | |||
|  | 		}, | |||
|  | 		// 整个圆环进度区域的背景色
 | |||
|  | 		bgColor: { | |||
|  | 			type: String, | |||
|  | 			default: '#ffffff' | |||
|  | 		} | |||
|  | 	}, | |||
|  | 	data() { | |||
|  | 		return { | |||
|  | 			// #ifdef MP-WEIXIN
 | |||
|  | 			elBgId: 'uCircleProgressBgId', // 微信小程序中不能使用this.$u.guid()形式动态生成id值,否则会报错
 | |||
|  | 			elId: 'uCircleProgressElId', | |||
|  | 			// #endif
 | |||
|  | 			// #ifndef MP-WEIXIN
 | |||
|  | 			elBgId: this.$u.guid(), // 非微信端的时候,需用动态的id,否则一个页面多个圆形进度条组件数据会混乱
 | |||
|  | 			elId: this.$u.guid(), | |||
|  | 			// #endif
 | |||
|  | 			widthPx: uni.upx2px(this.width), // 转成px后的整个组件的背景宽度
 | |||
|  | 			borderWidthPx: uni.upx2px(this.borderWidth), // 转成px后的圆环的宽度
 | |||
|  | 			startAngle: -Math.PI / 2, // canvas画圆的起始角度,默认为3点钟方向,定位到12点钟方向
 | |||
|  | 			progressContext: null, // 活动圆的canvas上下文
 | |||
|  | 			newPercent: 0, // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
 | |||
|  | 			oldPercent: 0 // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
 | |||
|  | 		}; | |||
|  | 	}, | |||
|  | 	watch: { | |||
|  | 		percent(nVal, oVal = 0) { | |||
|  | 			if (nVal > 100) nVal = 100; | |||
|  | 			if (nVal < 0) oVal = 0; | |||
|  | 			// 此值其实等于this.percent,命名一个新
 | |||
|  | 			this.newPercent = nVal; | |||
|  | 			this.oldPercent = oVal; | |||
|  | 			setTimeout(() => { | |||
|  | 				// 无论是百分比值增加还是减少,需要操作还是原来的旧的百分比值
 | |||
|  | 				// 将此值减少或者新增到新的百分比值
 | |||
|  | 				this.drawCircleByProgress(oVal); | |||
|  | 			}, 50); | |||
|  | 		} | |||
|  | 	}, | |||
|  | 	created() { | |||
|  | 		// 赋值,用于加载后第一个画圆使用
 | |||
|  | 		this.newPercent = this.percent; | |||
|  | 		this.oldPercent = 0; | |||
|  | 	}, | |||
|  | 	computed: { | |||
|  | 		// 有type主题时,优先起作用
 | |||
|  | 		circleColor() { | |||
|  | 			if (['success', 'error', 'info', 'primary', 'warning'].indexOf(this.type) >= 0) return this.$u.color[this.type]; | |||
|  | 			else return this.activeColor; | |||
|  | 		} | |||
|  | 	}, | |||
|  | 	mounted() { | |||
|  | 		// 在h5端,必须要做一点延时才起作用,this.$nextTick()无效(HX2.4.7)
 | |||
|  | 		setTimeout(() => { | |||
|  | 			this.drawProgressBg(); | |||
|  | 			this.drawCircleByProgress(this.oldPercent); | |||
|  | 		}, 50); | |||
|  | 	}, | |||
|  | 	methods: { | |||
|  | 		drawProgressBg() { | |||
|  | 			let ctx = uni.createCanvasContext(this.elBgId, this); | |||
|  | 			ctx.setLineWidth(this.borderWidthPx); // 设置圆环宽度
 | |||
|  | 			ctx.setStrokeStyle(this.inactiveColor); // 线条颜色
 | |||
|  | 			ctx.beginPath(); // 开始描绘路径
 | |||
|  | 			// 设置一个原点(110,110),半径为100的圆的路径到当前路径
 | |||
|  | 			let radius = this.widthPx / 2; | |||
|  | 			ctx.arc(radius, radius, radius - this.borderWidthPx, 0, 2 * Math.PI, false); | |||
|  | 			ctx.stroke(); // 对路径进行描绘
 | |||
|  | 			ctx.draw(); | |||
|  | 		}, | |||
|  | 		drawCircleByProgress(progress) { | |||
|  | 			// 第一次操作进度环时将上下文保存到了this.data中,直接使用即可
 | |||
|  | 			let ctx = this.progressContext; | |||
|  | 			if (!ctx) { | |||
|  | 				ctx = uni.createCanvasContext(this.elId, this); | |||
|  | 				this.progressContext = ctx; | |||
|  | 			} | |||
|  | 			// 表示进度的两端为圆形
 | |||
|  | 			ctx.setLineCap('round'); | |||
|  | 			// 设置线条的宽度和颜色
 | |||
|  | 			ctx.setLineWidth(this.borderWidthPx); | |||
|  | 			ctx.setStrokeStyle(this.circleColor); | |||
|  | 			// 将总过渡时间除以100,得出每修改百分之一进度所需的时间
 | |||
|  | 			let time = Math.floor(this.duration / 100); | |||
|  | 			// 结束角的计算依据为:将2π分为100份,乘以当前的进度值,得出终止点的弧度值,加起始角,为整个圆从默认的
 | |||
|  | 			// 3点钟方向开始画图,转为更好理解的12点钟方向开始作图,这需要起始角和终止角同时加上this.startAngle值
 | |||
|  | 			let endAngle = ((2 * Math.PI) / 100) * progress + this.startAngle; | |||
|  | 			ctx.beginPath(); | |||
|  | 			// 半径为整个canvas宽度的一半
 | |||
|  | 			let radius = this.widthPx / 2; | |||
|  | 			ctx.arc(radius, radius, radius - this.borderWidthPx, this.startAngle, endAngle, false); | |||
|  | 			ctx.stroke(); | |||
|  | 			ctx.draw(); | |||
|  | 			// 如果变更后新值大于旧值,意味着增大了百分比
 | |||
|  | 			if (this.newPercent > this.oldPercent) { | |||
|  | 				// 每次递增百分之一
 | |||
|  | 				progress++; | |||
|  | 				// 如果新增后的值,大于需要设置的值百分比值,停止继续增加
 | |||
|  | 				if (progress > this.newPercent) return; | |||
|  | 			} else { | |||
|  | 				// 同理于上面
 | |||
|  | 				progress--; | |||
|  | 				if (progress < this.newPercent) return; | |||
|  | 			} | |||
|  | 			setTimeout(() => { | |||
|  | 				// 定时器,每次操作间隔为time值,为了让进度条有动画效果
 | |||
|  | 				this.drawCircleByProgress(progress); | |||
|  | 			}, time); | |||
|  | 		} | |||
|  | 	} | |||
|  | }; | |||
|  | </script> | |||
|  | 
 | |||
|  | <style lang="scss" scoped> | |||
|  | @import "../../libs/css/style.components.scss"; | |||
|  | .u-circle-progress { | |||
|  | 	position: relative; | |||
|  | 	/* #ifndef APP-NVUE */ | |||
|  | 	display: inline-flex;		 | |||
|  | 	/* #endif */ | |||
|  | 	align-items: center; | |||
|  | 	justify-content: center; | |||
|  | } | |||
|  | 
 | |||
|  | .u-canvas-bg { | |||
|  | 	position: absolute; | |||
|  | } | |||
|  | 
 | |||
|  | .u-canvas { | |||
|  | 	position: absolute; | |||
|  | } | |||
|  | </style> |