1191 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
			
		
		
	
	
			1191 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
import GLenum from './GLenum';
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import ActiveInfo from './ActiveInfo';
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import Buffer from './Buffer';
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import Framebuffer from './Framebuffer';
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import Renderbuffer from './Renderbuffer';
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import Texture from './Texture';
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import Program from './Program';
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import Shader from './Shader';
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import ShaderPrecisionFormat from './ShaderPrecisionFormat';
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import UniformLocation from './UniformLocation';
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import GLmethod from './GLmethod';
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const processArray = (array, checkArrayType = false) => {
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    function joinArray(arr, sep) {
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        let res = '';
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        for (let i = 0; i < arr.length; i++) {
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            if (i !== 0) {
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                res += sep;
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            }
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            res += arr[i];
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        }
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        return res;
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    }
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    let type = 'Float32Array';
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    if (checkArrayType) {
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        if (array instanceof Uint8Array) {
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            type = 'Uint8Array'
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        } else if (array instanceof Uint16Array) {
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            type = 'Uint16Array';
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        } else if (array instanceof Uint32Array) {
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            type = 'Uint32Array';
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        } else if (array instanceof Float32Array) {
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            type = 'Float32Array';
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        } else {
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            throw new Error('Check array type failed. Array type is ' + typeof array);
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        }
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    }
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    const ArrayTypes = {
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        Uint8Array: 1,
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        Uint16Array: 2,
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        Uint32Array: 4,
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        Float32Array: 14
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    };
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    return ArrayTypes[type] + ',' + btoa(joinArray(array, ','))
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}
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export default class WebGLRenderingContext {
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    // static GBridge = null;
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    className = 'WebGLRenderingContext';
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    constructor(canvas, type, attrs) {
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        this._canvas = canvas;
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        this._type = type;
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        this._version = 'WebGL 1.0';
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        this._attrs = attrs;
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        this._map = new Map();
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        Object.keys(GLenum)
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            .forEach(name => Object.defineProperty(this, name, {
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                value: GLenum[name]
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            }));
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    }
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    get canvas() {
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        return this._canvas;
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    }
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    activeTexture = function (textureUnit) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.activeTexture + ',' + textureUnit,
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            true
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        );
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    }
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    attachShader = function (progarm, shader) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.attachShader + ',' + progarm.id + ',' + shader.id,
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            true
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        );
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    }
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    bindAttribLocation = function (program, index, name) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.bindAttribLocation + ',' + program.id + ',' + index + ',' + name,
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            true
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        )
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    }
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    bindBuffer = function (target, buffer) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.bindBuffer + ',' + target + ',' + (buffer ? buffer.id : 0),
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            true
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        );
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    }
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    bindFramebuffer = function (target, framebuffer) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.bindFramebuffer + ',' + target + ',' + (framebuffer ? framebuffer.id : 0),
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            true
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        )
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    }
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    bindRenderbuffer = function (target, renderBuffer) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.bindRenderbuffer + ',' + target + ',' + (renderBuffer ? renderBuffer.id : 0),
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            true
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        )
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    }
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    bindTexture = function (target, texture) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.bindTexture + ',' + target + ',' + (texture ? texture.id : 0),
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            true
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        )
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    }
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    blendColor = function (r, g, b, a) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.blendColor + ',' + target + ',' + r + ',' + g + ',' + b + ',' + a,
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            true
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        )
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    }
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    blendEquation = function (mode) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.blendEquation + ',' + mode,
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            true
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        )
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    }
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    blendEquationSeparate = function (modeRGB, modeAlpha) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.blendEquationSeparate + ',' + modeRGB + ',' + modeAlpha,
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            true
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        )
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    }
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    blendFunc = function (sfactor, dfactor) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.blendFunc + ',' + sfactor + ',' + dfactor,
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            true
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        );
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    }
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    blendFuncSeparate = function (srcRGB, dstRGB, srcAlpha, dstAlpha) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.blendFuncSeparate + ',' + srcRGB + ',' + dstRGB + ',' + srcAlpha + ',' + dstAlpha,
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            true
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        );
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    }
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    bufferData = function (target, data, usage) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.bufferData + ',' + target + ',' + processArray(data, true) + ',' + usage,
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            true
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        )
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    }
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    bufferSubData = function (target, offset, data) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.bufferSubData + ',' + target + ',' + offset + ',' + processArray(data, true),
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            true
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        )
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    }
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    checkFramebufferStatus = function (target) {
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        const result = WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.checkFramebufferStatus + ',' + target
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        );
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        return Number(result);
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    }
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    clear = function (mask) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.clear + ',' + mask
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        );
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        this._canvas._needRender = true;
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    }
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    clearColor = function (r, g, b, a) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.clearColor + ',' + r + ',' + g + ',' + b,
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            true
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        )
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    }
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    clearDepth = function (depth) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.clearDepth + ',' + depth,
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            true
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        )
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    }
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    clearStencil = function (s) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.clearStencil + ',' + s
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        );
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    }
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    colorMask = function (r, g, b, a) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.colorMask + ',' + r + ',' + g + ',' + b + ',' + a
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        )
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    }
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    compileShader = function (shader) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.compileShader + ',' + shader.id,
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            true
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        )
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    }
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    compressedTexImage2D = function (target, level, internalformat, width, height, border, pixels) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.compressedTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' +
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            width + ',' + height + ',' + border + ',' + processArray(pixels),
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            true
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        )
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    }
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    compressedTexSubImage2D = function (target, level, xoffset, yoffset, width, height, format, pixels) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.compressedTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' +
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            width + ',' + height + ',' + format + ',' + processArray(pixels),
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            true
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        )
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    }
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    copyTexImage2D = function (target, level, internalformat, x, y, width, height, border) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.copyTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + x + ',' + y + ',' +
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            width + ',' + height + ',' + border,
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            true
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        );
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    }
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    copyTexSubImage2D = function (target, level, xoffset, yoffset, x, y, width, height) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.copyTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + x + ',' + y + ',' +
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            width + ',' + height
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        );
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    }
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    createBuffer = function () {
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        const result = WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.createBuffer + ''
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        );
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        const buffer = new Buffer(result);
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        this._map.set(buffer.uuid(), buffer);
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        return buffer;
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    }
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    createFramebuffer = function () {
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        const result = WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.createFramebuffer + ''
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        );
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        const framebuffer = new Framebuffer(result);
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        this._map.set(framebuffer.uuid(), framebuffer);
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        return framebuffer;
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    }
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    createProgram = function () {
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        const id = WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.createProgram + ''
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        );
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        const program = new Program(id);
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        this._map.set(program.uuid(), program);
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        return program;
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    }
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    createRenderbuffer = function () {
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        const id = WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.createRenderbuffer + ''
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        )
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        const renderBuffer = new Renderbuffer(id);
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        this._map.set(renderBuffer.uuid(), renderBuffer);
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        return renderBuffer;
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    }
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    createShader = function (type) {
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        const id = WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.createShader + ',' + type
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        )
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        const shader = new Shader(id, type);
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        this._map.set(shader.uuid(), shader);
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        return shader;
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    }
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    createTexture = function () {
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        const id = WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.createTexture + ''
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        );
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        const texture = new Texture(id);
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        this._map.set(texture.uuid(), texture);
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        return texture;
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    }
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    cullFace = function (mode) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.cullFace + ',' + mode,
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            true
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        )
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    }
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    deleteBuffer = function (buffer) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.deleteBuffer + ',' + buffer.id,
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            true
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        )
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    }
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    deleteFramebuffer = function (framebuffer) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.deleteFramebuffer + ',' + framebuffer.id,
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            true
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        )
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    }
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    deleteProgram = function (program) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.deleteProgram + ',' + program.id,
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            true
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        )
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    }
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    deleteRenderbuffer = function (renderbuffer) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.deleteRenderbuffer + ',' + renderbuffer.id,
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            true
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        )
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    }
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    deleteShader = function (shader) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.deleteShader + ',' + shader.id,
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            true
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        )
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    }
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 | 
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    deleteTexture = function (texture) {
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						|
        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.deleteTexture + ',' + texture.id,
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            true
 | 
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        )
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    }
 | 
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 | 
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    depthFunc = function (func) {
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        WebGLRenderingContext.GBridge.callNative(
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            this._canvas.id,
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            GLmethod.depthFunc + ',' + func
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        )
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    }
 | 
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 | 
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    depthMask = function (flag) {
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        WebGLRenderingContext.GBridge.callNative(
 | 
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            this._canvas.id,
 | 
						|
            GLmethod.depthMask + ',' + Number(flag),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
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    depthRange = function (zNear, zFar) {
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						|
        WebGLRenderingContext.GBridge.callNative(
 | 
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            this._canvas.id,
 | 
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            GLmethod.depthRange + ',' + zNear + ',' + zFar,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    detachShader = function (program, shader) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.detachShader + ',' + program.id + ',' + shader.id,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    disable = function (cap) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.disable + ',' + cap,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    disableVertexAttribArray = function (index) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.disableVertexAttribArray + ',' + index,
 | 
						|
            true
 | 
						|
        );
 | 
						|
    }
 | 
						|
 | 
						|
    drawArrays = function (mode, first, count) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.drawArrays + ',' + mode + ',' + first + ',' + count
 | 
						|
        )
 | 
						|
        this._canvas._needRender = true;
 | 
						|
    }
 | 
						|
 | 
						|
    drawElements = function (mode, count, type, offset) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.drawElements + ',' + mode + ',' + count + ',' + type + ',' + offset + ';'
 | 
						|
        );
 | 
						|
        this._canvas._needRender = true;
 | 
						|
    }
 | 
						|
 | 
						|
    enable = function (cap) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.enable + ',' + cap,
 | 
						|
            true
 | 
						|
        );
 | 
						|
    }
 | 
						|
 | 
						|
    enableVertexAttribArray = function (index) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.enableVertexAttribArray + ',' + index,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    flush = function () {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.flush + ''
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    framebufferRenderbuffer = function (target, attachment, textarget, texture, level) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.framebufferRenderbuffer + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    framebufferTexture2D = function (target, attachment, textarget, texture, level) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.framebufferTexture2D + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    frontFace = function (mode) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.frontFace + ',' + mode,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    generateMipmap = function (target) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.generateMipmap + ',' + target,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    getActiveAttrib = function (progarm, index) {
 | 
						|
        const resultString = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getActiveAttrib + ',' + progarm.id + ',' + index
 | 
						|
        )
 | 
						|
        const [type, size, name] = resultString.split(',');
 | 
						|
        return new ActiveInfo({
 | 
						|
            type: Number(type),
 | 
						|
            size: Number(size),
 | 
						|
            name
 | 
						|
        });
 | 
						|
    }
 | 
						|
 | 
						|
    getActiveUniform = function (progarm, index) {
 | 
						|
        const resultString = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getActiveUniform + ',' + progarm.id + ',' + index
 | 
						|
        );
 | 
						|
        const [type, size, name] = resultString.split(',');
 | 
						|
        return new ActiveInfo({
 | 
						|
            type: Number(type),
 | 
						|
            size: Number(size),
 | 
						|
            name
 | 
						|
        })
 | 
						|
    }
 | 
						|
 | 
						|
    getAttachedShaders = function (progarm) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getAttachedShaders + ',' + progarm.id
 | 
						|
        );
 | 
						|
        const [type, ...ids] = result;
 | 
						|
        return ids.map(id => this._map.get(Shader.uuid(id)));
 | 
						|
    }
 | 
						|
 | 
						|
    getAttribLocation = function (progarm, name) {
 | 
						|
        return WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getAttribLocation + ',' + progarm.id + ',' + name
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    getBufferParameter = function (target, pname) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getBufferParameter + ',' + target + ',' + pname
 | 
						|
        );
 | 
						|
        const [type, res] = getBufferParameter;
 | 
						|
        return res;
 | 
						|
    }
 | 
						|
 | 
						|
    getError = function () {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getError + ''
 | 
						|
        )
 | 
						|
        return result;
 | 
						|
    }
 | 
						|
 | 
						|
    getExtension = function (name) {
 | 
						|
        return null;
 | 
						|
    }
 | 
						|
 | 
						|
    getFramebufferAttachmentParameter = function (target, attachment, pname) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getFramebufferAttachmentParameter + ',' + target + ',' + attachment + ',' + pname
 | 
						|
        )
 | 
						|
        switch (pname) {
 | 
						|
            case GLenum.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
 | 
						|
                return this._map.get(Renderbuffer.uuid(result)) || this._map.get(Texture.uuid(result)) || null;
 | 
						|
            default:
 | 
						|
                return result;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    getParameter = function (pname) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getParameter + ',' + pname
 | 
						|
        )
 | 
						|
        switch (pname) {
 | 
						|
            case GLenum.VERSION:
 | 
						|
                return this._version;
 | 
						|
            case GLenum.ARRAY_BUFFER_BINDING: // buffer
 | 
						|
            case GLenum.ELEMENT_ARRAY_BUFFER_BINDING: // buffer
 | 
						|
                return this._map.get(Buffer.uuid(result)) || null;
 | 
						|
            case GLenum.CURRENT_PROGRAM: // program
 | 
						|
                return this._map.get(Program.uuid(result)) || null;
 | 
						|
            case GLenum.FRAMEBUFFER_BINDING: // framebuffer
 | 
						|
                return this._map.get(Framebuffer.uuid(result)) || null;
 | 
						|
            case GLenum.RENDERBUFFER_BINDING: // renderbuffer
 | 
						|
                return this._map.get(Renderbuffer.uuid(result)) || null;
 | 
						|
            case GLenum.TEXTURE_BINDING_2D: // texture
 | 
						|
            case GLenum.TEXTURE_BINDING_CUBE_MAP: // texture
 | 
						|
                return this._map.get(Texture.uuid(result)) || null;
 | 
						|
            case GLenum.ALIASED_LINE_WIDTH_RANGE: // Float32Array
 | 
						|
            case GLenum.ALIASED_POINT_SIZE_RANGE: // Float32Array
 | 
						|
            case GLenum.BLEND_COLOR: // Float32Array
 | 
						|
            case GLenum.COLOR_CLEAR_VALUE: // Float32Array
 | 
						|
            case GLenum.DEPTH_RANGE: // Float32Array
 | 
						|
            case GLenum.MAX_VIEWPORT_DIMS: // Int32Array
 | 
						|
            case GLenum.SCISSOR_BOX: // Int32Array
 | 
						|
            case GLenum.VIEWPORT: // Int32Array            
 | 
						|
            case GLenum.COMPRESSED_TEXTURE_FORMATS: // Uint32Array
 | 
						|
            default:
 | 
						|
                const [type, ...res] = result.split(',');
 | 
						|
                if (res.length === 1) {
 | 
						|
                    return Number(res[0]);
 | 
						|
                } else {
 | 
						|
                    return res.map(Number);
 | 
						|
                }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    getProgramInfoLog = function (progarm) {
 | 
						|
        return WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getProgramInfoLog + ',' + progarm.id
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    getProgramParameter = function (program, pname) {
 | 
						|
        const res = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getProgramParameter + ',' + program.id + ',' + pname
 | 
						|
        );
 | 
						|
 | 
						|
        const [type, result] = res.split(',').map(i => parseInt(i));
 | 
						|
 | 
						|
        if (type === 1) {
 | 
						|
            return Boolean(result);
 | 
						|
        } else if (type === 2) {
 | 
						|
            return result;
 | 
						|
        } else {
 | 
						|
            throw new Error('Unrecongized program paramater ' + res + ', type: ' + typeof res);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    getRenderbufferParameter = function (target, pname) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getRenderbufferParameter + ',' + target + ',' + pname
 | 
						|
        )
 | 
						|
        return result;
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    getShaderInfoLog = function (shader) {
 | 
						|
        return WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getShaderInfoLog + ',' + shader.id
 | 
						|
        );
 | 
						|
    }
 | 
						|
 | 
						|
    getShaderParameter = function (shader, pname) {
 | 
						|
        return WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getShaderParameter + ',' + shader.id + ',' + pname
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    getShaderPrecisionFormat = function (shaderType, precisionType) {
 | 
						|
        const [rangeMin, rangeMax, precision] = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getShaderPrecisionFormat + ',' + shaderType + ',' + precisionType
 | 
						|
        );
 | 
						|
        const shaderPrecisionFormat = new ShaderPrecisionFormat({
 | 
						|
            rangeMin: Number(rangeMin),
 | 
						|
            rangeMax: Number(rangeMax),
 | 
						|
            precision: Number(precision)
 | 
						|
        });
 | 
						|
        return shaderPrecisionFormat;
 | 
						|
    }
 | 
						|
 | 
						|
    getShaderSource = function (shader) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getShaderSource + ',' + shader.id
 | 
						|
        );
 | 
						|
        return result;
 | 
						|
    }
 | 
						|
 | 
						|
    getSupportedExtensions = function () {
 | 
						|
        return Object.keys({});
 | 
						|
    }
 | 
						|
 | 
						|
    getTexParameter = function (target, pname) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getTexParameter + ',' + target + ',' + pname
 | 
						|
        )
 | 
						|
        return result;
 | 
						|
    }
 | 
						|
 | 
						|
    getUniformLocation = function (program, name) {
 | 
						|
        const id = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getUniformLocation + ',' + program.id + ',' + name
 | 
						|
        );
 | 
						|
        if (id === -1) {
 | 
						|
            return null;
 | 
						|
        } else {
 | 
						|
            return new UniformLocation(Number(id));
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    getVertexAttrib = function (index, pname) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getVertexAttrib + ',' + index + ',' + pname
 | 
						|
        );
 | 
						|
        switch (pname) {
 | 
						|
            case GLenum.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
 | 
						|
                return this._map.get(Buffer.uuid(result)) || null;
 | 
						|
            case GLenum.CURRENT_VERTEX_ATTRIB: // Float32Array
 | 
						|
            default:
 | 
						|
                return result;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    getVertexAttribOffset = function (index, pname) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.getVertexAttribOffset + ',' + index + ',' + pname
 | 
						|
        )
 | 
						|
        return Number(result);
 | 
						|
    }
 | 
						|
 | 
						|
    isBuffer = function (buffer) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.isBuffer + ',' + buffer.id
 | 
						|
        )
 | 
						|
        return Boolean(result);
 | 
						|
    }
 | 
						|
 | 
						|
    isContextLost = function () {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    isEnabled = function (cap) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.isEnabled + ',' + cap
 | 
						|
        )
 | 
						|
        return Boolean(result);
 | 
						|
    }
 | 
						|
 | 
						|
    isFramebuffer = function (framebuffer) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.isFramebuffer + ',' + framebuffer.id
 | 
						|
        )
 | 
						|
        return Boolean(result);
 | 
						|
    }
 | 
						|
 | 
						|
    isProgram = function (program) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.isProgram + ',' + program.id
 | 
						|
        )
 | 
						|
        return Boolean(result);
 | 
						|
    }
 | 
						|
 | 
						|
    isRenderbuffer = function (renderBuffer) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.isRenderbuffer + ',' + renderbuffer.id
 | 
						|
        )
 | 
						|
        return Boolean(result);
 | 
						|
    }
 | 
						|
 | 
						|
    isShader = function (shader) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.isShader + ',' + shader.id
 | 
						|
        )
 | 
						|
        return Boolean(result);
 | 
						|
    }
 | 
						|
 | 
						|
    isTexture = function (texture) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.isTexture + ',' + texture.id
 | 
						|
        );
 | 
						|
        return Boolean(result);
 | 
						|
    }
 | 
						|
 | 
						|
    lineWidth = function (width) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.lineWidth + ',' + width,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    linkProgram = function (program) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.linkProgram + ',' + program.id,
 | 
						|
            true
 | 
						|
        );
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    pixelStorei = function (pname, param) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.pixelStorei + ',' + pname + ',' + Number(param)
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    polygonOffset = function (factor, units) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.polygonOffset + ',' + factor + ',' + units
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    readPixels = function (x, y, width, height, format, type, pixels) {
 | 
						|
        const result = WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.readPixels + ',' + x + ',' + y + ',' + width + ',' + height + ',' + format + ',' + type
 | 
						|
        )
 | 
						|
        return result;
 | 
						|
    }
 | 
						|
 | 
						|
    renderbufferStorage = function (target, internalFormat, width, height) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.renderbufferStorage + ',' + target + ',' + internalFormat + ',' + width + ',' + height,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    sampleCoverage = function (value, invert) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.sampleCoverage + ',' + value + ',' + Number(invert),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    scissor = function (x, y, width, height) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.scissor + ',' + x + ',' + y + ',' + width + ',' + height,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    shaderSource = function (shader, source) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.shaderSource + ',' + shader.id + ',' + source
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    stencilFunc = function (func, ref, mask) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.stencilFunc + ',' + func + ',' + ref + ',' + mask,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    stencilFuncSeparate = function (face, func, ref, mask) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.stencilFuncSeparate + ',' + face + ',' + func + ',' + ref + ',' + mask,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    stencilMask = function (mask) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.stencilMask + ',' + mask,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    stencilMaskSeparate = function (face, mask) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.stencilMaskSeparate + ',' + face + ',' + mask,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    stencilOp = function (fail, zfail, zpass) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.stencilOp + ',' + fail + ',' + zfail + ',' + zpass
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    stencilOpSeparate = function (face, fail, zfail, zpass) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.stencilOp + ',' + face + ',' + fail + ',' + zfail + ',' + zpass,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    texImage2D = function (...args) {
 | 
						|
        WebGLRenderingContext.GBridge.texImage2D(this._canvas.id, ...args);
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    texParameterf = function (target, pname, param) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.texParameterf + ',' + target + ',' + pname + ',' + param,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    texParameteri = function (target, pname, param) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.texParameteri + ',' + target + ',' + pname + ',' + param
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    texSubImage2D = function (...args) {
 | 
						|
        WebGLRenderingContext.GBridge.texSubImage2D(this._canvas.id, ...args);
 | 
						|
    }
 | 
						|
 | 
						|
    uniform1f = function (location, v0) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform1f + ',' + location.id + ',' + v0
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform1fv = function (location, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform1fv + ',' + location.id + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform1i = function (location, v0) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform1i + ',' + location.id + ',' + v0,
 | 
						|
            // true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform1iv = function (location, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform1iv + ',' + location.id + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform2f = function (location, v0, v1) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform2f + ',' + location.id + ',' + v0 + ',' + v1,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform2fv = function (location, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform2fv + ',' + location.id + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform2i = function (location, v0, v1) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform2i + ',' + location.id + ',' + v0 + ',' + v1,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform2iv = function (location, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform2iv + ',' + location.id + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform3f = function (location, v0, v1, v2) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform3f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform3fv = function (location, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform3fv + ',' + location.id + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform3i = function (location, v0, v1, v2) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform3i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform3iv = function (location, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform3iv + ',' + location.id + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform4f = function (location, v0, v1, v2, v3) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform4f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform4fv = function (location, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform4fv + ',' + location.id + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform4i = function (location, v0, v1, v2, v3) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform4i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniform4iv = function (location, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniform4iv + ',' + location.id + ',' + processArray(value, true),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniformMatrix2fv = function (location, transpose, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniformMatrix2fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniformMatrix3fv = function (location, transpose, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniformMatrix3fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    uniformMatrix4fv = function (location, transpose, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.uniformMatrix4fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        );
 | 
						|
    }
 | 
						|
 | 
						|
    useProgram = function (progarm) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.useProgram + ',' + progarm.id + '',
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    validateProgram = function (program) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.validateProgram + ',' + program.id,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttrib1f = function (index, v0) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttrib1f + ',' + index + ',' + v0,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttrib2f = function (index, v0, v1) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttrib2f + ',' + index + ',' + v0 + ',' + v1,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttrib3f = function (index, v0, v1, v2) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttrib3f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttrib4f = function (index, v0, v1, v2, v3) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttrib4f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttrib1fv = function (index, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttrib1fv + ',' + index + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttrib2fv = function (index, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttrib2fv + ',' + index + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttrib3fv = function (index, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttrib3fv + ',' + index + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttrib4fv = function (index, value) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttrib4fv + ',' + index + ',' + processArray(value),
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    vertexAttribPointer = function (index, size, type, normalized, stride, offset) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.vertexAttribPointer + ',' + index + ',' + size + ',' + type + ',' + Number(normalized) + ',' + stride + ',' + offset,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
 | 
						|
    viewport = function (x, y, width, height) {
 | 
						|
        WebGLRenderingContext.GBridge.callNative(
 | 
						|
            this._canvas.id,
 | 
						|
            GLmethod.viewport + ',' + x + ',' + y + ',' + width + ',' + height,
 | 
						|
            true
 | 
						|
        )
 | 
						|
    }
 | 
						|
} |