363 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
			
		
		
	
	
			363 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
(function(window, document, exportName, undefined) {
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    "use strict";
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    var isMultiTouch = false;
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    var multiTouchStartPos;
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    var eventTarget;
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    var touchElements = {};
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    // polyfills
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    if(!document.createTouch) {
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        document.createTouch = function(view, target, identifier, pageX, pageY, screenX, screenY, clientX, clientY) {
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            // auto set
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            if(clientX == undefined || clientY == undefined) {
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                clientX = pageX - window.pageXOffset;
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                clientY = pageY - window.pageYOffset;
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            }
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            return new Touch(target, identifier, {
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                pageX: pageX,
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                pageY: pageY,
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                screenX: screenX,
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                screenY: screenY,
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                clientX: clientX,
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                clientY: clientY
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            });
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        };
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    }
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    if(!document.createTouchList) {
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        document.createTouchList = function() {
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            var touchList = new TouchList();
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            for (var i = 0; i < arguments.length; i++) {
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                touchList[i] = arguments[i];
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            }
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            touchList.length = arguments.length;
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            return touchList;
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        };
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    }
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    /**
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     * create an touch point
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     * @constructor
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     * @param target
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     * @param identifier
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     * @param pos
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     * @param deltaX
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     * @param deltaY
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     * @returns {Object} touchPoint
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     */
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    function Touch(target, identifier, pos, deltaX, deltaY) {
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        deltaX = deltaX || 0;
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        deltaY = deltaY || 0;
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        this.identifier = identifier;
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        this.target = target;
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        this.clientX = pos.clientX + deltaX;
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        this.clientY = pos.clientY + deltaY;
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        this.screenX = pos.screenX + deltaX;
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        this.screenY = pos.screenY + deltaY;
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        this.pageX = pos.pageX + deltaX;
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        this.pageY = pos.pageY + deltaY;
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    }
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    /**
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     * create empty touchlist with the methods
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     * @constructor
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     * @returns touchList
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     */
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    function TouchList() {
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        var touchList = [];
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        touchList.item = function(index) {
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            return this[index] || null;
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        };
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        // specified by Mozilla
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        touchList.identifiedTouch = function(id) {
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            return this[id + 1] || null;
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        };
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        return touchList;
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    }
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    /**
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     * Simple trick to fake touch event support
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     * this is enough for most libraries like Modernizr and Hammer
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     */
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    function fakeTouchSupport() {
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        var objs = [window, document.documentElement];
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        var props = ['ontouchstart', 'ontouchmove', 'ontouchcancel', 'ontouchend'];
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        for(var o=0; o<objs.length; o++) {
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            for(var p=0; p<props.length; p++) {
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                if(objs[o] && objs[o][props[p]] == undefined) {
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                    objs[o][props[p]] = null;
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                }
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            }
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        }
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    }
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    /**
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     * we don't have to emulate on a touch device
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     * @returns {boolean}
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     */
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    function hasTouchSupport() {
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        return ("ontouchstart" in window) || // touch events
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               (window.Modernizr && window.Modernizr.touch) || // modernizr
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               (navigator.msMaxTouchPoints || navigator.maxTouchPoints) > 2; // pointer events
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    }
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    /**
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     * disable mouseevents on the page
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     * @param ev
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     */
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    function preventMouseEvents(ev) {
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		// 注释启用默认事件
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        // ev.preventDefault();
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        // ev.stopPropagation();
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    }
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    /**
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     * only trigger touches when the left mousebutton has been pressed
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     * @param touchType
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     * @returns {Function}
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     */
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    function onMouse(touchType) {
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        return function(ev) {
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            // prevent mouse events
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            preventMouseEvents(ev);
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            if (ev.which !== 1) {
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                return;
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            }
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            // The EventTarget on which the touch point started when it was first placed on the surface,
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            // even if the touch point has since moved outside the interactive area of that element.
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            // also, when the target doesnt exist anymore, we update it
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            if (ev.type == 'mousedown' || !eventTarget || (eventTarget && !eventTarget.dispatchEvent)) {
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                eventTarget = ev.target;
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            }
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            // shiftKey has been lost, so trigger a touchend
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            if (isMultiTouch && !ev.shiftKey) {
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                triggerTouch('touchend', ev);
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                isMultiTouch = false;
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            }
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            triggerTouch(touchType, ev);
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            // we're entering the multi-touch mode!
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            if (!isMultiTouch && ev.shiftKey) {
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                isMultiTouch = true;
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                multiTouchStartPos = {
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                    pageX: ev.pageX,
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                    pageY: ev.pageY,
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                    clientX: ev.clientX,
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                    clientY: ev.clientY,
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                    screenX: ev.screenX,
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                    screenY: ev.screenY
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                };
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                triggerTouch('touchstart', ev);
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            }
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            // reset
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            if (ev.type == 'mouseup') {
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                multiTouchStartPos = null;
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                isMultiTouch = false;
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                eventTarget = null;
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            }
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        }
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    }
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    /**
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     * trigger a touch event
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     * @param eventName
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     * @param mouseEv
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     */
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    function triggerTouch(eventName, mouseEv) {
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        var touchEvent = document.createEvent('Event');
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        touchEvent.initEvent(eventName, true, true);
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        touchEvent.altKey = mouseEv.altKey;
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        touchEvent.ctrlKey = mouseEv.ctrlKey;
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        touchEvent.metaKey = mouseEv.metaKey;
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        touchEvent.shiftKey = mouseEv.shiftKey;
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        touchEvent.touches = getActiveTouches(mouseEv, eventName);
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        touchEvent.targetTouches = getActiveTouches(mouseEv, eventName);
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        touchEvent.changedTouches = getChangedTouches(mouseEv, eventName);
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        eventTarget.dispatchEvent(touchEvent);
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    }
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    /**
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     * create a touchList based on the mouse event
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     * @param mouseEv
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     * @returns {TouchList}
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     */
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    function createTouchList(mouseEv) {
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        var touchList = new TouchList();
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        if (isMultiTouch) {
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            var f = TouchEmulator.multiTouchOffset;
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            var deltaX = multiTouchStartPos.pageX - mouseEv.pageX;
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            var deltaY = multiTouchStartPos.pageY - mouseEv.pageY;
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            touchList.push(new Touch(eventTarget, 1, multiTouchStartPos, (deltaX*-1) - f, (deltaY*-1) + f));
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            touchList.push(new Touch(eventTarget, 2, multiTouchStartPos, deltaX+f, deltaY-f));
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        } else {
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            touchList.push(new Touch(eventTarget, 1, mouseEv, 0, 0));
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        }
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        return touchList;
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    }
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    /**
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     * receive all active touches
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     * @param mouseEv
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     * @returns {TouchList}
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     */
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    function getActiveTouches(mouseEv, eventName) {
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        // empty list
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        if (mouseEv.type == 'mouseup') {
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            return new TouchList();
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        }
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        var touchList = createTouchList(mouseEv);
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        if(isMultiTouch && mouseEv.type != 'mouseup' && eventName == 'touchend') {
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            touchList.splice(1, 1);
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        }
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        return touchList;
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    }
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    /**
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     * receive a filtered set of touches with only the changed pointers
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     * @param mouseEv
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     * @param eventName
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     * @returns {TouchList}
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     */
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    function getChangedTouches(mouseEv, eventName) {
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        var touchList = createTouchList(mouseEv);
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        // we only want to return the added/removed item on multitouch
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        // which is the second pointer, so remove the first pointer from the touchList
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        //
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        // but when the mouseEv.type is mouseup, we want to send all touches because then
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        // no new input will be possible
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        if(isMultiTouch && mouseEv.type != 'mouseup' &&
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            (eventName == 'touchstart' || eventName == 'touchend')) {
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            touchList.splice(0, 1);
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        }
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        return touchList;
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    }
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    /**
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     * show the touchpoints on the screen
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     */
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    function showTouches(ev) {
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        var touch, i, el, styles;
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        // first all visible touches
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        for(i = 0; i < ev.touches.length; i++) {
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            touch = ev.touches[i];
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            el = touchElements[touch.identifier];
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            if(!el) {
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                el = touchElements[touch.identifier] = document.createElement("div");
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                document.body.appendChild(el);
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            }
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            styles = TouchEmulator.template(touch);
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            for(var prop in styles) {
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                el.style[prop] = styles[prop];
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            }
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        }
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        // remove all ended touches
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        if(ev.type == 'touchend' || ev.type == 'touchcancel') {
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            for(i = 0; i < ev.changedTouches.length; i++) {
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                touch = ev.changedTouches[i];
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                el = touchElements[touch.identifier];
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                if(el) {
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                    el.parentNode.removeChild(el);
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                    delete touchElements[touch.identifier];
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                }
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            }
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        }
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    }
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    /**
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     * TouchEmulator initializer
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     */
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    function TouchEmulator() {
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        if (hasTouchSupport()) {
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            return;
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        }
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        fakeTouchSupport();
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        window.addEventListener("mousedown", onMouse('touchstart'), true);
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        window.addEventListener("mousemove", onMouse('touchmove'), true);
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        window.addEventListener("mouseup", onMouse('touchend'), true);
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        window.addEventListener("mouseenter", preventMouseEvents, true);
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        window.addEventListener("mouseleave", preventMouseEvents, true);
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        window.addEventListener("mouseout", preventMouseEvents, true);
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        window.addEventListener("mouseover", preventMouseEvents, true);
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        // it uses itself!
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        window.addEventListener("touchstart", showTouches, true);
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        window.addEventListener("touchmove", showTouches, true);
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        window.addEventListener("touchend", showTouches, true);
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        window.addEventListener("touchcancel", showTouches, true);
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    }
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    // start distance when entering the multitouch mode
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    TouchEmulator.multiTouchOffset = 75;
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    /**
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     * css template for the touch rendering
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     * @param touch
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     * @returns object
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     */
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    TouchEmulator.template = function(touch) {
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        var size = 0;
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        var transform = 'translate('+ (touch.clientX-(size/2)) +'px, '+ (touch.clientY-(size/2)) +'px)';
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        return {
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            position: 'fixed',
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            left: 0,
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            top: 0,
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            background: '#fff',
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            border: 'solid 1px #999',
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            opacity: .6,
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            borderRadius: '100%',
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            height: size + 'px',
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            width: size + 'px',
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            padding: 0,
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            margin: 0,
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            display: 'block',
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            overflow: 'hidden',
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            pointerEvents: 'none',
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            webkitUserSelect: 'none',
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            mozUserSelect: 'none',
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            userSelect: 'none',
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            webkitTransform: transform,
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            mozTransform: transform,
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            transform: transform,
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            zIndex: 100
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        }
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    };
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    // export
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    if (typeof define == "function" && define.amd) {
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        define(function() {
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            return TouchEmulator;
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        });
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    } else if (typeof module != "undefined" && module.exports) {
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        module.exports = TouchEmulator;
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    } else {
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        window[exportName] = TouchEmulator;
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    }
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})(window, document, "TouchEmulator"); |