fix audiostream buffer
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6a7af5d006
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46b0f5abab
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@ -406,6 +406,8 @@ class ASR:
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idx += self.chunk
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if streamlen>0:
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self.queue.put(stream[idx:])
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self.input_stream.seek(0)
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self.input_stream.truncate()
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def get_audio_out(self):
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return self.output_queue.get()
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16
nerfreal.py
16
nerfreal.py
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@ -5,6 +5,7 @@ import numpy as np
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#from .utils import *
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import subprocess
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import os
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import time
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from asrreal import ASR
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from rtmp_streaming import StreamerConfig, Streamer
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@ -129,8 +130,8 @@ class NeRFReal:
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def test_step(self):
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starter, ender = torch.cuda.Event(enable_timing=True), torch.cuda.Event(enable_timing=True)
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starter.record()
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#starter, ender = torch.cuda.Event(enable_timing=True), torch.cuda.Event(enable_timing=True)
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#starter.record()
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if self.playing:
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try:
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@ -161,9 +162,9 @@ class NeRFReal:
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auds = None
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outputs = self.trainer.test_gui(self.cam.pose, self.cam.intrinsics, self.W, self.H, auds, self.eye_area, self.ind_index, self.bg_color, self.spp, self.downscale)
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ender.record()
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torch.cuda.synchronize()
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t = starter.elapsed_time(ender)
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#ender.record()
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#torch.cuda.synchronize()
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#t = starter.elapsed_time(ender)
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def render(self):
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if self.opt.asr:
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@ -171,8 +172,13 @@ class NeRFReal:
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while True: #todo
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# update texture every frame
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# audio stream thread...
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t = time.time()
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if self.opt.asr and self.playing:
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# run 2 ASR steps (audio is at 50FPS, video is at 25FPS)
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for _ in range(2):
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self.asr.run_step()
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self.test_step()
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delay = 0.04 - (time.time() - t) #40ms
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if delay > 0:
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time.sleep(delay)
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