# server.py from flask import Flask, request, jsonify from flask_sockets import Sockets import base64 import time import json import gevent from gevent import pywsgi from geventwebsocket.handler import WebSocketHandler from tools import audio_pre_process, video_pre_process, generate_video,audio_process import os import re import numpy as np import argparse from nerf_triplane.provider import NeRFDataset_Test from nerf_triplane.utils import * from nerf_triplane.network import NeRFNetwork from nerfreal import NeRFReal import shutil import asyncio import edge_tts app = Flask(__name__) sockets = Sockets(app) video_list = [] global nerfreal async def main(voicename: str, text: str, render): communicate = edge_tts.Communicate(text, voicename) #with open(OUTPUT_FILE, "wb") as file: async for chunk in communicate.stream(): if chunk["type"] == "audio": render.push_audio(chunk["data"]) #file.write(chunk["data"]) elif chunk["type"] == "WordBoundary": pass def send_information(path, ws): print('传输信息开始!') #path = video_list[0] '''''' with open(path, 'rb') as f: video_data = base64.b64encode(f.read()).decode() data = { 'video': 'data:video/mp4;base64,%s' % video_data, } json_data = json.dumps(data) ws.send(json_data) def txt_to_audio(text_): audio_list = [] #audio_path = 'data/audio/aud_0.wav' voicename = "zh-CN-YunxiaNeural" # 让我们一起学习。必应由 AI 提供支持,因此可能出现意外和错误。请确保核对事实,并 共享反馈以便我们可以学习和改进! text = text_ asyncio.get_event_loop().run_until_complete(main(voicename,text,nerfreal)) #audio_process(audio_path) @sockets.route('/dighuman') def echo_socket(ws): # 获取WebSocket对象 #ws = request.environ.get('wsgi.websocket') # 如果没有获取到,返回错误信息 if not ws: print('未建立连接!') return 'Please use WebSocket' # 否则,循环接收和发送消息 else: print('建立连接!') while True: message = ws.receive() if len(message)==0: return '输入信息为空' else: txt_to_audio(message) audio_path = 'data/audio/aud_0.wav' audio_path_eo = 'data/audio/aud_0_eo.npy' video_path = 'data/video/results/ngp_0.mp4' output_path = 'data/video/results/output_0.mp4' generate_video(audio_path, audio_path_eo, video_path, output_path) video_list.append(output_path) send_information(output_path, ws) if __name__ == '__main__': parser = argparse.ArgumentParser() parser.add_argument('--pose', type=str, default="data/data_kf.json", help="transforms.json, pose source") parser.add_argument('-O', action='store_true', help="equals --fp16 --cuda_ray --exp_eye") parser.add_argument('--data_range', type=int, nargs='*', default=[0, -1], help="data range to use") parser.add_argument('--workspace', type=str, default='data/video') parser.add_argument('--seed', type=int, default=0) ### training options parser.add_argument('--ckpt', type=str, default='data/pretrained/ngp_kf.pth') parser.add_argument('--num_rays', type=int, default=4096 * 16, help="num rays sampled per image for each training step") parser.add_argument('--cuda_ray', action='store_true', help="use CUDA raymarching instead of pytorch") parser.add_argument('--max_steps', type=int, default=16, help="max num steps sampled per ray (only valid when using --cuda_ray)") parser.add_argument('--num_steps', type=int, default=16, help="num steps sampled per ray (only valid when NOT using --cuda_ray)") parser.add_argument('--upsample_steps', type=int, default=0, help="num steps up-sampled per ray (only valid when NOT using --cuda_ray)") parser.add_argument('--update_extra_interval', type=int, default=16, help="iter interval to update extra status (only valid when using --cuda_ray)") parser.add_argument('--max_ray_batch', type=int, default=4096, help="batch size of rays at inference to avoid OOM (only valid when NOT using --cuda_ray)") ### loss set parser.add_argument('--warmup_step', type=int, default=10000, help="warm up steps") parser.add_argument('--amb_aud_loss', type=int, default=1, help="use ambient aud loss") parser.add_argument('--amb_eye_loss', type=int, default=1, help="use ambient eye loss") parser.add_argument('--unc_loss', type=int, default=1, help="use uncertainty loss") parser.add_argument('--lambda_amb', type=float, default=1e-4, help="lambda for ambient loss") ### network backbone options parser.add_argument('--fp16', action='store_true', help="use amp mixed precision training") parser.add_argument('--bg_img', type=str, default='white', help="background image") parser.add_argument('--fbg', action='store_true', help="frame-wise bg") parser.add_argument('--exp_eye', action='store_true', help="explicitly control the eyes") parser.add_argument('--fix_eye', type=float, default=-1, help="fixed eye area, negative to disable, set to 0-0.3 for a reasonable eye") parser.add_argument('--smooth_eye', action='store_true', help="smooth the eye area sequence") parser.add_argument('--torso_shrink', type=float, default=0.8, help="shrink bg coords to allow more flexibility in deform") ### dataset options parser.add_argument('--color_space', type=str, default='srgb', help="Color space, supports (linear, srgb)") parser.add_argument('--preload', type=int, default=0, help="0 means load data from disk on-the-fly, 1 means preload to CPU, 2 means GPU.") # (the default value is for the fox dataset) parser.add_argument('--bound', type=float, default=1, help="assume the scene is bounded in box[-bound, bound]^3, if > 1, will invoke adaptive ray marching.") parser.add_argument('--scale', type=float, default=4, help="scale camera location into box[-bound, bound]^3") parser.add_argument('--offset', type=float, nargs='*', default=[0, 0, 0], help="offset of camera location") parser.add_argument('--dt_gamma', type=float, default=1/256, help="dt_gamma (>=0) for adaptive ray marching. set to 0 to disable, >0 to accelerate rendering (but usually with worse quality)") parser.add_argument('--min_near', type=float, default=0.05, help="minimum near distance for camera") parser.add_argument('--density_thresh', type=float, default=10, help="threshold for density grid to be occupied (sigma)") parser.add_argument('--density_thresh_torso', type=float, default=0.01, help="threshold for density grid to be occupied (alpha)") parser.add_argument('--patch_size', type=int, default=1, help="[experimental] render patches in training, so as to apply LPIPS loss. 1 means disabled, use [64, 32, 16] to enable") parser.add_argument('--init_lips', action='store_true', help="init lips region") parser.add_argument('--finetune_lips', action='store_true', help="use LPIPS and landmarks to fine tune lips region") parser.add_argument('--smooth_lips', action='store_true', help="smooth the enc_a in a exponential decay way...") parser.add_argument('--torso', action='store_true', help="fix head and train torso") parser.add_argument('--head_ckpt', type=str, default='', help="head model") ### GUI options parser.add_argument('--gui', action='store_true', help="start a GUI") parser.add_argument('--W', type=int, default=450, help="GUI width") parser.add_argument('--H', type=int, default=450, help="GUI height") parser.add_argument('--radius', type=float, default=3.35, help="default GUI camera radius from center") parser.add_argument('--fovy', type=float, default=21.24, help="default GUI camera fovy") parser.add_argument('--max_spp', type=int, default=1, help="GUI rendering max sample per pixel") ### else parser.add_argument('--att', type=int, default=2, help="audio attention mode (0 = turn off, 1 = left-direction, 2 = bi-direction)") parser.add_argument('--aud', type=str, default='', help="audio source (empty will load the default, else should be a path to a npy file)") parser.add_argument('--emb', action='store_true', help="use audio class + embedding instead of logits") parser.add_argument('--ind_dim', type=int, default=4, help="individual code dim, 0 to turn off") parser.add_argument('--ind_num', type=int, default=10000, help="number of individual codes, should be larger than training dataset size") parser.add_argument('--ind_dim_torso', type=int, default=8, help="individual code dim, 0 to turn off") parser.add_argument('--amb_dim', type=int, default=2, help="ambient dimension") parser.add_argument('--part', action='store_true', help="use partial training data (1/10)") parser.add_argument('--part2', action='store_true', help="use partial training data (first 15s)") parser.add_argument('--train_camera', action='store_true', help="optimize camera pose") parser.add_argument('--smooth_path', action='store_true', help="brute-force smooth camera pose trajectory with a window size") parser.add_argument('--smooth_path_window', type=int, default=7, help="smoothing window size") # asr parser.add_argument('--asr', action='store_true', help="load asr for real-time app") parser.add_argument('--asr_wav', type=str, default='', help="load the wav and use as input") parser.add_argument('--asr_play', action='store_true', help="play out the audio") #parser.add_argument('--asr_model', type=str, default='deepspeech') parser.add_argument('--asr_model', type=str, default='cpierse/wav2vec2-large-xlsr-53-esperanto') # parser.add_argument('--asr_model', type=str, default='facebook/wav2vec2-large-960h-lv60-self') parser.add_argument('--push_url', type=str, default='rtmp://localhost/live/livestream') parser.add_argument('--asr_save_feats', action='store_true') # audio FPS parser.add_argument('--fps', type=int, default=50) # sliding window left-middle-right length (unit: 20ms) parser.add_argument('-l', type=int, default=10) parser.add_argument('-m', type=int, default=50) parser.add_argument('-r', type=int, default=10) opt = parser.parse_args() # assert test mode opt.test = True opt.test_train = False #opt.train_camera =True # explicit smoothing opt.smooth_path = True opt.smooth_eye = True opt.smooth_lips = True assert opt.pose != '', 'Must provide a pose source' # if opt.O: opt.fp16 = True opt.exp_eye = True opt.cuda_ray = True opt.torso = True # assert opt.cuda_ray, "Only support CUDA ray mode." opt.asr = True if opt.patch_size > 1: # assert opt.patch_size > 16, "patch_size should > 16 to run LPIPS loss." assert opt.num_rays % (opt.patch_size ** 2) == 0, "patch_size ** 2 should be dividable by num_rays." seed_everything(opt.seed) device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') model = NeRFNetwork(opt) criterion = torch.nn.MSELoss(reduction='none') metrics = [] # use no metric in GUI for faster initialization... print(model) trainer = Trainer('ngp', opt, model, device=device, workspace=opt.workspace, criterion=criterion, fp16=opt.fp16, metrics=metrics, use_checkpoint=opt.ckpt) test_loader = NeRFDataset_Test(opt, device=device).dataloader() model.aud_features = test_loader._data.auds model.eye_areas = test_loader._data.eye_area # we still need test_loader to provide audio features for testing. nerfreal = NeRFReal(opt, trainer, test_loader) txt_to_audio('我是中国人,我来自北京') nerfreal.render() ############################################################################# server = pywsgi.WSGIServer(('127.0.0.1', 8800), app, handler_class=WebSocketHandler) server.serve_forever()