[Visualization tool] Fix when dim state != dim action (#415)
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@ -183,9 +183,9 @@
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</td>
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<template x-for="(cell, colIndex) in row">
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<td x-show="cell" class="border border-slate-700">
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<div class="flex gap-x-2 w-24 justify-between px-2">
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<div class="flex gap-x-2 w-24 justify-between px-2" :class="{ 'hidden': cell.isNull }">
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<input type="checkbox" x-model="cell.checked" @change="updateTableValues()">
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<span x-text="`${cell.value.toFixed(2)}`"
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<span x-text="`${!cell.isNull ? cell.value.toFixed(2) : null}`"
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:style="`color: ${cell.color}`"></span>
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</div>
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</td>
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@ -207,7 +207,9 @@
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dygraph: null,
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currentFrameData: null,
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columnNames: ["state", "action", "pred action"],
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nColumns: {% if has_policy %}3{% else %}2{% endif %},
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nColumns: 2,
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nStates: 0,
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nActions: 0,
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checked: [],
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dygraphTime: 0.0,
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dygraphIndex: 0,
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@ -243,17 +245,19 @@
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this.checked = Array(this.colors.length).fill(true);
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const seriesNames = this.dygraph.getLabels().slice(1);
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this.nStates = seriesNames.findIndex(item => item.startsWith('action_'));
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this.nActions = seriesNames.length - this.nStates;
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const colors = [];
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const LIGHTNESS = [30, 65, 85]; // state_lightness, action_lightness, pred_action_lightness
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let lightnessIdx = 0;
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const chunkSize = Math.ceil(seriesNames.length / this.nColumns);
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for (let i = 0; i < seriesNames.length; i += chunkSize) {
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const lightness = LIGHTNESS[lightnessIdx];
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for (let hue = 0; hue < 360; hue += parseInt(360/chunkSize)) {
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const color = `hsl(${hue}, 100%, ${lightness}%)`;
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colors.push(color);
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}
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lightnessIdx += 1;
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// colors for "state" lines
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for (let hue = 0; hue < 360; hue += parseInt(360/this.nStates)) {
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const color = `hsl(${hue}, 100%, ${LIGHTNESS[0]}%)`;
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colors.push(color);
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}
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// colors for "action" lines
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for (let hue = 0; hue < 360; hue += parseInt(360/this.nActions)) {
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const color = `hsl(${hue}, 100%, ${LIGHTNESS[1]}%)`;
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colors.push(color);
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}
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this.dygraph.updateOptions({ colors });
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this.colors = colors;
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@ -280,37 +284,40 @@
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if (!this.currentFrameData) {
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return [];
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}
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const columnSize = Math.ceil(this.currentFrameData.length / this.nColumns);
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return Array.from({
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length: columnSize
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}, (_, rowIndex) => {
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const row = [
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this.currentFrameData[rowIndex] || null,
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this.currentFrameData[rowIndex + columnSize] || null,
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];
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if (this.nColumns === 3) {
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row.push(this.currentFrameData[rowIndex + 2 * columnSize] || null)
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}
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return row;
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});
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const rows = [];
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const nRows = Math.max(this.nStates, this.nActions);
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let rowIndex = 0;
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while(rowIndex < nRows){
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const row = [];
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// number of states may NOT match number of actions. In this case, we null-pad the 2D array to make a fully rectangular 2d array
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const nullCell = { isNull: true };
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const stateValueIdx = rowIndex;
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const actionValueIdx = stateValueIdx + this.nStates; // because this.currentFrameData = [state0, state1, ..., stateN, action0, action1, ..., actionN]
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// row consists of [state value, action value]
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row.push(rowIndex < this.nStates ? this.currentFrameData[stateValueIdx] : nullCell); // push "state value" to row
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row.push(rowIndex < this.nActions ? this.currentFrameData[actionValueIdx] : nullCell); // push "action value" to row
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rowIndex += 1;
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rows.push(row);
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}
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return rows;
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},
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isRowChecked(rowIndex) {
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return this.rows[rowIndex].every(cell => cell && cell.checked);
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return this.rows[rowIndex].every(cell => cell && (cell.isNull || cell.checked));
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},
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isColumnChecked(colIndex) {
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return this.rows.every(row => row[colIndex] && row[colIndex].checked);
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return this.rows.every(row => row[colIndex] && (row[colIndex].isNull || row[colIndex].checked));
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},
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toggleRow(rowIndex) {
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const newState = !this.isRowChecked(rowIndex);
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this.rows[rowIndex].forEach(cell => {
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if (cell) cell.checked = newState;
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if (cell && !cell.isNull) cell.checked = newState;
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});
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this.updateTableValues();
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},
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toggleColumn(colIndex) {
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const newState = !this.isColumnChecked(colIndex);
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this.rows.forEach(row => {
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if (row[colIndex]) row[colIndex].checked = newState;
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if (row[colIndex] && !row[colIndex].isNull) row[colIndex].checked = newState;
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});
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this.updateTableValues();
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},
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